#MAX

1 messages · Page 2 of 1

split patio
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I really thought you had found a 2nd path at first, lol

north barn
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I would've tried to get a faster replay moleSmirk

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(You can actually go around the whole level but that's obviously way slower)

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No, this was just an instance of there being a random hole that I had to go into...

split patio
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True curiosity we should never lose

tranquil fiber
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this is my hole

split patio
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I was definitely doing that when I started playing the game because just maneuvering the ninja was so satisfying, so trying to reach all the weird nooks and crannies of complex maps like the motherlode (or tilesets like the Che one) was nice

fickle ether
supple zenith
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Achievement unlocked: enter the hole

tranquil fiber
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it was made for me

supple zenith
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Man I wish we could do that kind of stuff

tranquil fiber
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challenges my friend

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toggle in hole, ninja in hole. though that does lose a bit of exploratory sensation

supple zenith
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Invisible achievement flag entity when

tranquil fiber
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Just make a palette

supple zenith
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Also you wouldn’t need to beat the level to unlock moleGasm

tranquil fiber
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Ooooo yeah big

north barn
supple zenith
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New map idea unlocked

tranquil fiber
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THANKS A LOT EKI

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what the fuck is the last jump

supple zenith
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Ass, tbh

olive nova
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doesn't look too bad apart from the fall on the way back

analog plover
late wyvernBOT
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vector7 has 7 out of 150 highscore overall 0th scores for Max mappack.

analog plover
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The boards are going crazy today they're nothing like what they were a few hours ago

late wyvernBOT
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Screenshot for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho v1 in palette vasquez:

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Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: vector7 - 87.628829 01: NateyPooPoo - 87.628395 02: Eddy - 87.628103 03: Nim “Mr. 7280” - 87.627900 04: vertexv - 87.627345 05: Slomac - 87.627010 06: pralkarz - 87.621717 07: ekisacik - 87.595397 = 08: aight - 87.595397 = 09: Kostucha - 87.583890 10: kkstrong - 87.576908 11: CeramicBlue - 87.574843 ++: -- DEV TIME -- - 87.550000 12: Wobert - 87.288342 13: Emmoji - 87.193760 14: auds - 87.132873Scores: 15.

analog plover
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I wasn't aware of this level moleThink moleHolmes

frigid summit
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Makes sense, no?

split patio
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Counts as a 629 in my book

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This is not as simple as the greatest level ever made though

analog plover
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Luck? In my ninja game?

split patio
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Yeah we only do maths around here vector

frigid summit
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Meth? In my ninja game?

analog plover
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we do maths with the vectors

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true 🙏

frigid summit
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You could get credits to reset your time to 90 seconds, $20 for 100.

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Then you have a truly modern take on N++.

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Microtransactions in your ninja game, out now.

split patio
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Real life can also be extended with gold often times

analog plover
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but it's not entirely luck by the ninja it's also cause he follows the way of N (I would know I studied the story)

split patio
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As told by the ancient ninjafarian texts

frigid summit
fallow thorn
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@late wyvern scores for MAX-SI-A-02-02

late wyvernBOT
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Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: vector7 - 87.628829 = 01: Nim “Mr. 7280” - 87.628829 = 02: NateyPooPoo - 87.628395 03: Eddy - 87.628103 04: vertexv - 87.627345 05: Slomac - 87.627010 06: pralkarz - 87.621717 07: ekisacik - 87.595397 = 08: aight - 87.595397 = 09: jp27ace - 87.592255 10: Kostucha - 87.583890 11: kkstrong - 87.576908 12: CeramicBlue - 87.574843 ++: -- DEV TIME -- - 87.550000 13: Wobert - 87.288342 14: Emmoji - 87.193760 15: auds - 87.132873Scores: 16.

fallow thorn
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yes!

analog plover
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uh oh
it might be true max

supple zenith
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Maybe a corner kick is viable

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I messed with it but it seemed finicky

supple zenith
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Praise be 🙏

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@late wyvern max rank

late wyvernBOT
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Rankings - Highscore overall 0ths for Max mappack

-# Date: Jun 21, 2025 (19:08) UTC. MAX: 150.

00: jp27ace        - 30
01: Nim “Mr. 7280” - 23
02: SimVYo         - 22
03: Eddy           - 18
04: Sky!           - 14
05: NateyPooPoo    - 13
06: Slomac         - 11
07: vector7        -  7
08: CeramicBlue    -  5
09: vertexv        -  3
10: aight          -  2
11: ekisacik       -  2```
supple zenith
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Ought to pull this up every once in a while, Sim’s right things are changing fast

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My little one hour or so sessions here and there are not enough to keep up with these grinders

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Feeling Sisyphean out here

analog plover
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@late wyvern scores for max-si-a-2-2

late wyvernBOT
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Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 01: vector7 - 87.628829 = 02: Nim “Mr. 7280” - 87.628829 = 03: NateyPooPoo - 87.628395 04: Eddy - 87.628103 05: vertexv - 87.627345 06: Slomac - 87.627010 07: pralkarz - 87.621717 08: ekisacik - 87.595397 = 09: aight - 87.595397 = 10: jp27ace - 87.592255 11: Kostucha - 87.583890 12: kkstrong - 87.576908 13: CeramicBlue - 87.574843 ++: -- DEV TIME -- - 87.550000 14: Wobert - 87.288342 15: Emmoji - 87.193760 16: auds - 87.132873Scores: 17.

analog plover
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ok now it's maxed moleSmile

supple zenith
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@late wyvern anim maxsia22 0 1

late wyvernBOT
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Replay highscore traces for SimVYo and vector7 in MAX-SI-A-02-02 using palette galactic:

supple zenith
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Math strats

fallow thorn
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@late wyvern scores for max-si-a-2-2

late wyvernBOT
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Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 = 01: Nim “Mr. 7280” - 87.629153 = 02: vector7 - 87.628829 03: NateyPooPoo - 87.628395 04: Eddy - 87.628103 05: vertexv - 87.627345 06: Slomac - 87.627010 07: pralkarz - 87.621717 08: ekisacik - 87.595397 = 09: aight - 87.595397 = 10: jp27ace - 87.592255 11: Kostucha - 87.583890 12: kkstrong - 87.576908 13: CeramicBlue - 87.574843 ++: -- DEV TIME -- - 87.550000 14: Wobert - 87.288342 15: Emmoji - 87.193760 16: auds - 87.132873Scores: 17.

muted scroll
fallow thorn
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there

muted scroll
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MIN is an appropriate name for it, speedrun min or something

supple zenith
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Once again I am out for the day and a new ez max is found

analog plover
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Now who can tell why hitting the corner is faster on this level? moleHolmes

split patio
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@late wyvern scores for max-si-a-2-2

late wyvernBOT
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Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 = 01: Nim “Mr. 7280” - 87.629153 = 02: Eddy - 87.629153 = 03: vector7 - 87.628829 04: NateyPooPoo - 87.628395 05: vertexv - 87.627345 06: Slomac - 87.627010 07: pralkarz - 87.621717 08: ekisacik - 87.595397 = 09: aight - 87.595397 = 10: jp27ace - 87.592255 11: Kostucha - 87.583890 12: kkstrong - 87.576908 13: CeramicBlue - 87.574843 ++: -- DEV TIME -- - 87.550000 14: Wobert - 87.288342 15: Emmoji - 87.193760 16: auds - 87.132873Scores: 17.

split patio
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Gotem

fickle ether
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Because you programmed that into the interpolation machine we’re all using, to give yourself a trump card 🤯

split patio
analog plover
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It's faster (makes you sligthly ahead on the x axis)

split patio
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One more frame of ground acceleration?

olive nova
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clearly you hit the corner on the part where it's sloping down to the right

analog plover
# split patio One more frame of ground acceleration?

That's what I thought at first. There is in the code a small boost to help you walk up slopes so hitting a corner at a very shallow angle can sometimes speed you up a tiny bit. But here actually your speed goes down a little bit upon hitting the corner so it's not that...

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Answer:
||Remember how in the max air speed diagram there's multiple 4 second cycles that trend sligthly upward? Hitting the corner slows you down but puts you in a better faster part of the cycle. So even though Natey's run gets slightly ahead at first you catch up towards the end cause your max air speed is slightly faster. So it is some kind of speed manipulation that eki suggested. It's not possible on flat ground but I guess it is possible with the help of a corner.||

split patio
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Lol that's amazing

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Glad to have an actual example of something like this

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This code that helps with walking up slopes, do you mean the weird ass friction formula?

supple zenith
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The strats are getting way too heady out here

analog plover
supple zenith
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So there are acceleration cycle manipulation strats

split patio
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Oh, it's such a significant effect then, 50% more accel

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I guess we're just so used to it, but running up slopes would probably look so sluggish without it

analog plover
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In insight I think that kind of manipulation explains part of the magic on the SL-A-13-01 max

split patio
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Oh yeah, you also hit the corner similarly there

analog plover
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Yeah altough that corner actually boosts you up iirc, but also puts you in good cycles

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It's more complex becaue there's parts when you run on the ground, so different cycles in play

split patio
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Crazy how it plays into both effects

analog plover
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Idk I should revisit this level sometime with my new insight (altough not to unmax lol, just to understand it more)

split patio
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@late wyvern frac scores for SL-A-13-01

late wyvernBOT
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Interpolated highscores for feeding time (SL-A-13-01):ansi 00: Kostucha - 101.900437 01: RayOfLight - 101.900353 02: Molentum - 101.900345 03: Muzgrob - 101.900255 *04: Slomac - 101.900207 = 05: Nightwish - 101.900207 = 06: Nim “Mr. 7280” - 101.900160 07: poober - 101.900160 08: Schmole - 101.900115 09: golfkid - 101.900115 10: Personman - 101.900084 = 11: Commander Coria - 101.900084 = 12: xela - 101.900054 13: MaelstroM - 101.900049 14: overlordlork - 101.900038 15: OrangeCrix - 101.900036 16: RhythmPixel - 101.900031 17: Clanc - 101.900030 18: maaz. - 101.900029 19: killingpepsi - 101.900029Scores: 827.

split patio
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Ouch

analog plover
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lol crazy margins

split patio
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This is easily the tightest board in the entire game

zenith owl
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isn't sl-a-00-00 float maxed

split patio
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Oh, now that you mention it, I believe so, I remember qualifying it as the only true maxed level in the game

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Because of how little there is to do there, really

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I guess we could consider any improvement whatsoever to that level as an "unmax", but unfortunately, it wouldn't be submitted, ll

analog plover
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Oh I'm sure there's many true maxed 0ths already, but maybe not on fully maxed boards

split patio
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Oh yeah full board I meant

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@late wyvern frac scores for sla00

late wyvernBOT
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Interpolated highscores for arc (SL-A-00-00):ansi *00: RayOfLight - 94.251139 = 01: vfdb - 94.251139 = 02: Slomac - 94.251139 = 03: xela - 94.251139 = 04: Personman - 94.251139 = 05: Kostucha - 94.251139 = 06: shmoo - 94.251139 = 07: jp27ace - 94.251139 = 08: golfkid - 94.251139 = 09: Wishark - 94.251139 = 10: maaz. - 94.251139 = 11: MaelstroM - 94.251139 = 12: Fnyt - 94.251139 = 13: Nim “Mr. 7280” - 94.251139 = 14: ekisacik - 94.251139 = 15: poober - 94.251139 = 16: Gealx3 - 94.251139 = 17: Chebyshevrolet - 94.251139 = 18: Sky! - 94.251139 = 19: Bigcubefan - 94.251139 =Scores: 1869.

supple zenith
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Wacky

split patio
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These are the tightest top20 boards in the game:

SL-A-00-00 - 0.000000 - RayOfLight
SL-A-13-01 - 0.000408 - Slomac
SI-A-02-03 - 0.000918 - Molentum
SU-D-04-03 - 0.003401 - stonedeagle
SI-B-04-01 - 0.003612 - xela
SU-A-03-01 - 0.003703 - xela
S-B-11-00  - 0.004087 - Nahoj
S-B-02-02  - 0.004320 - jp27ace
SU-B-01-00 - 0.007251 - xela
S-E-07-00  - 0.007283 - Eddy
SU-E-14-01 - 0.007571 - Eddy
S-A-07-03  - 0.007699 - Nahoj
SI-E-04-00 - 0.007816 - Snowicetiger
S-C-05-00  - 0.007944 - golfkid
SI-E-00-02 - 0.007989 - Slomac
SU-X-06-03 - 0.008209 - stonedeagle
SI-A-02-01 - 0.008561 - Nahoj
S-A-18-00  - 0.008784 - Muzgrob
SU-C-05-01 - 0.010562 - maaz.
!-C-09     - 0.011692 - Xando Toaster```
fallow thorn
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@late wyvern screenshot of feeding time

late wyvernBOT
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Screenshot for feeding time (SL-A-13-01) v1 in palette vasquez:

fickle ether
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How in the world is it so consistent

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Is that really the only way to get that frame?

split patio
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Note how the frame is only attained by a single millisecond

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Also, all 20 runs have an identical jump (frames 44-51)

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Plenty of variability on the turnaround, but I guess as long as you hit the exit door optimally it doesn't matter

analog plover
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@late wyvernmax rank

late wyvernBOT
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Rankings - Highscore overall 0ths for Max mappack

-# Date: Jun 21, 2025 (22:03) UTC. MAX: 150.

