#Make uniforms auto-equip

1 messages · Page 1 of 1 (latest)

dense herald
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I find it extremely daunting to equip uniforms on every respawn, on top of assembling your gear (even with auto assemble).
The QOL I would suggest is to add some kind of button in bases (THs, bunkers, relics etc) to choose a uniform to automatically respawn with. Of course it would still require said uniform to be supplied to the base and would consume one on respawn. But I think it would increase the use of uniforms overall, alongside reduce the amount of regular uniforms thrown inside the bunkers (and avoid the 32k cap on some bases).
I personally rarely use them because of how annoying it is to equip them repeatedly.

fading rain
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I know it might sound rough to hear, but that's a feature, and not a bug. Dev's want to discourage waste, as would most logi players. Nothing feels worse than dropping off vital needed equipment, just for players to just burn through the whole supply with no idea how to properly use something. This is true even with uniforms.

Nothing will kill a productive team mate more than an unproductive team mate, and someone burning through say your partisan uniforms just to go lose it charging a front line will possibly stop a fight turning action. Or someone just dying and burning a medic uniform every few seconds while never playing a medic.

It's not really that much time to pull the uniform, less than half a minute to fully equip. The pros of keeping them behind an effort wall of those that want to use them for purpose, far out weights the cons of ease of access. And we even have a single button that can pull all of it for you too, so you really got to want it to even get that far that a single button press is too much effort for some.

fading rain
dense herald
fading rain
# dense herald Also it doesnt make any sense. Uniforms are always over-manufactured. Public sto...

Again you would think that, until random players start burning through your 180 recon uniforms, or 300 medic uniforms, or 100 heavy weapons uniforms in the span of 20 minutes.

You see a lot of them in bases because spawning in with the regular uniform is fine for 80% of the player base, as they just want to take guns and go. But give them the option of just spawning in with any of them? That supply will vanish in no time at all, it happens all the time and often when things are sorely needed. Include ques in that during peek hours, and you can't get your logi man in for up to an hour or more with fresh uniforms among other needed things? You'll really notice it then.

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You only notice the abundance of uniforms, because the effort wall keeps them from being wasted.

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As well as unlike guns, ammo, or most anything else? Once you die in that uniform, there is no picking it up. It is gone forever.

dense herald
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Uniforms arent a vital supply like ammo or guns. I dont understand the logic here. How would them being (over) used be a bad thing? If theres none remaining, just re-supply it. When uniforms are actually needed (recon, spec, grenadier), they are supplied by the group who need them.

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My suggestion is very frontline-oriented. It seems like devs want the playerbase to use uniforms more (as seen with the recent buff), but the current implementation has never made them appealing for repeated use. I mainly play infantry, and i would not pull an uniform on every respawn.

fading rain
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They certainl are, medics need them to not run back every few minutes for supplies. Recon needs them to flank and partisan, heavy/grenade need them to carry the weapons to push tanks, trenches bases.

Again you only see an over supply because not every other player is spawning in with them, you have to have a purpose in mind to want to even pull them out. Uniforms are not super vital, but they can certainly and indeed do effect fights to those that are competent and use them competently.

In a front with 100 active players, and 20 of them decide they really like that heavy weapons uniform. Now every time 1 of those 20 spawn, they use up one of your heavy weapons uniforms. Those 100 you have in base? Gone in the span of about 5-10 minutes, because every death means 1 less uniform that never comes back.

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It's not just "But we can just get more" it's the notion that when they are gone? They are gone, and the easier you make it, the faster those things that improve your competent players abilities goes away. For very little gain other than saving yourself...a few seconds on spawn to pull a uniform.

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Main logi, if you really want to find out the value of making supplies disappear.

dense herald
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I have..

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and thats why i dont think its that big of a deal. uniforms are cheap to make

fading rain
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Rifles are also cheap to make, ammo is cheap to make, but someone losing 10 of them in the span of 5 minutes doesn't mean it's not being wasted.

Uniforms are cheap to make, but transporting supplies is time and effort. But every uniform restock is less other thing that could be better used, like AT, or ammo, or more guns, or bandages. Everything has a cost.

dense herald
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A big part of the veteran playerbase thinks uniforms are larp. And i think making them more accessible in the suggested way will also make them used more

fading rain
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They are accessible though, it's 2 clicks of the mouse and waiting a few seconds to pull it, before just equipping it and putting the old one in base. The span of about 10 or so seconds.

dense herald
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Tell me you dont play infantry without telling me

fading rain
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Ah yes the "you don't agree with me, you must not play the way I play" argument, a common FoD pvp ability.

Trust me, I've played every facet of this game longer than you've probably owned the game.

dense herald
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im sure you have!

fading rain
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So argue my arguments, ad hominem is unneeded lol. It's a video game, and this is about wanting to make it so uniforms are less time to pull.

You want to make it so you spawn with them, while using supply so it's easier for players wanting uniforms to get them without needing to spend the time to set up.

And I want it to stay behind the effort wall because I have seen players go through supplies with little gain, and think that the current system is fine for it.

Some want ease of access to make it less time in base and more time sprinting to the fight, and some want things to take a bit longer because there are more parts to the game than sprinting to the fight.

dense herald
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Yeah thats what quality of life means

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Im not here to debate it, just to suggest my idea. you can disagree if you want

fading rain
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Well your quality of life is not the same as another players quality of life, logi man wouldn't think people auto spawning with the supplies they took 30 minutes to drive down would make their life easier. That's where the balance idea comes into play, it's not just front lines/infantry play that happens in Foxhole. Though it is the main part of it.

And yea, if you post it here, it's up for debate. Because nothing exists in a vacuum, and if the dev's do read it, they need to see both sides of the coin. Them only listening or seeing one side hasn't exactly worked out for them.

dense herald
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Feel free to debate it, thats not what im here for
I have mained logi and actually still do whenver i play and im bored of the frontline, so trying to put my idea behind a lack of logi understanding doesnt work either. It wouldnt change anything for me, except actually seeing those crates used instead of sitting in stockpiles

fading rain
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A fair point, you want more uniform crates needed. Now we hit with the why would we want to focus more on uniform logistics, instead of other supplies? Now we have to talk about opportunity cost in shipping a whole truck of uniforms instead of other supplies, because now the thing that is a good multiplier to your players is being used up more.

Now that slot in the truck has to go to just as many uniforms as shirts, or rifles, or ammo, or tank shells, or medical, or BMATs. Why invite the idea of needing to spend more time, effort, and truck slots on uniform transport instead of other supplies?

somber lintel
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I believe would be better if it would autoequip once you pulled it. So you would have right number of slots, right stacks etc