#DESTAB
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Oh thats why, I wasnt understanding
you only get it after 25
episodes and once youve beaten A-00 through E-19
thats why im currently making a tab thats gonna be an entire N++ tab
40 levels into it currently
Destiny could have made dummy levels to allow mysteriousness to unlock
||make every other level bramble||
I considered adding challenges to ALKALINE but decided not to as I thought it would be best if it was a chill experience that could be beaten in a day
one of my best projects to date
yeah just fill the tab with dummy levels like redux did
smaller tabs are better
what I meant by that was...
is that I am making an entire tab
there wont be any dummy levels
600 levels
yeah and I'm telling you to make a small tab
with challenges?
it's gonna be super low quality lol
you seem kinda negative
600 levels with challenges is a lot of effort
exactly, but anything is possible if you put your mind to it
ill probably have help along the way sure
i had the goal in mind of a full tab a while ago
hope it's good :)
most of the levels in the tab will be somewhat metanet styled, just simple ideas
ive grown to love metanet levels for their slick and clean design
it wont be anything like CTP
as far as difficulty at least
i might make a discord server related to it like I did with ALK
personally I prefer small tabs but I wish you well
it'll probably take like a year+
if you put in effort
i can get it done in less than a year
can i fill it with emojis? 





I totally respect your preference, no problem at all with that 
I might force this on my end for DESTAB. I don't like not being able to see what challenge components I've done, and/or needing to look outside the game for that info
i wish there was a way that you could just change the code of the game in a situation like this
I don't think a huge quantity of levels + less effort put into each level = lower quality
it's just a different type of experience where levels are probably simpler and shorter, not a worse one
I do agree that shorter tabs are nice and consumable
That'd be my recommendation as well, a full tab is a huge commitment that might be overwhelming for a lot of people, who could then simply choose to not bother playing. I wouldn't be surprised to see less activity, rather than more. Just my 2 cents.
on the other hand, imagine a full tab but with mostly <20s framewars ๐ค
where a casual playthrough can breeze through multiple episodes a minute
could be satisfying
Framewar tab 
Yeah if they are indeed quite simple, it would be more manageable
Could be a nice concept
Probably not easy to avoid being repetitive if it's all simple concept though I think
filled my tab with filler - look forward to seeing challenge components when I enable mysteriousness at tab conclusion
250 levels of this
@pure galleon - I believe you've got server-side checks, but I saw "submitting score" on A-10 before i moved to offline mode
i alt+f4'd out of panic before seeing a confirmation, but a heads up all the same
Haha yeah don't worry, since that level is outside of the pack's range, it was being redirected to Metanet, so as long as their checks are in place, there's no issue.
Also, how was this done in Redux again? Do the levels actually need to have gold or even a ninja?
i think a save was edited - the levels are completely empty/blank
but 'present'
i don't know the specifics, but couldn't figure out how to use that tab's setup as a base
Ah, I see. Perhaps something worth experimenting, I guess they at least need to be marked as "completed" in the save
In which case I was probably the one who did the editing, lol
yeah - all levels marked as completed, with 00/00 gold collected + 0/0 attempts, and I assume no flags to say any challenge components completed
i think that would appeal to a lot of people
- simple levels are most frequently highscored by the most active highscorers. but if they're simple levels i probably won't get stuck
challenge
(not sure if there was an intended method i didn't do)
||also 1/2 expected e-4-4's labels to be a troll, but they weren't
||
i have no idea what i could do in e-8 -4 
the second the level starts i die 
and it doesn't matter whether i hold left or right either
watched the replay, might not even be physically possible for me to get through the first part 

yeah making 250 was insanity, let alone 600
and also making sure these are of bearable quality, too
Yea, I was surprised people wanting to play this beast for a long time considering its difficulty and size
As much as this tab is forcing you to play long I expected more people to just give up or take this down later
@delicate oriole screenshot for DESSE84
Screenshot for Belly of the Beast (DES-S-E-08-04) v1 in palette classic:
Im pretty sure you have to hold nothing at the start
And then once your ninja reaches to the shwump with the toggle
you have to jump
@red thistle
Because you made it :P
Yeah but you wont know about it until youre sure about it
You can press things randomly and it might work too
So before youre sure to know what to do that will sink you some attempts if youre less knowledgeable
much better (thanks Schmole
)
Awesome, glad it worked. Hope you didn't mind the jump button mashing - I didn't want the filler levels to be marked as G++ or G-- (not that it matters without the Scodes file I don't think)
it only take a couple minutes to mash through the levels - it's fine
much better than playing without mysteriousness
yet another coincidence? don't think so ๐ง
LOL
okay this is honestly incredible
im actually shook rn ๐ญ
this literally looks like your design wtf
LOL i literally gasped when i saw it
thought maybe you took inspiration or something?
