#voice-text
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Erotic is?
Or just edge?
Hmmmm edge is?
Lel
Oof
@floral hinge I'm logi, so no I'm not
We're grinding our way using war of attrition in FC
@toxic lagoon when testing damages on the Armoured Car
Touche
Not even a paticularly good one
I would spam RPG jeeps all day
The shells and ammunitions themselves should be somewhat easy to obtain. However transport should be the limiting factor. Ie. don't allow heavy ammunition stacking in vehicles whose main focus is NOT material transport.
Mortar jeep crew is super effective
No please. Enough blueprint locking things. All they do is prevent those who have less time from being able to use these features.
But tau, how else would they change it?

Like I said, make it an issue of transporting the ammunition.
Can someone write or temporarily pin the topic that is the focus of discussion? It'd also be nice to a list of things we end up discussing.
@floral hinge Disable ammo stacking, and reduce the amounts infantry can carry on themselves.
there is no ammo stacking for mortar
also people use jeeps to transport them anyways
you only need 8 shells to kill tier 2 fob
4 for tier 1
I am making a general statement really. Eg. tanks with 99 shells. HT with 100 clips etc...
That's something that was suggested some time ago to have the satchel be throwable, and add an actual planted powerful explosive that could be remotely detonated @toxic lagoon
yeah but mortar does need to be addressed the fact that the tube does not have blueprint to me is bit wild
with how much power they have in meta
of fobwalls
Like settings up explosives to detonate a bridge
Yes, we need to figure out a new way than to just throw everything behind blueprints. It makes production so dreary.
so why are blueprints an issue
because it imposes arbitrary limits
Just the implementation is convoluted to me and ^
If something is unlocked, its unlocked. If all you want is a time lock, let it work like how crates are made in WFs
It is an unnecessary step.
blueprints do force some more planning and prep, but it can suck for people that don't have a lot of time to play

The planning can still be done if you just could queue vehicles from vehicle factories and they took that much time to build.
Will drastically reduce vehicle numbers and also make them more meaningful
yeah i rather have blueprints with organized group and pump them out like crazy
like i do right now
That's the point. It is good if you have time and a pre-existing, cooperating group.
4h 20m after we unlocked HTs we had 12 HTs
The game needs to move towards mechanics that make that level of coordination accessible to everyone.
isnt this game about cooperating groups?
It is, you're not catching the gist of my point I feel
so you think that Blueprints hurt randoms?
if people are not making their blueprints all the time they are doing things wrong
same with emats
Essentially content is behing locked behind tedium.
The organized ones are willing to go through the tedium. Those with less time cannot.
And even if you are one of the organized ones, it just isnt a fun way to play.
bleuprints aint that bad comprered to rmats
or emats
blueprints take seconds
and then are just waittime
It is still a systematic problem. I shouldn't argue to myself, oh okay, I'll spend 3 hours scrapping planning blueprints and then I'll get to feel good when my side makes progress. The process itself should be fun too.
but it takes few seconds to get enough scrap for blueprint
I'm not talking the scrap cost for individual blueprints, it's all about the time costs.

Also, why do I have to use scrap for a blueprint in the first place? why not just request it from the tech center?
It's layers of time waste
it makes them more of a limited resourse
hell i would love if killing VF would destroy blueprints
oh that would make that so much more impactful
would make them interesting tragets
We stole a Colonial fmg this war in Deadlands it pretty much allowed us to push the last 2 Collie citys there
Limiting should be achieved in other ways. If I don't want someone to go somewhere, I'd first try to put fences - not chop off all their limbs.
how would you limit it then
do you have an idea of how to do it then?
Yeah
fmgs are great early on
and we were in a stalemate before it
they break those early sieges
I won't claim I have all the answers. Different mechanics have to be tried. out, but people get accustomed to the current way things work and don't imagine better ways.
then on warden side it was a fight between ffl 82dk and nnf on using it
Heh
You could remove the blueprints entirely. Just allow vehicle requistion queues at VFs
I don't see any fundamental difference.
if the time cost was the production time akin to weapon factories.
wouldn't the VF get bogged up then?
He is right
And vehicle spam will be greatly reduced
Currently people only use the portbase VFs
No more insta 6 pack ACs
APCs are pretty much useless now
you have 30 minute intervals between each individual AC
I've never seen someone build a large amount of vehicles in a town that is not the portbase
Unless you do cheeky APC strats
then infantry have to support their teams vehicles.
