#Towing Lines + Hooks

131 messages · Page 1 of 1 (latest)

rose kite
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Towing Ships Is Cool. Tow Winches Could Connect Lines To Hook Blocks On Other Craft And Otherwise Function Identically To Harpoons. Except Maybe Allowing For On-The-Fly And Precise Adjustment Of Line Length, Since (Unless I'm Mistaken) Right Now Any Changes To Desired Length Only Apply To New Harpoons.

cobalt canopy
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I wish

obsidian coyote
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I mean you can kina do it with spinblocks and separators

spark torrent
cunning barn
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Flail melee weapon time

sage skiff
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Please I need trains in ftd

quaint crypt
quaint crypt
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Bump

digital kernel
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Oh yes this whould be great, just being able to "harpoon" allied craft could allow so many fun builds

quaint crypt
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I have realised another thing would have to be added, a friendly fire module for missiles, basically the opposite of the one currently in game so that it exclusively targets friendly craft, just means missiles won’t accidentally grab the enemy while ur trying to tow ur damaged craft out of harms way in adventure mode.

quaint crypt
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Bump

worn fern
quaint crypt
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Definitely an easier fix than what I was proposing

quaint crypt
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B

merry wharf
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How would this work in OOP?

quaint crypt
merry wharf
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Out of play

normal viper
quaint crypt
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Like why would you need to tow stuff out of play

rose kite
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Capturing A Vehicle, And Towing It To A Safer Place

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Or Setting Up Some Kind Of Sea-Train Of Barges To Transport Large Amounts Of Material

torn oxide
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just some fun innit

rose kite
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As For How It'd Work, I Dunno. Maybe A Special Kind Of Fleet With A Designated Leader That Pulls Everything Behind It.

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Speed Should Be Reduced By The Proportion Of Dead Weight To The Leader's Own Weight And Thrust

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Otherwise, Since The Towed Vehicles Aren't Contributing To Mat Drain, It Could Be Easily Abused To Pull Stupid Amounts Of Stuff Around At High Speed For Almost Nothing

quaint crypt
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Bump

normal viper
rose kite
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Fair. Still Doesn't Mean We Need *More* Cheese

quaint crypt
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We want tow ropes

normal viper
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bmup

quaint crypt
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Double bump

quaint crypt
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Bum

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P

normal viper
brisk cloak
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I doubt this will be added but we got fire so why not

brisk cloak
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Also I want to make barrage balloons now

quaint crypt
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Bump

quaint crypt
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Bump

quaint crypt
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bump

quaint crypt
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bump

normal viper
quaint crypt
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lol yeh

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i just do it accidentaly

merry wharf
normal viper
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NOOOO WHY ARE YOU SO CRUEL TO ME

fervent bay
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notices your bump

quaint crypt
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bump

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WAIT

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I DID IT AGAIN

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BRUH

quaint crypt
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Bump

quaint crypt
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Bump

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Im learning

quaint crypt
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bump

quaint crypt
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Bump

quaint crypt
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bump

quaint crypt
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Bump

cobalt canopy
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Oh no bison got pregnant

quaint crypt
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wtf

quaint crypt
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Bun

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Bump

quaint crypt
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bump

quaint crypt
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Bump

snow wasp
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problem with this is that you could drag huge vehicles with tows at 100ms per second breaking the game

quaint crypt
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Well like obviously you have to have a craft powerful enough to do that

digital kernel
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you can already do that with tractor beams, and they can be perfectly stable using them.
With ropes they will be flung in all kinds of directions. XD

rose kite
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Otherwise They Just Wouldn't Winch Down And Wouldn't Be Pulled

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Tractor Beams Are Their Own Series Of Problems, And They Can't Exceed 100m/s

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They Aren't Really Comparable To Proper Towing

quaint crypt
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bumo

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bump

obsidian coyote
vague mango
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Actually, this might solve the issue of tractor beams clipping vehicles into terrain and destroying them.

merry wharf
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Or, you could just, y'know, not toggle the tractor beam on when it's obviously gonna slam itself through the ground

normal viper
merry wharf
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Don't see why it'd need BB... you just don't turn it on when you see it's obviously going to hit land...

digital kernel
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The problem with that is that tractor beams have a very rigid connection, ropes allow the craft to move which whould just look a lot prettier.

merry wharf
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Speaking of moving, I do wish that the tractor beams had a function to tell you whether your ship is going to sink or not

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Rather than "Aight, time to turn this off and see if it sinks, op it did, time to add more alloy"

wraith remnant
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Trains and proper transport helicopters sound fun. You could also probably make a good tugboat with this.

Bump

vague mango
normal viper
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bmup

cobalt canopy
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please this is absolute cinema

sage skiff
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This shouldn't be that hard to make anyways since we already have harpoons. Almost the same thing

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And also if we could connect two parts of the same craft with these lines it could make ropes with physics which would be quite cool

brisk cloak
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Someone would make a flail or whip for a tg craft and it would be so cool

normal viper
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hammerfight is the pinnacle of gaming

zenith chasm
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This would be really usefull for a craft like the desert boa :0

digital kernel
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Ooh yes, you could do the brake lines and cables for the trailers with this!

keen barn
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also bumping this sounds EPIC

ebon dock
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Bump

flat cargo
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This works as long as craft connected by tow lines cannot repair each other, otherwise it's the new TG loophole

rose kite
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I Don't See Why A Pecking Order Couldn't Be Established - The Lead Ship Can Heal The One It's Towing, But Not The Other Way Around, Something Like That.

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For Long Trains, It Would End Up More Like A List. Ships Higher On The List, Further Ahead In The Train, Can Heal Ships Lower On The List. Etc.

ebon dock
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I don't get the issue either

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Just make them act like floppy tractor beams

rose kite
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We Already Have Tow Lines In The Game In The Form Of Harpoons. Just Let Us Connect Them To Friendly Units And Winch Them Down Without Missiles.

ebon dock
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Yeah

rose kite
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Read Original Post... 🚬

ebon dock
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Tbh just make it have a special block which is basically a harpoon missile spawner

rose kite
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Winch Block, Some Way Of Launching The Line, And A Hook Block On The Other Ship. Simple As.

ebon cloud
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Hooks and magnets 😔

digital kernel
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yes, bump, still think it would be awesome

digital kernel
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always bump this, because it would be awesome

zenith chasm
mental elm
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bump

celest grail
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bump

cobalt canopy
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so many road bumps

digital kernel
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bomp

normal viper
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pmuBump

merry wharf
digital kernel
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bump cause it would be cool :3

craggy fossil
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It would be cool, could be used to tow damaged ships back to where they can be repaired at a faster than 3m/s speed of out of play. But then it could be abused for speeding up slowships by making a very fast tower. But that could probably be solved.

safe fossil
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But then it could be abused for speeding up slowships by making a very fast tower.
You can already do this with tractor beams

rigid mountain
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meow

digital kernel
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meow

rigid mountain
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mrrp

brisk cloak
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Prrrrr

ebon dock
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Bump

normal viper
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bpupmpbmbump

rigid mountain
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b

keen barn
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bump

cobalt canopy
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SKRATTA DU

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FÖLORA DU

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MY NAMEEEE JEFF