i first made the mine golds
then i wanted to use normal squares as tiles you can travel on
but it all looked kinda bland
so i went with the idea of making squares out of halftiles
and just filled the gaps with the mines so it had a cool look lmao
this really just looks like i stole your design wtf ๐ญ
yes
? tab will just be remixes of the N++ tab
like how they do it in the main game
damn
can i help out with playtesting @lilac sleet
i swear ill do more than 5 levels
(sorry dest1ny)
abho level C-9-4
@delicate oriole screenshot for DESSC94
Screenshot for over 200 mediocre levels later... (DES-S-C-09-04) v1 in palette classic:
even i'd guess this is an abho level

only way to tell it isn't is the two normal doors ๐ค
GG
@delicate oriole des g++ rank
Rankings - Level G++ rankings for Destab mappack [MAX. 9822] on Thursday July 18 at 19:22:03 (+0000):
00: aight - 9822
01: CeramicBlue - 9822
02: kkstrong - 9822
03: SimVYo - 9822
04: Slomac - 9736
05: Kostucha - 9599
06: Schmole - 6547
07: dest1ny - 5919
08: Sky! - 3969
09: Emmoji - 3863
10: xetto - 3174
11: [REDACTED] - 3018
12: WheatyTruffles - 2406
13: lily - 1334
14: Frycek - 641
15: Eddy - 24```
Nice
Right, had a failed submission on one episode
@pure galleon did you already consider putting the ng rank on the "Mine" tab?
I feel like we talked about it once...
*Scores Around Mine
The problem is that putting a 3rd board there wouldn't work very well because the game will plaster your local hs score on there instead, at least if it's higher.
I don't remember the specific details from when I tested it, but only the Friends one ignores the local stuff and simply prints what I send from the server.
None of the 3 boards work in the same way, surprisingly. They each have their own quirks, but the Friends one is the most normal and predictable one.
Is there option for changing what is put on friends board?
flip a switch locally and it becomes changes from a speedrun to a NG board?
I have an idea
If eddy could host three boards like that, perhaps it would be possible to have two different installers depending on what board you want visible? As in, one installer for SR boards and another for NG boards (A jank solution for sure)
Flipping a switch would certainly be more elegant
Also that's not how the installer works, this is all determined server-side
I could probably do it with an outte command you have the execute to choose your default board
I had same thing happened to me but I couldnt recreate it!
I was curious too since I have never encountered this, lmao
I guess the velocity of ninja is too low to be able to pursue further but at the same time youve made it to the top
So youre put in a limbo state of being unable to climb it up but then you actually did climb it up
? no clue
Lol
Yeah, I guess you keep falling back down to the platform on alternate frames or something
map so long I that I had to figure out how many gold to get instead of how to miss all the gold
thats the one long map i wanted to keep
i wanted it to feel nerve racking and like a final boss of sorts
well, one of them, atleast lol
a lot of the maps feel like that to me lol
i love the shorter, more laid-back ones
I do like em too but I wanted to make a harder tab than the usual ones
A challenge of sorts
ye that's fair
Nearing the end of the all gold journey. Probably one more session left, assuming it doesn't ramp up in difficulty significantly.
N++ discord server + DESTAB thread:
https://discord.gg/nplusplus
#1259836732485140562 message
Trailer by dest1ny:
https://www.youtube.com/watch?v=ltlxeD6G_4...
oh jeez, schmole's at it again
one more video and he'll beat the whole tab
i gotta hurry up lol
That's the hope! Think I finished up to B or C in the 2nd last column
@topaz gulch mistake on the challenge spreadsheet level number 210. says the level name is 'these blocks want drama', but ingame its 'bumpy road'
obviously not urgent but just making you aware :)
oops
that was a last minute change, will change it right now
funny how you mention this just as im watching schmole complete this level lmao
haha yeah it seems schmole and i have been going at around the same pace. i just finished column 08 challenges, and was at the same spot as his last progress screenshot when it was posted too
Dayum another 100% is cooking up!
Glad to see that :D
Hope youre not suffering too much doing these challenges?
nope theyve been great so far! a few tough ones for sure but nothing to the point of being miserable to play
also a good overall balance of difficulty and filler imo
nice! good to hear :)
lul
@stable cipher
I bet destiny didnt think the glitch tiles would actually help
@delicate oriole sr anim trace 0 1 for DESSD80
Replay speedrun traces for kkstrong and Sky! in DES-S-D-08-00 using palette vasquez:
@vale gorge I know you didnt implement glitch tiles, but funny trace impacts other runs too
that map wasnt made by me 
I guess thats not that surprising, since there is only one glitch tile use in the pack
johnes would be by guess
โ
W9
w9 not a guest mapper
He did, that's why the traces work
They shouldn't affect each other though, it's a bug on my end with the GIF rendering most likely
OG version of this level had G--
Overall the OG version of this was incredibly stupid
I still think the idea is stupid but its not as annoying as it used to be
This is one of those levels I find really annoying to move in
Yea thats the whole point
I really liked how this stupid idea just works
Kinda a shot in the knee by myself by putting this in but hey atleast its something uniqur
Were you doing only challenges or did you throw in some unneeded NG runs?
nah i was just doing challenges, i may have mistakenly done one or two but wasnt going for them
are you doing lowgold for the whole tab?
