#MAX
1 messages · Page 2 of 1
I would've tried to get a faster replay 
(You can actually go around the whole level but that's obviously way slower)
No, this was just an instance of there being a random hole that I had to go into...
True curiosity we should never lose
this is my hole
I was definitely doing that when I started playing the game because just maneuvering the ninja was so satisfying, so trying to reach all the weird nooks and crannies of complex maps like the motherlode (or tilesets like the Che one) was nice
Put that away
Achievement unlocked: enter the hole
it was made for me
Man I wish we could do that kind of stuff
challenges my friend
toggle in hole, ninja in hole. though that does lose a bit of exploratory sensation
Invisible achievement flag entity when
Just make a palette
Also you wouldn’t need to beat the level to unlock 
Ooooo yeah big
Agree :)
Ass, tbh
doesn't look too bad apart from the fall on the way back
Then old rugged Eddy lost all his whimsical sense of youthful curiosity and only focused on mechanically going from point A to point B 😔
vector7 has 7 out of 150 highscore overall 0th scores for Max mappack.
The boards are going crazy today they're nothing like what they were a few hours ago
Screenshot for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho v1 in palette vasquez:
Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: vector7 - 87.628829 01: NateyPooPoo - 87.628395 02: Eddy - 87.628103 03: Nim “Mr. 7280” - 87.627900 04: vertexv - 87.627345 05: Slomac - 87.627010 06: pralkarz - 87.621717 07: ekisacik - 87.595397 = 08: aight - 87.595397 = 09: Kostucha - 87.583890 10: kkstrong - 87.576908 11: CeramicBlue - 87.574843 [34m++: -- DEV TIME -- - 87.550000[0m 12: Wobert - 87.288342 13: Emmoji - 87.193760 14: auds - 87.132873Scores: 15.
I wasn't aware of this level

Makes sense, no?
Counts as a 629 in my book
This is not as simple as the greatest level ever made though
Luck? In my ninja game?
Yeah we only do maths around here vector
Meth? In my ninja game?
You could get credits to reset your time to 90 seconds, $20 for 100.
Then you have a truly modern take on N++.
Microtransactions in your ninja game, out now.
Real life can also be extended with gold often times
but it's not entirely luck by the ninja it's also cause he follows the way of N (I would know I studied the story)
As told by the ancient ninjafarian texts
We live in a society. 😔
@late wyvern scores for MAX-SI-A-02-02
Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: vector7 - 87.628829 = 01: Nim “Mr. 7280” - 87.628829 = 02: NateyPooPoo - 87.628395 03: Eddy - 87.628103 04: vertexv - 87.627345 05: Slomac - 87.627010 06: pralkarz - 87.621717 07: ekisacik - 87.595397 = 08: aight - 87.595397 = 09: jp27ace - 87.592255 10: Kostucha - 87.583890 11: kkstrong - 87.576908 12: CeramicBlue - 87.574843 [34m++: -- DEV TIME -- - 87.550000[0m 13: Wobert - 87.288342 14: Emmoji - 87.193760 15: auds - 87.132873Scores: 16.
yes!
uh oh
it might be true max
This is fantastic
Praise be 🙏
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jun 21, 2025 (19:08) UTC. MAX: 150.
00: jp27ace - 30
01: Nim “Mr. 7280” - 23
02: SimVYo - 22
03: Eddy - 18
04: Sky! - 14
05: NateyPooPoo - 13
06: Slomac - 11
07: vector7 - 7
08: CeramicBlue - 5
09: vertexv - 3
10: aight - 2
11: ekisacik - 2```
Ought to pull this up every once in a while, Sim’s right things are changing fast
My little one hour or so sessions here and there are not enough to keep up with these grinders
Feeling Sisyphean out here
@late wyvern scores for max-si-a-2-2
Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 01: vector7 - 87.628829 = 02: Nim “Mr. 7280” - 87.628829 = 03: NateyPooPoo - 87.628395 04: Eddy - 87.628103 05: vertexv - 87.627345 06: Slomac - 87.627010 07: pralkarz - 87.621717 08: ekisacik - 87.595397 = 09: aight - 87.595397 = 10: jp27ace - 87.592255 11: Kostucha - 87.583890 12: kkstrong - 87.576908 13: CeramicBlue - 87.574843 [34m++: -- DEV TIME -- - 87.550000[0m 14: Wobert - 87.288342 15: Emmoji - 87.193760 16: auds - 87.132873Scores: 17.
ok now it's maxed 
@late wyvern anim maxsia22 0 1
Replay highscore traces for SimVYo and vector7 in MAX-SI-A-02-02 using palette galactic:
Math strats
@late wyvern scores for max-si-a-2-2
Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 = 01: Nim “Mr. 7280” - 87.629153 = 02: vector7 - 87.628829 03: NateyPooPoo - 87.628395 04: Eddy - 87.628103 05: vertexv - 87.627345 06: Slomac - 87.627010 07: pralkarz - 87.621717 08: ekisacik - 87.595397 = 09: aight - 87.595397 = 10: jp27ace - 87.592255 11: Kostucha - 87.583890 12: kkstrong - 87.576908 13: CeramicBlue - 87.574843 [34m++: -- DEV TIME -- - 87.550000[0m 14: Wobert - 87.288342 15: Emmoji - 87.193760 16: auds - 87.132873Scores: 17.
ez fix, framewar tab b side needs to be 600 levels
there
MIN is an appropriate name for it, speedrun min or something
Once again I am out for the day and a new ez max is found
Now who can tell why hitting the corner is faster on this level? 
@late wyvern scores for max-si-a-2-2
Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 = 01: Nim “Mr. 7280” - 87.629153 = 02: Eddy - 87.629153 = 03: vector7 - 87.628829 04: NateyPooPoo - 87.628395 05: vertexv - 87.627345 06: Slomac - 87.627010 07: pralkarz - 87.621717 08: ekisacik - 87.595397 = 09: aight - 87.595397 = 10: jp27ace - 87.592255 11: Kostucha - 87.583890 12: kkstrong - 87.576908 13: CeramicBlue - 87.574843 [34m++: -- DEV TIME -- - 87.550000[0m 14: Wobert - 87.288342 15: Emmoji - 87.193760 16: auds - 87.132873Scores: 17.
Gotem
Because you programmed that into the interpolation machine we’re all using, to give yourself a trump card 🤯
Is it actually faster or does it simply allow better centering with the exit door
It's faster (makes you sligthly ahead on the x axis)
One more frame of ground acceleration?
clearly you hit the corner on the part where it's sloping down to the right
That's what I thought at first. There is in the code a small boost to help you walk up slopes so hitting a corner at a very shallow angle can sometimes speed you up a tiny bit. But here actually your speed goes down a little bit upon hitting the corner so it's not that...
Answer:
||Remember how in the max air speed diagram there's multiple 4 second cycles that trend sligthly upward? Hitting the corner slows you down but puts you in a better faster part of the cycle. So even though Natey's run gets slightly ahead at first you catch up towards the end cause your max air speed is slightly faster. So it is some kind of speed manipulation that eki suggested. It's not possible on flat ground but I guess it is possible with the help of a corner.||
Lol that's amazing
Glad to have an actual example of something like this
This code that helps with walking up slopes, do you mean the weird ass friction formula?
The strats are getting way too heady out here
This part here. There's an acceleration bonus of an additional half of the ground acceleration when running up a slope
So there are acceleration cycle manipulation strats
Oh, it's such a significant effect then, 50% more accel
I guess we're just so used to it, but running up slopes would probably look so sluggish without it
In insight I think that kind of manipulation explains part of the magic on the SL-A-13-01 max
Oh yeah, you also hit the corner similarly there
Yeah altough that corner actually boosts you up iirc, but also puts you in good cycles
It's more complex becaue there's parts when you run on the ground, so different cycles in play
Crazy how it plays into both effects
Idk I should revisit this level sometime with my new insight (altough not to unmax lol, just to understand it more)
@late wyvern frac scores for SL-A-13-01
Interpolated highscores for feeding time (SL-A-13-01):ansi 00: Kostucha - 101.900437 01: RayOfLight - 101.900353 02: Molentum - 101.900345 03: Muzgrob - 101.900255 *04: Slomac - 101.900207 = 05: Nightwish - 101.900207 = 06: Nim “Mr. 7280” - 101.900160 07: poober - 101.900160 08: Schmole - 101.900115 09: golfkid - 101.900115 10: Personman - 101.900084 = 11: Commander Coria - 101.900084 = 12: xela - 101.900054 13: MaelstroM - 101.900049 14: overlordlork - 101.900038 15: OrangeCrix - 101.900036 16: RhythmPixel - 101.900031 17: Clanc - 101.900030 18: maaz. - 101.900029 19: killingpepsi - 101.900029Scores: 827.
Ouch
lol crazy margins
This is easily the tightest board in the entire game
isn't sl-a-00-00 float maxed
Oh, now that you mention it, I believe so, I remember qualifying it as the only true maxed level in the game
Because of how little there is to do there, really
I guess we could consider any improvement whatsoever to that level as an "unmax", but unfortunately, it wouldn't be submitted, ll
Oh I'm sure there's many true maxed 0ths already, but maybe not on fully maxed boards
Interpolated highscores for arc (SL-A-00-00):ansi *00: RayOfLight - 94.251139 = 01: vfdb - 94.251139 = 02: Slomac - 94.251139 = 03: xela - 94.251139 = 04: Personman - 94.251139 = 05: Kostucha - 94.251139 = 06: shmoo - 94.251139 = 07: jp27ace - 94.251139 = 08: golfkid - 94.251139 = 09: Wishark - 94.251139 = 10: maaz. - 94.251139 = 11: MaelstroM - 94.251139 = 12: Fnyt - 94.251139 = 13: Nim “Mr. 7280” - 94.251139 = 14: ekisacik - 94.251139 = 15: poober - 94.251139 = 16: Gealx3 - 94.251139 = 17: Chebyshevrolet - 94.251139 = 18: Sky! - 94.251139 = 19: Bigcubefan - 94.251139 =Scores: 1869.
