💭feedback-and-suggestions
Respawn, Medical, and Downs
SCP-7566 Behavior
A Few Suggestions for Improvement of Gameplay
More stealth segments
Scp when day breaks
A mission involving the British Occult Service (MI666)
SCP-143 "The Bladewood Grove"
Remove pain sounds from Guards
AC-130J defense mission!/Gamemode?? /Cod AC130 mission pt2
Make the Game Harder (Difficulty Slider
bodyarmor
Hints
Tacticool Improvements
Voice chat rework
Location Markers for Area 12 and the Antarctic
Reduce recoil for ARs and in general or at least add recoil reset
The soldier is stupid
Make the enemies more unique please
Revolver Speedloader
Make the guards a little smarter
Xbox or PS ?
Move the viewmodel's position in Bodycam mode (especially for pistols)
aggressive corporate developers
when the day breaks mode
Things that need to be changed or improved.
TACPAD instead of Tablet or Both
fixes/additions for guns part 2
fixes/additions for guns part 1
Add a way to unblacklist AFK kicks
At a checkpoint allow the player to choose what weapons they spawn with
Roadmap still needs to be updated, to show all the features of 0.15
Unstuck button
Feedback on mutliple things
Cosmetic system
The Starting area needs a sign on the locked door that says "armory"
Update the Rose patch to it's latest version (optional)
Show off the d-class model in-game
Change the way the initial introduction to the baby 3199's scene works
Maybe add an osprey?
Issues and Suggestions Update 0.15
I can't seem to exit the game
Better Voicelines
Make the game more scary not like more of an shooter
Enhancing Gameplay Immersion in 5K: Making the Watch a Core UI Element
A few ideas mostly to improve replayability.
Suggestion: Randomized encounters
Better Optimisation
the lighting
A Small(er) Scale PvP Map focusing on CQB for low player numbers
Glowstick on player model for same team