Working on it
sr and ng at the same time
Still pretty far away
Kinda sucks to do without some sort of largest spread function in outte or GUI, but working on it all the same
nice, goodluck
largest spread?
is that the diiference between highest and lowest score
Yeah its a good way to tell what levels you should put next on your list
Rather than just going in order
generates more competition that way im assuming?
i should be doing NG for levels
Competition is already pretty low in tabs
i've just been doing SRs
Rankings - Speedrun level score rankings for Destab mappack [MIN. 217282] on Saturday July 20 at 05:50:47 (+0000):
00: kkstrong - 406537 (250)
01: aight - 464522 (250)
02: CeramicBlue - 533976 (250)
03: Kostucha - 536280 (250)
04: Slomac - 553946 (250)
05: SimVYo - 631020 (250)
06: [REDACTED] - 287898 (215)
07: Schmole - 552642 (215)
08: Emmoji - 394457 (210)
09: xetto - 314804 (195)
10: dest1ny - 353983 (185)
11: Sky! - 109451 (120)
12: WheatyTruffles - 186362 ( 75)
13: lily - 109221 ( 50)
14: Frycek - 44179 ( 25)
15: Eddy - 2338 ( 5)```
@delicate oriole DES NG rankings
Rankings - Level G-- rankings for Destab mappack [MIN. 789] on Saturday July 20 at 05:51:13 (+0000):
00: aight - 2301 (250)
01: CeramicBlue - 3182 (250)
02: kkstrong - 6565 (250)
03: Kostucha - 7322 (250)
04: Slomac - 9029 (250)
05: SimVYo - 9632 (250)
06: [REDACTED] - 3018 (215)
07: Schmole - 8211 (215)
08: Emmoji - 3816 (210)
09: xetto - 3830 (195)
10: dest1ny - 5543 (185)
11: Sky! - 1037 (120)
12: WheatyTruffles - 2384 ( 75)
13: lily - 1307 ( 50)
14: Frycek - 640 ( 25)
15: Eddy - 15 ( 5)```
@delicate oriole DES rankings
Rankings - Highscore overall 0th rankings for Destab mappack [MAX. 300] on Saturday July 20 at 05:51:18 (+0000):
00: kkstrong - 168
01: Sky! - 36
02: Kostucha - 28
03: dest1ny - 20
04: Slomac - 18
05: SimVYo - 10
06: Schmole - 8
07: aight - 6
08: CeramicBlue - 3
09: Emmoji - 1
10: WheatyTruffles - 1
11: xetto - 1```
All the boards I'm watching
2/3 
Im not really putting huge effort into it, just enough
ah right, seems challenges on their own get you quite far for ng
Yeah, thats why I asked
wait how is the minimum calculated then if nobodys actually got that low?
gotcha, quite a cool feature indeed
Everything outte does is amazing
gonna work on nogolds for a bit
I find it pretty fun
Its a way most levels were never intended to be played, which makes some strategies stand out
this one is really annoying for NG
that was rough
Yeah thats another level that I find annoying to play in general
Feels like it was made just to be annoying
I think it's a cool one and done level
not too hard to get the sr max either
||Except there are two in the pack||
This one?
nope
@delicate oriole des screenshot of so-called platformer
Screenshot for so called platformer (DES-S-E-03-03) v1 in palette wyvern:
Oh that one was cool
Oh three lol
This one at least you can tell which one way you're gonna interact with. Thought it was a novel idea
D-9-3
Now you get ||mini drones under the blocks||
i got 4 here and know I can get 3, 2 would be the limit
if you can somehow NG the bottom middle gold
sad that this wasn't a challenge
this was fun
i fluked the entire level NGNT lol
I post the stuff Iโm not sure about and usually bobio gives it a shot
at first this actually had a G-- challenge lmao
Glad to see Schmole being a man of culture!
I hope he enjoys the third installment of sloped oneway maps
Not too sure if you guys noticed but there are some series of maps scattered
Like the sloped oneways, oneway jumpers, laser trapdoor maps, corrupted episode... etc
Its the one where theres levels taken from the tab that are completely rearranged and messed up
this one is not a remix
its just the 'plot thickening level'
lol
grrrr
had a blast 
GG!!!!!!!!!
one more column left
All gold completed!
Will get to the challenges at some point, but very satisfied with the tab on the whole. Really great experience.
N++ discord server + DESTAB thread:
https://discord.gg/nplusplus
#1259836732485140562 message
Trailer by dest1ny:
https://www.youtube.com/watch?v=ltlxeD6...
Yesss I was wondering whens the video coming out
Well looks like I wont be making a GD level for now
i was playing other games, so forgot to take off unlisted...
How did you miss that gold on peekaboo I will never know
๐ญ
And then a switch in what real heist looks like???
Schmole my guy you need your eyes checked!
Or maybe you were just tired
I have made an important comment with an important question
holy crap what is this video quality i just got ๐ญ
Lol
@delicate oriole des ng rankings
Rankings - Level G-- rankings for Destab mappack [MIN. 672] on Sunday July 21 at 02:02:12 (+0000):
00: aight - 2301 (250)
01: CeramicBlue - 3182 (250)
02: kkstrong - 6277 (250)
03: Kostucha - 7322 (250)
04: Slomac - 9029 (250)
05: Schmole - 9628 (250)
06: SimVYo - 9632 (250)
07: xetto - 4278 (225)
08: [REDACTED] - 3018 (215)
09: Emmoji - 3816 (210)
10: dest1ny - 5543 (185)
11: Sky! - 596 (120)
12: WheatyTruffles - 2384 ( 75)
13: lily - 1307 ( 50)
14: Frycek - 640 ( 25)
15: Eddy - 35 ( 10)```
drastically lowered my existing gold count
Hard to tell how good that is without having finished the pack haha
well, that was the best (and only) tab i've ever played :) fantastic job to destiny, the guest mappers and eddy !!!!!