And the focus will shift from I want my own vehicle to we want to support our limited armor groups
Howiz are okey now
I would not buff it's damage, they would become too effective against buildings
On top of everything I've said, we can get rid of the whack a mole hammering to build vehicles.
lol
okay I will say that makes both vehicles and building quite annoying
like a little bit of it is fine
what makes it annoying? the hammering?
but doing either for an extended period of time
the "let me hold down left click for minutes"
thank god we don't have to click for each hit
imagine that horror
EXACTLY and I've said it before. It isn't any fun to hold down while the CV builds a 300 bmat structure.
but yeah mortar are bit strong right now and this is why we have used 400? shells in 2 days
damn
probably more
Bring back sulfur refinery 
Let the CVs autobuild once you set up the structure as long as the mats are available.
^
still operated by a player though I assume
I'd welcome much greater changes that make it more rewarding and fun. The process should be fun, not only the hope that someone makes good use of something you've slaved away in hours.
@toxic lagoon you guys should update the images on the store page. It still has the 1st version HT model
component farming is at least more fun with two people
rmats are a pain
I second everything Icanari has said. It is only timers.
If you haven't seen it yet, I highly suggest people check out Qloos' idea for auto-mines
the only way to enjoy logi is to make things in a dedicated group and then blow through that stuff
you know what annoys me about component farming
when someone outside your group shows up
and starts nabbing your nodes
like it is not their fault if they want to be useful, but it is annoying
fights over nodes lol
because the respawn is so long
this is my node get out 
Well said, where is the fun when you're sitting alone in the back of the maps. Then you have to go sniff out the passing partisans.
i hate building
It's a pain
because decay
building sucks
but someone has to
yes
yeah fucking decaying boxes...
my best component farming experience was one war where I was just listening to podcasts and waiting for it to respawn at the single node
very inefficient
but really chill
Qloos' document. Look at the scrap mining idea specifically.
the hunt for shells would be even better
need wider roads for more traffic 
@toxic lagoon half would like it half would hate it
partisans
^
^
^
nothing is more stressful then the thought that some person comes and blows your shit up
I feel save on my scrap base
yup
most stressful part of the logi
you don't feel 100% safe while driving so you can't completely chill out
Not only that you used to have multiple people on one scrap yard because how fast the scrap spawn was, with was fun to sit with people
now more than one person per scrapyard is a waste
Now you just sit alone and drive alone
afaik
Attano make a list @bleak beacon
List why old logi was better and more enjoyable 101
lol
I've done the thing where I picked up scrap to refine and make weapons
With Professor Attano
would the idea of scheduled "supply drops" be something that'd be bad
every day of the war, ya get an injection of Bmats 
HT jeep whatever is avalible
i was just being a bit of an ass but yeah
Right now I just cook sulfur
lol attano
4k a day
It is mindless to circle the back lines. Do you realize that the entire satisfaction is only from the delivery and not the process itself?
attano playing Idlehole
Just drive around 2 nodes fill up 3 refinerys and 10 hours later 4k
has anyone talked about bringing back sulfur refineries yet?
I don't get the arguments of I can do something else while I stand in once place and scrap. Sure it is fun and relaxing because you have something else to do. I'd rather the game itself was what engaged me.
Please add back sulfur refineries
At least I could build my own factory
People like to build bases
Get attached to what they made
the sulfur towns
How hard is to blow one up?
Because I feel it'd be easy to grief with the refineries
Eh no clue
eeeeeh
@bleak beacon Elaborate on that. Why do you want refineries back?
I assume you're talking about the war games refineries
Yeah
Yes
Mhm
because they are a great way to have a steady flow of emats if you orginise it proberly
^
It's much nicer than the mess that goes on around the regular refineries
It would make logi more interesting, it would be nice to build up a giant production facility driven by players
nicer than the "let me q up 2k emats so when i wake up and done with work/school it should be about to finish"
But being able to place them anywhere you like worries me
Right now it's just, hop in mine 1.4 k sulfur put in one refinery wait 10h
^
Come next day
Still refining
Refinery ment you could only cook for 30 minutes or one hour
You stayed and cooked
In your own little base
But really I just want to build a base that's actually doing something
Refineries mean less timers and solo work and encourages teamwork and planning to get sulfur immediately if needed
And doesn't decay in 2 days
Yeah
I just feel that you should be able to build/make whatever you need in at least an hour to counter whatever the enemy is has brought
I immediately regret my decisions in joining the vc
Lol
My internet is shitty af
like the only restriction should be manpower and work
what we discussing?
