#DESTAB

1 messages Β· Page 3 of 1

topaz gulch
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and destab

uneven meteor
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all of my tabs are made in order

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starting from 000 to 124

topaz gulch
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its still crazy to me this project took 7 months almost

uneven meteor
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well exceptions for collabs

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I think making levels in order just gives a more comfortable cohesion

topaz gulch
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i agree

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it was mistake on my part just making whatever i feel like

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but at the same time

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i felt huge freedom

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and i love creative freedom

uneven meteor
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I felt like I had creative freedom too

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maybe you just like making crazy concepts whenever they come into mind

topaz gulch
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true

uneven meteor
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so its more appropriate to set them aside

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and order later

topaz gulch
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i remember even thinking of level concepts before sleep

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atleast 10 levels were made like this

uneven meteor
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in contrast i rarely think of level ideas

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i just start making

topaz gulch
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rarely i had no idea beforehand

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i usually thought of a concept first then started making

uneven meteor
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I have a theory that people who think of concepts/layouts first tend to make much more focused levels

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that demonstrate one concept

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and peeps like me who just do random stuff make looser levels

topaz gulch
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true

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its fun how theres many different ways one can approach when making a level here

uneven meteor
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very different ways

topaz gulch
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oh yea, the way my levels look and play is vastly different from levels i see from others

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for the most part

uneven meteor
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sclews and me have a similar mapping style so I thought to compare them

topaz gulch
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although sometimes i made some levels "out of my comfort zone"

topaz gulch
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people could think its just a sclews map but its actually a collab lol

uneven meteor
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we did a full episode collab once for nitro

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ended up being one of the bulkiest

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and really hard

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that's why you don't do a full episode collab 😭

topaz gulch
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lol

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i like how your maps turned out at the end

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im curious if anyone could ever guess

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what they are

uneven meteor
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you can tell neither of us had an idea, we just started at a point and grew outwards

topaz gulch
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oh yea lol

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i always wanted a concept like this to happen tho

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so i really wanted these to be in the tab, basically perfect for me

uneven meteor
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that's how it goes

topaz gulch
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i dunno if anyone guessed the other collabs other than the sclews one

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i think i should reveal them lol

uneven meteor
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the point is, a lot of your levels focus on an idea, and some people will and won't like the idea

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which is fine

topaz gulch
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thats what you get for trying to be too quirky

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πŸ’”

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im glad atleast the collaborators matched my quirkyness

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and given how random this tab is its impossible to guess almost

cold quartz
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I downloaded the map. I hate the gimmick.

cold quartz
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One of my favs

red thistle
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tileset looks cool, this is past where i got stuck though nightterror

lilac sleet
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I think this is something that I should of expected with ALKALINE

topaz gulch
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This tab needs more highscoring I feel like

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Might shake things up a bit sometime soon

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But before that I will provide my retrospect of levels I love the most and levels I felt shouldnt have make the cut

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Tomorrow though

heady mortar
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I highscored, speedran and lowgolded it

cold quartz
lilac sleet
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I was told that highscoring needed improving from SPECTRA.

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Something that I wanted to work on in ALK

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Specifically people didnt like the huge amount of linearity in SPE, I tried to make more open maps in the other tab

cold quartz
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have 24mins of me playing with my kid on my lap. not sure if i'll include it ^^;;
she did her first ninja jumps though

gritty wedge
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Seems reasonable to not include it to me

cold quartz
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small except, will edit most of it out for the vid :P

heady mortar
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One might say she is a co-op partner in training moleHolmes

cold quartz
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I did try and point out that the pose was the same as her shirt :P

heady mortar
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Wow it still fits? Impressive

cold quartz
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Getting tighter. Was a tad big at the time but was the perfect size as winter rolled in

topaz gulch
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wow, shes gonna be robbing the drones in no time

heady mortar
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With abho tab about to drop though?

topaz gulch
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Yus

topaz gulch
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actually no

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i will be busy

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lol

lilac sleet
woeful glade
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@delicate oriole des scores for different kind of punishment

delicate orioleBOT
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Highscores for different kind of punishment (DES-S-E-03-04):ansi 00: kkstrong - 93.500 01: Sky! - 85.783 02: aight - 76.783 03: [REDACTED] - 74.783 04: Emmoji - 72.283 05: xetto - 69.767 06: Slomac - 65.867 07: CeramicBlue - 51.917 08: dest1ny - 50.517 09: Schmole - 45.383 10: Kostucha - 22.433 11: SimVYo - 7.533 12: auds - -7.083Scores: 13.

woeful glade
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thats what i thought. why cant n++ display that correctly lol

heady mortar
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πŸ₯©πŸ₯œ

woeful glade
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C-04
-00: i dont like evil ninjas, but i at least prefer them like this, where the danger is immediate, theres no long, boring buildup. solid level.
-01: i still dont like evil ninjas, but at least this was easy. the cups were really cute. i had fun
-02: i did not have fun. not hard, i didnt die or anything, just aint fun. i pity the highscoreres
-03: oh thats pretty. reminds me of a numa map with one of the coolest demos ive ever seen, i'll try to pull that up later. pretty and relaxing and fun to play around on
-04: i dont really like levels that are more about memorization/routing than reflex, and if i'd gotten stuck on this one i think i would have hated it; but it didnt take me long, and it was pretty satisfying to progress. i think its very well done for what it is, good map, just not my jam

pure galleon
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Imagine thinking N++ is going to be robust and validate input droneXD

woeful glade
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D-04
-00: left side is nice. right side is meh, i hate having to use the wall to climb like that, feels wrong and boring. and getting back to the left from the right, wow, that is one crazy stupid difficulty spike. this did not work for me
-01: boring. less awkward than it looked, but still
-02: tougher than it looked which was a nice surprise. fun stuff
-03: uhhhh okay
-04: eh. completion is dull, gold has one awkward jump that isnt really fun. not a fan

topaz gulch
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not a fan of destination

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πŸ’”

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yea im not proud how baned turned out

thin mason
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audrey hates Poland confirmed πŸ˜”

woeful glade
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yep yep thats it πŸ‘

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E-04
-00: looks super cool. had to watch a demo to figure this out, but the trick was trivial after that, thank god. it was cute, i enjoyed it.
-01: didnt enjoy this as much as expected for a big room of bounceblocks, but it was still solid
-02: quite nice for a slow thwump map, gold was strangely satisfying to collect
-03: i dont really get this one. i guess the enemies are only unlocked for challenges? it was still fine to run through, just not much to it, i dunno
-04: lmao this is pretty funny. good rockets, i like

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A-05
-00: simple. coulda told me this is metanet. fine filler
-01: wow this was harder than expected lmao, my fingers hurt. cool map, literally cannot imagine doing the challenge
-02: very good. i wish it had been obvious that the exit blocked off the back gold, but it's easy enough that i wasnt upset. i really like the drones.
-03: oh this looked super scary. turned out to be not too bad, but definitely tense, i really enjoyed it. looks neat
-04: tough but quick, very enjoyable. clean and lovely

topaz gulch
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also you have finally got to the first collab of the tab

woeful glade
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which ones that?

topaz gulch
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03 was made by xetto

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i mean

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it was a collab

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i made the tileset, xetto added some stuff and then i tweaked it just a wee bit

woeful glade
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this right here is hell

topaz gulch
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uh oh

woeful glade
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B-05
-00: pretty cool. i dont like the first/leftmost gold, pretty awkward and i have to wait for it, but the rest was fun.
-01: i like the big jump, dont care about the rest. took me a while to get this one. not the most interesting use of doors, but still a nice break
-02: uhhh actually pretty cool! certainly different, a change of pace, and there wasnt enough pressure to make the funky bbs frustrating, just kinda silly. it was nice
-03: i dunno about this one. i feel like i would have liked the bottom in isolation, honestly, and the top just makes it a little bit too long, too much hassle. the bottom is already really long and finicky, but it's pretty satisfying, except for that one section. i cant figure out how to cross over that in either direction, so i have to go there-and-back from both entrances, which makes me feel eh. the sand pit mechanic was really neat, but every time i tried to use it on purpose it killed me x.x Overall definitely a neat map, but i think it coulda been improved. memorable.
-04: honestly just fantastic. struggled a lot with this one, but its just fun throughout, so i didnt care too much. i never had a bloody idea where any of those drones were goin so i just ran fast and prayed πŸ™

topaz gulch
# woeful glade B-05 -00: pretty cool. i dont like the first/leftmost gold, pretty awkward and i...