00: SimVYo         - 32
01: jp27ace        - 31
02: Nim “Mr. 7280” - 25
03: Eddy           - 20
04: Sky!           - 11
05: NateyPooPoo    -  9
06: CeramicBlue    -  6
07: Slomac         -  6
08: vector7        -  4
09: vertexv        -  3
10: ekisacik       -  2
11: aight          -  1```
analog plover
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can't wait to have 3 0ths when I wake up tomorrow

pastel beacon
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What rhythm gaming you doing? 👀 👀

jaunty marsh
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the only other rythm games i've played beside that was guitar hero games in my youth. compared to that osu! is really hard on my eyes

north barn
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free 1f generator

supple zenith
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I need Sim to tell me that acceleration cycle manipulation isn’t going to unmax any metanet boards. For my sanity

north barn
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I'm surprised that the turnaround can vary so much, don't you need to hit the top of a door at the end?

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Surely there would be positional variation that would lead to slightly different microsecond times

split patio
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That's what I would imagine too eki, seems like a significant source of score variation

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I guess the fall is tight enough that you can basically only hit it properly one way

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Kinda like how as long as you hit it dead center the trajectory shouldn't matter

north barn
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I wonder if any "discrete steps" logic comes into play here or if there is variation and it's too small to distinguish

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As in, because the ninja only moves in specific lengths this happens

analog plover
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I think some corner interactions if you hit it with a shallow angle can normalize your position. Meaning small differences in x position lead to the same result in the end after hitting it

split patio
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Reasonable theory, akin to brushing a wall

analog plover
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I remember stumbling upon this in a TAS. I kept tweeking the horizontal inputs before falling onto a corner kinda like that and it would frustratingliy always lead to the same result

north barn
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Oh, now I feel like I should look at the level

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@late wyvern anim for arc

late wyvernBOT
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Replay highscore trace for RayOfLight in SL-A-00-00 using palette quench:

north barn
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That little corner brush is causing this?

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Ooooh, I think I understand

split patio
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Yeah you always noticeably clip that corner

north barn
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Because everyone's holding right by that time, right?

split patio
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Surely

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@late wyvern slow anim inputs 0 5 10 15 for arc

late wyvernBOT
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Replay highscore traces for RayOfLight, Kostucha, maaz., and poober in SL-A-00-00 using palette vasquez:

supple zenith
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iirc I have a TAS for this level where you are one frame ahead, and so painfully close to the same position and velocity of the frame right before the corner clip. But looking at these scores I imagine it has to be a perfect match

north barn
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Interesting, the last input seems to happen before a corner brush in the middle, I suppose that's what we're referring to

north barn
analog plover
analog plover
north barn
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Ahhh, it normalizes the velocity... because it actually never mattered xP

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Isn't there a difference between the max speed decel and holding right though? Or does it seriously behave the same above a certain speed

analog plover
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yep totally the same it's nuts. You could hold right or hold left or hold nothing the game doesn't care it ignores it all

north barn
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Wow, so this works because you make the last input before the last point of contact that changes your speed, while your speed makes your inputs "lenient"

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note to self: input konami code during a fast moving sequence in a highscore

supple zenith
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yeah you just need to hold right at the clip

split patio
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Crazy that the game doesn't even let you slow down when you're above max speed, but tbh, it does correlate to the feeling you get when you're being supremely boosted

supple zenith
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That's part of why TASing this was pretty impossible. The only variables you can adjust are the ones before you run off the slope

north barn
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"completely disable all horizontal input while above max speed" was certainly not the routine i was expecting but hey it leads to some interesting statistics!!!

supple zenith
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It definitely makes execution easier once you know it though

analog plover
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Note that holding right above max speed on the ground does do something, because then ground friction comes into play. It's only when you're in the air that you can't do anything

north barn
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Oh, the friction works differently?

analog plover
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Well there's no ground friction in the air :p

north barn
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I know the coefficients of acceleration but not deceleration are different but what else is there

analog plover
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friction is a parameter that gets used when you are decelerating on the ground specificaly

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It's not used if you are accelerating

north barn
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Fascinating, so is it an additive penalty or a multiplicative one?

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(and does it activate based on holding the opposite direction specifically or does neutralling work?)

analog plover
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friction multiplies your speed by 0.9459290248857720

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both neutral and opposite direction yeah

north barn
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Huh, so this is an additional coefficient specifically for not holding forward

analog plover
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It's when the ninnja is in the sliding animation. It makes sense when you think about it

north barn
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It does! It's also baffling because I was under the impression that the ground friction was constant unless you are slow

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-# ...so GD was almost right, they just needed to apply the friction when turning around instead of only neutralling, and also not in the air, and also not on every velocity source... okay maybe it's pretty far off...

analog plover
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Ok it's really getting into the nitty gritty but when your projected horizontal absolute speed is below 0.1 there is an even stronger friction that gets applied to make you reach standstill faster

north barn
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yup, that's the "except when you're slow" part i meant

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i was aware of that because i did look in nsim i just didnt parse everything

analog plover
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This is not noticeable when playing at all lol

north barn
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It's meant to prevent you from slowing down forever

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(...It's still not a subtractive penalty, so it does take time for the double to reach 0, but it gets there a lot faster)

analog plover
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I mean you still kinda do, your speed never gets set to 0

north barn
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it's like 0.9 vs 0.8 or something

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basically quadruples the decay rate i think?

analog plover
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0.92^(2/3) vs 0.80^(2/3)

north barn
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Close enough

analog plover
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Anyway this is pretty off topic

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Sorry for the rambling for people who don't care, turns out I like this game 🙂 This tab was really a good way for me to enjoy what I like most about this game again, so thank you to all

supple zenith
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Advanced movement discussion is on-topic for MAX

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Dev approved

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Anyway let’s see where we’re at

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@late wyvern max rank

late wyvernBOT
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Rankings - Highscore overall 0ths for Max mappack

-# Date: Jun 22, 2025 (01:22) UTC. MAX: 150.

00: SimVYo         - 34
01: jp27ace        - 25
02: Eddy           - 24
03: Nim “Mr. 7280” - 22
04: Slomac         - 13
05: Sky!           -  9
06: vertexv        -  9
07: CeramicBlue    -  6
08: NateyPooPoo    -  3
09: ekisacik       -  2
10: vector7        -  2
11: aight          -  1```
supple zenith
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Aaaand I have 3 left

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Buncha try hards. The lot of you

north barn
zenith owl
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I'm stuck at work all day and my laptop is with a friend in Oregon 😭

north barn
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like i love modulo arithmetic and i love the specifics of progression between frames

zenith owl
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Wish I could grind on the clock lmao

north barn
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it's so chaotic

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but so understandable, at the same time

analog plover
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You should get into tasing mate

north barn
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I actually did for a little! But after the runs started going beyond the 3 second mark is when having no states became a pain ;_;

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I really wanna resolve if click bait T++ is possible or not

supple zenith
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He said get into tasing not torture yourself with it

analog plover
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Yeah that's fair, really makes you wish a dedicated tas tool with savestates existed

north barn
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like it would be the coolest run ever. it would also definitely break the record for most 1fs in a community challenge LOL

analog plover
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Having no savestate though is no excuse to TAS the funny 5 second levels though

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I didn't even use the TAS tool to TAS the greatest level ever I used Excel lol

north barn
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the theorycrafting is going insane

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The slow progression from levels with the least inputs to levels with the most will be satisfying in maxing out the whole tab

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Having now played it I think I can tell that there are at least 3 that would probably take more than a month to do RTA

analog plover
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You can't humanly max most levels

pastel beacon
north barn
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i feel like there are actually people that exist that could max the last level of the tab

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like frame perfect 20cps spam

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so i'm not sure which levels would be deemed beyond the human limit yet but don't count it out too fast...

zenith owl
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the hard part of the mash physically is not that you need to push jump every 3 frames, it's that each jump has to last for 2 frames

supple zenith
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Around the world in 80 seconds at the very least is impossible to max RTA.

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Definitely others

north barn
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hmm

supple zenith
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Probably most levels. If we’re talking about perfect precision maxes

north barn
supple zenith
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That’s a max level

analog plover
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It still is most levels

north barn
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oh, you said seconds

supple zenith
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Yep

north barn
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i forgot that was a map LOL

analog plover
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The perfect god like player that you crafted in your head is sadly not gonna play this tab

north barn
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I KNOW it's just funny to consider

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nobody's buying this game for this tab... surely...

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anyways sorry that was a certified yapping session

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maybe i should grind more dev times :)

old lagoon
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@late wyvern max dev time rankings

late wyvernBOT
#

Rankings - Highscore overall 0ths for Max mappack

-# Date: Jun 22, 2025 (01:40) UTC. MAX: 150.

00: SimVYo         - 34
01: Eddy           - 25
02: jp27ace        - 25
03: Nim “Mr. 7280” - 20
04: Slomac         - 13
05: vertexv        - 11
06: Sky!           -  8
07: CeramicBlue    -  6
08: NateyPooPoo    -  3
09: ekisacik       -  2
10: vector7        -  2
11: aight          -  1```
old lagoon
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@split patio this should be a thing

split patio
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Maybe on tomorrow's coding session, I'll at least make a way to query how many you have, so that you can verify the requirement

split patio
old lagoon
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What are you people even thinking

supple zenith
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@late wyvern max average rank

late wyvernBOT
#

Rankings - Highscore overall top 20 average ranks for Max mappack

-# Date: Jun 22, 2025 (02:17) UTC. MIN: 0. Min. scores: 0.

00: SimVYo         -  1.847
01: Eddy           -  2.613
02: Sky!           -  2.833
03: Slomac         -  4.207
04: Nim “Mr. 7280” -  4.953
05: NateyPooPoo    -  5.320
06: vector7        -  5.576
07: vertexv        -  5.693
08: jp27ace        -  5.714
09: CeramicBlue    -  6.480
10: aight          -  8.120
11: DarkStuff?     -  8.833
12: kkstrong       -  8.922
13: Kostucha       -  9.030
14: ekisacik       - 10.287
15: Wobert         - 10.967
16: pralkarz       - 11.596
17: auds           - 12.000
18: Schmole        - 14.167
19: Emmoji         - 14.282```
supple zenith
#

Just curious

muted scroll
#

Interesting that that list is too too far off the metanet average rank list

split patio
#

@late wyvern max sr score rank

late wyvernBOT
#

Rankings - Speedrun level scores for Max mappack

-# Date: Jun 22, 2025 (02:25) UTC. MIN: 54524.

