#How do you load Action Replay codes on USBLoader GX?

20 messages · Page 1 of 1 (latest)

strange flame
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Posted about this a while back but I think it got buried (Not really a fan of this thread thing compared to the normal support channel tbh) but I'm really curious. Been wanting to play One Piece Grand Adventure again but unlocking everything in that game is hell and I've already done it twice on other memory cards that I've lost. AFAIK the game only has AR codes, and not Ocarina codes. How would I use these when launching the game through USB Loader GX?

river fog
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try downloading this txt file and putting it in sd:/txtcodes/ or usb:/txtcodes/ if you don't have an SD.

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Then enable the cheat you want in USB Loader GX

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So there's that guide in case you need to convert AR codes.

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btw your niche question would have been buried so far I never found it had it not been for these threads.

river fog
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Just tested the codes and they worked.
Enable ocarina in loader settings for the game.
Then go into Ocarina and enable the cheat codes you want to use.
Then select Create.
After all that you can just launch the game and they should be running

gilded dust
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Txt codes need to be converted into gct

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And if they are from a gamecube game, they need two conversions steps

river fog
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Just the text file is enough

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Both USB Loader GX and WiiFlow Lite can do that

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I tested that text file it works great on the GameCube game. I unlocked all the characters.

gilded dust
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I usually prefer the gct, because the app I use lets you choose which codes to use each time

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You can rewrite the cheatsheet at will without touching the txt

river fog
gilded dust
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No issue, I just find it more comfortable

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Personal preference

river fog
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There's no touching the text file I am not understanding what additional comfort u r gaining