#šŸ‘€ā”‚behind-the-battlegrounds

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torpid slate
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Hey everyone,

You can call me Julie—or at least, that’s the name I choose to go by. I’m here to share with you insights, behind-the-scenes updates, and perhaps even some exclusive information that’s not for everyone’s eyes. Let’s keep this conversation between us, agreed?

First things first, are you all enjoying the newly updated Sanhok, the destructible map?

Since many of you are probably curious about how new features and updates come together, I brought some behind-the-scenes content from the development team!

We’ll be sharing more insights into the development process from time to time, so stay tuned and keep an eye out for future updates!

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lvl3_think At first glance, it might just look like a colorful, nicely painted building, but in reality, this is the result of painstakingly splitting up the massive structure in Paradise Resort with optimization in mind. If the fragments created during destruction are too small and numerous, it can cause optimization issues.

On the other hand, if the pieces are too big, the destruction can look awkward—or, in some cases, not happen at all. I remember the art team having to manually slice and divide the walls over and over again, which was an incredibly challenging process.

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šŸ› ļø This isn’t a feature—it’s a bug. These videos are from the early development stage when a bug caused a "double Red Zone" event. It felt like there were way more explosions than just double, and whenever a Red Zone occurred in that build, it caused massive lag. 🤣

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Here's a test video of destructible banana trees! I got so into shooting them that I ended up firing celebratory shots into the air too. šŸŽ‰šŸŒ“

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Looking at this image reminds me of those two-plus weeks of late-night testing we spent trying to find the right balance between explosion damage range and fragment size for optimization in a town with enlarged fragments. We tested the Panzerfaust’s explosion radius and building fragment sizes by observing them directly. By the way, the red and black lines represent the tension between the fragments—showing which pieces are connected and how they share force. Huge kudos to the engineer who created this visualization command to make all this possible! šŸ™ŒšŸ’„

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Here’s a three-stage image of a concrete building taking damage! From top to bottom, it shows surface damage, partial destruction, and full collapse.

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Here are GIFs showing the Red Zone visual effects before and after improvements, from left to right. The completely revamped Red Zone looks way cooler now, doesn’t it?!

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You might not notice it while playing, but did you know that destruction effects vary depending on the material? Check out the difference between wood and concrete!

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That's all I got for this time. Let us know what you think as well as any questions you may have. They could be part of our upcoming Dev Drop content! šŸ‘€

You can also share your feedback on the Sanhok Update at any time through #1313444848044609567 this is very valuable so don't hesitate to share any comment or question as well.

Until next time šŸ‘‹

torpid slate
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Hey, it's Julie again. I am back with some more Behind the Battlegrounds content. In the past weeks I lurked around to see what was being cooked behind the curtains. If last month I shared snippets of destructible environment while in development, this time I have something that has been drawn, designed, and built from scratch!

They will be landing very soon in-game, so have a look at what is coming šŸ‘€

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[PROGRESSIVE] Medusa - Beryl M762

Here's a look at how the Beryl M762 evolved from its base model to the final version.

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[CHROMA] Medusa - Beryl M762

These are some work in progress artwork that led to the Medusa skin that will be released in #33.2. You can see how the team has worked with this exploded view from each aspect of the weapon, including attachments.

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[PROGRESSIVE] Minotaur - AUG

Check out how the AUG skin evolves from its Level 1 look to the fully maxed-out version. You can also see how the loot crate looked before the ideas were merged and stylized!

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[CHROMA] Minotaur - AUG

With the previous image, you can see how the original was modified to create the Chroma version. I'm curious to hear which one is your favorite..?

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[PROGRESSIVE] Cerberus - M249

Mythical figure, Cerberus, has led to this design. We've seen some player feedback asking about a M249 skin, what are your thoughts about it?

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[CHROMA] Cerberus - M249

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[PROGRESSIVE & CHROMA] Siren - Pan

Here, you can follow the transformation from Step 1 to Step 2.

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This is it for today, let us know your thoughts and let us know what you would like to see next time so I can lurk around.

See you soon šŸ‘‹

torpid slate
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Hi @everyone! Nice to meet you all again!
Are you all having a blast celebrating PUBG’s 8th anniversary? šŸŽ‰

With all the new anniversary decorations and updates, we know some of you might be curious about how it all came together. So, I thought about sharing some behind-the-scenes insights from Update 34.2!
Enjoy today’s Behind the Battlegrounds content, and of course, jump into the updated PUBG world to experience it all for yourself!

※ The images/videos and comments below are directly from the developers themselves, sharing their notes on the development process for the 34.2 anniversary update.

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A wobbly doll statue for the 8th anniversary? Why, you ask? Because it’s cute—and it looks like the number 8! This Bobble Bot sways side to side when hit by a golden grenade. And here’s something special—if you land a certain number of hits, your nickname will appear on its helmet! šŸŽÆāœØ

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You’d be disappointed if you threw golden grenades until your arm hurt, only to find your nickname hard to see, right? No worries! Your nickname will also be displayed on the giant billboard! 🄳

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In the first build after completing the work, we ran into a bug where the Bobble Bot suddenly poofed out of existence! We had quite a tough time figuring out where our runaway Bobble Bot had gone and why it disappeared. 😢 (Oh, and just in case you were startled—about the character's head missing, there was a nasty accident with a chicken in Taego... don't ask. JUST KIDDING, it's intentional! It's designed that way to avoid obstructing the view. Please don’t be too scared..! šŸ™ )

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Since it's the main attraction of the 8th Anniversary World, we wanted to give the Bobble Bot more than just a simple side-to-side motion—we aimed for more dynamic and natural movements. We may have pushed a bit too hard and spent quite some time on it, but here are videos showcasing the evolution of its animation! šŸŽ„āœØ

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Last but not least, don't miss out on the newly designed Energy Drink for the 8th anniversary! You can check it out in-game, but this year’s design is so stunning that we just had to share it here as well! 🄤✨