everything
logi
Logi in general now
lk
right now'
k*
If theres 5 tanks attacking and you need 100 RPGs in one hour and if you have 15 logi people then they should be able to make it one hour
Yeah last time I was actually doing logi I got lost in my own stopwatch
๐
i use my phone
If I was a solo logi guy
@toxic lagoon one of the things i was trying to bring up was that tanks used to be rare and an important resource and now they are just kinda spammed. like you said the shells are worth more than the tank
and there were requests for sulfur or rmats
Right now
I would have to respond by saying I can get a truck full of those for you
By tommorrow
Pretty much
lol
Or you could drive around all maps, put stuff in small number in every refinery but that's just
PAIN
exactly
PAIN
Eww no
lol attano
see
I'd rather quit foxhole than do that
sulphuring
- A choice between driving and scrapping
- Sulfur timers are a pain point/bottleneck
- Timers are bad in general.
- Slow trickle of materials.
you can keep the current timing rate for sulfur
but it would be nice if we could build Sulfur refineries
Factorio in Foxhole?
Timers aren't bad, but by late game, barely anyone is making emats
so that we can use 10 of them at the same time in one town
there are two camps. those who like to drive and those who like to scrap.
lol
I don't hate scrapping, but the yield need a buff
there are two camps. those who like to drive and those who are right
I like to cook sulfur
place mines in sirs little dream
Like 500 scrap yields per node
i only hate components
lol clockwise
90 per node makes me hate life
^
And 180 rmats per node
180 or 300 is almost okey
Sulfur is also needing a buff
but that 90...
In quantity
yeah
Sir's dream place.
Lol
lol
150 yield for rmats is okay enough for me
mostly i do sulphur + components in places where they are super close
@toxic lagoon what is actually the dev stance on the FOB spam?
^
No nerfing logi by limiting FOB spam
flashback
๐
It's literally cancer
we did not have fun building them seth
And you need that cancer
But it is a necessary
@bleak beacon Even the dev team is split on that issue, but its not game-impacting right now so we're living with it. But there's enough division that I would expect a change to it
cough cough bring tunnels back cough cough
I remember not playing for a day or two and then logging in and then just see a map of green
I ain't doing logi if the road isn't clear
Why would I bother if my supplies have 50% chance if being stolen or my truck intercepted
Callahan is the great map to build, since you have all the bottlenecks
So you actually don't need to build that much
Ye
Timers aren't inherently bad, but the current iteration is bad
No more Emats required for nades pls
all those points are good, nothings more annoying than pulling out 10k emats and not knowing what to do with them
@silent geyser truck docks YES
also what kommisar said no more emats for nades
Ready the hate bucket

nope, everyone on my team is against me
everyone but myself is a spy. Including myself
mhm
Logi is the core of the game reeee
well as long as I get ability to build up my own facilities that produces whatever I'm happy
Logipain.png

No you won't get to blow it up, go away Seth
@tawdry pine make 1k trucks that would make people cry
Overthrow attano when
So emat refineries are a go? Devs pls
@vague relic sup
Alrighty
-The Foxhole version of PUBG or Hunger Games
-Players start with pistol or revolver
-2 cornucopias exist with a large cache of weapons
-Boxes laid around the arena contain weapons, fuel and mats
-Abandoned vehicles can be refueled and used
-Once someone has died, inform the staff so the artillery can be fired to inform players someone has died
@vague relic

@wild pollen I am amazingly excited for north-south orientation
NWSO
lel
get a drink, stranger
No
This is not Kursk
This is not Pokorovhska
@wild pollen at this point this might not be Dubno
there's only logi, builder, infantry, scout, partisan and armor.
10 man sounds about right stranger
but it's time effective
๐ค
logi in foxhole be like, You're Tearing Me apart, Markfoot!!!
500 yield per scrap node, 200 rmats per node, 250 emats per node.
exactly
not enough bmats and rmats
No
@vague relic NO!!!!