shimmer is actually not a sand pit, but its a recreation of a liquid from a game terraria where once you enter it you pass through blocks below it. yea the level isnt the best in retrospect, already had that conclusion before, i definitely should have tested the bottom section. the reason why it kills you randomly is... actually unknown. i tried really hard to make it work all the time but somehow it just kept breaking more and more so i had to leave it as is

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overall this episode definitely has good highlights from me imo

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one of the better ones even if the shimmer level gameplay sucks, atleast the level is interesting in its own way lol

woeful glade
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so cloooooose

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aight, got it. 81 tries. its not terrible, im just really bad at this game so im always getting stuck and frustrated in corners and stuff

heady mortar
topaz gulch
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the jump is not bad... its just better than you moleSmirk

woeful glade
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yeah it felt pretty impossible to me. for some reason i wasnt able to bait the right laser, which woulda made it doable, but it just couldnt see me till i actually went for it

topaz gulch
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yea the laser is in a very inconvenient place

woeful glade
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C-05
-00: harder and more awkward than expected, but it was nice and short. ambivalent.
-01: that first gold is fuckin nasty. 21 attempts, all but one death were that jump. just kinda weird an unbalanced, i dunno. thank you for putting it at the beginining, at least. i would have prefered to cut the tough jump and add an active enemy, i think.
-02: the jumps here were surprisingly fun, nice gold/mine positioning. the launchpads sucked balls, that was highly unpleasant.
-03: reaper madness but easier and honestly not as fun. still satisfying, i like deathballs
-04: that's a lot to look at. i didnt enjoy working on this one, but my successful run was fun. i dunno. its okay. kinda cool idea, but i think you could have done more with it

topaz gulch
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i agree with all but the unbalanced gold in 01

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i mean i know its unbalanced but its done on purpose

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i wouldnt add an enemy and make it easier, personally

woeful glade
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you are such an asshole

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100% fuck yourself, why

topaz gulch
woeful glade
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no, fuck off

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fuck you

topaz gulch
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😭

woeful glade
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are you getting off on this

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just

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as;duifhklwaef

topaz gulch
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it says only abho allowed!!!

woeful glade
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k im shaking be back late

topaz gulch
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:c

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sory

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just to clarify when i first made the level the trap door wasnt there, this was one of the latest additions that got added at last level checkup

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and i shit you not it took me 3 tries to get the gold without the trap 😭

woeful glade
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sorry for being so mean jfc this game brings out the worst in me

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you made a map, its a fine map

thin mason
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nah it sucks

woeful glade
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LMAO okay yeah it sucks but its no excuse for me to yell at someone

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not productive, and im really sorry. map still bad :p

uneven meteor
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my team of analyists says the map is fine

topaz gulch
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based team of analysts...

woeful glade
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D-05
-00: very boring. 95% sure this was built solely for the challenge, otherwise quite dull
-01: ive played this before. its's fine. there's no gauss!
-02: very very good drone chaos, its maybe my favorite genre. great map
-03: hot garbage, just cuz of the trapdoor. that's called cruelty, not humor ~150 tries, but they are very short, at least
-04: pretty neat. a bit crazy, but i enjoyed it a lot

topaz gulch
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and yea 01 is a remix of metanets level

uneven meteor
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πŸ’€

thin mason
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trolls work best if they can fool you only once

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otherwise it just gets annoying

topaz gulch
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surprisingly when making this i got very consistent at this jump

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the annoyance aside its a good training map lol

woeful glade
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E-05
-00: its fine. sometimes its nice to run around in an abandoned building
-01: yep, same. if there was any way to die in this one i would hate it, but i only have to play it once, so its fine. pretty.
-02: why is this so much easier than the straight one? prettier, too, and the gold is more interactive. better all around tbh
-03: a lot harder than expected, but very fun. surprising how well the mix of enemies worked together. good map
-04: okay maybe a few too many long empty maps in this episode? again, if i had died i woulda really resented it; got turned around a fair number of times in here, but was never in any danger. its fine to play once

topaz gulch
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04 is empty?

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enemy wise maybe yeah

woeful glade
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for completion/g++, there is zero threat

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how do i do this? i watched the demos but i have no idea how to time it or something, no luck

heady mortar
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Theres no trick, its just stupid hard

woeful glade
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uh oh

heady mortar
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Took me a couple hundred tries

woeful glade
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AHHH I DID IT in not very many tries!! now to just... not fuck up everything else... haha....

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did the rest of the hard parts!

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PHWEW only a hundred tries and most of those were on the beginning and stuff

topaz gulch
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the little worries were evil ninjas and mines and toggles hehe

woeful glade
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A-06
-00: very nice looking. the first circle is boring; wouldnt have minded an enemy on the left. the rest was pretty cool
-01: i thought this was a lil penis in a cape from the thumbnail. i tend not to like rocket+shwumps, but it worked nicely here. gold was smooth and fun to pick up
-02: oh jeez. good map, but my eyes and brain really really dont like it. it kinda hurts. ruined it for me, sadly, but i can tell that it was well made
-03: really nice use of drones here, i loved the mindrone positioning especially. lovely.
-04: the grazed gold was actually real cool to figure out and collect, and the spinny bits right before the exit were the perfect pressure. not sold on that one piece, but eh, it's definitely something different, and it's at the beginning. overall, i enjoyed it

topaz gulch
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penis in a cape 😭

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surprised you liked 04

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and im more surprised you like 03, thought the level is filler tbh

woeful glade
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no its so nice!

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04 isnt fantastic, but its really just the one jump im not into. everything else is super cool

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B-06
-00: uh huh, yeah, i guess thats a map
-01: honestly really good spinny lasers. theyre usually way too stressful for me, but this was nice and chill, just some fun gold to collect, i approve
-02: zoom zoom! i like!
-03: what are the cycles here? i think i am missing something. pretty gold patterns made them fun to collect, but there wasnt much to it. quite adequate
-04: feels like someone was pretending to be sclews but didnt quite know how. still a fine map. lasers felt pretty useless. i liked the fall in the exit switch area

woeful glade
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C-06
-00: some really cool jumps, especially in the bottom half. good stuff, very creative and fun
-01: a frightening gauss, but the level structure was great. i enjoyed it
-02: its fine, it works nicely, a little bit of tension, but if i had died i dont think i'd be so supportive :p That is a lot of gold, and while there was a lot less waiting than expected, it's certainly not fast-paced
-03: mostly really good, but the ascent from the switch is brutal. kinda wish there were another option there, but it was fine. ....i also didnt realize the launchpads were facing down, so my first run had an unpleasant end, but that's the palette's fault, not yours :p
-04: well it sure looks cool. it felt strangely off to me, like i was always doing something wrong but didnt know what to correct; but it was short enough that i was able to just power thru it with no problem. i think the enemy spam really works here, fun map

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okay time for coffee and snacks and them im gonna really power thru the rest of this, gotta beat the rush to abho tab!

topaz gulch
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04 was actually the sclews collab i was talking about lmfaooo

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left side is his and my part is after you go through the door at the bottom

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i tried to adapt as much as i can while giving my own twist

cold quartz
woeful glade
cold quartz
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(I'll be back :P)

woeful glade
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D-06
-00: the chill thwumps are chill, but i really didnt like going back and forth and back and forth. the gameplay itself was... passable, not my favorite.
-01: i dont get this one. i was mostly on board until the trapdoor. i dont get what it accomplishes except killing my first run. like, it doesnt make me get the ninja first or anything... idk. i like the little minidrone pop-ins, and the thwumps and floorguard were decent... it just didnt quite come together for me.
-02: its fine. its large. i liked the toggled-off gold areas, for whatever reason. not an outstanding map, but pleasant enough to play through once
-03: ew, i hate this gold a lot. excessive and unfun. it was otherwise decent. im not sure the shwumps were the most fun option
-04: yep, thats a lot of funky entities. played well enough. short and sweet

woeful glade
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gonna cry

uneven meteor
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its okay audrey, don't cry!

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as they say, slow and steady win the race

woeful glade
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if i go slow there are four deathballs up my ass

uneven meteor
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try reducing the amount of deathballs that can enter that region of your ninja

woeful glade
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and then theres just these random shwump boosts and stutters when im running around

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😭

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there are so few places u can actually go here tho, i feel like the route i found is the only reasonable option

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idkkkkkk

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god i love getting shot into drones when i land on a nice-looking tile

uneven meteor
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deep breaths, and patience will win this one!

