#dboys

20 messages · Page 1 of 1 (latest)

ember olive
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just brainstorming shit to give the developers at least 1 useful idea for future updates

id like the dboys to have "special units" to mix up the gameplay a little and give them more of a unique feeling during encounters

in my own mind they would have special AI to act different in tactical ways fitting their own method of fighting
(think of tarkov, different enemies have different types of ai ranging from more aggressive and reckless to careful and sneaky)

A. metalworker
a shield unit with armor that can absorb lower caliber damage, sniper rifles or higher rounds could definitely penetrate it
this guy would try to use cover to get close to you and use melee on you
there could be a variant with a handgun instead

B. construction engineer
a unit armed with pipebombs and a shotgun, would lob things at you that explode, and try to be a lot less aggressive preferring to hide until you get really close to him
pretty straightforward

C. cleanup crew
guy with a modified welding tool that works as a flamethrower
cant hit anything too far away from him, but would be terrifying in CQC
give him a little "click click click" sound to give away the flamethrower, it would have a multi second windup before being able to fire it in bursts
im thinking they should spawn where there's a lot of anomalies present

steep pelican
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lowkey like this idea tho

ember olive
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gimme a thumbs up homie

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id like to expand on ideas for both foundation and class-d enemies

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as of right now i find that the vs human encounters could use more variety of engagement

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fighting foundation and class-d should feel different

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it should matter

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they shouldnt fight the same if yk what i mean

halcyon cedar
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I imagine the d-boi’s ai will get overhauled at some point, but I do agree they should definitely feel different to fight than trained squads of soldiers, I imagine they’ll panic more, have worse positioning, etc.

I also like the idea of them having different abilities/weapons. dunno how feasible it is for the devs, since it would be a huge amount of work, modeling, scripting, balancing, all that jazz. But still food for thought imo

ember olive
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yeah for sure

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i imagine the devs would prioritize getting every other important system down before overhauling the way human enemies are fought

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i think d-boys WOULD panic more and have less better positioning, but make up for it by being hyper aggressive (and reckless)

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they are convicts after all

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but they would try to rush the fuck out of you

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in my mind anyway

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im just an "ideas guy" anyways im not really sure how hard it would be to code any of this, but if at least one good codeable idea can be taken out of this then im happy

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im excited about MTF especially im wondering how the devs are gonna make them better than guards

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i just hope they dont just make them guards with more hp

turbid canopy
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Welding equipment really isn't suitable for making a flamethrower, but there are much simpler ways to do so, like refilling fire extinguishers with flammable material.

Other than that, p cool.

ember olive
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could just be a regular flamethrower