Before the nerf, u can be 1 guy to supply a whole front
@hidden snow I like doing it..
or 2
We don't exactly need a scrapper, but it makes it faster
how are we supposed to make sure supplying >3 maps with a third of the logi as we used to have and half the yield
but repair is just pure cancer
frak off
it is bad
that is a fucking idle game
frak off
You didn't sound sarcastic
lel
XDDDD
NWSO
It is bullshit
You always have to, sir
No
What?!? No
scrapping is no longer enjoyable
No.....
you don't have the bloody scrappers
@wild pollen join me
or you know, more bmats per node
and just more materials per node scrapped in generals
Buildable Refinery
@tawdry pine
but idk, I think buildable refineries like in WW is better
@hidden snow Lets talk about the AT/ NvS
Making supplies by the thousands
and you as well Kom
No....
Much more relaxing in making them supplies
Actually as a logi player, the main problem itself isn't resource gathering, it's not enough yield per node
I have to disagree, caspar.
On?
regarding the automated supply
It's better if you buff the yield to the old numbers
so you can get a usable amount much more quickly
like 90 rmats per node is unusable
192 emats per node is barely usable
300 bmats is unusable
rip logi having to scrap fuel as many as they can
not if fuel harvesters put out more than enough.
it's all about adjusting the numbers.
You need them for the starter, Xol
yes, of course, but you already need that anyways.
Well, then logi would need to circle between resource nodes all the time
and the harvesters would need to be built/researched anyways.
isn't that what they already do?
No. I don't do that
That seems like too much player interaction from me
especially at that numbers
It needs a buff in numbers, that's all
It would literally turn every resource node into an important point of interest.
and buildable refinery
I move
it only takes 1 min per scrap node
atm we need around 5 mins to fill a truck
instead of 2 mins
it's too much limiting the effort
We don't really have a ton of people doing scrapping tbh
because most people are driving
that's because the resource doesn't worth the time
the current iteration doesn't respect logi's feeling of accomplishment by making enough supplies
"why would I want to scrap for the game?
I should be doing something better with my life"
@tawdry pine not really.
There's not enough nodes to supply the front
atm, you just need 2-3 dedicated scrappers to supply 10 logi
we just need a bigger number per batch
ffs
you need them for the techpart!!!!
We need the fucking techpart @limber tendon !
they aren't
because there is only scrappers on day 1
No
NO
every scrapper is logi, not every logi is a scrapper.
you just drive around 2 nodes
we just need more yield per node ffs
tfw no one listens the logi guy who face the problem of logi
he's part of the logi part of the game.
The scrapping base system is needed, but make it faster and worth a logi's time
because it feels more satisfying to get a ton of scraps not instantly, but with minimal effort
not like the current iteration where we only get half
But who can get the fuel?
hmmmmm
was?
@limber tendon but then people are just doing that to boost the numbers
Did he say adding AC to skirmish? 
That's why 7-8 days is ideal
Lattice System?
No
@limber tendon Lattice System? just no
exactly
That is Lattice System
or Planetside2
I think it sorta works, especially in helping to mitigate the backcapping
however, it would dependants on how the devs approach it
yeah
it is
hmmmm
it doesn't at all
agree
I changed my mind
but yeah
Yeah, I think this could work
So there is no bullshit like today
Borderwatch
sniped with mortar
I mean, this would sorta helps with George's problem with regional HQ.
Yeah, an encirclement modifier
@limber tendon make the lattice to be logical
yes
follow road
an actual logistical road
@limber tendon well, planetside 1
@hidden snow Get in here dude
It's better on Planetside 1
We talkin' good shit
@solar verge @limber tendon
loftmire <-> Barrons
I dont think so.
i dont know what i feel about the empty connection in middle, but i like it
i think you made it really well kommissar
lol
k
Indonesia
No
there's only 400k active soldiers
with 250M pop
no, there's no conscription, all voluntary service
heyo @elder haven
hi !
we're talking about lattice lines in Foxhole
i see
To mitigate the bullshit that is UW atm
๐
So it would actually make sense
Make reload bug as a feature
Yep
It helps both infantry and partisan
makes a clear objective in mind
trypophobia
why, caspar
Why what?
why you clicked that
NO
heck no
lol no
already denied
before she even applied
we gave her denied tag
lel
no
@dense orbit No, Lochan Overlook doesn't make sense
no logi road
btw
too sleepy
cya
Are theses maps for trains?
Reeee
Jk
Like planetside 2 and 1
Yes that seems good
Handsome hideaway
Dead meme
Move the colonials port has to hh
Trains when?