00: Eddy           - 55438 (125)
01: Slomac         - 56280 (125)
02: vertexv        - 57237 (125)
03: CeramicBlue    - 57955 (125)
04: NateyPooPoo    - 58069 (125)
05: Nim “Mr. 7280” - 58134 (125)
06: aight          - 58353 (125)
07: ekisacik       - 62930 (125)
08: auds           - 68382 (125)
09: Wobert         - 68556 (125)
10: Emmoji         - 89759 (125)
11: jp27ace        - 48501 (105)
12: pralkarz       - 47806 ( 95)
13: kkstrong       - 39405 ( 85)
14: SimVYo         - 25465 ( 60)
15: Sky!           - 25639 ( 60)
16: vector7        - 23395 ( 55)
17: Kostucha       - 24342 ( 55)
18: DarkStuff?     - 22369 ( 50)
19: Schmole        -  5652 ( 10)```
split patio
#

Got below 1k frames off total, I'm sure it won't last till tomorrow though :P

supple zenith
#

The first column is already so tight

#

At least the ones I’ve tried

north barn
#

...i will ask for an opinion

#

how many inputs is the chimney when done optimally? just in case someone has the figure already before i tas it

#

i think it's like 20

fallow thorn
#

which is great, that's the point of this pack. I love it so much, with the interpolation thing especially, this is my favorite pack yet. Fitting for almost the 10 year anniversary of N++

supple zenith
#

Getting a sub-frame 0th feels so cool. A sub-millisecond even cooler

fallow thorn
#

oh, taking somebody's 0th by one millisecond and then moving on feels so much more obnoxious than one frame

#

it rules

#

We've unlocked leaderboard trolling to a previously unheard of level of precision

#

I'm still waiting for @pallid belfry 's scores on this pack tbh. Cmon it will be fun raiganthumb

north barn
#

@late wyvern anim 0 1 for MAX-SI-D-04-02

late wyvernBOT
#

Replay highscore traces for ekisacik and Nim “Mr. 7280” in MAX-SI-D-04-02 using palette quench:

north barn
#

Wondering which start is faster

#

I think just running is

#

I got my entire lead in the final release lol

fallow thorn
#

if Raigan needs an edge I will personally teach him my multi finger left shift technique for fast doubles, triples, unjumps, and more. I'm using them a ton throughout my replays on this pack

fallow thorn
north barn
#

to me a fast descent feels pretty critical

fallow thorn
#

as for doing one little bunny hop in the lower left like that? I don't think that would do anything

#

considering it takes a full width of the screen to save a frame, maybe, so the upwards and top right would have to be so optimized

north barn
#

the problem with the bhop is that i think the latest frame you can jump and do the headbonk actually barely makes the bhop impossible to squeeze in

#

so it probably is not worth it

supple zenith
#

@late wyvern anim 0 1 for maxsib02

late wyvernBOT
#

Replay highscore traces for NateyPooPoo and Slomac in MAX-SI-B-00-02 using palette galactic:

supple zenith
#

72/401

#

Like I said, it’s getting tight

fallow thorn
fallow thorn
#

I still think trace is better

supple zenith
#

400 attempts for 6 milliseconds. NBD

fallow thorn
#

@late wyvern anim trace slow 0 1 2 3 MAX-SI-B-00-02 using palette galactic

late wyvernBOT
#

Replay highscore traces for CeramicBlue, NateyPooPoo, Slomac, and Sky! in MAX-SI-B-00-02 using palette galactic:

supple zenith
#

Wtf bobio

#

Bro that was 30 seconds

fallow thorn
#

what did he do

#

that mf is so cracked I swear it

supple zenith
#

I don’t even see the difference here tbh

#

Where tf did another frame come frame

#

Bro my spirit cannot handle being 1/1’d by bobio after a half hour grind

fallow thorn
#

I think we all feel that way about the Mr Bobiobob

#

@late wyvern anim trace slow 0 1 for MAX-SI-D-04-02

late wyvernBOT
#

Replay highscore traces for ekisacik and Nim “Mr. 7280” in MAX-SI-D-04-02 using palette vasquez:

supple zenith
#

He’s still improving I think. You should see the runs he put down on EON. Crazy clean runs on all 600 levels, many with straight up nutty tech

fallow thorn
#

so by the way, this is silly but it was on my mind the other night:

it would be interesting when generating a comparison of two centers like this to have something in the corner that's like a difference of the horizontal and vertical position of the two centers

#

not two numbers but like an x y grid, something that looks kinda like a HUD control stick display, showing the difference in horizontal and vertical position

north barn
#

bobio is fucking insane at framewars apparently

#

anyways THIS i want to see the analysis of

#

@late wyvern anim 0 1 for MAX-SI-D-04-00

late wyvernBOT
#

Replay highscore traces for ekisacik and Nim “Mr. 7280” in MAX-SI-D-04-00 using palette quench:

north barn
#

Jesus christ

fallow thorn
#

He'll yea

#

didn't spend that long on this one, and I'm curious if bonking the ceiling at the end is the best

north barn
#

Yeah I thought that's where I got the .2 but it turns out I just played the entire rest of the run insanely well

#

I'm wondering if the leftward movement I sacrificed to do that was more important. I think it was.

#

Yeah there's no way that ending is optimal at all

muted scroll
#

Whats faster, running downward a 45 degree slope or falling?

#

Intuition says falling, but I never know

pastel beacon
north barn
#

Some people are good at it so yeah

north barn
pastel beacon
north barn
#

...most people enjoy what they are good at

#

...most people...

storm burrow
fallow thorn
#

Btw real quick does anyone know how to change your display name in outte, the dm help is buggin

north barn
#

I think it's "my name is x"?

pastel beacon
#

But power to the people

north barn
pastel beacon
#

Not sure I'll rush to play more MAX on Monday anymore btw. Video on the backburner

pastel beacon
fallow thorn
north barn
#

Oh it's ignoring quotes

#

I wonder if you have to escape them

fallow thorn
#

that's not the point, the point is changing outte's internal database name for me from Nim "Mr. 7280"

#

Cause that joke is stale

split patio
#

"my name is" is for specifying your actual player name when it's different from your Discord username so that outte can recognize you without having to specify your name explicitly

#

That's why it tries to find an actual player with that name in the boards, and fails to do so

#

You're looking for "my display name is"

north barn
#

Oh

#

I didn't even know the latter was a feature!

split patio
#

I make sure to never remind the existence of outte features so that only true OGs who were there when I first (and only) made a comment know about it

north barn
#

So surely running down a slope must be faster horizontally at least

late wyvernBOT
#

Screenshot for crank (MAX-SI-A-03-00) by Darkstuff v1 in palette vasquez:

fallow thorn
#

@late wyvern scores for MAX-SI-A-03-00

late wyvernBOT
#

Interpolated highscores for crank (MAX-SI-A-03-00) by Darkstuff:ansi 00: Nim "Mr. 0ths" - 85.559941 = 01: NateyPooPoo - 85.559941 = 02: Eddy - 85.559941 = 03: CeramicBlue - 85.559941 = 04: jp27ace - 85.556736 05: Sky! - 85.555952 06: Slomac - 85.548123 = 07: vertexv - 85.548123 = 08: aight - 85.539109 ++: -- DEV TIME -- - 85.533333 09: kkstrong - 85.503463 10: ekisacik - 85.467091 11: pralkarz - 85.350007 12: Emmoji - 85.324114 13: Wobert - 85.216846 14: auds - 84.988583Scores: 15.

fallow thorn
split patio
#

@late wyvern max maxable

late wyvernBOT
#

Level highscores with the most ties for 0th for Max mappack on Sunday June 22 at 03:47:42 (+0000):

MAX-SI-A-01-04 - 7 - SimVYo         
MAX-SI-A-03-00 - 4 - Nim "Mr. 0ths" 
MAX-SI-A-02-02 - 3 - SimVYo         ```
split patio
#

Man those perfect maxes are coming, even with interpolation

north barn
#

-# Thanks for the list!

split patio
#

Of course, gotta aim for those slots folks

supple zenith
#

NateyDI died to this mine. Might be possible to finesse it though

#

Don’t know why I would bother trying to fuss with it though, when bobio would come in five seconds later and smoke me on it moleW

north barn
#

Oh god, you can turn the bounceblock walljump into a DI huh

fallow thorn
#

Don't pretend like you aren't uber cracked sir

supple zenith
#

Sorry I’m just salty after that last one lol

muted scroll
#

Grizzly jerky is a food I would definitely try

fallow thorn
#

I know how it is but you're still way better than me Mr NateyPoop

supple zenith
supple zenith
split patio
#

Now falling on a slope, that's another story. It will boost you initially when it distributes the impact velocity between the tangent and normal directions, but then your speed would be slowly decreased by friction until you're back at the cap.

muted scroll
#

This channel has become too much thinking for me

north barn
#

@late wyvern anim 0 1 for MAX-SI-D-04-00

late wyvernBOT
#

Replay highscore traces for ekisacik and Nim "Mr. 0ths" in MAX-SI-D-04-00 using palette quench:

north barn
#

Okay, let's see it again

analog plover
split patio
#

I refuse to believe the author of the simulator

analog plover
#

Or am I tripping? This is something I took for granted but now I have doubts

split patio
#

But also note that he's referring solely about X speed, not the tangent speed

analog plover
#

yeah I'm talking about x speed too

north barn
#

I don't know for sure either! I'm simplifying it to an x speed problem because it so happens that you can measure the distance required in terms of either one or both and still technically have a progress bar

#

Until detaching from the slope due to x speed becomes a thing I think it's fine

analog plover
#

Yeah iirc slopes break the cap because the acceleration from gravity is performed after the horizontal cap check

split patio
#

Isn't that applied during integration at the beginning?

north barn
#

Oh, hang on, now I understand Eddy's concern

#

Maybe delaying the contact to the slope may be necessary to achieve the highest peak velocity, which then may average higher than running on it for a long time

#

So falling left is slower than running down on it to the left, but that could be slower than impacting it and then running left

analog plover
supple zenith
#

I concur

analog plover
#

Little obscure fact, you can break the speed cap running UP a 22.5 degree slope. Here its probably the running-up-a-hill-boost that helps achieve that

#

I remember seeing that from a previous tas, you won't break it by a lot but you'll get speeds of 3.4 or something

tranquil fiber
analog plover
#

If I had been asked to make a level for this tab, I would have made one that's all about running up shallow slopes. Those are some of the hardest optimization challenges in this game and it still breaks my brain

split patio
north barn
#

It keeps increasing, too... no wonder that one intro level with the gauss feels so absurd

#

Makes me wonder if it's worth sacrificing left movement just to get on the slope sooner...

#

Added to personal TAS list

analog plover
#

This is a classic dilemma: do you get on the slope sooner with low initial speed or later with bigger speed? There's no global solution, it's a case by case thing, very hard to optimize

north barn
#

Oh shit I ADHD'd and forgot to call my score before beating it again LOL

#

I think I saw it display 0 microseconds left???

