#Screw Mercy
17 messages · Page 1 of 1 (latest)
horse and quarter it
Me not understand how longhook 2.0 is 40% of airborne problems
Well….seafighter (self explanatory), future warden plane designs, less focus on problems like public planes on Poseidon
And more
I'm meming about it not being a carrier I'm not being serious
Aka the longhook 2.0 name
poor mercy didnt detherve this T-T
It shall burn in hell
devs forced her to be seaplane tender, she wanted to be carrier, she wanted to be useful T-T
Simple, scrap the design, put a landing deck on top and keep the name
Maybe something like this?
Oh wait no, that would allow TB to take off
it would not if it will not allow to collect enough speed
or devs can just straight up restrict it
Yea
Why can the sea fighter dumpster a real fighter? Because if not then there’s no point to the mercy tender. Maybe if the sea fighter couldn’t takeoff/land at airfields it would be balanced but 99% of seafighters have never been used on a mercy
The humble barge
White Raven is the best Fighter of all, and warden scout plane is also the best SctPlane of all, which both get boosted by having a Mercy nearby to refuel, repair and rearm close by, why would you remove an Asset that makes both the most powerful planes in Foxhole even more powerful. Besides is a mobile Coastal Gun when anchored.
Mercy is an OP asset in the knowledgable hands.
The Harbinger Fighter's new 14.5mm ablility to disable tracks on Vics will make it same if not even more oppressive than the Colonial Dive Bomber against tanks.
The Harbinger being half cheaper than DBs and not being able to be as omnipresent by not having a flat carrier platform sounds balanced.
I definitely think they could have done a bit more to try to make the seafighter less prevalent on/over land. If it's supposed to be used at sea (primarily, or only), give it a takeoff penalty on regular runways in its fuel consumption.
Make getting the seafighter TO a Mercy not so painful, i.e. further safeguards against flipping from colliding with boats, and make taxiing on water almost free in terms of fuel.
Tie the seafighter more closely to being optimized for take-off on water or catapulted by a Mercy
Be devs
Give collies a cool carrier
Decide to not piss off wardens (real people)
Make seaplane aircraft insanely busted to justify Mercy
Annihilate game balance and invalidate entire colonial air doctrine
The vision

i dont think harbringer will be able to just track each and every tank, unless track chance will be higher then in highwayman
also mercy is just big barge
I can confidently say nobody on the warden side that I know asked for the torpedo bomber fiasco nor the seatender disparity. I put this entirely on the devs not knowing their game
they want more asymmetry just for sake of asymmetry, not understanding what asymmetry is good, and what is bad
(That, and them completely ignoring 9 months of game feedback relating to the pre-Airborne updates as they tunnel visioned on getting Airborne out the door)
With a Coastal Gun
longhook can do the same
Longhook can't repair, refuel and replace parts with a crew of 3 total. Longhook also will not get stuck 'unable to undeploy its cranes' when you try to leave, forcing you to dial dev 911 to get out of the hot zone
the track chance is 0.25, it will not
and yea the lh does it better
hell now it refuels and rearms better aswell
Yeap, asymetry requires knowledge and first hand User Experience and battle test of assets for prolongued time. Wich devs refuse to participate. Thats why is become a nightmare for them but most for the playerbase
no, not even that
first of all its no tools that could do same job
torpedo bomber and dive bomber are fundamentally different tools, they are not equivalents
same as seatender and carrier
talos and lordscar
I refuse to believe that none of these issues were signaled during devbranch. One of the fundamental issues leading to this fiasco is them not listening to feedback. They can claim they're listening all they want, the fact that they made all of Airborne essentially dependent on heavy trucks and modified trailer production makes it crystal clear they gave no fucks about any feedback relating to towing in the last year
what was signaled?
most of this was repeated ad nauseum theyre just not fast to solve issues
the TB and DB faction exclusivity is not asymestry, thats just bad game design, same as the initial experiment of Sub and DD faction exslusivness, and lessons are still not being learned, or learned only until they got review bombed like never before
Fighter balance disparity. Mercy cranes deadlocking and not letting you unanchor to leave. Torpedo bomber being broken. Towing being an absolutely miserable mechanism since their encumbrance changes in the infantry update. None of it was processed or acted on.