proud to see that such a beautiful creation was brought to life by someone who shares a nation with me lol
thank you! GG
glad you enjoyed :)
i really did!! you've also inspired me to continue working on my own tab :)
@topaz gulch LOL that was a jumpscare and a half
๐ญ
wanna try the n level
in gd
you should check out some of the other tabs like ALKALINE and ASCEND
*plugs own tab here*
The best tabs have names that start with the first half of the alphabet
||Except tab which shall no be named||
only clever people can get this joke
@delicate oriole des ng rankings
Rankings - Level G-- rankings for Destab mappack [MIN. 610] on Sunday July 21 at 23:54:31 (+0000):
00: aight - 2301 (250)
01: CeramicBlue - 3182 (250)
02: xetto - 4661 (250)
03: kkstrong - 6277 (250)
04: Kostucha - 6840 (250)
05: Slomac - 9029 (250)
06: Schmole - 9628 (250)
07: SimVYo - 9632 (250)
08: [REDACTED] - 3018 (215)
09: Emmoji - 3816 (210)
10: dest1ny - 5543 (185)
11: Sky! - 205 (120)
12: WheatyTruffles - 2384 ( 75)
13: lily - 1307 ( 50)
14: Frycek - 640 ( 25)
15: Eddy - 35 ( 10)```
there we go, i've gone through everything i've played now
Thats a pretty significant improvement
one of my largest improvements was on the heist level
It's a tracing issue, not a simulation issue, so blame @pure galleon
Oh I already did that ๐
Oh I didn't see it, I was the one that felt like blaming you actually, my bad
Heh no worries, I'm playing, I'm curious why it's happening, will look into it
Also the GIF stops playing altogether after the ninja goes out of bounds if I open it in Firefox, that's another issue
Seems like an appropriate time to #blamegolfkid
Yes. If there's a problem with the tool and you're not sure whether to blame me or Eddy, blame Eddy. If you're not sure if Eddy deserves the blame, blame golfkid.
D:
For even extra safety, I suggest to revert that order
First blame golf, and in the rare cases where that doesn't solve the issue, double check to ensure golf isn't at fault
I accept the blame
I accept no responsibility for fixing the problem, however
That is between Sim and Eddy to work out
Symbiosis
@delicate oriole sr anim inputs for DESSB60
Replay speedrun trace for kkstrong in DES-S-B-06-00 using palette vasquez:
Definitely not the fastest possible, but funny demo because I thought I have effed the run, so the ending is almost entirely neutral frames
do i just run the .exe to uninstall the tab?
Yep!
@delicate oriole NG scores for DESSA33
G--s for my only goal is to be confusing (DES-S-A-03-03): 00: Schmole - -3 01: CeramicBlue - 0 02: aight - 0 03: Kostucha - 0 04: Sky! - 0 05: Emmoji - 1 06: [REDACTED] - 7 07: xetto - 8 08: Slomac - 28 09: SimVYo - 32 10: dest1ny - 32 11: kkstrong - 32Scores: 12.
@pure galleon be warned schmole haxx
haha how does that happen?
I told you, its because Schmole haxx ||definitely not because ๐ฅฉ ๐ฅ ||
i just placed some evil gold im sorry
I was just thinking about how much fun that idea sounds
Not anti-gold though. Something relevant to ninja-lore
fool's gold
Amazing that @delicate oriole screenshot for DESSA31 is not a no gold challenge
Screenshot for snakeskin reverse (DES-S-A-03-01) v1 in palette vasquez:
Uhhhh
Given I've only played it the once, for all gold, that's pretty funny 
Dont believe him, he played for haxx
@delicate oriole DES NG rankings
Rankings - Level G-- rankings for Destab mappack [MIN. 417] on Thursday July 25 at 07:15:16 (+0000):
00: kkstrong - 2278 (250)
01: aight - 2301 (250)
02: CeramicBlue - 3182 (250)
03: xetto - 4661 (250)
04: Kostucha - 6672 (250)
05: Slomac - 9029 (250)
06: Schmole - 9628 (250)
07: SimVYo - 9632 (250)
08: [REDACTED] - 3018 (215)
09: Emmoji - 3816 (210)
10: dest1ny - 5543 (185)
11: Sky! - 267 (130)
12: WheatyTruffles - 2384 ( 75)
13: lily - 1307 ( 50)
14: Frycek - 640 ( 25)
15: Eddy - 35 ( 10)```
Finally got there, 2 columns left
Nobody have gone for full G-- yet
so what is it counting
Many levels cant be G-- anyway
Minimum gold among submitted scores for full pack
Min 417... so far
I think the max might be just barely sub 400, but unsure still
There was a couple in the 7-9 column that I didnt tryhard that could yield good results
9822 is the max gold, and nobody went for all gold and nothing else 
i'm still missing about half the tab
my 267 score is pretty solid for doing as many levels as i have i think
Ive put a few lower gold down than you in the levels you have done
I think all in the 4's columns?