#

But I just replied to that message, forgot what I was doing and tabbed back in to get a better score >_>

split patio
#

Given how large it can grow I'm sure it's something obvious

north barn
#

I feel like slopes do some kind of velocity storage, indirectly

analog plover
#

Yeah that's it checked in the code

split patio
#

What lines?

analog plover
#

428-430

#

If you're above speed cap, it reverst to your speed before the acceleration from the inputs

#

So any form of acceleration (slopes, boosters, entity pushes etc) can break the speed cap, it's just the left right inputs that can't

north barn
#

@late wyvern scores for MAX-SI-C-04-03

late wyvernBOT
#

Interpolated highscores for thwump jockey (MAX-SI-C-04-03) by Slomac:ansi 00: Eddy - 83.742466 01: Slomac - 83.631930 02: jp27ace - 83.587938 03: ekisacik - 83.583333 04: vertexv - 83.469223 05: aight - 81.951526 06: CeramicBlue - 81.526084 ++: -- DEV TIME -- - 81.500000 07: auds - 81.084120 08: NateyPooPoo - 80.981555 09: Nim "Mr. 0ths" - 79.907657 10: Wobert - 79.779917 11: Emmoji - 75.270059Scores: 12.

north barn
#

Oh okay that's not an error

#

What the fuck

split patio
#

Hmm, but gravity only seems to be applied to the Y component, at least initially:

def integrate(self):
    """Update position and speed by applying drag and gravity before collision phase."""
    self.xspeed *= self.applied_drag
    self.yspeed *= self.applied_drag
    self.yspeed += self.applied_gravity
    self.xpos_old = self.xpos
    self.ypos_old = self.ypos
    self.xpos += self.xspeed
    self.ypos += self.yspeed```
#

Maybe it has to do with the tile collision routine?

analog plover
#

But then you collide with the slopes yes

#

So every frame you have an acceleration of 0.066666 from gravity, and there's always a component of that that gets converted to x velocity

north barn
#

@late wyvern anim 3 for MAX-SI-C-04-03

late wyvernBOT
#

Replay highscore trace for ekisacik in MAX-SI-C-04-03 using palette quench:

north barn
#

How did I get so far into the door

#

Oh, is it that situation that we discussed before where I just happen to take an angle that misses the door but gets corrected inside it?

#

I'd love to know if this is actually a 0 microseconder

#

No way I hit it twice without some shenanigans right

analog plover
#

This is strange indeed

split patio
analog plover
#

Velocity is projected onto the surface in Ninja:collide_vs_tiles(), lines 199-203

split patio
#

That only applies when you're running against the tile, i.e. up, no?

#

Oh no, (dx, dy) isn't the surface normal

analog plover
#

No this is for collision with any surface in any context, unless you are somehow moving away from the surface, which is a very fringe case

split patio
#

@late wyvern scores for MAX-SI-C-04-03

late wyvernBOT
#

Interpolated highscores for thwump jockey (MAX-SI-C-04-03) by Slomac:ansi 00: Eddy - 83.742466 01: Slomac - 83.631930 02: jp27ace - 83.587938 03: ekisacik - 83.583333 04: vertexv - 83.469223 05: aight - 81.951526 06: CeramicBlue - 81.526084 ++: -- DEV TIME -- - 81.500000 07: auds - 81.084120 08: NateyPooPoo - 80.981555 09: Nim "Mr. 0ths" - 79.907657 10: Wobert - 79.779917 11: Emmoji - 75.270059Scores: 12.

split patio
#

It seems like you did indeed nail it, at least down to the microseconds, did you see an actual 0?

analog plover
#

Oh he did a wall jump the frame before touching the door, that has to be the cause of this bug

#

Maybe it breaks the interpolation

split patio
#

The interpolation computes the score when you touch the exit door, which happens during post collision and thus before thinking, which is when the walljump is applied

#

But the think function actually returns before applying most logic if your state is already 8

analog plover
split patio
#

Wait, there's a next frame?

analog plover
#

well yeah you can't jump the fram you enter the door, it has to be the frame before

split patio
#

Oh shit, you're right, that's it

analog plover
#

On the last frame you start inside the door, and then after updating your position you're still inside the door, so no interpolation is done, so you have a rounded time

split patio
#

I knew there had to be more edge cases when we were discussing it the other day :P

analog plover
#

What is it with eki finding every possible way to break the interpolation 😔
I thought we banned him already

#

Yeah we were discussing ways to be "teleported" inside the door, this is one of them

split patio
#

I remember noticing that the 2 positions that you compare for interpolation aren't taken at the same part of the computation cycle, and thinking that that's a bit smelly.

#
  • The first one is saved at the very end of the cycle, or in fact, at the start of the next one, before it's had the opportunity to change.
  • The second one is saved after physical collisions, but not even after all logical collisions necessarily, and certainly before the thinking logic.
#

Perhaps I could fix it by running the interpolation routine at the very end of the cycle if the state is 8.

analog plover
#

Meh personally I don't think it needs fixing, it's in the meatnut spirit

split patio
#

This finally explains all those fractions of 0 that I was seeing in the db, couldn't really find an explanation for them except for the switch map.

#

Fixing it would also lead to higher interpolated scores than the real score

#

I'd say it's niche enough to not bother, but I've noted it

#
+----------------+----------------+---------+----------+
| MAX-SI-E-01-04 | kkstrong       |       8 | 0.000000 |
| MAX-SI-B-00-02 | pralkarz       |    NULL | 0.000000 |
| MAX-SI-E-04-04 | CeramicBlue    |    NULL | 0.000000 |
| MAX-SI-E-04-00 | Slomac         |    NULL | 0.000000 |
| MAX-SI-E-01-04 | vector7        |    NULL | 0.000000 |
| MAX-SI-E-01-04 | vector7        |    NULL | 0.000000 |
| MAX-SI-C-04-03 | ekisacik       |    NULL | 0.000000 |
| MAX-SI-C-04-03 | ekisacik       |       3 | 0.000000 |
| MAX-SI-B-04-00 | Wobert         |      10 | 0.000000 |
| MAX-SI-B-03-03 | Emmoji         |      14 | 0.000000 |
| MAX-SI-B-00-02 | Wobert         |    NULL | 0.000000 |
| MAX-SI-B-04-03 | Emmoji         |      10 | 0.000000 |
+----------------+----------------+---------+----------+```
#

These are all the perfect scores outside of MAX-SI-B-03-04.

analog plover
#

what is the second to last column?

split patio
#

That's the rank in the leaderboard, NULL being an obsolete score that's been improved

#

Most levels are repeated which indeed suggests there's a specific scenario that prompts these scores

analog plover
#

Could some of these be from a desync in the simulation though? Like the slomac one on that one level

split patio
#

Shouldn't be, the ones with erroneous simulation have a fraction of 1 by default

#

So all these return OK from the sim

#

@late wyvern screenshot for MAX-SI-E-01-04

late wyvernBOT
#

Screenshot for in the dark of night. I sit in my underwear, mapping. (MAX-SI-E-01-04) by Slomac v1 in palette vasquez:

split patio
#

This does indeed have walljumps at the very end as well

#

MAX-SI-B-04-00 probably has a regular jump at the very end

supple zenith
#

@late wyvern anim 10 for maxsib43

late wyvernBOT
#

Replay highscore trace for Emmoji in MAX-SI-B-04-03 using palette galactic:

supple zenith
#

Jumped frame before exit?

split patio
#

It would appear so

#

Ditto for Emm's MAX-SI-B-03-03:

#

I guess a replay analysis would prove it

#

Technically you see 2 jump frames at the end, which is indeed the expected outcome since the last frame is the entering of the door

analog plover
#

I think that's case solved moleHolmes

split patio
#

I guess the interpolated score is technically correct then, you do indeed start the frame already inside the door

#

Puzzle unpuzzled

supple zenith
#

It does feel kind of unfair that you could lose a run to this

split patio
#

Could you? If you were a bit slower you'd still get teleported inside, so you'd end up in a tie I guess

supple zenith
#

It rounds down yeah?

split patio
#

It does yeah

supple zenith
#

So if your pace was faster it would drop you to the bottom of the frame

analog plover
#

No it's the other way around?

#

It's benificial to hit this glitch

#

if the interpolation is 0 you get the best result

split patio
#

I think Natey's right. If you hit the walljump one frame sooner, then you'd gain the extra position the frame before. So then on the next frame you'd actually finish.

#

Like, you genuinely finish one frame sooner, even without interpolation.

#

Not sure how I'd feel about interpolating outside of the frame you actually finished, i.e., extrapolating, though.

supple zenith
#

Probably not a big enough deal to fix it for this pack tbh

#

We just have a few chimney style cases

#

Those seem to be the most likely culprit

#

Might be biased because I sure as heck don’t plan on grinding e-4-4

#

:p

split patio
#

It is a tricky choice for sure. Fixing the issue would be a bit more complex than I thought, but also importantly the interpolated score would be outside the actual real score, because I'd basically be discarding the last frame of the run.

analog plover
#

Trying to fix this is like trying to fix the game. It's outside the scope of this custom tab

split patio
#

Agreed. Ideally, they should've checked for exit door collision at the very end of the whole frame.

#

There's my 2 cents for the next weekly patch.

supple zenith
#

Sim you should make a B-side episode of megabrain levels. We’ll update the tab and put em in there

split patio
#

The dev score is the mathematical max.

supple zenith
#

Lmfao

#

Yup

analog plover
#

I'll consider it moleHyper

supple zenith
#

Serious proposal. Not reaching out to you in the first place was an oversight

analog plover
#

No worries, I loved the surprise

supple zenith
#

@late wyvern max rank

late wyvernBOT
#

Rankings - Highscore overall 0ths for Max mappack

-# Date: Jun 22, 2025 (06:05) UTC. MAX: 150.

00: SimVYo         - 31
01: Eddy           - 25
02: jp27ace        - 25
03: Nim "Mr. 0ths" - 18
04: NateyPooPoo    - 13
05: vertexv        - 10
06: Slomac         -  9
07: CeramicBlue    -  7
08: Sky!           -  5
09: ekisacik       -  4
10: vector7        -  2
11: aight          -  1```
supple zenith
#

Did some grindy levels in the first couple columns. Pace is definitely slower than the last couple days

#

Back up to double digits at least

north barn
#

-# Wow, I wasn't expecting a bug this deep

north barn
#

I actually saw it twice!

north barn
# north barn -# Wow, I wasn't expecting a bug this deep

Still lines up with the main description of the issue though, which is that you either go into the door, or you're already in it... and in this case, it turns out it's possible to get into a door in a way that makes you already in it, no entities necessary moleThink

#

Can't believe it's a vanilla bug

north barn
north barn
#

Oh you know, now the "buffering a jump on the floor while inside a toggle mine that you should technically fall out of reach of lets you stay inside it" thing makes sense now

#

...wait, does it? It should be checking toggle collision then making the player move...

supple zenith
#

nice little millisecond peloton

oblique bear
old lagoon
#

Is it foolish to hit all dev times before moving onto the next episode?

vestal acorn
#

no, but that's up to you

azure gyro
#

how do I play this?

#

I clicked the .exe

#

and I am in the game

#

but I dont see any of the tabs

#

is this right?

vestal acorn
#

it overwrites intro tab

#

yes

azure gyro
#

oh okay

#

so how do i see hax pack, neometa etc.x,?

vestal acorn
#

you'll need to run this exe again to uninstall this pack

#

and then run the exe to load one of those packs

azure gyro
#

oh

#

so

#

all the levels are just in the intro tab?

vestal acorn
#

yep, this is just the MAX pack. 125 levels all in the intro tab

old lagoon
#

Details question - what is the MAX number the rank will show that means you were just a microsecond over the frame barrier?

#

Should be like 16999 or something?

frigid summit
#

The rank is how many microseconds you're missing until the next frame.

old lagoon
#

yeah

#

I want to know what's the highest number it will display

frigid summit
#

Oh, I misunderstood the question.

