#don't know if this counts
6 messages · Page 1 of 1 (latest)
6 messages · Page 1 of 1 (latest)
if you have 2 weapon blocks, delete one and then undo, it doesnt revert the synch id
as in you have synch 1 2 3
remove 2 then undo
3 is now classed as 2
and 2 is 3
probably because it always tries to assign the lowest available number when updating indices on a node delete
i think that is intended behaviour