Unsure
Felt like you hadnt put in as much effort in your last column yet
i was busy taking back a neon white record the past few days
- swamped with work lately
so not much time to do stuff
Oh I have 3 columns left
Since I'm on E2 running backwards
Its okay, you can stay away and not worry about anything I've been doing last few days
@delicate oriole des ng rankings
Rankings - Level G-- rankings for Destab mappack [MIN. 414] on Thursday July 25 at 07:58:45 (+0000):
00: kkstrong - 2278 (250)
01: aight - 2301 (250)
02: CeramicBlue - 3182 (250)
03: xetto - 4661 (250)
04: Kostucha - 6672 (250)
05: Slomac - 9029 (250)
06: Schmole - 9628 (250)
07: SimVYo - 9632 (250)
08: [REDACTED] - 3018 (215)
09: Emmoji - 3816 (210)
10: dest1ny - 5543 (185)
11: Sky! - 232 (130)
12: WheatyTruffles - 2384 ( 75)
13: lily - 1307 ( 50)
14: Frycek - 640 ( 25)
15: Eddy - 35 ( 10)```
cleaned up a couple levels
@delicate oriole des ng rankings
Rankings - Level G-- rankings for Destab mappack [MIN. 411] on Thursday July 25 at 10:41:50 (+0000):
00: kkstrong - 2278 (250)
01: aight - 2301 (250)
02: CeramicBlue - 3182 (250)
03: xetto - 4661 (250)
04: Kostucha - 6657 (250)
05: Slomac - 9029 (250)
06: Schmole - 9628 (250)
07: SimVYo - 9632 (250)
08: [REDACTED] - 3018 (215)
09: Emmoji - 3816 (210)
10: dest1ny - 5543 (185)
11: Sky! - 232 (145)
12: WheatyTruffles - 2384 ( 75)
13: lily - 1307 ( 50)
14: Frycek - 640 ( 25)
15: Eddy - 35 ( 10)```
managed to nogold the next three episodes
me being fourth without trying to get g-- is crazy lmaoo
Sorry, I didn't understand your command.
15 people played this, not bad
Im glad yall played it โค๏ธ
Thats a lot in my books
and i bet all 15 of them loved it :)
well you weren't trying to get G++ either :P
this was a disgusting mingold
Oh yeah I was aware of this one, but simulation with ntrace fails with his run so I had to fix it the old way, by checking his run manually, for which I was too lazy
@delicate oriole trace 3 DES-S-A-03-03
Replay highscore trace for Schmole in DES-S-A-03-03 using palette vasquez:
(Warning: Trace for Schmole is likely incorrect).
Perhaps worth a ping to @vale gorge , seems to be purely one-way subtlety
Looks correct for the first gold 3 patches
i wonder if it might be an error with how the ninja sometimes snaps to the oneways
this level is annoying
cool concept tho
I thought this might be possible, but was unsure
Is NG trace a thing?
@delicate oriole des ng anim 0 1 for s-a-05-03
Traces are only available for either highscore or speedrun mode.
@delicate oriole NG trace 0 1 for DESSA53
Traces are only available for either highscore or speedrun mode.
:(
Looks a tad different to my run :P
https://youtu.be/AJ3r1bIczdw?t=5m34s
Continuing on through dest1ny's DESTAB custom pack.
N++ discord server + DESTAB thread:
https://discord.gg/nplusplus
#1259836732485140562 message
Trailer by dest1ny:
https://www.youtube.com/watch?v=ltlxeD6G_48
Link to download the tab:
https://github.com/edelkas/npp_mappacks/raw/24fd6...
Sky, you missed NG on B23
corrected, ty
and painful nogold too
need to update my list of slang I despise with โthis was a missโ ๐
see kids, this is why my tab won't have any challenges
redux is the only tab that did the challenges 'right' tbh
it's very hard to make them enjoyable in general
ye ik sorry
i wanted someone to test this tho but no one wanted :(
also as a fun fact this was supposed to be a collab map with me n sclews but sclews had no idea what to put here
Sky, D13 too
G--s for one does not simply see (DES-S-A-01-04):ansi 00: kkstrong - 4 01: Sky! - 6 02: Kostucha - 22 03: dest1ny - 23 04: lily - 23 05: CeramicBlue - 24 06: aight - 24 07: [REDACTED] - 25 08: Emmoji - 28 09: xetto - 28 10: SimVYo - 45 11: Slomac - 45 12: WheatyTruffles - 45 13: Schmole - 45Scores: 14.