#

Logically it should be 16999 as you say, but maybe there are some technical details around that.

old lagoon
#

Or 15999 depending on which frame

vestal acorn
#

Eddy said it earlier I think

old lagoon
#

ah sweet, thanks Slomac

#

I guess that makes sense if I just thought about it for a tick lol

#

I had a couple 14k pop up

old lagoon
#

16447 or something was my microsecond count

azure gyro
#

why cant I see my solo level score

#

i did it for the first level and it says my rank is like 10000

olive nova
vestal acorn
azure gyro
#

how do I see my actual score on the leaderboard though

frigid summit
#

You get top 20. moleSwole

azure gyro
#

lol yeah

#

but I wanna know what my current score is so I know how far off I am

vestal acorn
#

Do you not see something like that?

azure gyro
#

oh I see it now

frigid summit
#

Who's this noob below me? Never seen him on the leaderboards.

azure gyro
#

yay i got a 0th

vestal acorn
#

@late wyvern max trace 0 1 sid03

late wyvernBOT
#

Replay highscore traces for Hild and CeramicBlue in MAX-SI-D-00-03 using palette supernavy:

vestal acorn
#

surprised that's faster.

supple zenith
#

I’ve enjoyed the evolution of different routes here

#

Shamelessly ripping off a slomac level worked out quite nicely

#

Also yeah how is this faster lol

frigid summit
#

I don't get it either lmao.

azure gyro
#

I get a boost from both blocks

frigid summit
#

I was sure we had the fastest route.

frigid summit
azure gyro
#

it can go even faster

#

if you hit your head on the block on the way down to the exit

#

using the boost

vestal acorn
supple zenith
#

I did lie for a second lol, but I guess I reverted it before submission

#

Also I’ve been waiting for someone to check the count moleHolmes

vestal acorn
#

I only did because I wanted someone to notice on mine lol

frigid summit
#

@late wyvern scores for MAX-SI-A-00-00

late wyvernBOT
#

Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: CeramicBlue - 84.301177 01: SimVYo - 84.297060 02: vector7 - 84.285865 03: Sky! - 84.281083 04: pralkarz - 84.260757 05: Nim "Mr. 0ths" - 84.229337 06: vertexv - 84.224835 07: Slomac - 84.219833 08: NateyPooPoo - 84.195410 09: kkstrong - 84.181676 10: Eddy - 84.158131 11: auds - 84.130082 12: golfkid - 84.104626 13: aight - 84.104568 14: ekisacik - 84.094895 15: HamSandwich - 84.054563 16: Wobert - 84.052990 17: Kostucha - 84.036040 18: Hild - 84.031584 19: DarkStuff? - 84.002587 ++: -- DEV TIME -- - 84.000000Scores: 24.

frigid summit
#

I have no idea how to gain the last .04, but I'm pretty pleased with this nonetheless.

frigid summit
#

@late wyvern scores for MAX-SI-A-00-00

late wyvernBOT
#

Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: CeramicBlue - 84.301177 01: SimVYo - 84.297060 02: vector7 - 84.285865 03: Sky! - 84.281083 04: pralkarz - 84.276326 05: Nim "Mr. 0ths" - 84.229337 06: vertexv - 84.224835 07: Slomac - 84.219833 08: NateyPooPoo - 84.195410 09: kkstrong - 84.181676 10: Eddy - 84.158131 11: auds - 84.130082 12: golfkid - 84.104626 13: aight - 84.104568 14: ekisacik - 84.094895 15: HamSandwich - 84.054563 16: Wobert - 84.052990 17: Kostucha - 84.036040 18: Hild - 84.031584 19: DarkStuff? - 84.002587 ++: -- DEV TIME -- - 84.000000Scores: 24.

frigid summit
#

With this, time to eep. Good night. Snooze

split patio
analog plover
#

Since the toggle collisions are checked in step 2, even before updating the position of the ninja in step 3, from the POV of the toggle the ninja never touches the ground.

#

It's weird order of operation stuff

north barn
#

So it checks toggles, updates the ninja position, jumps, and then checks again

#

I assume jumping does something to the ninja's position instantly

analog plover
#

So on one frame, the toggle sees the ninja falling, and on the next it sees the ninja jumping. It never sees the ninja touching the ground

analog plover
zenith owl
#

@late wyvern max scores for worm

late wyvernBOT
#

Interpolated highscores for would you still max me if I were a worm? (MAX-SI-C-02-03) by Slomac:ansi 00: Sky! - 86.730788 01: vertexv - 86.676687 02: NateyPooPoo - 86.674663 03: Eddy - 86.653648 04: Slomac - 86.647018 05: Nim "Mr. 0ths" - 86.646838 06: CeramicBlue - 86.641651 07: vector7 - 86.565547 08: aight - 86.561053 09: SimVYo - 86.551935 10: kkstrong - 86.413435 11: jp27ace - 86.373853 ++: -- DEV TIME -- - 86.150000 12: ekisacik - 86.134446 13: auds - 86.108951 14: pralkarz - 86.077733 15: Wobert - 85.937083 16: Emmoji - 85.554984Scores: 17.

#

Screenshot for would you still max me if I were a worm? (MAX-SI-C-02-03) by Slomac v1 in palette wyvern:

zenith owl
#

forgot screenscores whoops

supple zenith
#

No you forgot the anim eddySip

zenith owl
#

fine 🙄

#

lmao

#

@late wyvern max anim 0 1 for worm

late wyvernBOT
#

Replay highscore traces for Sky! and vertexv in MAX-SI-C-02-03 using palette wyvern:

zenith owl
#

thought my timesave was in the DI, i just got a crazy mash i guess

#

improved my triple-DI run on snake zula a little bit too

#

shockingly only ~30 tries to hit it again

north barn
#

that spam at the end o_O

north barn
split patio
#

Amusingly, it can move pretty much in every step of the calculations: integration, physical collision with objects, collision with tiles, logical collision with objects, and ninja thinking phase.

#

Which means that the simple question of "What's the position on this frame" is not clear because it depends on when you take the snapshot. For logging puposes, trace / anims, etc we use the boundary between frames, which is the most reasonable as all steps have already happened by then.

analog plover
#

You forgot that the ninja can move in the boost pad moving phase moleHyper

split patio
#

Lmao

#

I wasn't aware it happened there

analog plover
#

It makes no sense

split patio
#

Now I understand why I originally couldn't find the booster's radius

#

I remember looking in the constructor and in the collision functions

storm burrow
old lagoon
#

@late wyvern scores for MAX-SI-C-0-1

late wyvernBOT
#

Interpolated highscores for triangularism (MAX-SI-C-00-01) by Ellsworth:ansi 00: Sky! - 85.843779 01: golfkid - 85.841931 02: Nim "Mr. 0ths" - 85.841902 03: Eddy - 85.836425 04: SimVYo - 85.818670 05: vector7 - 85.782301 06: Slomac - 85.728114 07: pralkarz - 85.705278 08: vertexv - 85.700614 09: NateyPooPoo - 85.663528 10: Kostucha - 85.622081 11: kkstrong - 85.606933 12: Hild - 85.571331 13: Wobert - 85.549892 14: DarkStuff? - 85.546476 15: CeramicBlue - 85.540052 16: aight - 85.528064 17: jp27ace - 85.508693 ++: -- DEV TIME -- - 85.500000 18: ekisacik - 85.422412 19: auds - 78.899329Scores: 21.

old lagoon
#

I give up

#

So many .84x

muted scroll
#

Oh cool, it says the author name on there

#

I still have no idea what map that is 😡

old lagoon
#

@late wyvern screenshot of max-si-c-0-1

late wyvernBOT
#

Screenshot for triangularism (MAX-SI-C-00-01) by Ellsworth v1 in palette tr-808:

old lagoon
#

@late wyvern scores for MAX-S(-A-00

late wyvernBOT
#

No MAX matches found for MAX-S(-A-00.

old lagoon
#

oop

#

@late wyvern scores for MAX-SI-A-00

late wyvernBOT
#

Highscores for MAX-SI-A-00:ansi 00: golfkid - 54.517 01: SimVYo - 54.500 02: Sky! - 54.467 03: Eddy - 54.450 04: NateyPooPoo - 53.717 05: Wobert - 53.033 06: jp27ace - 52.717 07: DarkStuff? - 51.983 08: Kostucha - 51.983 09: kkstrong - 51.100 10: HamSandwich - 50.433 11: ekisacik - 50.400 12: vertexv - 50.167 13: vector7 - 50.100 14: Slomac - 49.983 15: aight - 48.733 16: CeramicBlue - 48.667 17: auds - 47.567 18: pralkarz - 47.417 19: Hild - 47.133Scores: 24. Cleanliness: 1.200 (72f).

supple zenith
#

Framed moleSwole

old lagoon
#

As is only proper

muted scroll
#

No dev times on episodes moleBruh

split patio
north barn
#

very impressive use of sloped tiles

pastel beacon
#

i did a-0-0 and a-0-1!

#

not being able to see the dev time with a full LB of ppl above it is kinda annoying tho

#

can it be reasonably figured out given the number of LB entries? yeh. but still...

#

@late wyvern scores for maxsia0000

late wyvernBOT
#

Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: CeramicBlue - 84.301177 01: SimVYo - 84.297060 02: Eddy - 84.292221 03: vector7 - 84.285865 04: Sky! - 84.281083 05: pralkarz - 84.276326 06: golfkid - 84.254233 07: Nim "Mr. 0ths" - 84.229337 08: vertexv - 84.224835 09: Slomac - 84.219833 10: NateyPooPoo - 84.195410 11: kkstrong - 84.181676 12: auds - 84.130082 13: aight - 84.104568 14: ekisacik - 84.094895 15: Schmole - 84.082718 16: HamSandwich - 84.054563 17: Wobert - 84.052990 18: Kostucha - 84.036040 19: Hild - 84.031584 ++: -- DEV TIME -- - 84.000000Scores: 24.

pastel beacon
#

yeh, DS was 19th for me before i improved.
I like that outte shows it, irrespective of how many ppl above it, but wish I could see it in-game

pastel beacon
#

oh lmfao

split patio
#

Hmm, I guess I could send the dev score at 19th to the game as well, even when it's actually below 19th

#

Regarding dev scores, I just added support for querying them in the "list", "how many" and "missing" commands, you just need to add the dev keyword to them somewhere:

#

@late wyvern max dev list

late wyvernBOT
#

Eddy has 125 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

split patio
#

@late wyvern missing max dev

late wyvernBOT
#

Eddy is missing 0 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

split patio
#

@late wyvern how many max dev

late wyvernBOT
#

Eddy has 125 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

split patio
#

@late wyvern how many missing max dev

late wyvernBOT
#

Eddy is missing 0 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

split patio
#

Not that there are that many levels, but should make it easier to find them anyway

pastel beacon
#

Love it :)

pastel beacon
#

Depends on people's goals tho I spose. If dev times are the end goal (like me), then not being able to see them is a bit jarring

#

Will let people more interested in the competition weigh in~

split patio
#

To be fair, the dev score already takes a leaderboard spot no matter what :P

frigid summit
#

As someone equally interested in leaderboards and getting dev times, I wouldn't mind them always taking up one spot on the first page.

pastel beacon
#

finished at D-02.

#

very tiring tab

#

@late wyvern how many max dev

late wyvernBOT
#

Schmole has 70 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

muted scroll
#

I support it being 19th

#

Or it being capped at 19th rather. Its good to have it in line until that point.

frigid summit
#

Trying to get top 3 on some levels when you're a mere pralkarz be like:

pastel beacon
#

top 3 moleSweatZ

#

my wrist wouldn't even think about it

frigid summit
#

Yeah, I grind in relatively short sessions, but surprisingly, it's not my wrists that get tired, but my forearms.

#

Especially when there are short taps in the level.

frigid summit
#

@late wyvern anim 19 for MAX-SI-A-00-02

late wyvernBOT
#

Replay highscore trace for pralkarz in MAX-SI-A-00-02 using palette lava world:

frigid summit
#

Self-routing be like.

supple zenith
#

That’s not even a bad run haha. Surprised that’s 19th

frigid summit
#

I was insinstent on getting the dev time with this route before looking up the correct one.

supple zenith
#

Achievement unlocked: dev time through the orbs

supple zenith
#

Thanks for adding the dev time commands moleSwole

#

@late wyvern how many max dev

late wyvernBOT
#

NateyPooPoo has 113 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

supple zenith
#

For shame

split patio
#

Truly

frigid summit
#

I want to figure out the routes for dev times myself, but sometimes they take quite a while to execute when I can't find the optimal way. I hope the interest in the tab doesn't die out before I'm finished. mrgreen

split patio
#

Surely not, competition has been really active since release, although a lot of levels have already gotten quite tight

supple zenith
#

Nice ninjavictory

fallow thorn
#

alright, boards are probably getting to tight to compete on, but at least I can do this:

#

@late wyvern missing max dev

late wyvernBOT
#

Nim "Mr. 0ths" is missing 0 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

fallow thorn
supple zenith
#

Average rank has been my fallback when I don’t want to fight for 0ths

#

Still some levels I haven’t put any serious effort into

#

@late wyvern max average rank

late wyvernBOT
#

Rankings - Highscore overall top 20 average ranks for Max mappack

-# Date: Jun 23, 2025 (15:36) UTC. MIN: 0. Min. scores: 0.