Wacky
These are the tightest top20 boards in the game:
SL-A-00-00 - 0.000000 - RayOfLight
SL-A-13-01 - 0.000408 - Slomac
SI-A-02-03 - 0.000918 - Molentum
SU-D-04-03 - 0.003401 - stonedeagle
SI-B-04-01 - 0.003612 - xela
SU-A-03-01 - 0.003703 - xela
S-B-11-00 - 0.004087 - Nahoj
S-B-02-02 - 0.004320 - jp27ace
SU-B-01-00 - 0.007251 - xela
S-E-07-00 - 0.007283 - Eddy
SU-E-14-01 - 0.007571 - Eddy
S-A-07-03 - 0.007699 - Nahoj
SI-E-04-00 - 0.007816 - Snowicetiger
S-C-05-00 - 0.007944 - golfkid
SI-E-00-02 - 0.007989 - Slomac
SU-X-06-03 - 0.008209 - stonedeagle
SI-A-02-01 - 0.008561 - Nahoj
S-A-18-00 - 0.008784 - Muzgrob
SU-C-05-01 - 0.010562 - maaz.
!-C-09 - 0.011692 - Xando Toaster```
@late wyvern screenshot of feeding time
Screenshot for feeding time (SL-A-13-01) v1 in palette vasquez:
What in the
How in the world is it so consistent
Is that really the only way to get that frame?
Based on the scores it really seems so
Note how the frame is only attained by a single millisecond
Also, all 20 runs have an identical jump (frames 44-51)
Plenty of variability on the turnaround, but I guess as long as you hit the exit door optimally it doesn't matter
@late wyvernmax rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jun 21, 2025 (22:03) UTC. MAX: 150.
00: SimVYo - 32
01: jp27ace - 31
02: Nim “Mr. 7280” - 25
03: Eddy - 20
04: Sky! - 11
05: NateyPooPoo - 9
06: CeramicBlue - 6
07: Slomac - 6
08: vector7 - 4
09: vertexv - 3
10: ekisacik - 2
11: aight - 1```
can't wait to have 3 0ths when I wake up tomorrow
What rhythm gaming you doing? 👀 👀
been playing some osu! lately if you know about that one
the only other rythm games i've played beside that was guitar hero games in my youth. compared to that osu! is really hard on my eyes
So it can be done!!! I figured that you were referring to the usual methods of controlling speed deliberately, but corner jank is once again the hardest mechanic in the game :D
free 1f generator
I need Sim to tell me that acceleration cycle manipulation isn’t going to unmax any metanet boards. For my sanity
woah this is beautiful... what 20 people hitting two 1fs in a row looks like
I'm surprised that the turnaround can vary so much, don't you need to hit the top of a door at the end?
Surely there would be positional variation that would lead to slightly different microsecond times

That's what I would imagine too eki, seems like a significant source of score variation
I guess the fall is tight enough that you can basically only hit it properly one way
Kinda like how as long as you hit it dead center the trajectory shouldn't matter
I wonder if any "discrete steps" logic comes into play here or if there is variation and it's too small to distinguish
As in, because the ninja only moves in specific lengths this happens
I think some corner interactions if you hit it with a shallow angle can normalize your position. Meaning small differences in x position lead to the same result in the end after hitting it
Reasonable theory, akin to brushing a wall
I remember stumbling upon this in a TAS. I kept tweeking the horizontal inputs before falling onto a corner kinda like that and it would frustratingliy always lead to the same result
Replay highscore trace for RayOfLight in SL-A-00-00 using palette quench:
Yeah you always noticeably clip that corner
Because everyone's holding right by that time, right?
Replay highscore traces for RayOfLight, Kostucha, maaz., and poober in SL-A-00-00 using palette vasquez:
iirc I have a TAS for this level where you are one frame ahead, and so painfully close to the same position and velocity of the frame right before the corner clip. But looking at these scores I imagine it has to be a perfect match
Interesting, the last input seems to happen before a corner brush in the middle, I suppose that's what we're referring to
The significant thing to me here is that it doesn't just normalize the position, it normalizes the velocity for the entire rest of the run...
Scratch that it's false the answer is much simpler. When your run off the slope your speed is way above max speed. Above max speed the game doesn't accept your horizontal inputs, so you must wait for the ninja to decelerate below max speed first. So there's like 30 frames of leeway for the turnaround, most people hit right way way earlier than they need to lol
Yeah it's false and doesn't make sense in hindsight given the code, sorry
Ahhh, it normalizes the velocity... because it actually never mattered xP
Isn't there a difference between the max speed decel and holding right though? Or does it seriously behave the same above a certain speed
yep totally the same it's nuts. You could hold right or hold left or hold nothing the game doesn't care it ignores it all
Wow, so this works because you make the last input before the last point of contact that changes your speed, while your speed makes your inputs "lenient"
note to self: input konami code during a fast moving sequence in a highscore
yeah you just need to hold right at the clip
Crazy that the game doesn't even let you slow down when you're above max speed, but tbh, it does correlate to the feeling you get when you're being supremely boosted
That's part of why TASing this was pretty impossible. The only variables you can adjust are the ones before you run off the slope
"completely disable all horizontal input while above max speed" was certainly not the routine i was expecting but hey it leads to some interesting statistics!!!
It definitely makes execution easier once you know it though
Note that holding right above max speed on the ground does do something, because then ground friction comes into play. It's only when you're in the air that you can't do anything
Oh, the friction works differently?
Well there's no ground friction in the air :p
I know the coefficients of acceleration but not deceleration are different but what else is there
friction is a parameter that gets used when you are decelerating on the ground specificaly
It's not used if you are accelerating
Fascinating, so is it an additive penalty or a multiplicative one?
(and does it activate based on holding the opposite direction specifically or does neutralling work?)
friction multiplies your speed by 0.9459290248857720
both neutral and opposite direction yeah
Huh, so this is an additional coefficient specifically for not holding forward
It's when the ninnja is in the sliding animation. It makes sense when you think about it
It does! It's also baffling because I was under the impression that the ground friction was constant unless you are slow
-# ...so GD was almost right, they just needed to apply the friction when turning around instead of only neutralling, and also not in the air, and also not on every velocity source... okay maybe it's pretty far off...
Ok it's really getting into the nitty gritty but when your projected horizontal absolute speed is below 0.1 there is an even stronger friction that gets applied to make you reach standstill faster
yup, that's the "except when you're slow" part i meant
i was aware of that because i did look in nsim i just didnt parse everything
This is not noticeable when playing at all lol
It's meant to prevent you from slowing down forever
(...It's still not a subtractive penalty, so it does take time for the double to reach 0, but it gets there a lot faster)
I mean you still kinda do, your speed never gets set to 0
0.92^(2/3) vs 0.80^(2/3)
Close enough
Anyway this is pretty off topic
Sorry for the rambling for people who don't care, turns out I like this game 🙂 This tab was really a good way for me to enjoy what I like most about this game again, so thank you to all
Advanced movement discussion is on-topic for MAX
Dev approved
Anyway let’s see where we’re at
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jun 22, 2025 (01:22) UTC. MAX: 150.
00: SimVYo - 34
01: jp27ace - 25
02: Eddy - 24
03: Nim “Mr. 7280” - 22
04: Slomac - 13
05: Sky! - 9
06: vertexv - 9
07: CeramicBlue - 6
08: NateyPooPoo - 3
09: ekisacik - 2
10: vector7 - 2
11: aight - 1```
I'm ok with this channel being #tas-2 but only for the stupid discrete math stuff that framewarring brings out that i just happen to have as one of my favorite subjects ever LOL
I'm stuck at work all day and my laptop is with a friend in Oregon 😭
like i love modulo arithmetic and i love the specifics of progression between frames
Wish I could grind on the clock lmao
You should get into tasing mate
I actually did for a little! But after the runs started going beyond the 3 second mark is when having no states became a pain ;_;
I really wanna resolve if click bait T++ is possible or not
He said get into tasing not torture yourself with it
Yeah that's fair, really makes you wish a dedicated tas tool with savestates existed
like it would be the coolest run ever. it would also definitely break the record for most 1fs in a community challenge LOL
Having no savestate though is no excuse to TAS the funny 5 second levels though
I didn't even use the TAS tool to TAS the greatest level ever I used Excel lol
the theorycrafting is going insane
The slow progression from levels with the least inputs to levels with the most will be satisfying in maxing out the whole tab
Having now played it I think I can tell that there are at least 3 that would probably take more than a month to do RTA
You can't humanly max most levels
Never got too into it, but am aware of the game yeh.
Nice nice - hope you're enjoying
i feel like there are actually people that exist that could max the last level of the tab
like frame perfect 20cps spam
so i'm not sure which levels would be deemed beyond the human limit yet but don't count it out too fast...
the hard part of the mash physically is not that you need to push jump every 3 frames, it's that each jump has to last for 2 frames
Around the world in 80 seconds at the very least is impossible to max RTA.
Definitely others
yeah for sure, though i feel like with 2 handed strategies that's easier... actually, is there any kind of multibinding tech for this?
hmm
Probably most levels. If we’re talking about perfect precision maxes
In maingame for sure there are some (most, probably), I meant in the scope of MAX
That’s a max level
It still is most levels
oh, you said seconds
Yep
i forgot that was a map LOL
The perfect god like player that you crafted in your head is sadly not gonna play this tab
I KNOW it's just funny to consider
nobody's buying this game for this tab... surely...
anyways sorry that was a certified yapping session
maybe i should grind more dev times :)
@late wyvern max dev time rankings
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jun 22, 2025 (01:40) UTC. MAX: 150.
00: SimVYo - 34
01: Eddy - 25
02: jp27ace - 25
03: Nim “Mr. 7280” - 20
04: Slomac - 13
05: vertexv - 11
06: Sky! - 8
07: CeramicBlue - 6
08: NateyPooPoo - 3
09: ekisacik - 2
10: vector7 - 2
11: aight - 1```
@split patio this should be a thing
Maybe on tomorrow's coding session, I'll at least make a way to query how many you have, so that you can verify the requirement
Yeah no maxing talk on the max channel please
What are you people even thinking
@late wyvern max average rank
Rankings - Highscore overall top 20 average ranks for Max mappack
-# Date: Jun 22, 2025 (02:17) UTC. MIN: 0. Min. scores: 0.
00: SimVYo - 1.847
01: Eddy - 2.613
02: Sky! - 2.833
03: Slomac - 4.207
04: Nim “Mr. 7280” - 4.953
05: NateyPooPoo - 5.320
06: vector7 - 5.576
07: vertexv - 5.693
08: jp27ace - 5.714
09: CeramicBlue - 6.480
10: aight - 8.120
11: DarkStuff? - 8.833
12: kkstrong - 8.922
13: Kostucha - 9.030
14: ekisacik - 10.287
15: Wobert - 10.967
16: pralkarz - 11.596
17: auds - 12.000
18: Schmole - 14.167
19: Emmoji - 14.282```
Just curious
Interesting that that list is too too far off the metanet average rank list
@late wyvern max sr score rank
Rankings - Speedrun level scores for Max mappack
-# Date: Jun 22, 2025 (02:25) UTC. MIN: 54524.
