Using a Warp Gate
In order for a vehicle to use a warp gate:
- The vehicle must be near the entry gate (the one being warped from).
- The exit gate (the one being warped to) must be in range of the entry gate.
- If gate A has a range of 5,000m, gate B has a range of 3,000m, and both are 4,000m apart from each other, you could teleport to gate B from gate A, but not to gate A from gate B.
- Both the entry gate and the exit gate must be fully charged and receiving enough power to support any attached amplifiers.
- The vehicle must be able to fit through both the entry gate and the exit gate.
- The vehicle, along with the fortresses it's warping between, must not be in combat.
- The exit gate must be inside owned, allied, or unclaimed territory.
- The cost of warping is paid by the entry gate, so warping to an ally's gate wouldn't use any of their resources.
- There's also a caveat that I'll get into later which makes this less practical
(still continuing)