#Main drive in multiplayer ends up desynced
7 messages · Page 1 of 1 (latest)
It's meant to do that apparently.
;-;
for me, as a non-host, it just makes the boat look super bloody fast (tho it does make chasing down another small enemy ship with a small ship look like epic chase scene straight from a move lol)
Im pretty sure this is something to do with client side stuff
:P
I've tried some super tentative hard core code to try and handle this. Need to test it with Luxon.