@stable cipher
Nice
Aww fuck I got one more gold than I thought I did
3 gold is possible
Its a stupid one too
Easily missed if you can get the route which itself is pretty tough
I dunno that I will try anymore
wow nice
surprised to see the gold left of the exit switch gone, compared to some of the others
getting into/out of the bottom right cube looks nasty

Surprisingly the hardest gold to miss is in the 3rd box
You have to be going the perfect speed
not enough time to bait the thwump, and do a wj off the right side of the one-way?
how were you getting through here without collecting that top gold?
man. some really tight jumps to link together
you can walk on the thwump into that box and sneak under the gold
but surviving it seems like the hard part
That seems better than trying to beat the thwump down, like I was trying
Yeah, thats why the run took all afternoon :)
the funniest thing is when i placed the golds i made them intentionally "be in your way"
didnt know you can dodge so many
Yeah I was pretty proud of figuring out how to beat just one on sky
But then I figured out 3 additional
@delicate oriole DES NG rankings
Rankings - Level G-- rankings for Destab mappack [MIN. 394] on Tuesday July 30 at 22:13:37 (+0000):
00: kkstrong - 586 (250)
01: aight - 2301 (250)
02: CeramicBlue - 3182 (250)
03: xetto - 4661 (250)
04: Kostucha - 6657 (250)
05: Slomac - 9029 (250)
06: Schmole - 9297 (250)
07: SimVYo - 9632 (250)
08: [REDACTED] - 3018 (215)
09: Emmoji - 3816 (210)
10: dest1ny - 5543 (185)
11: Sky! - 333 (160)
12: WheatyTruffles - 2933 ( 90)
13: lily - 1912 ( 70)
14: Frycek - 640 ( 25)
15: Eddy - 35 ( 10)```
@delicate oriole DES sr rankings
Rankings - Speedrun overall 0th rankings for Destab mappack [MAX. 300] on Tuesday July 30 at 22:13:58 (+0000):
00: kkstrong - 176
01: Sky! - 79
02: xetto - 18
03: dest1ny - 8
04: [REDACTED] - 6
05: Kostucha - 6
06: Eddy - 3
07: aight - 2
08: Schmole - 1
09: Slomac - 1```
@delicate oriole DES rankings
Rankings - Highscore overall 0th rankings for Destab mappack [MAX. 300] on Tuesday July 30 at 22:14:07 (+0000):
00: kkstrong - 168
01: Sky! - 37
02: Kostucha - 28
03: dest1ny - 19
04: Slomac - 17
05: SimVYo - 10
06: Schmole - 9
07: aight - 6
08: CeramicBlue - 3
09: Emmoji - 1
10: WheatyTruffles - 1
11: xetto - 1```
Pack done 
Solid effort 
Iโm a bit surprised my no gold total ended up so high
Not really sure where that came from, maybe a missed a level or two
Unsure, but not enough to go through every level to find the problem levels
next time im going to make a tab every gold will be dodgeable except one
@topaz gulch how well do you take unhelpful, unconstructive criticism?
are you going for the challenges? :P
yeah
i just want my string of swears directed at someone sooner than when I merge together videos for YT
Im ready
Scream yell and curse me off
๐ญ
this challenge blows chunks, and I hate it.
obviously the outcome shown in the video is on me, but I despise this level('s challenge - but I'm not fond of the level in general).
The bottom mine in the starting room with mines all around the outside. All of the inside toggles of the chaingun room. The one-way extending out past the floor in the top right room with the gauss.
It gets much worse than that
The challenges in this tab are just bad, gave up on them on 4th (?) column
Sorry dest, don't hate me ๐ญ
they've been mostly fine so far, but a large chunk I'd say feel uninspired? or maybe, they don't change the level enough in a way that's interesting.
i did like the no gold on an upwards slope mine jumper level in 00 column
this one. that was nice, even if not too bad
Yeah there are a few fun ones
other standout positives from column 00 in screenshots
But most of them range from trivial to annoying
but then there are plenty like this that are just annoying/don't change the level up enough for me
many of those being perfectly fine levels/all golds, but where needing to have a challenge actually hurts my impression of the levels
grrrr
Nah I get it if the challenges arent likeable as much, its both the fact that the levels itself are already very complicated or gimmicky enough so it was hard to jam in atleast one challenge into these
And I kinda suck at making these, too
But these got progressively better (imo) once you go further into the tab
I became much more aware
the plan for spaz was to make it G-- and signals from another town and holdings challenges were last minute
That could explain why these arent as great
G- on spaz coulda been cool - t otally change how it's played!
- i didnt know switches and trap doors count for challenges even AFTER you finish the level... that kinda annoyed me myself ngl
anyway, i am still overall enjoying myself. but i'll just keep chipping away at it slowly :)
I was skeptical to add it because the level itself is already hard to navigate
Yea dont worry it only gets better... and harder. hehe
They don't, door changes color but the game doesn't aknowledge it in any way
NG on levels was perfectly fun, although I am not much for challenges in the first place
From my POV its a seriously missed opportunity that tab makers never think outside the box make custom challenges (except w9).
challenges like,
*dont touch any thwumps
*hit exactly 4 toggles
*only jump on curved tiles
etc
could really push gameplay into something unique and fun
So you're saying I should make another J-- map for my tab? But yeah, I'm probably never going to do challenges on a tab unless it's clear that they are well done
It is really hard to design a unique base, g++ and challenge experience though. It just doesn't work for some types of maps
oh really
damn
I thought of making them but I didnt know if people would like them or not
I wanted to make D++ (door button)
I just find the concept of โcollect something // dont collect somethingโ generally stale
Lots of examples of times its a good challenge, but on the whole usually not that interesting to me
i think it elevates levels enough
Not every level needs a challenge
Forcing one on every level is what makes them stale
it actually needs for the challenges to work
i know i could have made it something simple so its done pretty much automatically but thatd be too cheap
AG or NG then
I actually dont know
Can you make a challenge be purely G++?