00: Eddy - 55438 (125)
01: Slomac - 56280 (125)
02: vertexv - 57237 (125)
03: CeramicBlue - 57955 (125)
04: NateyPooPoo - 58069 (125)
05: Nim “Mr. 7280” - 58134 (125)
06: aight - 58353 (125)
07: ekisacik - 62930 (125)
08: auds - 68382 (125)
09: Wobert - 68556 (125)
10: Emmoji - 89759 (125)
11: jp27ace - 48501 (105)
12: pralkarz - 47806 ( 95)
13: kkstrong - 39405 ( 85)
14: SimVYo - 25465 ( 60)
15: Sky! - 25639 ( 60)
16: vector7 - 23395 ( 55)
17: Kostucha - 24342 ( 55)
18: DarkStuff? - 22369 ( 50)
19: Schmole - 5652 ( 10)```
Got below 1k frames off total, I'm sure it won't last till tomorrow though :P
wait i just remembered, the person in the above recording owns this game
...i will ask for an opinion
how many inputs is the chimney when done optimally? just in case someone has the figure already before i tas it
i think it's like 20
oh yeah, I was able to defend some later column 0ths today but the left columns are getting beyond my skills
which is great, that's the point of this pack. I love it so much, with the interpolation thing especially, this is my favorite pack yet. Fitting for almost the 10 year anniversary of N++
Getting a sub-frame 0th feels so cool. A sub-millisecond even cooler
oh, taking somebody's 0th by one millisecond and then moving on feels so much more obnoxious than one frame
it rules
We've unlocked leaderboard trolling to a previously unheard of level of precision
I'm still waiting for @pallid belfry 's scores on this pack tbh. Cmon it will be fun 
@late wyvern anim 0 1 for MAX-SI-D-04-02
Replay highscore traces for ekisacik and Nim “Mr. 7280” in MAX-SI-D-04-02 using palette quench:
Wondering which start is faster
I think just running is
I got my entire lead in the final release lol
if Raigan needs an edge I will personally teach him my multi finger left shift technique for fast doubles, triples, unjumps, and more. I'm using them a ton throughout my replays on this pack
For this level I'm surprised the difference isn't tapping the first jump to go just over the mines instead of going up and bonking the ceiling, that is what when playing episode mode I figured would be important
to me a fast descent feels pretty critical
as for doing one little bunny hop in the lower left like that? I don't think that would do anything
considering it takes a full width of the screen to save a frame, maybe, so the upwards and top right would have to be so optimized
the problem with the bhop is that i think the latest frame you can jump and do the headbonk actually barely makes the bhop impossible to squeeze in
so it probably is not worth it
@late wyvern anim 0 1 for maxsib02
Replay highscore traces for NateyPooPoo and Slomac in MAX-SI-B-00-02 using palette galactic:
but yeah it's ez to see I am further up in the climb so your time saved was cleaning the top right
holy shit lol
I still think trace is better
400 attempts for 6 milliseconds. NBD
@late wyvern anim trace slow 0 1 2 3 MAX-SI-B-00-02 using palette galactic
Replay highscore traces for CeramicBlue, NateyPooPoo, Slomac, and Sky! in MAX-SI-B-00-02 using palette galactic:
I think anim this is better for comparison. But trace looks cooler for sure
Wtf bobio
Bro that was 30 seconds
I don’t even see the difference here tbh
Where tf did another frame come frame
Bro my spirit cannot handle being 1/1’d by bobio after a half hour grind
I think we all feel that way about the Mr Bobiobob
@late wyvern anim trace slow 0 1 for MAX-SI-D-04-02
Replay highscore traces for ekisacik and Nim “Mr. 7280” in MAX-SI-D-04-02 using palette vasquez:
He’s still improving I think. You should see the runs he put down on EON. Crazy clean runs on all 600 levels, many with straight up nutty tech
so by the way, this is silly but it was on my mind the other night:
it would be interesting when generating a comparison of two centers like this to have something in the corner that's like a difference of the horizontal and vertical position of the two centers
not two numbers but like an x y grid, something that looks kinda like a HUD control stick display, showing the difference in horizontal and vertical position
bobio is fucking insane at framewars apparently
anyways THIS i want to see the analysis of
@late wyvern anim 0 1 for MAX-SI-D-04-00
Replay highscore traces for ekisacik and Nim “Mr. 7280” in MAX-SI-D-04-00 using palette quench:
Jesus christ
He'll yea
didn't spend that long on this one, and I'm curious if bonking the ceiling at the end is the best
Yeah I thought that's where I got the .2 but it turns out I just played the entire rest of the run insanely well
I'm wondering if the leftward movement I sacrificed to do that was more important. I think it was.
Yeah there's no way that ending is optimal at all
Whats faster, running downward a 45 degree slope or falling?
Intuition says falling, but I never know
... Is this fun?
Some people are good at it so yeah
I think running downward, because you add gravity and the ninja's movement together
I asked if it was fun ^^;;
I think it is too because I think I remember losing a frame falling instead of running one time while playing userlevels
Btw real quick does anyone know how to change your display name in outte, the dm help is buggin
I think it's "my name is x"?
I guess it depends on how you approach it. Being good at pressing buttons in time would be more fun to me in a rhythm game than in that case
But power to the people
Regardless of what game it is, it's very funny to watch
Thought I’d make this comp cuz I couldn’t find one on here
Clips were taken from his twitter
this the guy: @whizkid0521
Not sure I'll rush to play more MAX on Monday anymore btw. Video on the backburner
Might just be the age gap, but I don't see it ^^;;
that's not the point, the point is changing outte's internal database name for me from Nim "Mr. 7280"
Cause that joke is stale
"my name is" is for specifying your actual player name when it's different from your Discord username so that outte can recognize you without having to specify your name explicitly
That's why it tries to find an actual player with that name in the boards, and fails to do so
You're looking for "my display name is"
I make sure to never remind the existence of outte features so that only true OGs who were there when I first (and only) made a comment know about it
Actually, now that I think about it, that can't be true, but what is true is that it likely lets you gain speed when you lose horizontal control of the player!
So surely running down a slope must be faster horizontally at least
Screenshot for crank (MAX-SI-A-03-00) by Darkstuff v1 in palette vasquez:
@late wyvern scores for MAX-SI-A-03-00
Interpolated highscores for crank (MAX-SI-A-03-00) by Darkstuff:ansi 00: Nim "Mr. 0ths" - 85.559941 = 01: NateyPooPoo - 85.559941 = 02: Eddy - 85.559941 = 03: CeramicBlue - 85.559941 = 04: jp27ace - 85.556736 05: Sky! - 85.555952 06: Slomac - 85.548123 = 07: vertexv - 85.548123 = 08: aight - 85.539109 [34m++: -- DEV TIME -- - 85.533333[0m 09: kkstrong - 85.503463 10: ekisacik - 85.467091 11: pralkarz - 85.350007 12: Emmoji - 85.324114 13: Wobert - 85.216846 14: auds - 84.988583Scores: 15.
@late wyvern max maxable
Level highscores with the most ties for 0th for Max mappack on Sunday June 22 at 03:47:42 (+0000):
MAX-SI-A-01-04 - 7 - SimVYo
MAX-SI-A-03-00 - 4 - Nim "Mr. 0ths"
MAX-SI-A-02-02 - 3 - SimVYo ```
Man those perfect maxes are coming, even with interpolation
-# Thanks for the list!
Of course, gotta aim for those slots folks
NateyDI died to this mine. Might be possible to finesse it though
Don’t know why I would bother trying to fuss with it though, when bobio would come in five seconds later and smoke me on it 
Oh god, you can turn the bounceblock walljump into a DI huh
Don't pretend like you aren't uber cracked sir
Sorry I’m just salty after that last one lol
Grizzly jerky is a food I would definitely try
I know how it is but you're still way better than me Mr NateyPoop
Yeah it’s a forward boost+floor jump off the top of the BB. It sends you basically in a straight diagonal, the paint arrow is pretty much the trajectory
That xrow level will go down in history as one of my most brutal defeats. I’ll never forget it
If we're talking just running I'd still say air tbh. The X speed cap is still the same, so we're back to the higher average.
Now falling on a slope, that's another story. It will boost you initially when it distributes the impact velocity between the tangent and normal directions, but then your speed would be slowly decreased by friction until you're back at the cap.
This channel has become too much thinking for me
@late wyvern anim 0 1 for MAX-SI-D-04-00
Replay highscore traces for ekisacik and Nim "Mr. 0ths" in MAX-SI-D-04-00 using palette quench:
Okay, let's see it again
Running down slopes lets you go above the speed cap
I refuse to believe the author of the simulator
Or am I tripping? This is something I took for granted but now I have doubts
But also note that he's referring solely about X speed, not the tangent speed
yeah I'm talking about x speed too
I don't know for sure either! I'm simplifying it to an x speed problem because it so happens that you can measure the distance required in terms of either one or both and still technically have a progress bar
Until detaching from the slope due to x speed becomes a thing I think it's fine
Yeah iirc slopes break the cap because the acceleration from gravity is performed after the horizontal cap check
Isn't that applied during integration at the beginning?
Oh, hang on, now I understand Eddy's concern
Maybe delaying the contact to the slope may be necessary to achieve the highest peak velocity, which then may average higher than running on it for a long time
So falling left is slower than running down on it to the left, but that could be slower than impacting it and then running left
admitedly I can't think of the details, but I can confirm I opened the game and you can start from 0 speed and then accelerate to over 3.333 and beyond running down a slope
I concur
Little obscure fact, you can break the speed cap running UP a 22.5 degree slope. Here its probably the running-up-a-hill-boost that helps achieve that
I remember seeing that from a previous tas, you won't break it by a lot but you'll get speeds of 3.4 or something
I am glad to see others share my pain
If I had been asked to make a level for this tab, I would have made one that's all about running up shallow slopes. Those are some of the hardest optimization challenges in this game and it still breaks my brain
Alright, I will concede
It keeps increasing, too... no wonder that one intro level with the gauss feels so absurd
Makes me wonder if it's worth sacrificing left movement just to get on the slope sooner...
Added to personal TAS list
This is a classic dilemma: do you get on the slope sooner with low initial speed or later with bigger speed? There's no global solution, it's a case by case thing, very hard to optimize
Oh shit I ADHD'd and forgot to call my score before beating it again LOL
I think I saw it display 0 microseconds left???