Awwww
Spgs when
Flame throwers when ๐ฅ
Molotovโs when ๐
Railroad arty ๐ค
They said they are rotating to north south
How about no lines
i keep pressing the deaf butt0n but its not workin
have you seen the lattice line suggestion, me, xolbadur and caspar been making on this chat?
Ye
What do you think about it?
So basically we can't capture a town that's not connected to a line
but we can still down it
and we can still go to the next map
how does one conenct to a line ?
like unallow the shit nthat 10cce pull yesterday ?
it was STR and 404th
but yes
to unallow that shit
because that just doesn't make sense
it doesn't give a sense of a push
and more like, We're salty because we're losing, so we're gonna annoy you guys in your own portbase map
it's just.... WTF
any criticism and suggestions you can give to me regarding this idea?
so the concept is , you need the previpous town on the road to capture the next one ?
any of the previous town
you just need a connection
made using logistical road
so it makes sense
well what if they try to capture a town in the rear end of the middle map
according to that suggestion
it cant be possible
Then you can't capture it, but you can kill the TH.
We talking something about deeplaw?
So no more of that waiting 16h for Deeplaw after reset
@wide sable scrool up
make portbases destructible again
@wide sable We're talking about adding lattice line like in Planetside to Foxhole to not allow backcamping
ehh
Because it doesn't make sense
lattice line might work, but the partisan people will be angry for sure
like, how did 5 guys turn into 60+ after capturing a town
if it was a single map this wouldn't happen
@wide sable nonono, hear me out, you can still do partisan duty, killing FOBs, raiding, killing logi, raiding supply depot and stuff, heck, even killing TH. What it doesn't allow is, backcapping
and that's it
So a map progression actually makes sense
instead of people from Westgate suddenly have a town in UW and ignoring UH
Putting in my two cents here
I think you should be able to destroy and cap shit behind lines
is this the channel for mute people?
supplying it would be a different story
That way you could still cut off logi
but you couldn't pull some ridiculous home base bs
I disagree with backcapping because on the current iteration, regional HQ is still a free spawn
Yeah, not a fan of that
least make port map HQs have limited spawn and retain garrison for enemy when mid maps are under control at least
If you're backcapping, Regional shouldn't provide freespawn unless it's connected via logi lines
@limber tendon apparently it is
Mute only chat. Pinnacle of FOD
ha, sucks to be you guys, beca
love what I did there?
xD
and Ben, I'd love to agree on that
but sadly I know why the devs don't remove free spawns at HQs (yet)
it's because your set spawn gets deleted after you switch maps
ah, that makes some degree of sense
I dunno, still feels abusive to me
maybe set it to a side of the map?
facing where you came from last
if it wouldn't be deleted, you could spawn at a border town one map back.
๐คท
I don't see a problem with that Idea
if it wasn't a problem to put that in the game...
it would be there already.
but hell, I'll put it in suggestions.
@copper bobcat why are you on deafen mode as well?
cue old timer war-stories
We had Trainer role back in WC1 @limber tendon
want to talk about the stone walls around THs?
about how they are 20m early game
WHY???
why are we still here... just to suffer...
get @fluid steppe for that
I was thinking about a sentry post defence that shoots over the walls
c'mon devs, I need a new structure
make watchtower an defense like foxhole
wup, accidental
gib me
hm
but FMG doesn't have huge arc of fire
.
^
and there are confirmed static FMG turrets
180 then
270
I don't want to bring a frickin HMG
super tho
I still don't understand why HMG needs BP when mortar doesn't
died too much during trench war event because RNG is on the colonial
damn right
damn right
BP are trash
vehicle BP i get
I need my spammable shit
that's why the WW Refinery works better tbh
least they got rid of 100 sulfur per 6hr
buildable refinery with limits on them
@wide sable you played the Weekly Wars?
weakly war is gay
Oh yeah wargames
collies vs 82dk
or "only us get to fight the collies"
This is kinda convoluted
but since we have vehicle spam
wouldn't sulfur spam be aight?
HE grenades lets go
It's a shitty solution to a shitty problem, but hey
HE is a huge bmats sink atm
HE nades would be top kek
brrrrrrt
HE is too expensive with the emats
(or frags)
till the green ash hits
and frags
apparently we lost quite a few halftracks this morning due to rookie ineptitude
FML
no locks, drivers getting outta vehicles
I don't understand why frags got nerfed so damn hard
ffffffuuuuuuu
๐

and quite a lot of RPGs
I seen this guy with like 7 rockets and 30 rifle clips
@wide sable mortar jeep is a thing
Show us @wide sable
holy shit
๐ ๐ ๐
dead HTs and RPG people when pushing deadlands
rifle, clip and bayonet? lol
wait 4 clips?