i mean, it was not and was never intended to only ever be one side gets one
wildly the fighter balance problem came from a mid devbranch thing that like... the seafighter sucked
it was just bad
You call it not so fast to process issues. I call it poorly structured devbranch phases and shutting your ears (eyes) for a literal year to towing feedback.
i am gonna point out the mercy cranes dont deadlock anymore aswell, that never hit live
Devman essentially loaded a nuke, and asked the community if it was good to go when they'd already pressed launch (started devbranch with less than a month till release)
i wont disagree devbranch was too short, but airborne at the start and at the end were very different issues wise
There was apparently no room for LISTENING TO FEEDBACK that said the torpedo bomber is literally jsut a BAD IDEA
they did nerf it
multiple times. they just didnt remove it
because that would be actually a whole new level of fucked
Oh yeah? Because that would force the navally dominant faction to use their superior submarine to achieve the same thing which they have been doing capably for 20? 30? wars already?
because that would be making one side have a new bit of content removed, leaving them with only fighters and bombers mid devbranch, while leaving the other
tldr: biblical firestorm
That would indeed be a much worse fate than removing something completely unbalanced so that the other team makes almost ANY ship except submarines during the update war
I couldn't care less. Remove it now.
theres a reason your not a dev.
(Warden loyalist and navy enthusiast, for the record)
TB is a ghost of what is used to be, is not gonna be a deterrent for collie naval to play with big ships anymore.
DB also got less oppressive, and i would argue that the Harbinger 14.5mm disable track is gonna be same or more oppressive than DB, as how cheaper both the Fighter and the ammo and rearm mechanism is than the DB. Harbing 14.5mm is that good at disabling tracks now.
that is so much worse of a decision
the tbs pretty good
medium holes and a chance of a large one is like, solid enough to mean its in the midline
change torpedo on bombs is not that hard...
the harbinger track chance on average is 5% per shot
There's a reason these devs managed to tank their active playerbase following their update launch by over 80%. Sunk cost fallacy and no understanding of how the systems they created interact on the battlefield
maybe, but like, we dont know how big of an ask codewise that is
i would like to see how it plays out first
I tested the Harb 14.5mm and it felt way better than that. Its a viable disabling tank tool.
it is 5%
like, it is not that high
It would have been better to replace the TB torps with mammons on launch to avoid this fiasco ngl
Im telling you that 5% sounds bad on paper but on real dive shooting its real good
At least that would have signaled the truth to the playerbase: It's not done cooking
i used it too, it really aint
change "torpedo" on "shrike bomb"...?
and a little different model
its PvE
we dont know if theres weirdness like what forces hv to not be possible on arty
ton of harpas xd
its like how we only found out how accurate the flight model was this devbranch
then create new plane, and import model of torpedo bomber
dive bomber works just fine
we know thats not a fast process, so its kinda the problem of not fast to solve problems again
its same dive bomber, but with different model
a high raremat platform capable of delivering 2 mammons. I'm sure that would have made it clear it would remain non-viable for another 6-9 months, just like the Jester on launch
the estimate we have from them is about 2-3 weeks to make a tank and test it, more for planes and ships, given the model exists we can assume about 2..... for a devbranch they cant really delay again
how to piss off one side of the game in one easy step
Instead, piss off the entire community and specifically the side with no morale that takes any suggestion of imbalance as an excuse to stop playing at the 25 day mark
i think your quite wildly exagurating how much the tb damaged the game. it was bad yea, not that bad
There are no medium holes tho
ill get you the flow rate, but they are actually worse than normal
If there are medium holes....
Why does it not say that in the patch notes
Look at devman
wait wait wait
so we have large hole > standard leak > small leak???
Its just them saying large and small hole in a weird way
cause legally theyre not a new type of hole
we have large -> small* -> small
ok then
large hole > standart hole (the most not standart) > small hole
yea
If its like that then devman has skill issues with being clear in their patchnotes