Like, nothing else to it
Would that work
thatโs part of the reason I donโt like making secret challenges so much
if you are making them, every level needs them, and so often it becomes an afterthought
I'd prefer that tbh
i could not live with the thought of making free challenges
not my type of thing to do
I believe you can just do G++ as the challenge
We can only know it from the source
Aka we would have to ask @pure galleon
Eddy if youre reading this, are challenges that contain only G++ possible?
I haven't tested it explicitly, but I can't see why not, can't think of any problem
Unless they're specifically checking against that for some reason
If this could be doable then it would bring a whole new level to the meaning of hard G++ levels
Where you put standard G++ as a challenge, then you know that this shi is haaaard
you could technically get other ones like T++T-- but thats a stupid idea since that would be impossible anyways
id of thought, if you replaced the codes.txt with other letters than GTOCE then you could in theory make a challenge called A++, but this would also be stupid since its impossible
AANT for example A++T--
but thats just silly
and pointless
Actually, this is the only ++/-- that is possible ๐ค
real ones know whats up...
Im guessing its a frame perfect, something involving the exit door of the level itself
Not frame perfect
Just holding the toggle active while finishing the level
Counts for both T++ and T--
That simple?
yup
Thats something 
I believe continuum singularity is where we were first made aware of that
With the T-- challenge
@delicate oriole screenshot of continuum singularity
Screenshot for continuum singularity (?-C-14) v1 in palette tr-808:
Successful T-- challenge completion despite having the toggle at the bottom right of the exit activated
Or upper right
Maybe both has happened, can't remember
I suppose it makes sense that T++T-- is the only one since toggles are the only collectable that have three states
I feel like I've told you this already, and not once
Moving on to challenges.
N++ discord server + DESTAB thread:
https://discord.gg/nplusplus
#1259836732485140562 message
Trailer by dest1ny:
https://www.youtube.com/watch?v=ltlxeD6G_48
Link to download the tab:
https://github.com/edelkas/npp_mappacks/raw/24fd6b0/DESTAB.zip
Oh wow youre making a gameplay video out of this! Thought you'd present these without a mic and only the completions, that is a nice surprise to see
that requires too much effort ^^;;
Lol I could see the editing being pain
I like this better, too
Atleast myself because I made it so I like to see the thought process
||the way you were supposed to do the grate escape at 50 minute mark was making a very high corner jump at the pit where the pad is so you can reach the top floor just barely, then use the toggle mine to jump to the exit||
@delicate oriole des screenshot for grate escape
Screenshot for the grate escape (DES-S-E-00-00) v1 in palette supernavy:
Oh hm. I like my solution xP
It is more badass, I can agree with that
haha i did exactly the same thing, completely missed the ||corner at the start||
Did he walljump after the spring?
Nope
What if there are no entities of a certain type, such as no evil ninjas. You certainly get E--, but what about E++, is this known?
I guess that, once again, it's a simple test. Just curious if it's been explored already.
time to test i guess
no promises im gonna finish this. doesnt really look like my cup of tea, but we'll see
oh jeez its big
A-00
-00: well that's excessive. thank god its easy.
-01: hm... i love seekers in claustrophobic spaces, but i found these tiles a bit awkward to move around on, so it was more about routing and less about having fun dodging drones. if youre doing it right, you dont actually have to worry about the drones, really. could be different for highscoring, but felt like a bit of a waste to me. still decent, i enjoyed it.
-02: it's really ugly, and the jumps aren't that interesting. the single-tile gaps are obnoxious; i've already done the jump, give me a bit of wiggle room. i feel like this one was made for the challenge, and completion/g++ suffer for it. not a fan.
-03: weird and ugly, but it plays really well. didnt run into any rendering problems, thank goodness. bottom section is great.
-04: solid minejumper, nice and easy but enough to make you think. launchpads were classy. its messy but readable, i approve
first time hearing about 02 being worse than good
the level before challenge had gold all over the place so it was really just built like that, sadly lmfao
welp im stuck
i'm not saying you shouldn't, but don't you think approaching every level with a scrutinizing attitude might make it more exhausting to get through the tab?
i had to look up what scrutinizing meant ngl
good word
noted in my brain for future usage
maybe? it doesnt take much effort to say what i think tho, not compared to playing the levels. it was pretty tough for alkaline cuz i didnt have strong feelings about most of them, but thats doesnt look like a problem here, so far
yea its either you hate a level or love it
rarely theres a level where you cant say much
B-00
-00: had to look at a demo to figure out that one patch of gold, and still struggled with it. 26 attempts is far from outrageous, but it felt a bit weird to have only one spot of difficulty in an otherwise trivial map. nice and boring, overall. nice to look at. palette cleanser. i liked the thwump
-01: very easy, very fun. tiles and gold give it some character. good map.