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it wins all the ones!

heady mortar
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If you come at it with the knowledge that sclews made one side of the map, it becomes extremely noticeable who made what

woeful glade
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E-06
-00: oooh, big improvement on the original. oneways are really neat, feels like ur breaking out of the map borders. lovely
-01: oh hi abho. fucking gorgeous tiles. wasn't sold at first, but the journey back to the exit is a blast. just generally fun to move around in. good stuff
-02: hmmm this was a lot of fun when i was trying for g++t--. decided to just grab g++ and that wasnt nearly as cool; the bottom of the map is neat, and its less interesting when you dont interact with that. still okay, but i get the feeling that the challenges will be a lot more fun here
-03: ooh, yes, lovely. already liked the original quite well, but this might be even better. just really cool pathing and stuff.
-04: i found this very unpleasant. for one, its visually overwhelming, and i never knew what was going on or where the deathballs were. for two, i was glitching on thwumps every couple runs, which usually led to a frustrating death. for three, it looks like this big open map, but its actually super limited in where you can move. sussing out the route may have been cool if i was actually enjoying my time in the map, but i wasn't, so it just prolonged the pain. really not a fan of this, my eyes just can't keep up

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three more columns, think i can finish up before abho's pack is published?

woeful glade
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dammit

heady mortar
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Given its already out

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Wait you know this you made the announcement posts moleThink

uneven meteor
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which of these levels did I actually make again?

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my memory is so bad I don't remember

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funnily enough not the first time i've forgotten if i've authored a level or not

woeful glade
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oh im an idiot

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yeah theres one kk level in ctp that i was sure i made droneXD

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boooooo audrey booooo

woeful glade
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NOT NECESSARILY

heady mortar
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Yuh-huh

uneven meteor
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how can I get a compliment too?

heady mortar
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Make a good tab or something I dunno

uneven meteor
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i'll see what I can do

woeful glade
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well i think thats a record

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oh no wonder i couldnt find the fucking trapdoor on -01 lmaooooo

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dunno how to feel about thaaaaat

topaz gulch
cold quartz
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@delicate oriole des screenshot of doa

delicate orioleBOT
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Screenshot for DOA (DES-S-A-07-01) v1 in palette supernavy:

cold quartz
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Ah. Yep.

topaz gulch
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uh oh

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:D

woeful glade
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im so tired

cold quartz
topaz gulch
woeful glade
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OH LOL i didnt even consider that, yeah, i see it

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finally got back from the trapdoor on DOA, now i just gotta do the other scary jump....

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ded

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fml

topaz gulch
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made by... johnes!!!

woeful glade
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oh, neat

topaz gulch
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oh btw almost all maps were pretty much collabs except the one that sky made

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its either i did one half and other did 2nd or someone made the map and i tweaked it with permission

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btw DOA means death on arrival and its a reference to a song with same name

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my interpretation was to make all exits inaccessible except one so if you were to try get the inaccessible ones youd be dead on arrival

woeful glade
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ohhhh i thought it was a dead pixel joke LOL

topaz gulch
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and the gold sucks, sorry

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i hate it too

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didnt think of it

woeful glade
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most of it is awesome, im just struggling so much with the mine jumps, evern tho theyre easier x.x

topaz gulch
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that ones on me

woeful glade
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made it to the walljumps again, wish me luuuuuck

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ded

topaz gulch
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for some reason this wall jump is like

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million times harder than usual

woeful glade
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im very tired of being bad at this game

topaz gulch
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no no this wall is cursed

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i can do jumps like this easily but the pressure from the attempt makes this jump so hard

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for no reason

woeful glade
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well im dyin on the floor 95% of the time anyway :p

topaz gulch
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tip: stick your ninja to the E tile

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you can align it

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with the mines

cold quartz
topaz gulch
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so you get essentially two free jumps

woeful glade
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yah

native trail
topaz gulch
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johnes really detected him getting mentioned in the air

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no ping, the detection was purely from the smell

native trail
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I peruse the custom tabs menu here

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Got lucky 😈

uneven meteor
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researching for johnestab

topaz gulch
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johnestab would most likely kill all the competition

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in my opinion we should invest

woeful glade
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lmaooooo i just fell off the block before the jump, think its naptime

topaz gulch
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$JOHNES

lilac sleet
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image to map tool for the next tab I think

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ill make ingame adjustments

topaz gulch
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mostly when i played the game after waking up i sucked

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lol

woeful glade
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taking breaks helps a lot

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im fuckin exhausted

uneven meteor
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break strats op

topaz gulch
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yea break is good but nap always makes me lose skill for a while

topaz gulch
uneven meteor
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I could use a nap bruh haven’t slept for a while

topaz gulch
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me thinking i gotta wake up in 4h to go to work

woeful glade
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woohooooo 169 tries πŸ‘

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now for the other beast in this episode...

topaz gulch
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yay aroma palette

woeful glade
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A-07
-00: huh
-01: oh lordy. 169 very long attempts. overall, i really like it, just not sure about the hard jumps. still, thats a pretty reasonable attempt count, all things considered. i dont think its unfair in any way. solid map.
-02: nice and lenient. not fantastic, but ive always been a fan of this concept
-03: oh wow this is amazingly good for a mindfuck level. messes with your head, but take it slow and its all okay. gold was fun; completion is kinda silly, and the challenge looks like complete ass. that's a lot of trips, it stops being fun eventually you know!
-04: im kinda torn on this one. i dig the structure and the lasers/chainguns, but the areas where a bunch of enemies had you in their crosshairs at once were just gross. its also a pretty big map. i would probably cut the gauss and the outer gold blocks and call it a day. still pretty fun, just some unpleasant pain points

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ayayayayayayay

woeful glade
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B-07
-00: too big, too long, too much goddamn gold to collect. the top row on the right is nasty. rest is pretty easy, but tedious and boring and unpleasant, and dying just sucks. i do not like it. (the map, not dying) (okay i dont like dying either)
-01: looked super cool, ended up being pretty bland. werent really any cool bb jumps like i was expecting, and the tiles arent great to move on. looks cool, did not enjoy
-02: okay this was really neat. looks unique, easy jumps are fun, gold is nice, i approve
-03: uhhhh hm i think i ended up really liking this one, but i hated when you got stuck in a lil room with two minidrones comin at you and couldnt do a thing about it. i think that was just one intersection in particular; the others you could get around even if ambushed. still, a minor flaw in an otherwise really cool map. i had a hard time figuring out where to go, but it was easy enough to just pause and take a look lol. fun.
-04: thanks, i hate it. the gold on the downward diagonal slopes is fucked up, man. i dont like evil ninjas. probably a run map to route for most people, its just the kind of thing i personally kinda hate. still snagged a 0th. will not play again.

topaz gulch
heady mortar
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She takes 0th the day I download another pack shockToast

topaz gulch
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i just love how it all works out

woeful glade
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looks like no one has actually highscored the pack tbf

heady mortar
#

Not a huge effort but I put solid runs on most everything

woeful glade
#

C-07
-00: chainguns are pretty cool. clunky little minidrone blocks are terrible and unfun. overall, not a good map.
-01: lol that looks cool. what is the lamp illuminating? im glad g++ was easy here, i struggle with shwump excavations. as it was, quick and fun
-02: i.... have not tried g++ here. i dont wanna. maybe later. looks FUCKING MISERABLE. and completion is completely trivial, of course. like really, just looks like lots of nasty busy work, embedded gold just to make it as hard to collect as possible.... i should not be saying this before i even play it lol, ill get back to you
-03: uhhh this is actually pretty neat? yeah this is dope. took a minute to be able to move smoothly, but its really satisfying somehow. challenge looks like hell
-04: mostly a fantastic map, with one disgusting, unfun section. guess where lol. bad call. still fun overall. if you wanted to mix things up, i might have suggested a mine or two, make the ninja turn around a bit, i dunno, not that

#

@delicate oriole how many des

delicate orioleBOT
#

auds has 2 out of 300 highscore overall 0th scores for Destab mappack.

