#Screw Mercy

17 messages · Page 1 of 1 (latest)

icy timber
#

Litteraly the reason for up to 40% of all airborne problems
Burn it down, vaporize it, beat it to death with the Raiding club, stab it with a bayonet, run it over with SHT, simply remove it, give us a normal flattop, make WR land based, give collies simmilar turnfighter. The Mercy shall BE GONE.

#

Sorry for a bit of a rant

brittle plover
#

horse and quarter it

fallow iris
#

Me not understand how longhook 2.0 is 40% of airborne problems

icy timber
#

And more

fallow iris
#

Aka the longhook 2.0 name

lunar moss
icy timber
lunar moss
icy timber
#

Maybe something like this?

#

Oh wait no, that would allow TB to take off

lunar moss
#

or devs can just straight up restrict it

icy timber
#

Yea

slender stream
soft violet
#

Why can the sea fighter dumpster a real fighter? Because if not then there’s no point to the mercy tender. Maybe if the sea fighter couldn’t takeoff/land at airfields it would be balanced but 99% of seafighters have never been used on a mercy

uncut nexus
#

White Raven is the best Fighter of all, and warden scout plane is also the best SctPlane of all, which both get boosted by having a Mercy nearby to refuel, repair and rearm close by, why would you remove an Asset that makes both the most powerful planes in Foxhole even more powerful. Besides is a mobile Coastal Gun when anchored.
Mercy is an OP asset in the knowledgable hands.
The Harbinger Fighter's new 14.5mm ablility to disable tracks on Vics will make it same if not even more oppressive than the Colonial Dive Bomber against tanks.
The Harbinger being half cheaper than DBs and not being able to be as omnipresent by not having a flat carrier platform sounds balanced.

turbid rain
#

I definitely think they could have done a bit more to try to make the seafighter less prevalent on/over land. If it's supposed to be used at sea (primarily, or only), give it a takeoff penalty on regular runways in its fuel consumption.

Make getting the seafighter TO a Mercy not so painful, i.e. further safeguards against flipping from colliding with boats, and make taxiing on water almost free in terms of fuel.

Tie the seafighter more closely to being optimized for take-off on water or catapulted by a Mercy

soft violet
#

Be devs
Give collies a cool carrier
Decide to not piss off wardens (real people)
Make seaplane aircraft insanely busted to justify Mercy
Annihilate game balance and invalidate entire colonial air doctrine
The vision
julianlol

lunar moss
#

also mercy is just big barge

turbid rain
#

I can confidently say nobody on the warden side that I know asked for the torpedo bomber fiasco nor the seatender disparity. I put this entirely on the devs not knowing their game

lunar moss
#

they want more asymmetry just for sake of asymmetry, not understanding what asymmetry is good, and what is bad

turbid rain
#

(That, and them completely ignoring 9 months of game feedback relating to the pre-Airborne updates as they tunnel visioned on getting Airborne out the door)

uncut nexus
lunar moss
turbid rain
#

Longhook can't repair, refuel and replace parts with a crew of 3 total. Longhook also will not get stuck 'unable to undeploy its cranes' when you try to leave, forcing you to dial dev 911 to get out of the hot zone

urban mist
urban mist
uncut nexus
lunar moss
#

first of all its no tools that could do same job

#

torpedo bomber and dive bomber are fundamentally different tools, they are not equivalents

#

same as seatender and carrier

#

talos and lordscar

turbid rain
#

I refuse to believe that none of these issues were signaled during devbranch. One of the fundamental issues leading to this fiasco is them not listening to feedback. They can claim they're listening all they want, the fact that they made all of Airborne essentially dependent on heavy trucks and modified trailer production makes it crystal clear they gave no fucks about any feedback relating to towing in the last year

urban mist
#

what was signaled?