But I just replied to that message, forgot what I was doing and tabbed back in to get a better score >_>
Really wondering why. The only time the gravity appears to be applied is in the integration function at the start of the frame, and then you have the speed cap to apply the ground acceleration.
Given how large it can grow I'm sure it's something obvious
I feel like slopes do some kind of velocity storage, indirectly
The gravity is projected on the slope so a component of it is added to your x velocity. I think the speed cap only check the horizontal acceleration that comes form your left right inputs
Yeah that's it checked in the code
What lines?
428-430
If you're above speed cap, it reverst to your speed before the acceleration from the inputs
So any form of acceleration (slopes, boosters, entity pushes etc) can break the speed cap, it's just the left right inputs that can't
wtf I did it again???
@late wyvern scores for MAX-SI-C-04-03
Interpolated highscores for thwump jockey (MAX-SI-C-04-03) by Slomac:ansi 00: Eddy - 83.742466 01: Slomac - 83.631930 02: jp27ace - 83.587938 03: ekisacik - 83.583333 04: vertexv - 83.469223 05: aight - 81.951526 06: CeramicBlue - 81.526084 [34m++: -- DEV TIME -- - 81.500000[0m 07: auds - 81.084120 08: NateyPooPoo - 80.981555 09: Nim "Mr. 0ths" - 79.907657 10: Wobert - 79.779917 11: Emmoji - 75.270059Scores: 12.
Hmm, but gravity only seems to be applied to the Y component, at least initially:
def integrate(self):
"""Update position and speed by applying drag and gravity before collision phase."""
self.xspeed *= self.applied_drag
self.yspeed *= self.applied_drag
self.yspeed += self.applied_gravity
self.xpos_old = self.xpos
self.ypos_old = self.ypos
self.xpos += self.xspeed
self.ypos += self.yspeed```
Maybe it has to do with the tile collision routine?
But then you collide with the slopes yes
So every frame you have an acceleration of 0.066666 from gravity, and there's always a component of that that gets converted to x velocity
@late wyvern anim 3 for MAX-SI-C-04-03
Replay highscore trace for ekisacik in MAX-SI-C-04-03 using palette quench:
How did I get so far into the door
Oh, is it that situation that we discussed before where I just happen to take an angle that misses the door but gets corrected inside it?
I'd love to know if this is actually a 0 microseconder
No way I hit it twice without some shenanigans right
This is strange indeed
Alright that's indeed the only plausible explanation. I still can't find exactly where the xspeed gets modified by this tile pop, but I can't think of anything else.
Velocity is projected onto the surface in Ninja:collide_vs_tiles(), lines 199-203
That only applies when you're running against the tile, i.e. up, no?
Oh no, (dx, dy) isn't the surface normal
No this is for collision with any surface in any context, unless you are somehow moving away from the surface, which is a very fringe case
To be fair you also reach that point quite fast, at 6 u/f, which is half the door's radius. I guess it was timed so well you pretty much penetrated the 6 units.
@late wyvern scores for MAX-SI-C-04-03
Interpolated highscores for thwump jockey (MAX-SI-C-04-03) by Slomac:ansi 00: Eddy - 83.742466 01: Slomac - 83.631930 02: jp27ace - 83.587938 03: ekisacik - 83.583333 04: vertexv - 83.469223 05: aight - 81.951526 06: CeramicBlue - 81.526084 [34m++: -- DEV TIME -- - 81.500000[0m 07: auds - 81.084120 08: NateyPooPoo - 80.981555 09: Nim "Mr. 0ths" - 79.907657 10: Wobert - 79.779917 11: Emmoji - 75.270059Scores: 12.
It seems like you did indeed nail it, at least down to the microseconds, did you see an actual 0?
Oh he did a wall jump the frame before touching the door, that has to be the cause of this bug
Maybe it breaks the interpolation
The interpolation computes the score when you touch the exit door, which happens during post collision and thus before thinking, which is when the walljump is applied
But the think function actually returns before applying most logic if your state is already 8
And then on the next frame you start already inside the door and the game is like bruh
Wait, there's a next frame?
well yeah you can't jump the fram you enter the door, it has to be the frame before
Oh shit, you're right, that's it
On the last frame you start inside the door, and then after updating your position you're still inside the door, so no interpolation is done, so you have a rounded time
I knew there had to be more edge cases when we were discussing it the other day :P
What is it with eki finding every possible way to break the interpolation 😔
I thought we banned him already
Yeah we were discussing ways to be "teleported" inside the door, this is one of them
I remember noticing that the 2 positions that you compare for interpolation aren't taken at the same part of the computation cycle, and thinking that that's a bit smelly.
- The first one is saved at the very end of the cycle, or in fact, at the start of the next one, before it's had the opportunity to change.
- The second one is saved after physical collisions, but not even after all logical collisions necessarily, and certainly before the thinking logic.
Perhaps I could fix it by running the interpolation routine at the very end of the cycle if the state is 8.
Meh personally I don't think it needs fixing, it's in the meatnut spirit
This finally explains all those fractions of 0 that I was seeing in the db, couldn't really find an explanation for them except for the switch map.
Fixing it would also lead to higher interpolated scores than the real score
I'd say it's niche enough to not bother, but I've noted it
+----------------+----------------+---------+----------+
| MAX-SI-E-01-04 | kkstrong | 8 | 0.000000 |
| MAX-SI-B-00-02 | pralkarz | NULL | 0.000000 |
| MAX-SI-E-04-04 | CeramicBlue | NULL | 0.000000 |
| MAX-SI-E-04-00 | Slomac | NULL | 0.000000 |
| MAX-SI-E-01-04 | vector7 | NULL | 0.000000 |
| MAX-SI-E-01-04 | vector7 | NULL | 0.000000 |
| MAX-SI-C-04-03 | ekisacik | NULL | 0.000000 |
| MAX-SI-C-04-03 | ekisacik | 3 | 0.000000 |
| MAX-SI-B-04-00 | Wobert | 10 | 0.000000 |
| MAX-SI-B-03-03 | Emmoji | 14 | 0.000000 |
| MAX-SI-B-00-02 | Wobert | NULL | 0.000000 |
| MAX-SI-B-04-03 | Emmoji | 10 | 0.000000 |
+----------------+----------------+---------+----------+```
These are all the perfect scores outside of MAX-SI-B-03-04.
what is the second to last column?
That's the rank in the leaderboard, NULL being an obsolete score that's been improved
Most levels are repeated which indeed suggests there's a specific scenario that prompts these scores
Could some of these be from a desync in the simulation though? Like the slomac one on that one level
Shouldn't be, the ones with erroneous simulation have a fraction of 1 by default
So all these return OK from the sim
@late wyvern screenshot for MAX-SI-E-01-04
Screenshot for in the dark of night. I sit in my underwear, mapping. (MAX-SI-E-01-04) by Slomac v1 in palette vasquez:
This does indeed have walljumps at the very end as well
MAX-SI-B-04-00 probably has a regular jump at the very end
@late wyvern anim 10 for maxsib43
Replay highscore trace for Emmoji in MAX-SI-B-04-03 using palette galactic:
Jumped frame before exit?
It would appear so
Ditto for Emm's MAX-SI-B-03-03:
I guess a replay analysis would prove it
Technically you see 2 jump frames at the end, which is indeed the expected outcome since the last frame is the entering of the door
I think that's case solved 
I guess the interpolated score is technically correct then, you do indeed start the frame already inside the door
Puzzle unpuzzled
It does feel kind of unfair that you could lose a run to this
Could you? If you were a bit slower you'd still get teleported inside, so you'd end up in a tie I guess
It rounds down yeah?
It does yeah
So if your pace was faster it would drop you to the bottom of the frame
No it's the other way around?
It's benificial to hit this glitch
if the interpolation is 0 you get the best result
I think Natey's right. If you hit the walljump one frame sooner, then you'd gain the extra position the frame before. So then on the next frame you'd actually finish.
Like, you genuinely finish one frame sooner, even without interpolation.
Not sure how I'd feel about interpolating outside of the frame you actually finished, i.e., extrapolating, though.
Probably not a big enough deal to fix it for this pack tbh
We just have a few chimney style cases
Those seem to be the most likely culprit
Might be biased because I sure as heck don’t plan on grinding e-4-4
:p
It is a tricky choice for sure. Fixing the issue would be a bit more complex than I thought, but also importantly the interpolated score would be outside the actual real score, because I'd basically be discarding the last frame of the run.
Trying to fix this is like trying to fix the game. It's outside the scope of this custom tab
Agreed. Ideally, they should've checked for exit door collision at the very end of the whole frame.
There's my 2 cents for the next weekly patch.
Sim you should make a B-side episode of megabrain levels. We’ll update the tab and put em in there
The dev score is the mathematical max.
I'll consider it 
Serious proposal. Not reaching out to you in the first place was an oversight
No worries, I loved the surprise
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jun 22, 2025 (06:05) UTC. MAX: 150.
00: SimVYo - 31
01: Eddy - 25
02: jp27ace - 25
03: Nim "Mr. 0ths" - 18
04: NateyPooPoo - 13
05: vertexv - 10
06: Slomac - 9
07: CeramicBlue - 7
08: Sky! - 5
09: ekisacik - 4
10: vector7 - 2
11: aight - 1```
Did some grindy levels in the first couple columns. Pace is definitely slower than the last couple days
Back up to double digits at least
I'm helping!
-# Wow, I wasn't expecting a bug this deep
Also, yes, that's what prompted my reaction
I actually saw it twice!
The first time,
oh cool, it can confirm that
Still lines up with the main description of the issue though, which is that you either go into the door, or you're already in it... and in this case, it turns out it's possible to get into a door in a way that makes you already in it, no entities necessary 
Can't believe it's a vanilla bug
How'd I get that far? I started the frame inside it, that's how...
Oh you know, now the "buffering a jump on the floor while inside a toggle mine that you should technically fall out of reach of lets you stay inside it" thing makes sense now
...wait, does it? It should be checking toggle collision then making the player move...
nice little millisecond peloton
did i accidentally do something good for once? 
Is it foolish to hit all dev times before moving onto the next episode?
no, but that's up to you
how do I play this?
I clicked the .exe
and I am in the game
but I dont see any of the tabs
is this right?
you'll need to run this exe again to uninstall this pack
and then run the exe to load one of those packs
yep, this is just the MAX pack. 125 levels all in the intro tab
Details question - what is the MAX number the rank will show that means you were just a microsecond over the frame barrier?