topaz gulch
#

hehe

#

02 is easy to all gold, just takes a bit of time

woeful glade
#

no im doing it now its terrible

topaz gulch
#

wtf

#

clearly you dont own an air fryer

#

funny thing about the map is when i created it i actually didnt, but now i do

#

character growth or something along those lines

woeful glade
#

every. single. piece. is tedious

#

probably not gonna take me tooooo many attempts, but when every one is 3+ minutes or whatever................

topaz gulch
#

idk i had fun going all around the map

woeful glade
#

its just the gold positioning, it is soooo easy to miss

topaz gulch
#

felt like a little fry in an air fryer just floating around

woeful glade
#

18 attempts (0 enjoyable)

topaz gulch
#

:c

woeful glade
#

it was not as bad as i initially imagined, but like.... ... uhhh....

cold quartz
#

@delicate oriole des screenshot of air fryer

delicate orioleBOT
#

Screenshot for clearly you dont own an air fryer (DES-S-C-07-02) v1 in palette supernavy:

cold quartz
#

That was super fun

topaz gulch
#

screenshot of air fryer 😭

cold quartz
#

I ain't typing all that out with my frail thumbs

topaz gulch
#

i love silly map names

woeful glade
#

trying to get gold like this, i could basically never get all three of them. even when i was just going back for a single piece, it was really easy for me to miss. so i ended up going thru every part of it like two times

cold quartz
#

DB improv and evil ninjas was a great combo

woeful glade
#

yeah it was just the gold placement i disagree with

#

the evil ninja amount was solid. not enough to be hard, but enough to force you to cross paths every now and then

topaz gulch
#

personally i liked it and then i even realized i could make a challenge around it

woeful glade
#

i mean im glad y'all like it

topaz gulch
#

c:

#

yea not every level is a cup of someones tea

#

seeing how many levels in retrospect i think i did poorly makes me think if anyone else thought like that

#

who has made a tab

woeful glade
#

looking back at a lot of my maps that were rejected from ctp, im reeeeally glad they didnt get in, if that counts. if id been doing it myself, they would have

#

okay so numberwanker might be impossible for me

heady mortar
woeful glade
#

D-07
-00: decent. kinda just did the same stuff twice; thats the problem with symmetry. it was fine tho.
-01: really didnt like this. boring, and im bad at getting into one-tile openings.
-02: cool, very metanet. reminds me of one level in particular, maybe deception or something? super easy, but pleasant
-03: fantastic. i love the evolution from gauss to floorguards, keeps each hallway unique. tiles are great, oneways look great, very sexy and plays super well to boot. wonderful
-04: oh no. i'll try this some more later tonight. i'm sure i will get it eventually, but it does feel like pure luck. i can't say i dislike it; it's like a little minigame, completely removed from the normal n++ experience, which i always think is super cool. its kinda like one of my faves, robot heaven, in that sense. but it's gonna take aaaaaaages for me to luck out on this one, no way in hell i can route it. we'll see how i feel about it then. for now, i think its cool, brutal, and unique

cold quartz
#

@delicate oriole screenshot of dessd74

delicate orioleBOT
#

Screenshot for numberwanker (DES-S-D-07-04) v1 in palette supernavy:

cold quartz
#

Fair.

cold quartz
topaz gulch
#

my fave map title i came up with

#

once you beat destab instead of numberwang you get numberwanker

#

oh also there is a route for this

#

the replays can easily give you some hints but that would be considered cheating... right?

#

i think i have a replay up

cold quartz
#

Wouldn't think of it as cheating at all

#

It's just not self routing

#

Nothing wrong with that

woeful glade
#

even if i have a "route", id have to memorize it, which i.... suck at

#

so we just wingin this

#

its actually going okay

#

......oh i dont need to get all the switches, do i?

#

lol first try after that realization

#

yeah good map, i enjoyed it, i feel kinda dumb lol

heady mortar
#

lol wow

#

That would have been enjoyable to watch on stream

woeful glade
#

yeahhhh ive been wanting to stream tbh, dont really like to do it while my parents are home tho

#

E-07
-00: decent jumper. only three jumps, but the first one is great, and big corners are always satisfying. not a fan of the final jump, but it does the job. i kinda wish it were more elegant, but i also like that it allows retries, so ill take it
-01: hmmmmm i struggles with this one, it made me very angry. the drip tiles were hard for me to handle. my only real complaint is "its too hard!" which is invalid lol, its probably pretty good for a gold cloud. cute name.
-02: what is this supposed to be? i like the map, its fun, even if it can be pretty uncomfortable to turn around on those slopes. those two gold by the laser were especially nasty. enjoyed it thoroughly tho
-03: uhhhhhh AAAAAAA it was cool, but i did not have fun
-04: i saw this was a back-and-forth map and was prepared to roast it, but it's actually super fun, so never mind. gold is kinda crazy, i love how the minidrones compress there, that's awesome.

#

ooooh two more columns. things have really slowed down this last column or so, havent they?

#

AUDREEEEYYYYYYYY

#

A-08
-00: jus great, all around. love it. bird is fantastic, wow
-01: uhhhhh thats a lot of waiting for g++. i mean, its trivial, but still. i dunno. i guess its relaxing? its not bad, by any means.
-02: soooooo this is terrifying. i feel like there has to be a faster way to do this, but im just looping thru the top after every thwump run, which makes this a MASSIVELY LONG MAP with tons of climbing into the gauss and im just not about it. i'll keep at the g++ and get back to you
-03: nice shwump jumper, nothing too hard, looks cool, very satisfying
-04: i dont like evil ninjas, but you didnt really have to interact with your shadows here, so it was fine by me! not a favorite, by any means, but it made me feel better at the game than i actually am, so thats a win in my book

#

yeah i have no idea what im doing aaaaaaa

heady mortar
#

tedious level

woeful glade
#

okay, i got it by going right on every second thwump, and riding the one above it back. minimum of tedium

#

any tough ones here? i gotta get to bed shortly

stable cipher
#

none of those golds should be tough

heady mortar
#

Nah all easy

stable cipher
#

-01 is silly

heady mortar
#

Might want to watch a -1 demo first though

#

Its trial and error otherwise

woeful glade
#

i got it in two

stable cipher
#

same here, i got to the fourth guess on my first attempt using the power of logic

#

then i overthought and died

woeful glade
#

B-08
-00: that is strange and dull
-01: okay, sure. why not?
-02: actually pretty fun when i got used to it. better than a lot of gauss hallways, for sure
-03: i neither understand this map nor this title. i swear ive played something almost identical before, i think in another tab? but there were more thwumps. theres nothing to dislike, i guess, but theres nothing to like either
-04: oh, right, of course. at least it wasnt dangerous. vaguely annoying.

#

good night

cold quartz
topaz gulch
topaz gulch
topaz gulch
topaz gulch
heady mortar
topaz gulch
#

❌

#

not my cup of tea

woeful glade
#

C-08
-00: very metanet. pretty.
-01: nice gold, feels good to collect. you make good use of thwumps in this pack
-02: cant say i enjoyed it. vaguely janky
-03: wow god damn that is gorgeous, wow. beaaauuutiful tiles. flipped rockets work really nice, play super different and are both fun. lovely map. gold circles are a bit funky
-04: frantic, but in a good way. very enjoyable

topaz gulch
#

also thanks for the thwump compliment! i worked hard to give other less used enemies a well deserved spotlight on this tab :)

woeful glade
#

why's that?

#

re:02

topaz gulch
#

i dunno i felt like its a very likeable level lmao

#

was the jankiness that put you off?

woeful glade
#

i dunno, i just didnt find anything to like xD

#

none of the jumps seemed interesting to me, idk

topaz gulch
#

i c c:

woeful glade
#

so this is a lot

#

D-08
-00: nice playground, easy and fun and flowy
-01: god i hate hidden enemies, such a shite mechanic. this one wasn't too bad if you just went really slow, at least, but i sure didnt like it, even if the shwumps looks super cool
-02: i like this more than other maps with the same concept, mostly because it was easy lmao. always a fun paradigm shift, i enjoyed it
-03: looks kinda cool, not much in the way of gameplay but that's fine, short and easy
-04: oh that's a long map. got a lot easier once i realized you could do the whole top half sans deathball, lol. pretty fun, honestly; i do enjoy unlocking doors.time pressure ended up being pretty irrelevant, which... well, im quite glad for that, woulda sucked big time if i had to really go fast. neat map

#

E-08
-00: at least its hard to die. and it looks cool.
-01: huh, did you make this? looks really cool, but didnt play as well as i expected. the horizontally protruding gold wasnt that fun, and there actually wasnt a whole lot to do inside the structure. i still like it, just cuz of how cool it looks, but i think it coulda been better somehow
-02: very fun, just like the last one. looks scary, but quite easy, dipping in and out of the drones feels great
-03: yeah i havnt even tried gold on this, looks disgusting. just dont see the appeal of maps like this, but i know some people do, so whatevs
-04: well, its a fitting column ender. so fuckin claustrophobic though, not sure how to feel about that. maybe i'll get a handle on how to move around in it after g++, but for now its just uncomfortable. looks really cool, i love the concept, just not having fun with it yet. solid tension, tho

woeful glade
#

over a hundred attempts on foofy and im not even halfway

#

this might take a few hours

#

okay i can do this. eventually.

