#Tank AI tries to go into water

34 messages · Page 1 of 1 (latest)

woeful plume
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Tank tries to drown itself when targeting a distant boat. It's on point and maintain distance behaviour, set to pathfind on land, min altitude above water and land height required are positive which I've both tried adjusting from 5 to 25, and I set terrain height prediction to max. Even while already in the water it still tries to drive forwards into deeper water

bitter karma
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@woeful plumeIt thinks its a plane

woeful plume
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oooooh I forgot that menu even existed, thank you!

woeful plume
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Oh wait that didn't fix it actually

bitter karma
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Honestly once I changed it and made the settings less silly it worked fine.

woeful plume
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Yeah I was messing with all the settings trying to get it to work so maybe I changed something wrong

bitter karma
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But really it would benefit from removal of all that ERA. Less weight. More reverse power if you are going to keep it how it is.

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It actually struggles to stop heh

woeful plume
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It seems to stop in a reasonable enough distance for me, if the AI were deciding to reverse out of the water it should be able to

bitter karma
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The water I was testing on had a gentle slope and the tank was going nooooo as it continued its slow descent into the depths. (I can see in AI view it doesn't want to do that.)

woeful plume
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Oh there's an AI view? How do you get to it?

bitter karma
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middle mouse button when not in build mode

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icon up the top with the dotted line

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but yeah after that I set it to 0 instead of -2 and it stayed out the water and shot at the poor marauder.

woeful plume
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Haven't used this view before, think the green is the waypoints right?

bitter karma
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Have you changed it to land mode yet? 🙂

woeful plume
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Yes

bitter karma
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save it and reload it

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also show me your adjustments

woeful plume
bitter karma
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Set land height required to 0 and your min alt above water to that as well

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It could be at that very longe range its operating further than the pathfinding grid can account for

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I was testing it at about 800 or so

woeful plume
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Seems to be happening whenever it wants to get closer to the target

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Oh oops

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I tried spawning closer, worked fine if it was closer to shore than the combat distance, the problem seems to happen whenever the ship is farther out from the shore than the combat distance

bitter karma
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Weird, try it in alpha. I actually changed how point and maintain works a bit in that

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Yeah probably just that its beyond the pathfinding grids calculation. FTD was never meant to be tanks shooting ships heh

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I'll mention it to Nick, maybe some sort of fail safe can go in where it just stops

woeful plume
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Yeah it's happening in alpha too

bitter karma
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Ok its not top of the list but we are looking at AI stuff anyway so I'll mention it when Nick is back

woeful plume
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Thank you!