00: Eddy           -  2.267
01: SimVYo         -  2.556
02: Sky!           -  3.578
03: Slomac         -  4.767
04: Nim "Mr. 0ths" -  5.154
05: NateyPooPoo    -  5.513
06: vector7        -  5.944
07: jp27ace        -  6.213
08: vertexv        -  6.413
09: CeramicBlue    -  7.100
10: golfkid        -  7.267
11: aight          -  9.240
12: DarkStuff?     -  9.983
13: kkstrong       - 10.431
14: Kostucha       - 10.576
15: ekisacik       - 10.691
16: Schmole        - 11.461
17: Hild           - 12.151
18: Wobert         - 12.336
19: pralkarz       - 12.920```
split patio
#

Decreasing your total score is also a good long-term challenge I think

#

@late wyvern sr max score rank

late wyvernBOT
#

Rankings - Speedrun level scores for Max mappack

-# Date: Jun 23, 2025 (15:40) UTC. MIN: 54432.

00: Eddy           - 55211 (125)
01: Slomac         - 56187 (125)
02: Nim "Mr. 0ths" - 56305 (125)
03: vertexv        - 57225 (125)
04: NateyPooPoo    - 57648 (125)
05: CeramicBlue    - 57915 (125)
06: aight          - 58353 (125)
07: ekisacik       - 62388 (125)
08: auds           - 68382 (125)
09: Wobert         - 68556 (125)
10: Emmoji         - 89759 (125)
11: jp27ace        - 48501 (105)
12: pralkarz       - 47707 ( 95)
13: vector7        - 39930 ( 90)
14: kkstrong       - 39405 ( 85)
15: Sky!           - 32340 ( 75)
16: Hild           - 35273 ( 75)
17: Schmole        - 35391 ( 75)
18: SimVYo         - 25465 ( 60)
19: Kostucha       - 24342 ( 55)```
supple zenith
#

Yeah that one too

muted scroll
#

is there a number of dev score rankings?

old lagoon
#

Along with the dev time on leaderboard discussion (I agree with the resolution, thank you Eddy!), is there a way to have the "scores around mine" board show your own score even if it's not global top20? As of right now it is a pure duplicate of the Global board and serves no purpose at all, and on these early ones if your initial completion in the episode isn't a top 20 you have no idea how much you need to try and improve

supple zenith
#

@late wyvern anim 0 1 for maxsie03

late wyvernBOT
#

Replay highscore traces for NateyPooPoo and Eddy in MAX-SI-E-00-03 using palette galactic:

supple zenith
split patio
#

I see some cleaning potential untapped moleHolmes

#

I knew that jump on the slope didn't look optimal

#

I love how surprisingly consistent this route is

supple zenith
#

Yeah I hated that slow slope jump on the way back. Had to go

old lagoon
#

well ya know, when there's more than 20 scores

#

somebody has to be outside the top 20

muted scroll
#

Yeah its dev time, the nub

north barn
#

@late wyvern max how many dev

late wyvernBOT
#

ekisacik has 45 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

north barn
#

you know what that means

old lagoon
#

That means you've played 9 episodes?

north barn
#

...

#

@late wyvern max how many top20

late wyvernBOT
#

ekisacik has 136 out of 150 highscore overall top 20 scores for Max mappack.

azure gyro
#

@late wyvern max rank

late wyvernBOT
#

Rankings - Highscore overall 0ths for Max mappack

-# Date: Jun 23, 2025 (16:57) UTC. MAX: 150.

00: Eddy           - 32
01: jp27ace        - 23
02: NateyPooPoo    - 19
03: SimVYo         - 19
04: Nim "Mr. 0ths" - 17
05: CeramicBlue    - 10
06: Sky!           -  8
07: Slomac         -  8
08: vertexv        -  6
09: ekisacik       -  4
10: vector7        -  3
11: aight          -  1```
azure gyro
#

@late wyvern scores for maxsia0300

late wyvernBOT
#

Interpolated highscores for crank (MAX-SI-A-03-00) by Darkstuff:ansi 00: Nim "Mr. 0ths" - 85.559941 = 01: NateyPooPoo - 85.559941 = 02: Eddy - 85.559941 = 03: CeramicBlue - 85.559941 = 04: jp27ace - 85.556736 05: Sky! - 85.555952 = 06: vector7 - 85.555952 = 07: kkstrong - 85.550897 08: Slomac - 85.548123 = 09: vertexv - 85.548123 = 10: aight - 85.539109 11: Hild - 85.534230 ++: -- DEV TIME -- - 85.533333 12: ekisacik - 85.467091 13: pralkarz - 85.350007 14: Emmoji - 85.324114 15: Wobert - 85.216846 16: auds - 84.988583Scores: 17.

azure gyro
#

so close

supple zenith
#

Already decided I’m not playing it again until everyone’s had their go and I can sweep in and pick up the last millisecond moleSmile

winged anvil
north barn
#

@late wyvern scores for MAX-SI-C-04-02

late wyvernBOT
#

Interpolated highscores for you won't last 2 frames with me, bub (MAX-SI-C-04-02) by Slomac:ansi 00: ekisacik - 86.544914 01: aight - 86.275703 02: jp27ace - 86.225835 03: Eddy - 86.186961 04: CeramicBlue - 86.139851 05: Slomac - 86.066300 06: vertexv - 85.780700 07: Nim "Mr. 0ths" - 85.769313 08: NateyPooPoo - 85.754165 ++: -- DEV TIME -- - 85.750000 09: auds - 83.684654 10: Emmoji - 82.638926 11: Wobert - 82.036477Scores: 12.

north barn
#

i combined the strats from aight and jp's runs but i didn't think i would suddenly get a run THAT optimized

#

let me see something

#

@late wyvern analysis for MAX-SI-C-04-02

late wyvernBOT
#

Replay analysis for you won't last 2 frames with me, bub (MAX-SI-C-04-02) by Slomac on Monday June 23 at 17:40:37 (+0000).

00: ekisacik - 86.550 [208f, 0g]```[**\-** Nothing, **\^** Jump, **>** Right, **/** Right Jump, **<** Left, **\\** Left Jump, **≤** Left Right, **\|** Left Right Jump]```ansi
000 \\\\<<<\\\\\\\\\\\<<<<<<<<<<<<<<<<<-------------------------
060 ---------------------->>>>//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
120 >>>>>>>>>///////////////////////>-<\\\\\\\\\\\<<\\\\\\\\\\\\
180 \\\\\\\<<<\\\\\\\\\\\\\\\\\\```
north barn
#

Last frame coyote walljump

#

not a 1f tap because my laptop keyboard doesnt like that i guess

#

@late wyvern analysis 0 1 2 3 for MAX-SI-C-04-02

late wyvernBOT
#

Replay analysis for you won't last 2 frames with me, bub (MAX-SI-C-04-02) by Slomac on Monday June 23 at 17:42:11 (+0000).

00: ekisacik       - 86.550 [208f, 0g]
01: aight          - 86.283 [224f, 0g]
02: jp27ace        - 86.233 [227f, 0g]
03: EddyMataGallos - 86.200 [229f, 0g]```[**\-** Nothing, **\^** Jump, **>** Right, **/** Right Jump, **<** Left, **\\** Left Jump, **≤** Left Right, **\|** Left Right Jump]```ansi
000 \\\\<<<\\\\\\\\\\\<<<<<<<<<<<<<<<<<-------------------------
060 ---------------------->>>>//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
120 >>>>>>>>>///////////////////////>-<\\\\\\\\\\\<<\\\\\\\\\\\\
180 \\\\\\\<<<\\\\\\\\\\\\\\\\\\

000 ///>>>>>>////////////>>>>>>>>>>>>>>>>>>>-<<<<<<<<<<<<<<<<<<<
060 <<-->>>>>>>>>----------------<<\\<<<<<<<<<<<<<<<<<<<<-->>>>>
120 >>--<<-----<<<<<<<<\\\\\\\\\\\\\\\\\\\\\\\<<<-///////////>>>
180 ////////////^\\\\\\<->>///////////////^^^^^/

000 ///////>>>/////////>>>>>>>>>>>>>>>>>>≤<<<<<<<<<<<<<---------
060 --------------------->>>>>>>>/||<<<<<<<<<<<<<<<<<<<<<<<<<<<<
120 <<<<<<<<<<<<<<<<<<<<<<<<<<\\\\\\\\\\\\\\\\\\\<<</////////>>>
180 >//////////////////>>>/////////////////////////

000 \\\^->>//////////////////////////>>>>>>>>>>>>>-----<<<<<<<<<
060 <<------------------->>//|≤≤≤<<<<<<<<<<<<<<<<<<<<<<<<<-----<
120 <<<<<<<<<<<<<<<<<<<<<<<<<<<\\\\\\\\\\\\\\\\\\\\\\<<\\^^^^^^^
180 ^/////////////////////////>//////////////////////```
north barn
#

can't tell if eddy's start is faster, he jumps earlier but has to wallslide

#

i'm definitely a lot lower when i jump

#

Oh, did jp not buffer the start?

#

can't tell

#

I think I hit a 1f release at the start lol

#

I think literally the only unoptimized part of this run is the taps and releases not being 1 frames due to kb limitations, insane

#

I'm good

#

Might as well see the end result

#

@late wyvern anim 0 1 2 3 for MAX-SI-C-04-02

late wyvernBOT
#

Replay highscore traces for ekisacik, aight, jp27ace, and Eddy in MAX-SI-C-04-02 using palette quench:

pallid belfry
#

Left gang wins again! 😉

azure gyro
#

@late wyvern how many max dev

late wyvernBOT
#

Hild has 124 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

azure gyro
#

@late wyvern missing max dev

late wyvernBOT
#

Hild is missing 1 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

MAX-SI-A-00-03```
azure gyro
#

@late wyvern scores for maxsia0003

late wyvernBOT
#

Interpolated highscores for trapped in abstract (MAX-SI-A-00-03) by filip:ansi 00: Eddy - 81.503953 01: CeramicBlue - 81.399282 02: SimVYo - 81.360415 03: vector7 - 81.357467 04: Slomac - 81.344985 05: Nim "Mr. 0ths" - 81.256930 06: Sky! - 81.184940 07: Wobert - 81.154106 08: pralkarz - 80.932803 09: golfkid - 80.901043 10: vertexv - 80.888363 11: DarkStuff? - 80.782610 12: Kostucha - 80.755518 13: NateyPooPoo - 80.744370 14: aight - 80.730763 15: auds - 80.699929 16: kkstrong - 80.669163 17: Schmole - 80.629833 18: jp27ace - 80.609761 19: filip - 80.593837 ++: -- DEV TIME -- - 80.500000Scores: 25.

azure gyro
#

eh

#

my score is 80.504

#

surely thats over-dev?