#

got it!!!

#

fffffffffffffffffff

#

this one's gotten really fun tho

topaz gulch
woeful glade
#

fuck ive died on that drone after g++ twice now

#

died to a momentum-killing oneway glitch after g++

#

i like this map, but oneways in tight spots are awwwkward

#

okay got that one done, snagged 0th with a not great run. there are a couple points where the oneways and launchpads are rude and janky, but for the most part this is awesome and flowy, and i absolutely love it. fantastic map @idle zenith , had a blast with this.

idle zenith
#

Imma be honest

#

The oneways and launch pads is all destiny

woeful glade
#

the foofy one, not so much. it was much improved when my route got better, but it just wasnt that fun for me. not the sort of jumps i enjoy

#

OH LOL well i loved it regardless!

#

the thwumps were pretty sick too πŸ‘

idle zenith
#

Well thank you!

woeful glade
#

oooooone more column

idle zenith
#

Glad you liked it

topaz gulch
#

lol

#

oop

#

yea the og map was much different than what it is rn

woeful glade
#

thats nasty

topaz gulch
#

hehe

#

the whole level is but its just enough nastiness

woeful glade
#

most of the jumps have been totally reasonable, those last few for gold look nasty tho. might need to practice-map this tbh

#

nvm i got this πŸ‘

#

fuck i got all the gold but i dont know how to get thru the next toggle aaaaaaa

#

okay got that too πŸ‘

topaz gulch
#

ur so good!!!

#

u got this ninjavictory

idle zenith
#

Audrey 100% when

woeful glade
#

lol never

#

okay im ready for a different map now plz

topaz gulch
#

Oops.

woeful glade
#

im gonna choke that so many times, im sure

#

alksdjfhkjasdf

#

oh u have to go fast at the end or something?? fuckckckkkkk

#

wait wait theres another way in fuck lol

topaz gulch
#

from the left... you dont go to the left

woeful glade
#

yeah i didnt see the bottom one

topaz gulch
#

lol

woeful glade
#

i think u can do it tho

idle zenith
#

Bro this is a limbo reference

topaz gulch
topaz gulch
idle zenith
#

You can't hide it destiny

topaz gulch
#

❌

#

not a reference

idle zenith
#

Look at the first section in limbo

#

It's basically this but flipped

topaz gulch
#

the only inspiration from this map was soundodger and the big circles you have to dodge

#

dead srs

#

if its similar to that then its a coincidence lmfao

uneven meteor
#

what part of limbo (2010) does that look like

woeful glade
#

the first section (but flipped)

topaz gulch
#

i got no idea i never played it to begin with

woeful glade
#

im so tired of this level, i keep finding new ways to die

#

please tell me it doesnt get any harder than this

#

A-09
-00: yep, funny oneways
-01: oh i love this. super flowy, big but fast and not too long, doesnt get repetitive or outstay its welcome. lovely.
-02: lol
-03: hmmm pretty good? love the tiles. i think the gold could have been a bit more interesting.
-04: it's quite good for a long map. only part i dont like is the first gold; missing that oneway on the jump up just makes me feel gross inside. im glad it's in the beginning, but i'd just cut it lol. the rest is great, lots of fun jumps, i like the walljumps and big falls, especially

#

yeah this one hurts

woeful glade
#

i hate boosters

#

a lot

#

i cannot do this ascent

#

ive gotten g++ like 8 times, fuckl

#

GOT IT sheeeeesh

#

holy fuckkkk this next one looks loooooooooong

#

i think its time for a lunch break

#

long but easy, phew

#

B-09
-00: it's.... fine. reeeeeally feels like it needs an enemy in it, the gold is pretty dull to collect
-01: wow that was pretty tight. no idea how kk went so fast. solid little race, and looks wonderful
-02: uhhhh i didnt like this. couldnt figure out how to get the first gold without a lengthy wait, and i kept getting ganked by thwumps, lol, which was completely my fault but still terribly frustrating.
-03: oh that's long. i wish it were just a liiiiittle bit easier to get into the final ascent, but besides that, i liked it. i really dont like boosters, so i probably ended up doing this super slow lol, but it worked. kinda meditative, not too hard, just some minor booster frustrations
-04: not a fan, honestly. its long and repetitive. its like its trying to be blood monkey, but it just doesnt have the same tension. i dunno, pretty generic, not for me

#

LUNCH TIME

topaz gulch
woeful glade
#

C-09
-00: okay this was actually super satisfying once i figured it out. i guess repetition doesnt bother me so much when i get to do big loopy jumps every time
-01: is it possible to corner between those ninjas? i literally couldnt do it. anyway, it was... fine. i like the look of it a lot. i think an enemy or two would have spiced it up nicely, it was a bit bland
-02: sorry, i hate this. so hard to tell what the fuck is going on with those layered mines and toggles. pretty easy once you know whats going on, but gross and finicky and unpleasant all around
-03: oh this is nice, a little close-quarters kra, very fun.
-04: lovely map, looks nice, top gold/oneways were great

#

im getting SO CLOSE

#

wow fuck sushi, fuck sushio

#

rubber ducky

topaz gulch
topaz gulch
#

atleast from my testing

#

(talking about 01 oops)

woeful glade
#

D-09
-00: no, thank you very much, just no.
-01: this was nice! simple but satisfying jumps, pretty tiles, i enjoyed the vertical mine idea
-02: oh, fun! the oneways were a little scary because i wasnt sure if thwumps would kill me or not, so i may have been excessively cautious, but it was still a blast. the little dips work great with thwump/rocket pressure, and the jump at the end is really fun
-03: no, but far more emphatically. NO. no, fuck no, never, why. this only exists to make people miserable
-04: huh. maybe i routed this really poorly, but i had to do the same things A LOTTA TIMES. that was less than fun. but the idea was solid, the drones worked well, and it was unique enough that i don't begrudge its existence

#

@delicate oriole ctp scores for retina transcending

delicate orioleBOT
#

No CTP matches found for retina transcending.

woeful glade
#

@delicate oriole des scores for retina transcending

delicate orioleBOT
#

Highscores for retina transcending (DES-S-D-09-04):ansi 00: kkstrong - 82.017 01: dest1ny - 79.100 02: xetto - 73.683 03: CeramicBlue - 70.017 04: Emmoji - 69.167 05: aight - 62.183 06: Schmole - 29.833 07: Slomac - 28.483 08: Kostucha - 3.400 09: SimVYo - -13.217 10: auds - -13.600Scores: 11.

woeful glade
#

so close!

topaz gulch
#

minus scores are so funny to me

woeful glade
#

cool level but i was already done, i dont wanna do this agaaaaain

#

guess not

topaz gulch
#

oof

woeful glade
#

i wish moving right werent so miserable. going left is fun, but uuuuuuuugh

topaz gulch
#

i agree but i didnt know how to approach that

woeful glade
#

honestly anything woulda worked, a couple oneways or bounceblocks, some launchpads up top, just anything that lets you move

topaz gulch
#

hmmm

#

i dislike the pads ive put in at the bottom more honestly

woeful glade
#

what?? no, theyre fun!!

topaz gulch
#

they annoyed me lmao

#

i kept messing everything up because of them

#

idk why

#

maybe i was rushing it

woeful glade
#

okay, done with everything but cornerius, i am not liking this one bit

#

yeahhhhhhhhhhhhhhh

#

if this is "done right" i cant fuckin imagine the original, jesus

#

:LUSDFHUHISDFHUJ:SDFLHJFD

woeful glade
#

i really thought i was almost done with this pakc

topaz gulch
#

lmao

woeful glade
#

i cant even do the easy parts, most of the time

topaz gulch
#

i wanted something super hard for the end

#

maybe not the best thinking but

woeful glade
#

i just wish it were fun

topaz gulch
#

argueably its hard to make something difficult and fun

woeful glade
#

holy shit

#

LMAOOOO I JUST JUMPED ON TOP OF THE MINE ENXT TO ME I CANT I CANT

topaz gulch
#

in the exit?