Should be like 16999 or something?
The rank is how many microseconds you're missing until the next frame.
Oh, I misunderstood the question.
Logically it should be 16999 as you say, but maybe there are some technical details around that.
Or 15999 depending on which frame
Eddy said it earlier I think
ah sweet, thanks Slomac
I guess that makes sense if I just thought about it for a tick lol
I had a couple 14k pop up
why cant I see my solo level score
i did it for the first level and it says my rank is like 10000
Dev time is probably exactly .5 so you'd be faster than it in the outte board no
That's how many microseconds until the next frame. Eddy changed that for this tab
oh
how do I see my actual score on the leaderboard though
You get top 20. 
Do you not see something like that?
oh I see it now
Who's this noob below me? Never seen him on the leaderboards.
yay i got a 0th
@late wyvern max trace 0 1 sid03
Replay highscore traces for Hild and CeramicBlue in MAX-SI-D-00-03 using palette supernavy:
surprised that's faster.
I’ve enjoyed the evolution of different routes here
Shamelessly ripping off a slomac level worked out quite nicely
Also yeah how is this faster lol
I don't get it either lmao.
I get a boost from both blocks
I was sure we had the fastest route.
Oooh, that makes sense.
it can go even faster
if you hit your head on the block on the way down to the exit
using the boost
Completely different maps. Yours has 26 blocks, but you didn't lie. Mine has 25, but I did
I did lie for a second lol, but I guess I reverted it before submission
Also I’ve been waiting for someone to check the count 
I only did because I wanted someone to notice on mine lol
@late wyvern scores for MAX-SI-A-00-00
Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: CeramicBlue - 84.301177 01: SimVYo - 84.297060 02: vector7 - 84.285865 03: Sky! - 84.281083 04: pralkarz - 84.260757 05: Nim "Mr. 0ths" - 84.229337 06: vertexv - 84.224835 07: Slomac - 84.219833 08: NateyPooPoo - 84.195410 09: kkstrong - 84.181676 10: Eddy - 84.158131 11: auds - 84.130082 12: golfkid - 84.104626 13: aight - 84.104568 14: ekisacik - 84.094895 15: HamSandwich - 84.054563 16: Wobert - 84.052990 17: Kostucha - 84.036040 18: Hild - 84.031584 19: DarkStuff? - 84.002587 [34m++: -- DEV TIME -- - 84.000000[0mScores: 24.
I have no idea how to gain the last .04, but I'm pretty pleased with this nonetheless.
@late wyvern scores for MAX-SI-A-00-00
Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: CeramicBlue - 84.301177 01: SimVYo - 84.297060 02: vector7 - 84.285865 03: Sky! - 84.281083 04: pralkarz - 84.276326 05: Nim "Mr. 0ths" - 84.229337 06: vertexv - 84.224835 07: Slomac - 84.219833 08: NateyPooPoo - 84.195410 09: kkstrong - 84.181676 10: Eddy - 84.158131 11: auds - 84.130082 12: golfkid - 84.104626 13: aight - 84.104568 14: ekisacik - 84.094895 15: HamSandwich - 84.054563 16: Wobert - 84.052990 17: Kostucha - 84.036040 18: Hild - 84.031584 19: DarkStuff? - 84.002587 [34m++: -- DEV TIME -- - 84.000000[0mScores: 24.
With this, time to eep. Good night. 
Check out the order of operations here: #userlevels message
For toggle mines, most logic happens in step 2 (toggling and untoggling), except for the deadly collisions, which are checked in step 7.
Do you have an example at hand of this behaviour you mentioned?
yeah
Since the toggle collisions are checked in step 2, even before updating the position of the ninja in step 3, from the POV of the toggle the ninja never touches the ground.
It's weird order of operation stuff
So it checks toggles, updates the ninja position, jumps, and then checks again
I assume jumping does something to the ninja's position instantly
So on one frame, the toggle sees the ninja falling, and on the next it sees the ninja jumping. It never sees the ninja touching the ground
Jumping on flat ground immediately substracts 2 froms its y position
@late wyvern max scores for worm
Interpolated highscores for would you still max me if I were a worm? (MAX-SI-C-02-03) by Slomac:ansi 00: Sky! - 86.730788 01: vertexv - 86.676687 02: NateyPooPoo - 86.674663 03: Eddy - 86.653648 04: Slomac - 86.647018 05: Nim "Mr. 0ths" - 86.646838 06: CeramicBlue - 86.641651 07: vector7 - 86.565547 08: aight - 86.561053 09: SimVYo - 86.551935 10: kkstrong - 86.413435 11: jp27ace - 86.373853 [34m++: -- DEV TIME -- - 86.150000[0m 12: ekisacik - 86.134446 13: auds - 86.108951 14: pralkarz - 86.077733 15: Wobert - 85.937083 16: Emmoji - 85.554984Scores: 17.
Screenshot for would you still max me if I were a worm? (MAX-SI-C-02-03) by Slomac v1 in palette wyvern:
forgot screenscores whoops
No you forgot the anim 
Replay highscore traces for Sky! and vertexv in MAX-SI-C-02-03 using palette wyvern:
thought my timesave was in the DI, i just got a crazy mash i guess
improved my triple-DI run on snake zula a little bit too
shockingly only ~30 tries to hit it again
that spam at the end o_O
mystery solved, it can move outside of the "move" step...
Amusingly, it can move pretty much in every step of the calculations: integration, physical collision with objects, collision with tiles, logical collision with objects, and ninja thinking phase.
Which means that the simple question of "What's the position on this frame" is not clear because it depends on when you take the snapshot. For logging puposes, trace / anims, etc we use the boundary between frames, which is the most reasonable as all steps have already happened by then.
You forgot that the ninja can move in the boost pad moving phase 
Now I understand why I originally couldn't find the booster's radius
I remember looking in the constructor and in the collision functions
I was 0th for way longer then I thought I was gonna be
@late wyvern scores for MAX-SI-C-0-1
Interpolated highscores for triangularism (MAX-SI-C-00-01) by Ellsworth:ansi 00: Sky! - 85.843779 01: golfkid - 85.841931 02: Nim "Mr. 0ths" - 85.841902 03: Eddy - 85.836425 04: SimVYo - 85.818670 05: vector7 - 85.782301 06: Slomac - 85.728114 07: pralkarz - 85.705278 08: vertexv - 85.700614 09: NateyPooPoo - 85.663528 10: Kostucha - 85.622081 11: kkstrong - 85.606933 12: Hild - 85.571331 13: Wobert - 85.549892 14: DarkStuff? - 85.546476 15: CeramicBlue - 85.540052 16: aight - 85.528064 17: jp27ace - 85.508693 [34m++: -- DEV TIME -- - 85.500000[0m 18: ekisacik - 85.422412 19: auds - 78.899329Scores: 21.
@late wyvern screenshot of max-si-c-0-1
Screenshot for triangularism (MAX-SI-C-00-01) by Ellsworth v1 in palette tr-808:
@late wyvern scores for MAX-S(-A-00
No MAX matches found for MAX-S(-A-00.
Highscores for MAX-SI-A-00:ansi 00: golfkid - 54.517 01: SimVYo - 54.500 02: Sky! - 54.467 03: Eddy - 54.450 04: NateyPooPoo - 53.717 05: Wobert - 53.033 06: jp27ace - 52.717 07: DarkStuff? - 51.983 08: Kostucha - 51.983 09: kkstrong - 51.100 10: HamSandwich - 50.433 11: ekisacik - 50.400 12: vertexv - 50.167 13: vector7 - 50.100 14: Slomac - 49.983 15: aight - 48.733 16: CeramicBlue - 48.667 17: auds - 47.567 18: pralkarz - 47.417 19: Hild - 47.133Scores: 24. Cleanliness: 1.200 (72f).
Framed 
As is only proper
No dev times on episodes 
Seconded 
btw, this is visually my favorite map in the tab. when i saw it i stopped and hit screenshot
very impressive use of sloped tiles
i did a-0-0 and a-0-1!
not being able to see the dev time with a full LB of ppl above it is kinda annoying tho
can it be reasonably figured out given the number of LB entries? yeh. but still...
@late wyvern scores for maxsia0000
Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: CeramicBlue - 84.301177 01: SimVYo - 84.297060 02: Eddy - 84.292221 03: vector7 - 84.285865 04: Sky! - 84.281083 05: pralkarz - 84.276326 06: golfkid - 84.254233 07: Nim "Mr. 0ths" - 84.229337 08: vertexv - 84.224835 09: Slomac - 84.219833 10: NateyPooPoo - 84.195410 11: kkstrong - 84.181676 12: auds - 84.130082 13: aight - 84.104568 14: ekisacik - 84.094895 15: Schmole - 84.082718 16: HamSandwich - 84.054563 17: Wobert - 84.052990 18: Kostucha - 84.036040 19: Hild - 84.031584 [34m++: -- DEV TIME -- - 84.000000[0mScores: 24.
yeh, DS was 19th for me before i improved.
I like that outte shows it, irrespective of how many ppl above it, but wish I could see it in-game
oh lmfao
Hmm, I guess I could send the dev score at 19th to the game as well, even when it's actually below 19th
Regarding dev scores, I just added support for querying them in the "list", "how many" and "missing" commands, you just need to add the dev keyword to them somewhere:
@late wyvern max dev list
Eddy has 125 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
@late wyvern missing max dev
Eddy is missing 0 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
@late wyvern how many max dev
Eddy has 125 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
@late wyvern how many missing max dev
Eddy is missing 0 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
Not that there are that many levels, but should make it easier to find them anyway
Love it :)
Would probably make highscoring ppl unhappy, vs seeing competition between people in the Top20.
It's ok, I'll live
Depends on people's goals tho I spose. If dev times are the end goal (like me), then not being able to see them is a bit jarring
Will let people more interested in the competition weigh in~
To be fair, the dev score already takes a leaderboard spot no matter what :P
As someone equally interested in leaderboards and getting dev times, I wouldn't mind them always taking up one spot on the first page.
Schmole has 70 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
I support it being 19th
Or it being capped at 19th rather. Its good to have it in line until that point.
Yeah, I grind in relatively short sessions, but surprisingly, it's not my wrists that get tired, but my forearms.
Especially when there are short taps in the level.
@late wyvern anim 19 for MAX-SI-A-00-02
Replay highscore trace for pralkarz in MAX-SI-A-00-02 using palette lava world:
Self-routing be like.
That’s not even a bad run haha. Surprised that’s 19th
I was insinstent on getting the dev time with this route before looking up the correct one.
