suggestions-forum
Optional "Levels" to Pieces
Remove small missile spam craft from campaigns
Add "hops" to wires that intersect each other on breadboard circuits
Add a Gravity-Boost Module for APS Projectiles
Give weapon blocks bread variable along the lines of "Is fully loaded" (boolean)
Mouse target position and direction as a breadboard/lua input
Make some railguns part be effected by emp
Bearings?
Paddle's could use some love.
Nerf dazzlers
Have nukes deal a bit of emp damage
Ducts shouldn't block stream exhaust
Consider a universal cram pellet part that can be changed around via UI.
Realistic Kinetic APS
Add Deco's for Lettering and Numbers (Maybe roman numerals)
The ability to reduce ejection strength on launched missiles.
Possible tweaks in the paint/colour system
Make the red value not share a byte with the shininess value
Give Lua some love
Let's Discuss How the User Interface Could Be Improved For Easier Adoption
Ring Shield buffs
Can we get a square backed corner, but straight?
Drum mags for APS
Make it so spin blocks on the new drone created by separator blocks keep the parent rotation.
Fleet colors save slots
I beams blocks
PvP campaigns, why not?
Show negative engine charge values
Option to minimize block count
Ability to add oxidizer tank to CJE's
Disabling deco wireframe
Make APS sound based of speed and gauge
Load ship in its original fleet colors
Allow missiles to penetrate
mannequin
Making CJE intake positioning matter more
catwalk block for deco tab
Heavy armor plates
Disable cram roll setting
Railgun Magnet Length Stat
Disable Tab Camera Visual
Target Priority Stuff that'd be cool (3 things)
APS option to set fake pivot point
ACB controlled detonation
Fix a funny bug where control surfaces grab rudder parts.
Display steady-state temperature and inaccuracy for plasma
Migrate files away from Documents to avoid future issues
DOOM Mode as a means of making From the Depths run on a toaster
Implement waterjet engines as a propulsion method
add the ability to hide meshes, in a selected area