#

@late wyvern missing max dev

late wyvernBOT
#

Hild is missing 1 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

MAX-SI-A-00-03```
azure gyro
#

@late wyvern missing max dev

late wyvernBOT
#

Hild is missing 0 out of 125 over-DEV highscore overall top 20 scores for Max mappack.

azure gyro
#

fun levels

late wyvernBOT
#

Replay highscore traces for vector7 and NateyPooPoo in MAX-SI-E-00-03 using palette vasquez:

supple zenith
#

If it lets you walljump on the left sooner then yeah. Airtime is always better, but walljumps like this can be a bottleneck sometimes, since they have a fixed position.

storm burrow
#

@late wyvern max anim 1 2 for snake zula

late wyvernBOT
#

Replay highscore traces for vertexv and Eddy in MAX-SI-B-03-01 using palette vasquez:

storm burrow
#

I don't think I could've grabbed the key any better

muted scroll
#

But not even one DI?

storm burrow
#

I tried to do one at the end but it did not work

#

couldn't get one at the start either

north barn
#

(I should make another column, now that I know some pitfalls to avoid...)

supple zenith
#

@late wyvern anim for maxsid30

late wyvernBOT
#

Replay highscore trace for CeramicBlue in MAX-SI-D-03-00 using palette galactic:

supple zenith
#

Thanks bobio moleThanks

storm burrow
#

never knew you could do that with bb's

north barn
#

nice

#

@late wyvern scores for MAX-SI-C-04-00

late wyvernBOT
#

Interpolated highscores for just a regular map for a regular guy (MAX-SI-C-04-00) by NateyPooPoo:ansi 00: ekisacik - 77.928996 01: NateyPooPoo - 77.842596 02: Nim "Mr. 0ths" - 77.814962 03: Eddy - 77.807504 04: Hild - 77.728185 05: Slomac - 77.628185 06: vertexv - 77.593064 07: aight - 77.561518 08: CeramicBlue - 77.527478 ++: -- DEV TIME -- - 77.500000 09: auds - 76.477223 10: jp27ace - 76.277658 11: Wobert - 76.271223 12: Emmoji - 68.135966Scores: 13.

north barn
#

me when i cant finish a run for 500 attempts and then get 01 and 00 back to back

#

wait is the walljump ending faster

#

fuck

#

im not sure

#

my attract replays are about to be so fucking garbage 🔥

#

@late wyvern scores for MAX-SI-C-04-00

late wyvernBOT
#

Interpolated highscores for just a regular map for a regular guy (MAX-SI-C-04-00) by NateyPooPoo:ansi 00: ekisacik - 78.015666 01: NateyPooPoo - 77.842596 02: Nim "Mr. 0ths" - 77.814962 03: Eddy - 77.807504 04: Hild - 77.728185 05: Slomac - 77.628185 06: vertexv - 77.593064 07: aight - 77.561518 08: CeramicBlue - 77.527478 ++: -- DEV TIME -- - 77.500000 09: auds - 76.477223 10: jp27ace - 76.277658 11: Wobert - 76.271223 12: Emmoji - 68.135966Scores: 13.

north barn
#

-# it was

azure gyro
#

@late wyvern max anim Hild for snake zula

late wyvernBOT
#

Replay highscore trace for Sky! in MAX-SI-B-03-01 using palette vasquez:

north barn
#

improved, i'm curious about something

#

nope, doesn't appear to end the same

#

maybe i shouldn't run that little bit at the end :/

#

the rest of that was played suuuuper well though

#

@late wyvern anim 0 1 2 3 for MAX-SI-C-04-00

late wyvernBOT
#

Replay highscore traces for ekisacik, NateyPooPoo, Nim "Mr. 0ths", and Eddy in MAX-SI-C-04-00 using palette quench:

north barn
#

AM I SURE THAT THAT'S FASTER

#

I'M NOT SO SURE ANYMORE I THINK I WAS JUST EXECUTING THE ENDING LIKE TRASH

#

LOL

#

just so happens to be a very consistent backup strat

#

oh god this is gonna get taken by like a .25 lead

outer swift
#

k i'm trying this tab now

supple zenith
#

But I’m not convinced

north barn
#

i'm the opposite of convinced i think after watching this i think i just threw 0th

#

glad to see it illustrated at least!!!

#

im not gonna lie though im gonna need a break

#

im enjoying having 3 level 0ths in a row while it lasts

frigid summit
#

@late wyvern scores for MAX-SI-A-04-01

late wyvernBOT
#

Interpolated highscores for snap crackle hop (MAX-SI-A-04-01) by Skylighter:ansi 00: pralkarz - 82.627960 01: Nim "Mr. 0ths" - 82.626884 02: CeramicBlue - 82.456019 03: Eddy - 82.446864 04: Slomac - 82.422949 05: vertexv - 82.406724 06: ekisacik - 82.392310 07: NateyPooPoo - 82.301157 08: Hild - 82.283225 09: aight - 82.253127 ++: -- DEV TIME -- - 82.250000 10: jp27ace - 82.163387 11: auds - 82.135374 12: Schmole - 81.867234 13: Emmoji - 81.683067 14: Wobert - 81.584176Scores: 15.

frigid summit
#

Commemorative message so the world never forgets I held a 0th for 5 minutes.

supple zenith
#

Noted ✅

fickle ether
north barn
#

sometimes i wonder if the boards eased off from him having complete dominance because he wanted the rest of the community to be able to play the game or because he just wanted a break

frigid summit
#

@late wyvern level name of MAX-SI-D-04-03

late wyvernBOT
#

MAX-SI-D-04-03 is called if the earth is flat then explain how my life is going consistently downhill.

frigid summit
#

I'm guessing this is euphemia's level.

#

Ok, it's not.

split patio
split patio
late wyvernBOT
#

Rankings - Over-DEV highscore overalls for Max mappack

-# Date: Jun 23, 2025 (22:45) UTC. MAX: 125.

00: aight          - 125
01: CeramicBlue    - 125
02: Eddy           - 125
03: Hild           - 125
04: Nim "Mr. 0ths" - 125
05: Slomac         - 125
06: vertexv        - 125
07: NateyPooPoo    - 117
08: vector7        -  95
09: kkstrong       -  89
10: jp27ace        -  86
11: Sky!           -  73
12: Schmole        -  70
13: pralkarz       -  61
14: SimVYo         -  60
15: Kostucha       -  54
16: Wobert         -  52
17: DarkStuff?     -  50
18: ekisacik       -  48
19: auds           -  30```
split patio
north barn
#

Oh it's 5f? Thought it was 4

frigid summit
#

@late wyvern how many MAX dev

late wyvernBOT
#

pralkarz has 62 out of 125 over-DEV highscore overall scores for Max mappack.

split patio
#

Yup

frigid summit
#

Just finished the tab "casually".

north barn
#

Neat

zenith owl
#

iirc it's 5 because you're still in contact with the wall for a single frame as you start moving away from it

split patio
#

Oh yeah good point, I forgot about that (acceleration in air is 0.0444, threshold for "touching" is 0.1 units).

north barn
#

Note that I account for the one frame it takes to leave the wall there, I assumed it was 4f after that first frame of movement

#

Oh, now I understand

#

...so you can press jump 5+2 = 7 frames later...

#

wait or is it still 6

#

i don't remember the order of operations for this

split patio
#

It's 6 (5 + 1), your speed will be 0.0444 in the first frame and 0.0888 in the second frame, so on the second frame you're already away from the wall. I always have trouble with the order of operations regarding the buffer as well, lol.

north barn
#

ok, so it was second-last frame coyote walljump

supple zenith
#

I’m pretty sure for oneways it’s only 4

#

Walls and oneways have a different threshold for touching

north barn
#

you mean 5 (5 + 0)? that would make sense

supple zenith
#

Iirc

supple zenith
north barn
#

Wait that's so funny

split patio
#

Yeah I believe the 0.1 unit threshold only applies to tile collision

#

So for one-ways you're immediately away from it the next frame

supple zenith
#

That’s why oneways feel different from walls in general yeah?

#

The effect is surprisingly noticeable imo

north barn
#

Wait so if there were zero wall coyote, would pressing jump and away from the wall on the same frame not register?

split patio
#

A little less forgiving, I think I feel it yeah

north barn
#

Because I pressed jump 4 frames after leaving the wall, I thought

#

-# i hate sub-frame counting

split patio
#

It would register, and even if you pressed jump 1 frame after it still would, because of the 0.1 threshold

north barn
#

-# it's like arguing how many days away something is whether you count the date that you start on or not, but worse

north barn
#

Unless the coyote time subtracts a frame instantly

supple zenith
#

Your replay is the maximum allowable buffer

#

Just want to be clear on that

split patio
#

Oh I didn't realize that analysis was on a one-way

supple zenith
#

@late wyvern screenshot maxsic42

late wyvernBOT
#

Screenshot for you won't last 2 frames with me, bub (MAX-SI-C-04-02) by Slomac v1 in palette galactic:

supple zenith
#

Yeah it’s this one

split patio
#

According to Sim's code the buffer is set to 0 when you're touching a wall, and you remain in-buffer while it's < 5, which means you only have 4 frames (1-4) of not touching to jump. But you can add 1 more because of the effect I described above. Finally, you can add another more if you're jumping on tiles due to the threshold, leading to this:

supple zenith
#

I wonder why they didn’t change the code for wall-oriented oneways to work like tile walls

#

@late wyvern anim for maxsic42

late wyvernBOT
#

Replay highscore trace for NateyPooPoo in MAX-SI-C-04-02 using palette galactic:

supple zenith
#

Jumping at the start is a bit quicker

split patio
outer swift
#

there's no way se0303 isn't franky

#

i gotta check now

#

@late wyvern max screenshot of sie0303

late wyvernBOT
#

Screenshot for Your Door is in Another Castle (MAX-SI-E-03-03) by frankytrees v1 in palette starfighter:

outer swift
#

yuss

#

the second i saw it i knew

#

franky made a bunch of these maps in nv2 when he mapped there

tranquil fiber
#

HBO fuckin lmaoooooooo

outer swift
#

finally someone noticed

supple zenith
#

I don’t get it

outer swift
#

hbo max

#

unrelated, i beat all the levels

#

great tab

split patio
#

Where does it say HBO though?

outer swift
#

i'm not good at highscoring, but i tried on the first couple episodes

#

the reactions to the forum post, at the top on pc

split patio
#

Oh lol

#

Planning to go for the dev scores?

supple zenith
#

Ah, can’t see those on mobile

outer swift
#

i tried doing dev times, i could get within a couple parts of a second on some and nowhere close on others

#

its shows the emojis if you click on the "+11" at the top on mobile

zenith owl
#

my MAX file got corrupted bc i bluescreened steam_happy

muted scroll
north barn
#

Very close

north barn
#

(at least, for oneways)

#

@fallow thorn this moment in your run is crazy, you dodge a ceiling bonk to get the literal best possible angle

#

i think that proves ceiling bonk is worse actually

#

unless parity shenanigans

zenith owl
#

@late wyvern scores for max-si-a-0-0

late wyvernBOT
#

Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: Sky! - 84.316105 01: CeramicBlue - 84.310449 02: YaxMin - 84.299308 03: SimVYo - 84.297060 04: Eddy - 84.292221 05: vector7 - 84.285865 06: pralkarz - 84.276326 07: golfkid - 84.254233 08: Nim "Mr. 0ths" - 84.229337 09: vertexv - 84.224835 10: Slomac - 84.219833 11: NateyPooPoo - 84.195410 12: kkstrong - 84.181676 13: auds - 84.130082 14: aight - 84.104568 15: ekisacik - 84.094895 16: Schmole - 84.082718 17: HamSandwich - 84.054563 18: Wobert - 84.052990 19: Kostucha - 84.036040 ++: -- DEV TIME -- - 84.000000Scores: 26.

outer swift
#

@late wyvern max scores for sie44

late wyvernBOT
#

Interpolated highscores for basic chimney 1 (MAX-SI-E-04-04) by Slomac:ansi 00: CeramicBlue - 89.024313 01: Nim "Mr. 0ths" - 89.001935 02: Eddy - 88.997468 03: vertexv - 88.976254 04: Slomac - 88.965952 05: NateyPooPoo - 88.877463 06: ekisacik - 88.843125 07: aloading444 - 88.754996 08: Hild - 88.749839 09: aight - 88.638588 10: auds - 88.622053 11: pralkarz - 88.579785 12: Wobert - 88.372653 13: Emmoji - 87.404705 ++: -- DEV TIME -- - 69.000000Scores: 14.