#

...right?

woeful glade
#

what

#

are you

topaz gulch
#

oh no

woeful glade
#

fucking of coufser, thanks

topaz gulch
#

spare me please

woeful glade
#

w3hy the fuckj would i know that

topaz gulch
#

PLEASE

#

πŸ™

#

i have kids i need to live

woeful glade
#

right. okay, cool, yup

#

E-09
-00: fucking fantastic, the tractor beam is just beautiful and fun, a couple big jumps, love it
-01: uhhh pretty fun, like the bounceblocks, get to wiggle around and do stuff
-02: really liked this at first, but the longer i spent with it the more frustrating it became. i really hate the gold on the far right; especially with the seekers, its suuuuuch a pain to get, so much harder than anything else. and moving left to right is just an excercise in misery. the bulk of the map, tho, swinning around in the pond, was fantastic, just wish youd made it a little more accessible
-03: well ending on this really left a sour taste in my mouth. just wasnt fun. just... yeah, no, just wasnt fun
-04: decent mine jumper, nothing special, not really my jam. just makes me feel dumb every time i die, like look, nothings even trying to kill you and you cant beat the map lol, what a loser. seemed well enough made tho

#

time to shower and never play this game again

topaz gulch
#

lol

#

GG

#

congrats ninjavictory

woeful glade
#

thank u for the tab, it was mostly fun. only a handful of levels that i realyl disliked, maybe four or five, so that's pretty solid. lots of fun ideas.

topaz gulch
#

glad you enjoyed it... right??? moleSweat

#

damn

#

that makes me happy!!!

pure galleon
#

Lol

topaz gulch
#

:D

#

thanks for playing moleThanks

woeful glade
#

yeah, of course!

topaz gulch
#

surprised out of so many levels only 5 were terrible

#

thought id get roasted

#

im curious, can you mention which ones in particular?

#

collecting some "data" i guess, what not to make in the future lol

pure galleon
#

@delicate oriole des top20 rank

delicate orioleBOT
#

Rankings - Highscore overall top 20s for Destab mappack

-# Date: Aug 05, 2024 (21:42) UTC. MAX: 300.

00: aight          - 300
01: CeramicBlue    - 300
02: kkstrong       - 300
03: Kostucha       - 300
04: Schmole        - 300
05: SimVYo         - 300
06: Slomac         - 300
07: xetto          - 300
08: auds           - 298
09: [REDACTED]     - 258
10: Emmoji         - 252
11: dest1ny        - 222
12: Sky!           - 192
13: WheatyTruffles - 108
14: lily           -  96
15: Frycek         -  30
16: Eddy           -  12```
pure galleon
#

I'm sorry to disappoint audrey, but you can't leave the pack just yet

topaz gulch
#

2 gold wow

pure galleon
#

That's top20s

topaz gulch
#

wait no

pure galleon
#

@delicate oriole missing des top20 for audrey

delicate orioleBOT
#

auds is missing 2 out of 300 highscore overall top 20 scores for Destab mappack.

DES-S-A-03-04
DES-S-A-03```
topaz gulch
#

yea

pure galleon
#

There must've been some error I imagine

woeful glade
#

yeah there was a failed submission

topaz gulch
woeful glade
#

my internet cut out for like literally one second lol, it was poorly timed. didnt even hang, just told me there was no connection and didnt let me reesubmit

pure galleon
#

Damn, lol

#

Gotta love how the game lets you resubmit when there's a server error, but if it's the connection that fails, tough luck

#

Just like with Steam maintenance days, the submission screen is simply skipped

topaz gulch
#

meatnut

#

... trold

pure galleon
topaz gulch
#

😭

uneven meteor
#

what the hell

topaz gulch
#

i hope they have seen this

#

hahahah

uneven meteor
#

meatnut real??!?!?

topaz gulch
#

this is so good

#

who even made that

#

spill the tea

pure galleon
#

I don't remember anymore lol

topaz gulch
#

dayum

#

tried reverse search and theres no results

#

eddy you are suspicious!!!

uneven meteor
#

no snitching

topaz gulch
#

i think this should be framed in a museum, however we need to know the original artist to do it

pure galleon
#

You can reverse image search in Discord?

topaz gulch
#

i tried searching for same picture link on discord but didnt work

pure galleon
#

Oh, well this was posted in this server for sure, I don't think it's leaked to the outside world

topaz gulch
#

so its a first post pretty sure

#

oh

topaz gulch
#

lmao

#

feels like meantnut meme has been since the beginning

pure galleon
#

I feel like meatnet might've been a thing before, but we sure took it further in this server

topaz gulch
#

#nplusplus message hm, discord says this is the oldest meatnut in this server

#

yea meatnet is much older, since 2017

pure galleon
#

Perhaps even before this server, but yeah I remember using πŸ–πŸ₯… before

#

... meatnut

jade ridgeBOT
topaz gulch
#

if N+++ doesnt have a meatnut level we riot

#

🀝

uneven meteor
heady mortar
topaz gulch
#

test

#

oh there we go

#

discord was bugging

ruby jasper
#

lol

topaz gulch
ruby jasper
#

true

topaz gulch
ruby jasper
#

im working on itttt PleadingPlease

#

still gotta fix a lot of levels though

topaz gulch
#

guh

topaz gulch
#

oh i just noticed

#

its been a month already

#

since this released

#

thats crazy

topaz gulch
red thistle
median notch
#

very very late but @pure galleon it counts neither if nothing is present, with one exception: it counts both for toggles if there is an already toggled mine present in the level, only held toggled mines at the instant of completion, or both. weird, i know...

#

t++t-- is the only of its kind as far as i could test, which was decently thoroughly enough

pure galleon
#

Lol, good to know

cold quartz
topaz gulch
#

nice!

cold quartz
topaz gulch
#

hell yeah

#

right as i thought hmm i got nothing to watch

topaz gulch
#

omg theres even Schmole jr cameo

topaz gulch
#

oh wow i am shocked how quickly you finished trap away your spirit

#

that was legit the hardest challenge for me

cold quartz
#

@delicate oriole des screenshot for trap away your spirit

delicate orioleBOT
#

Screenshot for trap away your spirit (DES-S-C-03-01) v1 in palette supernavy:

cold quartz
#

B-4-4
i hate this challenge.
why is it not just "do the tight jump", but is instead "waste my goddamn time for the simplest set of jumps to have one shot at the tight jump"?

cold quartz
#

D-4-0
why the hell is there a toggle out there?

pure galleon
topaz gulch
#

@delicate oriole des screenshot B-4-4

delicate orioleBOT
#

Couldn't find the DES level, episode or story you were looking for :(

topaz gulch
#

@delicate oriole des screenshot S-B-04-04

delicate orioleBOT
#

Screenshot for SPLAT! (DES-S-B-04-04) v1 in palette classic:

topaz gulch
#

@delicate oriole des screenshot S-D-04-00

delicate orioleBOT
#

Screenshot for baned (DES-S-D-04-00) v1 in palette classic:

topaz gulch
#

where?

cold quartz
#

Bottom left

topaz gulch
#

LOL

#

i actually never noticed it

#

holy shit

#

that must be a mistake on my part, damn it!

cold quartz
#

That I can accept the lol

#

I turned a failed G+T- into a T+ but was annoyed to find I'd missed one

topaz gulch
#

surprisingly youre the first person to point that out btw

cold quartz
#

A-5-0.
i hate you.

topaz gulch
#

@delicate oriole des screenshot S-A-05-00

delicate orioleBOT
#

Screenshot for simple (DES-S-A-05-00) v1 in palette classic:

topaz gulch
#

where troggle emoji

median notch
#

wait that looks impossible

#

is it just some insane corner floorguard bait shenanigans in the middle

#

oh no actually you don't need a corner just really really good jump height it seems... just guessing though

red thistle
#

g--?

median notch
#

oh god wait is the meme that you can't modulate speed to jump through the other side and you have to go around lol

#

thatd be silly

topaz gulch
#

the challenge being G--T++ hints you that gold also plays a role into this

#

and you can actually get a much better setup to take a jump inbetween the mines

#

and yes theres just enough height to not die from fall damage, lmao

median notch
#

where are the to- oh my god

topaz gulch
#

lol

#

it is doable!