Achievement unlocked: dev time through the orbs
I think this is just about the only solution. Since the dev times are a completion metric then I think it’s fair to take up 19th on the leaderboard. Otherwise interested completionists have to leave the game to query Outte which is certainly not ideal if we’re trying to create a fun experience.
Thanks for adding the dev time commands 
@late wyvern how many max dev
NateyPooPoo has 113 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
For shame
Truly
I want to figure out the routes for dev times myself, but sometimes they take quite a while to execute when I can't find the optimal way. I hope the interest in the tab doesn't die out before I'm finished. 
Surely not, competition has been really active since release, although a lot of levels have already gotten quite tight
Agreed. Alright, fix is up.
Nice 
alright, boards are probably getting to tight to compete on, but at least I can do this:
@late wyvern missing max dev
Nim "Mr. 0ths" is missing 0 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

Average rank has been my fallback when I don’t want to fight for 0ths
Still some levels I haven’t put any serious effort into
@late wyvern max average rank
Rankings - Highscore overall top 20 average ranks for Max mappack
-# Date: Jun 23, 2025 (15:36) UTC. MIN: 0. Min. scores: 0.
00: Eddy - 2.267
01: SimVYo - 2.556
02: Sky! - 3.578
03: Slomac - 4.767
04: Nim "Mr. 0ths" - 5.154
05: NateyPooPoo - 5.513
06: vector7 - 5.944
07: jp27ace - 6.213
08: vertexv - 6.413
09: CeramicBlue - 7.100
10: golfkid - 7.267
11: aight - 9.240
12: DarkStuff? - 9.983
13: kkstrong - 10.431
14: Kostucha - 10.576
15: ekisacik - 10.691
16: Schmole - 11.461
17: Hild - 12.151
18: Wobert - 12.336
19: pralkarz - 12.920```
Decreasing your total score is also a good long-term challenge I think
@late wyvern sr max score rank
Rankings - Speedrun level scores for Max mappack
-# Date: Jun 23, 2025 (15:40) UTC. MIN: 54432.
00: Eddy - 55211 (125)
01: Slomac - 56187 (125)
02: Nim "Mr. 0ths" - 56305 (125)
03: vertexv - 57225 (125)
04: NateyPooPoo - 57648 (125)
05: CeramicBlue - 57915 (125)
06: aight - 58353 (125)
07: ekisacik - 62388 (125)
08: auds - 68382 (125)
09: Wobert - 68556 (125)
10: Emmoji - 89759 (125)
11: jp27ace - 48501 (105)
12: pralkarz - 47707 ( 95)
13: vector7 - 39930 ( 90)
14: kkstrong - 39405 ( 85)
15: Sky! - 32340 ( 75)
16: Hild - 35273 ( 75)
17: Schmole - 35391 ( 75)
18: SimVYo - 25465 ( 60)
19: Kostucha - 24342 ( 55)```
Yeah that one too
is there a number of dev score rankings?
Along with the dev time on leaderboard discussion (I agree with the resolution, thank you Eddy!), is there a way to have the "scores around mine" board show your own score even if it's not global top20? As of right now it is a pure duplicate of the Global board and serves no purpose at all, and on these early ones if your initial completion in the episode isn't a top 20 you have no idea how much you need to try and improve
@late wyvern anim 0 1 for maxsie03
Replay highscore traces for NateyPooPoo and Eddy in MAX-SI-E-00-03 using palette galactic:
Alternatively you could look for innovs 
I see some cleaning potential untapped 
I knew that jump on the slope didn't look optimal
I love how surprisingly consistent this route is
Yeah I hated that slow slope jump on the way back. Had to go
Non... non-top20?
Yeah its dev time, the nub
@late wyvern max how many dev
ekisacik has 45 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
you know what that means
That means you've played 9 episodes?
ekisacik has 136 out of 150 highscore overall top 20 scores for Max mappack.
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jun 23, 2025 (16:57) UTC. MAX: 150.
00: Eddy - 32
01: jp27ace - 23
02: NateyPooPoo - 19
03: SimVYo - 19
04: Nim "Mr. 0ths" - 17
05: CeramicBlue - 10
06: Sky! - 8
07: Slomac - 8
08: vertexv - 6
09: ekisacik - 4
10: vector7 - 3
11: aight - 1```
@late wyvern scores for maxsia0300
Interpolated highscores for crank (MAX-SI-A-03-00) by Darkstuff:ansi 00: Nim "Mr. 0ths" - 85.559941 = 01: NateyPooPoo - 85.559941 = 02: Eddy - 85.559941 = 03: CeramicBlue - 85.559941 = 04: jp27ace - 85.556736 05: Sky! - 85.555952 = 06: vector7 - 85.555952 = 07: kkstrong - 85.550897 08: Slomac - 85.548123 = 09: vertexv - 85.548123 = 10: aight - 85.539109 11: Hild - 85.534230 [34m++: -- DEV TIME -- - 85.533333[0m 12: ekisacik - 85.467091 13: pralkarz - 85.350007 14: Emmoji - 85.324114 15: Wobert - 85.216846 16: auds - 84.988583Scores: 17.
so close
Already decided I’m not playing it again until everyone’s had their go and I can sweep in and pick up the last millisecond 
exactly how i would grind 
But what if I don't leave a millisecond 
@late wyvern scores for MAX-SI-C-04-02
Interpolated highscores for you won't last 2 frames with me, bub (MAX-SI-C-04-02) by Slomac:ansi 00: ekisacik - 86.544914 01: aight - 86.275703 02: jp27ace - 86.225835 03: Eddy - 86.186961 04: CeramicBlue - 86.139851 05: Slomac - 86.066300 06: vertexv - 85.780700 07: Nim "Mr. 0ths" - 85.769313 08: NateyPooPoo - 85.754165 [34m++: -- DEV TIME -- - 85.750000[0m 09: auds - 83.684654 10: Emmoji - 82.638926 11: Wobert - 82.036477Scores: 12.
i combined the strats from aight and jp's runs but i didn't think i would suddenly get a run THAT optimized
let me see something
@late wyvern analysis for MAX-SI-C-04-02
Replay analysis for you won't last 2 frames with me, bub (MAX-SI-C-04-02) by Slomac on Monday June 23 at 17:40:37 (+0000).
00: ekisacik - 86.550 [208f, 0g]```[**\-** Nothing, **\^** Jump, **>** Right, **/** Right Jump, **<** Left, **\\** Left Jump, **≤** Left Right, **\|** Left Right Jump]```ansi
000 \\\\<<<\\\\\\\\\\\<<<<<<<<<<<<<<<<<-------------------------
060 ---------------------->>>>//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
120 >>>>>>>>>///////////////////////>-<\\\\\\\\\\\<<\\\\\\\\\\\\
180 \\\\\\\<<<\\\\\\\\\\\\\\\\\\```
Last frame coyote walljump
not a 1f tap because my laptop keyboard doesnt like that i guess
@late wyvern analysis 0 1 2 3 for MAX-SI-C-04-02
Replay analysis for you won't last 2 frames with me, bub (MAX-SI-C-04-02) by Slomac on Monday June 23 at 17:42:11 (+0000).
00: ekisacik - 86.550 [208f, 0g]
01: aight - 86.283 [224f, 0g]
02: jp27ace - 86.233 [227f, 0g]
03: EddyMataGallos - 86.200 [229f, 0g]```[**\-** Nothing, **\^** Jump, **>** Right, **/** Right Jump, **<** Left, **\\** Left Jump, **≤** Left Right, **\|** Left Right Jump]```ansi
000 \\\\<<<\\\\\\\\\\\<<<<<<<<<<<<<<<<<-------------------------
060 ---------------------->>>>//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
120 >>>>>>>>>///////////////////////>-<\\\\\\\\\\\<<\\\\\\\\\\\\
180 \\\\\\\<<<\\\\\\\\\\\\\\\\\\
000 ///>>>>>>////////////>>>>>>>>>>>>>>>>>>>-<<<<<<<<<<<<<<<<<<<
060 <<-->>>>>>>>>----------------<<\\<<<<<<<<<<<<<<<<<<<<-->>>>>
120 >>--<<-----<<<<<<<<\\\\\\\\\\\\\\\\\\\\\\\<<<-///////////>>>
180 ////////////^\\\\\\<->>///////////////^^^^^/
000 ///////>>>/////////>>>>>>>>>>>>>>>>>>≤<<<<<<<<<<<<<---------
060 --------------------->>>>>>>>/||<<<<<<<<<<<<<<<<<<<<<<<<<<<<
120 <<<<<<<<<<<<<<<<<<<<<<<<<<\\\\\\\\\\\\\\\\\\\<<</////////>>>
180 >//////////////////>>>/////////////////////////
000 \\\^->>//////////////////////////>>>>>>>>>>>>>-----<<<<<<<<<
060 <<------------------->>//|≤≤≤<<<<<<<<<<<<<<<<<<<<<<<<<-----<
120 <<<<<<<<<<<<<<<<<<<<<<<<<<<\\\\\\\\\\\\\\\\\\\\\\<<\\^^^^^^^
180 ^/////////////////////////>//////////////////////```
can't tell if eddy's start is faster, he jumps earlier but has to wallslide
i'm definitely a lot lower when i jump
Oh, did jp not buffer the start?
can't tell
I think I hit a 1f release at the start lol
I think literally the only unoptimized part of this run is the taps and releases not being 1 frames due to kb limitations, insane
I'm good
Might as well see the end result
@late wyvern anim 0 1 2 3 for MAX-SI-C-04-02
Replay highscore traces for ekisacik, aight, jp27ace, and Eddy in MAX-SI-C-04-02 using palette quench:
Left gang wins again! 😉
@late wyvern how many max dev
Hild has 124 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
@late wyvern missing max dev
Hild is missing 1 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
MAX-SI-A-00-03```
@late wyvern scores for maxsia0003
Interpolated highscores for trapped in abstract (MAX-SI-A-00-03) by filip:ansi 00: Eddy - 81.503953 01: CeramicBlue - 81.399282 02: SimVYo - 81.360415 03: vector7 - 81.357467 04: Slomac - 81.344985 05: Nim "Mr. 0ths" - 81.256930 06: Sky! - 81.184940 07: Wobert - 81.154106 08: pralkarz - 80.932803 09: golfkid - 80.901043 10: vertexv - 80.888363 11: DarkStuff? - 80.782610 12: Kostucha - 80.755518 13: NateyPooPoo - 80.744370 14: aight - 80.730763 15: auds - 80.699929 16: kkstrong - 80.669163 17: Schmole - 80.629833 18: jp27ace - 80.609761 19: filip - 80.593837 [34m++: -- DEV TIME -- - 80.500000[0mScores: 25.
