#Wrong rail kinetic calculation, leading to actual 71.9ap instead of advertised 72ap and wrong damage

2 messages · Page 1 of 1 (latest)

humble nacelle
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APS displays at least on the visual surface the wrong AP and damage number.
For this instance the shell should be 29,359 damage and 72 pierce. Instead it advertises a variance of about 50 damage and the wrong pierce give or take .1
This makes rail have RNG per shell instead of a realistic predetermined ap and damage.

Because kinetic shells (at least advertise) that their kinetic damage/ap don't reduce with speed until it's out of range, the calculation should always accurately do it's advertised stats unless disturbed.
Gunpowder isn't affected by this issue.

fiery heron
#

Did you take inherited speed from the craft into consideration? Cause if you're not firing from a fortress the recoil will push you back.