#

proven by me and the two 100% clears

median notch
topaz gulch
median notch
#

makes sense

topaz gulch
#

about 3 blocks from the platform

#

i did this without going around too but its miles harder when the floorguard is chasing you

#

the jump is super tedious then and the normal one is already tedious af

median notch
#

makes sense!

red thistle
#

it's just a bunch of minejumping tearsofjoy

topaz gulch
#

simple!

idle zenith
#

The way down looks like the only hard part

topaz gulch
#

yea the way up is much easier

#

but i still died 2 times getting up so

#

GL schmole

cold quartz
topaz gulch
#

cant wait for the video!

#

eh... erm.

cold quartz
#

im cutting to just the success

topaz gulch
#

nice

#

these challenges do take a lot of time so that is expected

cold quartz
#

It's more I think watching me throw bodies is not interesting ^^;;

cold quartz
topaz gulch
#

amazing stuff

pure galleon
#

Lol

#

It was uploaded on Sep 12, missed opportunity

cold quartz
topaz gulch
#

you missed one day though

#

thought that was intentional

lilac sleet
#

@topaz gulch I know I cant really judge all that much on the challenges since ive not really played much of this tab at all due to my skill level but one thing I noticed is that you didnt include many 4 or 5 part challenges, if any at all. In the tab im currently making im trying to do this so there can be more variety in the challenges except everything either being G--, T++ or both together and vice versa. I take to some metanet challenges to help me so this is due my perspective on the situation. I suppose for a first tab and your first time doing this you had to start somewhere and so I respect you for trying.

topaz gulch
#

these are not something i will attempt in the future

#

next tab ill manage will have G++/G-- and nothing else

cold quartz
#

Plus 11th September is written 11/9 for me

topaz gulch
#

even the non americans

#

its like embodied forever

lilac sleet
topaz gulch
#

mine are the simpler ones tbh

#

im usually very lost at what to do when its more than 2 lmao

#

its also the way how most levels are structured, most wouldnt be able to have complicated challenges because they focus more on decoration than gameplay

#

some levels didnt even have challenges at first, i had to add them later to fill up everything

lilac sleet
#

Im pretty sure Schmole told me this once but speeding up when it comes to creating a large project tends to be the worst thing to do, with my current project im slowly making levels for it if im not tired from college/school or whatever, I completely agree with him on this and its why I have no set deadline for TRIPLEX anymore, it will come out when it does

#

I remember pushing myself to release ALKALINE early and it was very stressful especially due to the fact that I had a load of deadlines around April 2024 - May 2024

#

There are improvements that can be made across the board with both the tabs ive released

lilac sleet
#

Units of time from the shortest to the longest

lilac sleet
modest mural
#

Good discussion, but I can’t help focusing on mega always capitalizing TAB NAMES like it’s some kind of law

gritty wedge
uneven meteor
cold quartz
#

SLOMAC TAB would just sound like he's yelling at us xP

uneven meteor
#

lol true

lilac sleet
#

πŸ˜†

lilac sleet
#

Always remember NITRO

uneven meteor
#

🐒

lilac sleet
#

SLOMAC TAB!!!!!!!!!

#

All my wrath comprised in the Ira Archive

#

πŸ”₯

topaz gulch
lilac sleet
#

Sometimes you gotta go with your gut

topaz gulch
lilac sleet
#

Thankfully I had some playtesters for me

topaz gulch
#

i did have some too but the amount of playtesting that was done wasnt enough for a tab this big

lilac sleet
topaz gulch
lilac sleet
topaz gulch
#

id advise you to test everything 3 times

#

Good luck!

#

i kept playing my levels over and over and i still missed a lot of mistakes

#

thats just how it goes... no way to prevent human error

#

unless you are metanet apparently

lilac sleet
#

Oh in terms of the tab being decoration based, its only based on images for tilesets and some of my own decorative tilesets

topaz gulch
#

i went full abstract

#

whatever i did i just went with it

lilac sleet
topaz gulch
#

they have some misses but the opinion is up to us, overall the main game is... flawless id say

#

even if i despise "some" levels

lilac sleet
#

The main game is fantastic yeah

#

@delicate oriole screenshot of S-X-05-02 palette incorporated

delicate orioleBOT
#

Screenshot for self-defeating (S-X-05-02) v1 in palette incorporated:

lilac sleet
#

This level is fantastic

topaz gulch
#

...i hate it

#

😭

lilac sleet
#

Plays really well honestly

topaz gulch
#

too much for my boomer brain

#

excuses excuses... sniff

lilac sleet
#

Thats 5 part challenges for ya

topaz gulch
#

i also suck at evil ninjas

#

so heres that

lilac sleet
#

Evil ninjas are fantastic

topaz gulch
#

i do appreciate them but theyre my worst enemy

#

fun fact, i will reuse this mechanic in my gd level

#

id like to focus on a new tab but everything in this world is keeping me away to start working on it

lilac sleet
#

Ive come to appreciate them more as Ive improved at the game

#

It all comes with practice

topaz gulch
#

most likely yea

lilac sleet
#

Levels like tenfold crossing are really good for this

topaz gulch
#

feels like my skill is staying in one place and im not improving though

#

it may be because im creating more than playing and im on long hiatuses lol

lilac sleet
#

Try to balance the both

topaz gulch
#

eh dont wanna force myself

#

currently i have no interest in playing to be fair

lilac sleet
#

Ive just been grinding out the N++ tab challenges recently, going in order has helped to train my patience

topaz gulch
#

and for the creating part, GD is keeping me very busy atm

#

got two projects in the game going + trying to release some music soon

lilac sleet
#

Fair enough, tbh I could never touch the game again

topaz gulch
#

and moderating a discord server too 😭

lilac sleet
#

I cant really play GD these days

topaz gulch
#

i applied for GD mod

lilac sleet
#

I just dont find the game fun anymore

topaz gulch
#

i dont have any hopes in getting it but why not give it a shot lol

lilac sleet
#

All you can do is try in this world

#

If TRIPLEX gets released, its going to probably be the biggest solo project in the game's history

#

DESTAB currently holds that record

topaz gulch
#

7 months of hard work

#

never worked so much on a project before tbh

stable cipher
#

ty :D

#

That is my level contribution

#

I spent a good while tweaking it, to make sure both the intended path and challenge weren't too awkward for how weird a level it was @cold quartz

cold quartz
#

Just finished the challenge - was rly interesting. Enjoyed it a lot

cold quartz
topaz gulch
#

nice to see this :)

cold quartz
#

will get the last couple vids up in due course. am sick, so gonna head to bed early (~9pm :P)

topaz gulch
#

gn schmole!

lilac sleet
lilac sleet
#

Once all the brackets are removed

#

Ill be making that a requirement in my tab

topaz gulch
lilac sleet
#

Im not on about hardcore mode

#

Im on about deathless episodes in Solo

#

Getting every set of brackets removed on all of them

#

Like you would do in the base game

#

Hardcore mode is stories of 25 levels

topaz gulch
#

eh i dont think this would fit into any tab really

#

even in the most balanced piece of work like mine... trold

lilac sleet
topaz gulch
#

id sacrifice the episode select looking worse for less pain than it already is

lilac sleet
#

Solution

#

Just bloody deathless the damm thing πŸ˜†

#

Sorry im a completionist

cold quartz
# lilac sleet Ill be making that a requirement in my tab

You better make sure the episode composition is such that this is not a heinous task.
Requires an extra layer of checking that there are consistent (not necessarily free) ways to complete each level.
Was a big task for CTP, and I don't want the effort involved to go understated.

lilac sleet
lilac sleet
#

@topaz gulch No you didnt...

topaz gulch
#

oops

topaz gulch
cold quartz
#

(I also noticed the toggles and called them out :P)

topaz gulch
#

its funny to me how many simple mistakes can slip up even if you look at something hundreds of times

topaz gulch
#

didnt think this level would be annoying, out of all the other contenders

cold quartz
#

@delicate oriole des screenshot of symphony and melody

delicate orioleBOT
#

Screenshot for symphony and melody (DES-S-D-07-01) v1 in palette supernavy:

cold quartz
#

I hate filler lead time

cold quartz
#

Was gonna change the last video from unlisted to public, but realised I didn't upload the file.... For next time I'm at the pc πŸ˜…

topaz gulch
#

yayyyy

#

left a comment c:

#

glad to see a full completion in action

lilac sleet
#

Ill be giving it a watch like I do with all your vids

stable cipher
#

@cold quartz just saw the video, your route for my level is basically ideal ^^

cold quartz
#

Well that does make me happy to hear haha. Was rly fun to figure out what worked

hushed fable
#

that's one way to shake the rust off AMchinosip

topaz gulch
#

don't forget to watch family guy sunday night show

hushed fable
#

what a fucking piece of shit

#

sorry, you definitely don't deserve that, but I had such an unfun time with this

cold quartz
#

Don't watch my playthrough of the level unless you want to hear much the same language/commentary :P

hushed fable
#

if it's any consolation, I love how the level looks. but damn did it reawaken the beast in me

topaz gulch
topaz gulch
hushed fable
#

I forgive you destab, let's put the past behind us AMlove4

hushed fable
#

very cool episode to end progress for today, will try to wrap this up next session

hushed fable
#

honestly such a fire level, did not expect to enjoy it so much

cold quartz
#

Right!? Nice stuff moleSwole

hushed fable
#

and then it got followed up by this waste of my time AMdead

#

fun concept, but the gold cloud weighs it down so much

#

only two columns left though AkkoComfy

stable cipher
#

my level's in the next column, curious what you will think of it

hushed fable
#

I hope it isn't this sadistic thwump level in A08 Chu2Ded

stable cipher
#

it's not

hushed fable
#

I'm sure I'll know when I see it

stable cipher
#

possibly lol

hushed fable
#

phew, some tough but fair levels all around

#

@stable cipher was your level the one with the boundaries removed

stable cipher
#

yeah lol

hushed fable
#

thought so, that one got a good laugh out of me lol. fun and chill to play too (dunno about the challenge though)

hushed fable
#

had a great time, the design really started to grow on me in the back half

#

might do challenges once I settle my unfinished business with hardcore, won't be anytime soon though

topaz gulch
topaz gulch
#

the challenges are pretty tough or annoying so good luck if you ever want to do these

#

glad to see another completion though :)

hushed fable
#

here are the levels that took me the most attempts if anyone's curious:

  • [A-06-04] geneva convention doesnt like this level: 2/291 (grrr)
  • [B-02-03] wall of perish: 1/98
  • [E-08-04] Belly of the Beast: 1/87
  • [E-09-03] cornerius but done right this time: 2/79
  • [B-05-03] shimmer: 1/70
  • [C-04-01] beer pong: 1/68
  • [E-07-03] HUGE WASP NEST!!! AAAA: 1/61
  • [A-00-03] i spy with my gigantic eye: 3/60 (did this one without being able to see the gold)
  • [A-08-02] euthanizing that dog in me: 2/51
topaz gulch
#

thats not too bad honestly

#

pretty good

hushed fable
#

a good number of them took 30-50 attempts but had every run get disgustingly deep, air fryer and DOA are two that come to mind

#

no biggie as well, absolutely loved that one

uneven meteor
#

how hard is G++ completion in destab?

red thistle
#

this is where i left off in the tab (a few episodes impossible for me to base complete)

#

schmole got πŸ’― though

#

maybe on par with your tab that i also couldn't base complete? trold

uneven meteor
#

on par with apex sounds pretty scary to me

#

i'll try and get as far as I can, won't do challenges

red thistle
#

yeah i thought this tab was pretty tough

#

but that being said, i think most custom tabs are tougher than metanet main tabs, and mostly because of skill creep of the people making them and that the target player audience is usually πŸ’― 'ers, top highscorers, and people like sv

topaz gulch
#

it is tough at times but with enough time most of us could do it

#

challenges are whole another universe though

uneven meteor
pure galleon
#

Lmao

uneven meteor
#

literally opposite of this
#1245259064666230816 message

heady mortar
#

destiny has no chill, it is known

uneven meteor
topaz gulch
uneven meteor
#

these levels are pretty long

#

good thing i'm official 🐒 pilled player

heady mortar
#

That was one of my favorite maps to low gold

uneven meteor
#

I liked the top right gold for some reason

#

scary gold to get, but not that hard

topaz gulch
#

to the state where it is now

#

was super annoying to get and quite frankly i still do think that a little bit but oh well lol

uneven meteor
#

cool!!

#

and really hard

topaz gulch
uneven meteor
#

and the one right after it... most perfect patrol laser??

#

and gold placement

topaz gulch
#

it was fully on accident

uneven meteor
#

i've placed a laser randomly that everyone loved once

topaz gulch
#

but i playtested the level with it and it was fun so i kept it

uneven meteor
#

most of my level design is random + adjust later

topaz gulch
#

same tbh

#

but this one was true random given it was a mistake at first

uneven meteor
#

love this one!

topaz gulch
#

looks cool with this palette

uneven meteor
#

went all the way back to the beginning to see if something changed, what the heck

topaz gulch
#

actually no there is one more

#

but it isnt troll like this one, just pure difficulty

uneven meteor
#

i'm just glad I figured it out myself, I was thinking it was a C hidden in a mine

topaz gulch
#

im not THIS bad of a creator... moleSmirk

uneven meteor
#

progress

#

we gaming

topaz gulch
#

nice job!

#

cant believe the first few episodes are year old already lol

uneven meteor
#

yeeee

topaz gulch
#

nice!!!

#

keep goin

uneven meteor
#

10/10 pun

topaz gulch
#

lol

uneven meteor
#

is it actually possible to fit this

topaz gulch
#

its a very satisfying jump to pull off

#

try to hug the wall and make the ninja ascend very slow and carefully

#

until you get to slide on it and you can jump slightly

cold quartz
uneven meteor
#

i did it

#

the more you know

uneven meteor
modest mural
#

bunch of triangles in a trenchcoaT

modern path
topaz gulch
pure galleon
#

Lol, lmao even

uneven meteor
topaz gulch
#

it was so emotional abho had to take a small break after performing this insane stunt

median notch
#

tortoise players:

uneven meteor
#

last column alert!!

topaz gulch
#

or, i guess, goin live on discord

uneven meteor
#

i will soon

topaz gulch
#

i got a game party night with friends in about an hour from now

uneven meteor
#

@topaz gulch gonna play soon

topaz gulch
#

will come

#

that reaction made me laugh

#

nice one

uneven meteor
topaz gulch
#

GG!!!

hushed fable
#

jideo james

gritty wedge
#

don't forget to watch family guy sunday night

hushed fable
#

ninja game is still an "every once and a while" jam for me, so it seemed like the right time to whittle away at challenges here

#

I might do a file edit (a la redux) to fill the empty columns with dummy levels so I can see the challenges

#

though that would make my total score higher than what's possible in the tab, so maybe not

#

@cold quartz how'd you make challenges visible in your videos, out of curiosity?

cold quartz
hushed fable
#

ah, that's about what I was planning on doing

#

why 1 of 2 gold?

cold quartz
#

I think I posted a modified s.txt in the chat here
DMd it to Kost

cold quartz
hushed fable
#

awesome, saves me from having to do it myself moleThanks

hushed fable
#

worked like a charm, thanks man

#

did most of it in offline mode to be safe (forgot for A-10 and B-10, double-checked and I set no impossible scores thankfully)

cold quartz
#

shouldn't be any danger of messing up leaderboards thankfully, but always good to be safe

#

and nw moleThanks

hushed fable
#

wow, this was painful

#

pretty loud wake-up call that I'm not quite derusted yet

hushed fable
#

solid progress so far, these challenges have been pretty enjoyable

#

except for that hellish one-way clip challenge madazarashi

topaz gulch
#

glad to hear :)

hushed fable
#

this continues to be one of roughly five chaser levels I actually like

#

this whole episode was great, lots of fun and tense endurance challenges

hushed fable
#

surprisingly difficult level all around (also made the deathless episode tough)

#

or should I say, "shockingly" difficult

topaz gulch
cold quartz
hushed fable
#

switches on top of O-doors should be an outlawed mechanic

#

(I appreciate the restraint in providing a cage for the chaingun though)

topaz gulch
#

lmao

hushed fable
hushed fable
#

(alright this one was really cool I forgive ya)