Hild is missing 1 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
MAX-SI-A-00-03```
@late wyvern missing max dev
Hild is missing 0 out of 125 over-DEV highscore overall top 20 scores for Max mappack.
fun levels
Replay highscore traces for vector7 and NateyPooPoo in MAX-SI-E-00-03 using palette vasquez:
Literal ||muff diving||
If it lets you walljump on the left sooner then yeah. Airtime is always better, but walljumps like this can be a bottleneck sometimes, since they have a fixed position.
@late wyvern max anim 1 2 for snake zula
Replay highscore traces for vertexv and Eddy in MAX-SI-B-03-01 using palette vasquez:
I don't think I could've grabbed the key any better
But not even one DI?
I tried to do one at the end but it did not work
couldn't get one at the start either
this brings back good memories... i hope that we may race again someday once more :)
(I should make another column, now that I know some pitfalls to avoid...)
got a DI
@late wyvern anim for maxsid30
Replay highscore trace for CeramicBlue in MAX-SI-D-03-00 using palette galactic:
Thanks bobio 
never knew you could do that with bb's
Interpolated highscores for just a regular map for a regular guy (MAX-SI-C-04-00) by NateyPooPoo:ansi 00: ekisacik - 77.928996 01: NateyPooPoo - 77.842596 02: Nim "Mr. 0ths" - 77.814962 03: Eddy - 77.807504 04: Hild - 77.728185 05: Slomac - 77.628185 06: vertexv - 77.593064 07: aight - 77.561518 08: CeramicBlue - 77.527478 [34m++: -- DEV TIME -- - 77.500000[0m 09: auds - 76.477223 10: jp27ace - 76.277658 11: Wobert - 76.271223 12: Emmoji - 68.135966Scores: 13.
me when i cant finish a run for 500 attempts and then get 01 and 00 back to back
wait is the walljump ending faster
fuck
im not sure
my attract replays are about to be so fucking garbage 🔥
@late wyvern scores for MAX-SI-C-04-00
Interpolated highscores for just a regular map for a regular guy (MAX-SI-C-04-00) by NateyPooPoo:ansi 00: ekisacik - 78.015666 01: NateyPooPoo - 77.842596 02: Nim "Mr. 0ths" - 77.814962 03: Eddy - 77.807504 04: Hild - 77.728185 05: Slomac - 77.628185 06: vertexv - 77.593064 07: aight - 77.561518 08: CeramicBlue - 77.527478 [34m++: -- DEV TIME -- - 77.500000[0m 09: auds - 76.477223 10: jp27ace - 76.277658 11: Wobert - 76.271223 12: Emmoji - 68.135966Scores: 13.
-# it was
@late wyvern max anim Hild for snake zula
Replay highscore trace for Sky! in MAX-SI-B-03-01 using palette vasquez:
improved, i'm curious about something
nope, doesn't appear to end the same
maybe i shouldn't run that little bit at the end :/
the rest of that was played suuuuper well though
@late wyvern anim 0 1 2 3 for MAX-SI-C-04-00
Replay highscore traces for ekisacik, NateyPooPoo, Nim "Mr. 0ths", and Eddy in MAX-SI-C-04-00 using palette quench:
AM I SURE THAT THAT'S FASTER
I'M NOT SO SURE ANYMORE I THINK I WAS JUST EXECUTING THE ENDING LIKE TRASH
LOL
just so happens to be a very consistent backup strat
oh god this is gonna get taken by like a .25 lead
k i'm trying this tab now
I would prefer it was tbh
But I’m not convinced
i'm the opposite of convinced i think after watching this i think i just threw 0th
glad to see it illustrated at least!!!
im not gonna lie though im gonna need a break
im enjoying having 3 level 0ths in a row while it lasts
@late wyvern scores for MAX-SI-A-04-01
Interpolated highscores for snap crackle hop (MAX-SI-A-04-01) by Skylighter:ansi 00: pralkarz - 82.627960 01: Nim "Mr. 0ths" - 82.626884 02: CeramicBlue - 82.456019 03: Eddy - 82.446864 04: Slomac - 82.422949 05: vertexv - 82.406724 06: ekisacik - 82.392310 07: NateyPooPoo - 82.301157 08: Hild - 82.283225 09: aight - 82.253127 [34m++: -- DEV TIME -- - 82.250000[0m 10: jp27ace - 82.163387 11: auds - 82.135374 12: Schmole - 81.867234 13: Emmoji - 81.683067 14: Wobert - 81.584176Scores: 15.
Commemorative message so the world never forgets I held a 0th for 5 minutes.
Noted ✅
I wasn’t able to announce my first Metanet 0th because Eddy retook it so fast xD
sometimes i wonder if the boards eased off from him having complete dominance because he wanted the rest of the community to be able to play the game or because he just wanted a break
@late wyvern level name of MAX-SI-D-04-03
MAX-SI-D-04-03 is called if the earth is flat then explain how my life is going consistently downhill.
I'd say a combination of both. It started as the former when I was much higher, and progressively became the latter.
There is now: @late wyvern max dev rank
Rankings - Over-DEV highscore overalls for Max mappack
-# Date: Jun 23, 2025 (22:45) UTC. MAX: 125.
00: aight - 125
01: CeramicBlue - 125
02: Eddy - 125
03: Hild - 125
04: Nim "Mr. 0ths" - 125
05: Slomac - 125
06: vertexv - 125
07: NateyPooPoo - 117
08: vector7 - 95
09: kkstrong - 89
10: jp27ace - 86
11: Sky! - 73
12: Schmole - 70
13: pralkarz - 61
14: SimVYo - 60
15: Kostucha - 54
16: Wobert - 52
17: DarkStuff? - 50
18: ekisacik - 48
19: auds - 30```
You can actually do one more frame (see e.g. SI-C-01-01).
Oh it's 5f? Thought it was 4
@late wyvern how many MAX dev
pralkarz has 62 out of 125 over-DEV highscore overall scores for Max mappack.
Yup
Just finished the tab "casually".
Neat
iirc it's 5 because you're still in contact with the wall for a single frame as you start moving away from it
Oh yeah good point, I forgot about that (acceleration in air is 0.0444, threshold for "touching" is 0.1 units).
Note that I account for the one frame it takes to leave the wall there, I assumed it was 4f after that first frame of movement
Oh, now I understand
...so you can press jump 5+2 = 7 frames later...
wait or is it still 6
i don't remember the order of operations for this
It's 6 (5 + 1), your speed will be 0.0444 in the first frame and 0.0888 in the second frame, so on the second frame you're already away from the wall. I always have trouble with the order of operations regarding the buffer as well, lol.
ok, so it was second-last frame coyote walljump
I’m pretty sure for oneways it’s only 4
Walls and oneways have a different threshold for touching
you mean 5 (5 + 0)? that would make sense
Iirc
As in your replay is actually the max allowable buffer
Wait that's so funny
Yeah I believe the 0.1 unit threshold only applies to tile collision
So for one-ways you're immediately away from it the next frame
That’s why oneways feel different from walls in general yeah?
The effect is surprisingly noticeable imo
Wait so if there were zero wall coyote, would pressing jump and away from the wall on the same frame not register?
A little less forgiving, I think I feel it yeah
Because I pressed jump 4 frames after leaving the wall, I thought
-# i hate sub-frame counting
It would register, and even if you pressed jump 1 frame after it still would, because of the 0.1 threshold
-# it's like arguing how many days away something is whether you count the date that you start on or not, but worse
Then I think I did the second-last frame, and on a wall it would be third-last
Unless the coyote time subtracts a frame instantly
Oh I didn't realize that analysis was on a one-way
@late wyvern screenshot maxsic42
Screenshot for you won't last 2 frames with me, bub (MAX-SI-C-04-02) by Slomac v1 in palette galactic:
Yeah it’s this one
Also I believe the first frame you start pressing L or R your position doesn't actually change, only your speed, because it's done at the very end of the frame. Your position is adjusted at the start of the next frame, during integration.
According to Sim's code the buffer is set to 0 when you're touching a wall, and you remain in-buffer while it's < 5, which means you only have 4 frames (1-4) of not touching to jump. But you can add 1 more because of the effect I described above. Finally, you can add another more if you're jumping on tiles due to the threshold, leading to this:
I wonder why they didn’t change the code for wall-oriented oneways to work like tile walls
@late wyvern anim for maxsic42
Replay highscore trace for NateyPooPoo in MAX-SI-C-04-02 using palette galactic:
Jumping at the start is a bit quicker
Also, for reference, for launchpad jumps the buffer is 3 frames and only after touching it, not before.
there's no way se0303 isn't franky
i gotta check now
@late wyvern max screenshot of sie0303
Screenshot for Your Door is in Another Castle (MAX-SI-E-03-03) by frankytrees v1 in palette starfighter:
yuss
the second i saw it i knew
franky made a bunch of these maps in nv2 when he mapped there
HBO fuckin lmaoooooooo
finally someone noticed
I don’t get it
Where does it say HBO though?
i'm not good at highscoring, but i tried on the first couple episodes
the reactions to the forum post, at the top on pc
Ah, can’t see those on mobile
i tried doing dev times, i could get within a couple parts of a second on some and nowhere close on others
its shows the emojis if you click on the "+11" at the top on mobile
my MAX file got corrupted bc i bluescreened 
You should be able…
So it is, I wasn't sure :)
Very close
That's funny, it starting from 0 and incrementing to 1 after doing the movement after the first frame and checking for less than 5 does somewhat effectively make it a 4f like I thought...
(at least, for oneways)
@fallow thorn this moment in your run is crazy, you dodge a ceiling bonk to get the literal best possible angle
i think that proves ceiling bonk is worse actually
unless parity shenanigans
@late wyvern scores for max-si-a-0-0
Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: Sky! - 84.316105 01: CeramicBlue - 84.310449 02: YaxMin - 84.299308 03: SimVYo - 84.297060 04: Eddy - 84.292221 05: vector7 - 84.285865 06: pralkarz - 84.276326 07: golfkid - 84.254233 08: Nim "Mr. 0ths" - 84.229337 09: vertexv - 84.224835 10: Slomac - 84.219833 11: NateyPooPoo - 84.195410 12: kkstrong - 84.181676 13: auds - 84.130082 14: aight - 84.104568 15: ekisacik - 84.094895 16: Schmole - 84.082718 17: HamSandwich - 84.054563 18: Wobert - 84.052990 19: Kostucha - 84.036040 [34m++: -- DEV TIME -- - 84.000000[0mScores: 26.
