#Silly flamethrower ideas

19 messages · Page 1 of 1 (latest)

remote hollow
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some ideas on new parts for flamethrowers(maybe to replace simply being a setting):

(compression chamber) increased range, decreased fire size
real life flame throwers with a longer range tend to have arching fuel, so maybe that could be implemented

(fuel pump, or some other name idk) decreased range, increased fire size

(different flamethrower nozzles) allows firing the flames in different streams, straight, arching, split stream, sprinkler, fireball cannon

(sticky additive) like the fuel types, but makes it linger on the ground(or water if your flamer has oxidizer)

and probably weirdest idea
(explosive additive) some explosives aren't really ignited by heat even to rather ridiculous degrees, and instead are set off by pressure. This is essentially just that but as an additive to your flames that make them create HE explosions when struck by kinetics

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I believe sticky and explosive additive should be exclusive to the flamer however

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would be stupid to be able to have APInc do the same job as APHE but better

earnest girder
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Would be nice to have an accumulator type part. i.e. builds up pressure while the flamer isn’t used, allows for a period of increased dps while pressurised.

remote hollow
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the flamethrower tab looks lowkey sad currently with how little parts its populated with

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with how much can be done with the concept with the fact this is the warcrime engineering game

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like, there is a lot of chemicals you can add to fire for it to do wild shit

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even colored flames are an example of chemical additives

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you can even make fire black, literally absorbing light despite how counter intuitive that sounds

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now that I think about it, black flame acting like flame with built in smoke sounds diabolical

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like actually

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I wonder if any chemistry nerds here got any fire chemical additive ideas to share here

limber ridge
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While I like the compressor and fuel pump ideas, I feel like the sticky additive would be a purely visual thing so there'd be no real point in adding it, while the explosive additive I don't think really goes well with the flamer at all, since fire focuses on damage over time rather than all at once

remote hollow
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combo weapon

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it can already be used as such via its AC reducing properties

sweet badger
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I’m usually negative on new weapon suggestions, but some extra flamethrower heads could be pretty cool. Probably wouldn’t want to increase range lest it become immediately the best, but the charge one sounds rad.

remote hollow
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range should be independant of nozzel
and come at a drawback to damage output

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generally keeping it at, it is preferred to keep it close range

upbeat veldt
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I'm imagining the compressor as a way to increase range with tradeoff of occasional downtime instead of a constant stream (maybe 3/4 uptime multiplicative per module or something).