outer swift
#

Worked hard for this

#

I’d definitely prefer a version that says my place not the fractions of a second

sturdy yarrow
#

@late wyvern scores for max-si-a-0-0

late wyvernBOT
#

Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: YaxMin - 84.316376 01: Sky! - 84.316105 02: CeramicBlue - 84.313134 03: SimVYo - 84.297060 04: Eddy - 84.292221 05: vector7 - 84.285865 06: pralkarz - 84.276326 07: golfkid - 84.254233 08: Nim "Mr. 0ths" - 84.229337 09: vertexv - 84.224835 10: Slomac - 84.219833 11: NateyPooPoo - 84.195410 12: kkstrong - 84.181676 13: auds - 84.130082 14: aight - 84.104568 15: ekisacik - 84.094895 16: Schmole - 84.082718 17: w9555 - 84.071159 18: HamSandwich - 84.054563 19: Wobert - 84.052990 ++: -- DEV TIME -- - 84.000000Scores: 27.

sturdy yarrow
#

FINALLY

#

i dont care if i lose it i beat my level

#

@supple zenith

supple zenith
#

huge rainbowninja

sturdy yarrow
#

by a frame of a frame lol

supple zenith
#

sub-milliseconded

#

i told sky and now he's grinding lol

sturdy yarrow
#

someone make a valyn tab to make him busy plz

zenith owl
#

lol

#

using my name against me 😤

pastel beacon
#

Not sure if that's a typo....?

zenith owl
#

.318 is too good at the moment, i'm mentally drained atm

#

lol

supple zenith
pastel beacon
#

Fair enough. As I say, I haven't made it that far/seen it

#

But I guess it's just a chimney xP

sturdy yarrow
#

hehe

#

@late wyvern spoiler anim for maxsie44

late wyvernBOT
#

Replay highscore trace for CeramicBlue in MAX-SI-E-04-04 using palette vasquez:

sturdy yarrow
#

||was this guy created in a lab or something what the heck||

#

||even eddy finger can't keep up||

north barn
#

@late wyvern anim 0 2 for max-si-b-04-04

late wyvernBOT
#

Replay highscore traces for jp27ace and ekisacik in MAX-SI-B-04-04 using palette quench:

north barn
#

Ah, so that's where it's all coming from

#

I guess running up the slope isn't really better this time...

supple zenith
#

@late wyvern scores for maxsia00

late wyvernBOT
#

Interpolated highscores for Max (MAX-SI-A-00-00) by Slomac:ansi 00: YaxMin - 84.317916 01: Sky! - 84.316105 02: CeramicBlue - 84.313134 03: SimVYo - 84.297060 04: Eddy - 84.292221 05: vector7 - 84.285865 06: pralkarz - 84.276326 07: golfkid - 84.254233 08: Nim "Mr. 0ths" - 84.229337 09: vertexv - 84.224835 10: Slomac - 84.219833 11: NateyPooPoo - 84.217893 12: kkstrong - 84.181676 13: auds - 84.130082 14: aight - 84.104568 15: ekisacik - 84.094895 16: Schmole - 84.082718 17: w9555 - 84.071159 18: HamSandwich - 84.054563 19: Wobert - 84.052990 ++: -- DEV TIME -- - 84.000000Scores: 27.

supple zenith
#

I’ve improved my score three times and haven’t left the spot between kk and slomac

#

(Help)

#

Top10 now at least. Level is pretty nutty for optimizing

sturdy yarrow
supple zenith
sturdy yarrow
#

dont forget about mAx though

north barn
#

@late wyvern anim 0 1 2 3 for max-si-c-04-00

late wyvernBOT
#

Replay highscore traces for ekisacik, NateyPooPoo, vertexv, and Nim "Mr. 0ths" in MAX-SI-C-04-00 using palette quench:

north barn
#

the f*ck did i do at the ending

sturdy yarrow
#

this tab reminds me of how good trigger finger is

supple zenith
zenith owl
#

pythagoras moment

sturdy yarrow
#

@late wyvern scores for max-si-a-2-0

late wyvernBOT
#

Interpolated highscores for mAx (MAX-SI-A-02-00) by Slomac:ansi 00: YaxMin - 83.189260 01: NateyPooPoo - 83.186398 02: Sky! - 83.169122 03: SimVYo - 83.153313 04: vector7 - 83.136677 05: Nim "Mr. 0ths" - 83.103424 06: vertexv - 83.068847 07: Eddy - 83.068834 08: Schmole - 83.055104 09: Slomac - 83.053156 10: kkstrong - 83.036760 11: Hild - 83.036608 12: Kostucha - 83.003007 13: CeramicBlue - 82.949129 14: jp27ace - 82.936469 15: aight - 82.903072 ++: -- DEV TIME -- - 82.900000 16: pralkarz - 82.491950 17: ekisacik - 82.486803 18: Shrike - 82.386768 19: auds - 82.299655Scores: 23.

sturdy yarrow
#

@late wyvern scores for max-si-a-4-0

late wyvernBOT
#

Interpolated highscores for maX (MAX-SI-A-04-00) by Slomac:ansi 00: YaxMin - 82.839599 01: vertexv - 82.752313 02: aight - 82.649193 03: Slomac - 82.631818 04: NateyPooPoo - 82.570160 05: CeramicBlue - 82.569747 06: Hild - 82.547586 07: Eddy - 82.535185 08: Nim "Mr. 0ths" - 82.522715 ++: -- DEV TIME -- - 82.500000 09: jp27ace - 82.468649 10: pralkarz - 81.847090 11: aloading444 - 81.475179 12: auds - 81.271165 13: ekisacik - 81.260638 14: Schmole - 81.079316 15: Wobert - 80.710960 16: Emmoji - 77.091225Scores: 17.

muted scroll
#

MAXmin

north barn
#

im really feeling those subframes

frigid summit
#

@late wyvern missing MAX dev scores

late wyvernBOT
frigid summit
#

Just two left in the first column.

fallow thorn
#

to get second place I had to drum on the space bar with both hands and hit the left arrow with my foot

muted scroll
#

Cool rankings when?

late wyvernBOT
#

Screenshot for if the earth is flat then explain how my life is going consistently downhill (MAX-SI-D-04-03) by SuperVolcano v1 in palette vasquez:

#

Interpolated highscores for if the earth is flat then explain how my life is going consistently downhill (MAX-SI-D-04-03) by SuperVolcano:ansi 00: vector7 - 86.497593 01: Nim "Mr. 0ths" - 86.480831 02: jp27ace - 86.479420 03: Eddy - 86.468288 04: vertexv - 86.448602 05: CeramicBlue - 86.431050 06: ekisacik - 86.426825 07: Slomac - 86.372918 08: NateyPooPoo - 86.353046 09: Hild - 86.331000 10: Wobert - 86.329433 11: aight - 86.307670 12: kkstrong - 86.289532 ++: -- DEV TIME -- - 86.250000 13: pralkarz - 83.820237 14: auds - 83.185039 15: aloading444 - 73.527529 16: Emmoji - 73.346833Scores: 17.

north barn
#

interesting how the subframes on 0th indicate that 86.5 may be possible

north barn
muted scroll
#

@late wyvern missing max dev

late wyvernBOT
#

kkstrong is missing 1 out of 125 over-DEV highscore overall scores for Max mappack.

MAX-SI-E-04-04```
supple zenith
#

not nice

supple zenith
#

Wowoweewo

frigid summit
#

@late wyvern anim 0 9 for MAX-SI-A-01-03

late wyvernBOT
#

Replay highscore traces for SimVYo and pralkarz in MAX-SI-A-01-03 using palette lava world:

frigid summit
#

Always feels good to get a decent run with a suboptimal route.

north barn
#

the drones do something funny at the end there

#

freeze position visually but they keep updating so turning happens

sturdy yarrow
#

@late wyvern scores for max-si-a-2-2

late wyvernBOT
#

Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 = 01: Nim "Mr. 0ths" - 87.629153 = 02: Eddy - 87.629153 = 03: vector7 - 87.629153 = 04: YaxMin - 87.629153 = 05: CeramicBlue - 87.629152 06: jp27ace - 87.628447 07: NateyPooPoo - 87.628395 08: vertexv - 87.627345 09: Slomac - 87.627325 = 10: Sky! - 87.627325 = 11: pralkarz - 87.621717 12: ekisacik - 87.595397 = 13: aight - 87.595397 = 14: Hild - 87.595397 = 15: Kostucha - 87.583890 16: kkstrong - 87.576908 17: Shrike - 87.571363 18: Schmole - 87.560700 ++: -- DEV TIME -- - 87.550000 19: Wobert - 87.288342Scores: 23.

sturdy yarrow
#

bobio kinda slacking

fallow thorn
#

imagine being 0.000001 second behind 🫵 xd Nub Alert

supple zenith
#

@late wyvern scores for max-si-a-2-2

late wyvernBOT
#

Interpolated highscores for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho:ansi 00: SimVYo - 87.629153 = 01: Nim "Mr. 0ths" - 87.629153 = 02: Eddy - 87.629153 = 03: vector7 - 87.629153 = 04: YaxMin - 87.629153 = 05: CeramicBlue - 87.629153 = 06: NateyPooPoo - 87.629153 = 07: jp27ace - 87.628447 08: vertexv - 87.627345 09: Slomac - 87.627325 = 10: Sky! - 87.627325 = 11: pralkarz - 87.621717 12: ekisacik - 87.595397 = 13: aight - 87.595397 = 14: Hild - 87.595397 = 15: Kostucha - 87.583890 16: kkstrong - 87.576908 17: Shrike - 87.571363 18: Schmole - 87.560700 ++: -- DEV TIME -- - 87.550000 19: Wobert - 87.288342Scores: 23.

supple zenith
#

Ah I was hoping I tied the -1 microsecond

zenith owl
#

@late wyvern max dev rank

late wyvernBOT
#

Rankings - Over-DEV highscore overalls for Max mappack

-# Date: Jun 24, 2025 (21:18) UTC. MAX: 125.

00: aight          - 125
01: CeramicBlue    - 125
02: Eddy           - 125
03: Hild           - 125
04: Nim "Mr. 0ths" - 125
05: Sky!           - 125
06: Slomac         - 125
07: vector7        - 125
08: vertexv        - 125
09: kkstrong       - 124
10: NateyPooPoo    - 120
11: SimVYo         -  90
12: jp27ace        -  86
13: Schmole        -  85
14: pralkarz       -  71
15: Kostucha       -  54
16: Wobert         -  52
17: DarkStuff?     -  50
18: ekisacik       -  48
19: auds           -  30```
zenith owl
#

all dev times :D

#

i love being sorted alphabetically

#

instead of chronologically

muted scroll
#

@late wyvern my display name is _kkstrong

late wyvernBOT
#

Great, from now on kkstrong will show up as _kkstrong.

zenith owl
#

@split patio patch pls ❤️

supple zenith
#

@late wyvern Anim 16 for maxsie44

late wyvernBOT
#

Replay highscore trace for _kkstrong in MAX-SI-E-04-04 using palette galactic:

supple zenith
#

It’s ok he seems to be struggling with this one

somber shoal
#

Alright I'm in

#

main aim is to try and get all the dev times

frigid summit
#

@late wyvern How many MAX dev times?

late wyvernBOT
#

pralkarz has 80 out of 125 over-DEV highscore overall scores for Max mappack.

frigid summit
#

Progress. moleSwole

pastel beacon
#

@late wyvern AUTHOR FOR TAB RUINER

late wyvernBOT
#

Sorry, I didn't understand your command.

pastel beacon
#

@late wyvern spoiler screenshot of tab ruiner

late wyvernBOT
#

No MET matches found for tab ruiner.

pastel beacon
#

@split patio - any way to make the default outte commands use max in this thread?