@late wyvern max scores for sie44
Interpolated highscores for basic chimney 1 (MAX-SI-E-04-04) by Slomac:ansi 00: CeramicBlue - 89.024313 01: Nim "Mr. 0ths" - 89.001935 02: Eddy - 88.997468 03: vertexv - 88.976254 04: Slomac - 88.965952 05: NateyPooPoo - 88.877463 06: ekisacik - 88.843125 07: aloading444 - 88.754996 08: Hild - 88.749839 09: aight - 88.638588 10: auds - 88.622053 11: pralkarz - 88.579785 12: Wobert - 88.372653 13: Emmoji - 87.404705 [34m++: -- DEV TIME -- - 69.000000[0mScores: 14.
Worked hard for this
I’d definitely prefer a version that says my place not the fractions of a second
@late wyvern scores for max-si-a-0-0
Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: YaxMin - 84.316376 01: Sky! - 84.316105 02: CeramicBlue - 84.313134 03: SimVYo - 84.297060 04: Eddy - 84.292221 05: vector7 - 84.285865 06: pralkarz - 84.276326 07: golfkid - 84.254233 08: Nim "Mr. 0ths" - 84.229337 09: vertexv - 84.224835 10: Slomac - 84.219833 11: NateyPooPoo - 84.195410 12: kkstrong - 84.181676 13: auds - 84.130082 14: aight - 84.104568 15: ekisacik - 84.094895 16: Schmole - 84.082718 17: w9555 - 84.071159 18: HamSandwich - 84.054563 19: Wobert - 84.052990 [34m++: -- DEV TIME -- - 84.000000[0mScores: 27.
huge 
by a frame of a frame lol
I haven't seen the level, but I find the recorded times vs dev time gap to be hilarious
Not sure if that's a typo....?
Setting a serious dev time for this level would have been unfair to some, so the silly number was set in its place
Fair enough. As I say, I haven't made it that far/seen it
But I guess it's just a chimney xP
Replay highscore trace for CeramicBlue in MAX-SI-E-04-04 using palette vasquez:
||was this guy created in a lab or something what the heck||
||even eddy finger can't keep up||
@late wyvern anim 0 2 for max-si-b-04-04
Replay highscore traces for jp27ace and ekisacik in MAX-SI-B-04-04 using palette quench:
Ah, so that's where it's all coming from
I guess running up the slope isn't really better this time...
@late wyvern scores for maxsia00
Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: YaxMin - 84.317916 01: Sky! - 84.316105 02: CeramicBlue - 84.313134 03: SimVYo - 84.297060 04: Eddy - 84.292221 05: vector7 - 84.285865 06: pralkarz - 84.276326 07: golfkid - 84.254233 08: Nim "Mr. 0ths" - 84.229337 09: vertexv - 84.224835 10: Slomac - 84.219833 11: NateyPooPoo - 84.217893 12: kkstrong - 84.181676 13: auds - 84.130082 14: aight - 84.104568 15: ekisacik - 84.094895 16: Schmole - 84.082718 17: w9555 - 84.071159 18: HamSandwich - 84.054563 19: Wobert - 84.052990 [34m++: -- DEV TIME -- - 84.000000[0mScores: 27.
I’ve improved my score three times and haven’t left the spot between kk and slomac
(Help)
Top10 now at least. Level is pretty nutty for optimizing

@late wyvern anim 0 1 2 3 for max-si-c-04-00
Replay highscore traces for ekisacik, NateyPooPoo, vertexv, and Nim "Mr. 0ths" in MAX-SI-C-04-00 using palette quench:
the f*ck did i do at the ending
this tab reminds me of how good trigger finger is
You answered our question, looks like
pythagoras moment
@late wyvern scores for max-si-a-2-0
Interpolated highscores for mAx (MAX-SI-A-02-00) by Slomac:ansi 00: YaxMin - 83.189260 01: NateyPooPoo - 83.186398 02: Sky! - 83.169122 03: SimVYo - 83.153313 04: vector7 - 83.136677 05: Nim "Mr. 0ths" - 83.103424 06: vertexv - 83.068847 07: Eddy - 83.068834 08: Schmole - 83.055104 09: Slomac - 83.053156 10: kkstrong - 83.036760 11: Hild - 83.036608 12: Kostucha - 83.003007 13: CeramicBlue - 82.949129 14: jp27ace - 82.936469 15: aight - 82.903072 [34m++: -- DEV TIME -- - 82.900000[0m 16: pralkarz - 82.491950 17: ekisacik - 82.486803 18: Shrike - 82.386768 19: auds - 82.299655Scores: 23.
@late wyvern scores for max-si-a-4-0
Interpolated highscores for maX (MAX-SI-A-04-00) by Slomac:ansi 00: YaxMin - 82.839599 01: vertexv - 82.752313 02: aight - 82.649193 03: Slomac - 82.631818 04: NateyPooPoo - 82.570160 05: CeramicBlue - 82.569747 06: Hild - 82.547586 07: Eddy - 82.535185 08: Nim "Mr. 0ths" - 82.522715 [34m++: -- DEV TIME -- - 82.500000[0m 09: jp27ace - 82.468649 10: pralkarz - 81.847090 11: aloading444 - 81.475179 12: auds - 81.271165 13: ekisacik - 81.260638 14: Schmole - 81.079316 15: Wobert - 80.710960 16: Emmoji - 77.091225Scores: 17.
MAXmin
im really feeling those subframes
@late wyvern missing MAX dev scores
pralkarz is missing 62 out of 125 over-DEV highscore overall scores for Max mappack.
Just two left in the first column.
to get second place I had to drum on the space bar with both hands and hit the left arrow with my foot
Cool rankings when?
Screenshot for if the earth is flat then explain how my life is going consistently downhill (MAX-SI-D-04-03) by SuperVolcano v1 in palette vasquez:
Interpolated highscores for if the earth is flat then explain how my life is going consistently downhill (MAX-SI-D-04-03) by SuperVolcano:ansi 00: vector7 - 86.497593 01: Nim "Mr. 0ths" - 86.480831 02: jp27ace - 86.479420 03: Eddy - 86.468288 04: vertexv - 86.448602 05: CeramicBlue - 86.431050 06: ekisacik - 86.426825 07: Slomac - 86.372918 08: NateyPooPoo - 86.353046 09: Hild - 86.331000 10: Wobert - 86.329433 11: aight - 86.307670 12: kkstrong - 86.289532 [34m++: -- DEV TIME -- - 86.250000[0m 13: pralkarz - 83.820237 14: auds - 83.185039 15: aloading444 - 73.527529 16: Emmoji - 73.346833Scores: 17.
interesting how the subframes on 0th indicate that 86.5 may be possible
interesting thought how they could now go below a frame
@late wyvern missing max dev
kkstrong is missing 1 out of 125 over-DEV highscore overall scores for Max mappack.
MAX-SI-E-04-04```
not nice
Wowoweewo
@late wyvern anim 0 9 for MAX-SI-A-01-03
Replay highscore traces for SimVYo and pralkarz in MAX-SI-A-01-03 using palette lava world:
Always feels good to get a decent run with a suboptimal route.
the drones do something funny at the end there
freeze position visually but they keep updating so turning happens
@late wyvern scores for max-si-a-2-2
Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 = 01: Nim "Mr. 0ths" - 87.629153 = 02: Eddy - 87.629153 = 03: vector7 - 87.629153 = 04: YaxMin - 87.629153 = 05: CeramicBlue - 87.629152 06: jp27ace - 87.628447 07: NateyPooPoo - 87.628395 08: vertexv - 87.627345 09: Slomac - 87.627325 = 10: Sky! - 87.627325 = 11: pralkarz - 87.621717 12: ekisacik - 87.595397 = 13: aight - 87.595397 = 14: Hild - 87.595397 = 15: Kostucha - 87.583890 16: kkstrong - 87.576908 17: Shrike - 87.571363 18: Schmole - 87.560700 [34m++: -- DEV TIME -- - 87.550000[0m 19: Wobert - 87.288342Scores: 23.
bobio kinda slacking
imagine being 0.000001 second behind 🫵
Nub Alert
@late wyvern scores for max-si-a-2-2
Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 = 01: Nim "Mr. 0ths" - 87.629153 = 02: Eddy - 87.629153 = 03: vector7 - 87.629153 = 04: YaxMin - 87.629153 = 05: CeramicBlue - 87.629153 = 06: NateyPooPoo - 87.629153 = 07: jp27ace - 87.628447 08: vertexv - 87.627345 09: Slomac - 87.627325 = 10: Sky! - 87.627325 = 11: pralkarz - 87.621717 12: ekisacik - 87.595397 = 13: aight - 87.595397 = 14: Hild - 87.595397 = 15: Kostucha - 87.583890 16: kkstrong - 87.576908 17: Shrike - 87.571363 18: Schmole - 87.560700 [34m++: -- DEV TIME -- - 87.550000[0m 19: Wobert - 87.288342Scores: 23.
Ah I was hoping I tied the -1 microsecond
Rankings - Over-DEV highscore overalls for Max mappack
-# Date: Jun 24, 2025 (21:18) UTC. MAX: 125.
00: aight - 125
01: CeramicBlue - 125
02: Eddy - 125
03: Hild - 125
04: Nim "Mr. 0ths" - 125
05: Sky! - 125
06: Slomac - 125
07: vector7 - 125
08: vertexv - 125
09: kkstrong - 124
10: NateyPooPoo - 120
11: SimVYo - 90
12: jp27ace - 86
13: Schmole - 85
14: pralkarz - 71
15: Kostucha - 54
16: Wobert - 52
17: DarkStuff? - 50
18: ekisacik - 48
19: auds - 30```
@late wyvern my display name is _kkstrong
Great, from now on kkstrong will show up as _kkstrong.
@split patio patch pls ❤️
@late wyvern Anim 16 for maxsie44
Replay highscore trace for _kkstrong in MAX-SI-E-04-04 using palette galactic:
It’s ok he seems to be struggling with this one
@late wyvern How many MAX dev times?
pralkarz has 80 out of 125 over-DEV highscore overall scores for Max mappack.
Progress. 
@late wyvern AUTHOR FOR TAB RUINER
Sorry, I didn't understand your command.
@late wyvern spoiler screenshot of tab ruiner
No MET matches found for tab ruiner.
@split patio - any way to make the default outte commands use max in this thread?