#

most of this was repeated ad nauseum theyre just not fast to solve issues

uncut nexus
#

the TB and DB faction exclusivity is not asymestry, thats just bad game design, same as the initial experiment of Sub and DD faction exslusivness, and lessons are still not being learned, or learned only until they got review bombed like never before

turbid rain
#

Fighter balance disparity. Mercy cranes deadlocking and not letting you unanchor to leave. Torpedo bomber being broken. Towing being an absolutely miserable mechanism since their encumbrance changes in the infantry update. None of it was processed or acted on.

urban mist
#

i mean, it was not and was never intended to only ever be one side gets one

urban mist
#

it was just bad

turbid rain
urban mist
#

i am gonna point out the mercy cranes dont deadlock anymore aswell, that never hit live

turbid rain
#

Devman essentially loaded a nuke, and asked the community if it was good to go when they'd already pressed launch (started devbranch with less than a month till release)

urban mist
#

i wont disagree devbranch was too short, but airborne at the start and at the end were very different issues wise

turbid rain
#

There was apparently no room for LISTENING TO FEEDBACK that said the torpedo bomber is literally jsut a BAD IDEA

urban mist
#

they did nerf it

#

multiple times. they just didnt remove it

#

because that would be actually a whole new level of fucked

turbid rain
#

Oh yeah? Because that would force the navally dominant faction to use their superior submarine to achieve the same thing which they have been doing capably for 20? 30? wars already?

urban mist
#

because that would be making one side have a new bit of content removed, leaving them with only fighters and bombers mid devbranch, while leaving the other

tldr: biblical firestorm

turbid rain
#

That would indeed be a much worse fate than removing something completely unbalanced so that the other team makes almost ANY ship except submarines during the update war

#

I couldn't care less. Remove it now.

urban mist
#

theres a reason your not a dev.

turbid rain
#

(Warden loyalist and navy enthusiast, for the record)

uncut nexus
#

TB is a ghost of what is used to be, is not gonna be a deterrent for collie naval to play with big ships anymore.
DB also got less oppressive, and i would argue that the Harbinger 14.5mm disable track is gonna be same or more oppressive than DB, as how cheaper both the Fighter and the ammo and rearm mechanism is than the DB. Harbing 14.5mm is that good at disabling tracks now.

urban mist
#

that is so much worse of a decision

#

the tbs pretty good

#

medium holes and a chance of a large one is like, solid enough to mean its in the midline

lunar moss
urban mist
turbid rain
# urban mist theres a reason your not a dev.

There's a reason these devs managed to tank their active playerbase following their update launch by over 80%. Sunk cost fallacy and no understanding of how the systems they created interact on the battlefield

urban mist
lunar moss
uncut nexus
urban mist
#

like, it is not that high

turbid rain
#

It would have been better to replace the TB torps with mammons on launch to avoid this fiasco ngl

urban mist
#

it changes depending on the tank

#

but at best its 7%

uncut nexus
#

Im telling you that 5% sounds bad on paper but on real dive shooting its real good

turbid rain
#

At least that would have signaled the truth to the playerbase: It's not done cooking

urban mist
#

i used it too, it really aint

lunar moss
#

and a little different model

urban mist
lunar moss
#

ton of harpas xd

urban mist
#

its like how we only found out how accurate the flight model was this devbranch

lunar moss
#

dive bomber works just fine

urban mist
#

we know thats not a fast process, so its kinda the problem of not fast to solve problems again

lunar moss
#

its same dive bomber, but with different model

turbid rain
# lunar moss its PvE

a high raremat platform capable of delivering 2 mammons. I'm sure that would have made it clear it would remain non-viable for another 6-9 months, just like the Jester on launch

urban mist
#

the estimate we have from them is about 2-3 weeks to make a tank and test it, more for planes and ships, given the model exists we can assume about 2..... for a devbranch they cant really delay again

urban mist
turbid rain
#

Instead, piss off the entire community and specifically the side with no morale that takes any suggestion of imbalance as an excuse to stop playing at the 25 day mark

urban mist
#

i think your quite wildly exagurating how much the tb damaged the game. it was bad yea, not that bad

urban mist
fluid slate
#

Why does it not say that in the patch notes

#

Look at devman

lunar moss
#

so we have large hole > standard leak > small leak???

fluid slate
urban mist
urban mist
lunar moss
urban mist
#

yea

fluid slate
#

If its like that then devman has skill issues with being clear in their patchnotes