Or frags if logi gave you some
I just go with two
Yep 4 clips is max on long infantry engagement
If I dun kill at least three people with that amount of ammo and loot them, something wrong wit me
2 is for direct frontline
carry a SMG with 3 clips and a bandage like the PPS wielding commie warrior
Oh, I carry at least 5 for SMGs
because I can't aim for shit
Press Z
@limber tendon it's 36 degree celcius outside lol
Prone SMG or Startle SMG
bush SMG is my fav

@wide sable the true edge
Bush shotgun 10/10
Nuuuuuu
RS2 intensifies
bonus if you can kite like a boss
๐ฐ
When you thwarted 1rediv and STR push with a single shotgun and no spare clip
1 ht, 4 trucks
Nerf
or nothing!
Shit 5 minutes till bed time
Yes i have skool you know
you sleep at 9:30 you pleb?
I'm too kool for skool.
Yes pleb
It's a thing called timezones
I live in the same state as him
It's 11.26 am for me
ahhhh
I am westcoast fuck timezones
same region as me then
and icanari, fyre, and many more...
maaaaaaaybe
Fyre to????
mmhmm
Tell me shit auto
@limber tendon true
@wide sable soon mark will be westcoast
Slower reload, and make it heavier I think
@wide sable for some reason icanari's name reminds me of a japanese steak chain restaurant
kek

@copper bobcat well, we reload only 3 shells in animation
still
I use an ar-15 i dont need a shotgun
its way too fast
ye
its like he's got all the shells in his hands
and it magically pops outta his sleeve
Yes
inb4 devs make buff the shotgun again, making it the auto-5
y tag
@haughty canopy bcuz you a washingtonian to
okay?
Kay
m'kay
No u
@wide sable it will be spammed for a WC
1 shot disable truck from a bush
And then forgotten
like the sticky
Shoulda ammended it to AI Rifle
Anti-Infantry
one shot kill or riot
none of that downed BS
@copper bobcat AM rifle
oh god
Anti-Materiel Rifle
the foxhole AWP
just imagine shooting the thing between walls in UH against unsuspecting ACs
something of that power = barrett
M1 abrams when
@limber tendon because they realized non-emats weapon are needed for players to do anything at all
Better yet a10 warthog when
CAS when
I need a brrrrrt
BRRRRRRRT
720 bmats and 160 emats
For 80 HE
just to suffer
that gives me bald spots if I was the one to farm the Emats
HE nade launcher when
Nades new he
Emat takes too long to refine and then logi makes the emats to make other assets
New faction
Like mortars
Or FA or Howi
And tank shells
Well, DK is more on the FA side of things
I'm pretty dissapointed when HMG is used less than the backcapping, garrison resetting machine called the mortar
the kits
was it 6 per tank? I think that was for the kits that took 6 tech per kit that provided 3 tanks
oh god, that gives me storm rifle teching QM flashbacks
@wide sable oh god
jesusno
Don't fucking remind me of SR QM
@limber tendon yep
Rifle qm
There was at best 10-15 tanks
gg
I just hope the 1shotting meme machine doesn't need BPs to make
Like HT, APC and Tanks
mama pls no
Ahhh
I do agree with the tech costs
But the need for TP would be a balancing for the game tbh
Exactly
So people need a player choice between making vehicles or advancing tech
even time isn't keeping people from spam
only tech parts would do, since this playerbase is uncontrollable when it comes to grinding
I'm not sure how to ballance otherwise when people play your game for 10 hours just making tank shells
or 5 hours in the same town building pillboxes, like me
@wide sable You obviously never seen my FA shell depot
4 crates full of FA shells
jesus
So 4x18x20
"Quantity over Quality is a Quality in and of itself. "
Logi Quality tho
We communicate tho. In our own channels
Kinda hard to keep up with comms when the squad chat and discord chat is full of chatter
Especially when orders from HC is being ridiculous
Like orders like, "We need Everything!"
And logi just complains at HC for the next 15 mins
Although everything means 100ss, 8 crates of rifle, 400 rifle ammo,
For a starter
@limber tendon you can do the coding in 2-3 hrs and boom
It's not that hard