-02: im really bad at minejumpers on a slant like this. not my cup of tea at all, but i think it was well done. i have to go back for the exit switch. tiles are nice, mines & gold are kinda ugly
-03: i mostly just feel like im missing something here. maybe if you were locked into one attempt? are the challenges supposed to be done in one excursion? i did two trips for g++ the first time, but i tried again and theres plenty of excess time with a single trip. nothing wrong with a loose timer, but felt a bit weird to me, idk
-04: visually excessive, but very unique and fun. i didnt like losing track of the minidrones, but they worked nicely, and the laser was solid. not sure im sold on the aesthetic, but i think that's gonna be a theme here, so i'll shut up about it unless it gets really egregious. fun stuff.
yea im a big fan of aesthetics so prepare for the most outrageous combinations of entities possible
i used up all my brain for these
yeah i didnt want to make race against time be very tight on the clock
so everyone can enjoy it
oh and G++ being hard is a common theme so prepare for it
even the easiest maps may hold the hardest golds
i like aesthetics, i just dont like your aesthetics :p
hmmm, maybe i should just do completions for now... i tend not to enjoy myself when im struggling

To each their own I guess 
ur the one who tried to decorate poledancer
for me its more about the clutter. readability is important to me
This tab might as well be called clutter
i despise evil ninjas and boosters holy shit
My comment was not so much about poledancer as an excessive number of undecorated maps in the pack
u just hate strippers smh
kkstrong, exposed?
do you decorate your christmas tree with evil ninjas? spiky tiles, mines and boosters?
C-00
-00: it's fine. it's pretty. it's not great to move around in. part of me wants there to be an enemy, but i suspect that would just lead to excessive suffering. it's fine. it does the job
-01: was difficult to figure out where to go, but it was a slow, unhurried map and i liked exploring it. thwumps and static lasers worked really well. satisfying.
-02: i don't like boosters. i dont like evil ninjas. i dont like backloaded difficulty. guess how i feel about this map
-03: oh look, a map specifically designed to make me miserable. success! serious question, what was the point of this?
-04: sexy. wish it were slightly more fun to move around in, but the lasers were really cool and i loved the big bloops, and the contrast between the big bloops and the kinda digital/corrupt central structure. good aesthetics ๐
Almost, yeah, I got a xmas tree map somewhere posted in userlevels
i can confirm when making 02 and 03 i kept in mind to annoy you 
03 was just a gimmick i felt like id give some spotlight
really nothing else
fatal mistake
its funny you mention corruption for 04... if you keep playing the tab you will see why
D-00
-00: very pretty in quench. i kept dying in stupid ways, which wasn't fun, but was also not your fault. thwumps arent my favorite but they worked nicely here. good.
-01: too long. decent, but too long. reduce, and cut out the backtracking
-02: pretty. not excatly interesting, but fun enough to move through that i didnt mind. felt designed for challenges.
-03: surprisingly decent use of stupid bb mechanics. not necessarily fun, but satisfying and interesting enough that i like it. i like the fall for the challenge; not so sure about having to go thru it twice, though
-04: disturbingly reminiscent of that zarah map in ctp. still plenty fun, though, hard to go wrong with oneways and deathballs. easy, but solid pressure.
E-00
-00: ....you just really wanted to use those oneways, didn't you? looks cool. no real gameplay, i wouldnt have minded a couple more floorguards or something, but its fine as is, nice and simple. wasnt a fan of the hidden door, but like, its pretty obvious lol so not a real problem
-01: oh fuck this shit. its just not fun. moving around sucks. not horribly long, thank god, but felt like an eternity. bad.
-02: really cool! love the idea, and was definitely fun to play. the uhhh, the positioning/sizing of the oneway passages was sometimes confusing, got me killed once or twice, but that's a minor annoyance at most. very cool stuff.
-03: my brain struggled wiith this one a lot more than i should have lmao, i could not figure out what to do. it was cool though. nice simple concept, executed well
-04: really ugly. very grateful i beat this first try, some of the gold is just kinda meh to collect; the gauss room felt really awkward to me. probably means im doing it wrong. rocket was nice and scary at the end, but i would probably feel differently if it had killed me :p Not my favorite
oh but of course
people really dislike round ground tiles i have noticed
i dont mind round, i hate round + spiky so there arent any smooth curves to use, just gross
some cool trivia about the map is that it had 5 different level names
and its inspired by a song titled rivers of another town
and these were initially flowers
but then i added enemies and they kinda look like satellites or signals of sort
its pretty, as art, just not as a map
true
whyyyy
That level grows on you
A-01
-00: very pretty! not sure the enemies made the best use of the tileset. pretty cute tho.
-01: another case of "completely trivial, one tough part at the end" which is just not my favorite. felt very very metanet. not bad, but i wasnt a fan
-02: cute and simple, i enjoyed it
-03: oh jesus christ what an abomination. 62 attempts. it's just... gross. its so hard to tell where the minidrones are, its hard enough to see where the oneways are... trying to keep track of both of them, and then having to collect gold on some preeeetty awkward tiles, it just sucked. i had to change palettes a few times. and it was SO LONG. WHY SO LONG. i really really disliked this.
-04: this level did not, in fact, grow on me. long and mostly boring, with one stupid hard gold at the very end. why are there boosters and bounceblocks in the thwumps? were you trying to hide which direction they faced? cuz that's obnoxious. i had to change palettes to find one where i could see, but i still couldn't tell, peripherally, and made plenty of mistakes. then... 8 of my 56 deaths were due to clipping oneways and getting boosted to oblivion. would i have survived if the boosters werent there? probably, yeah, so that sucked. it was long and boring and had like two or three pain points, including some really boring waiting for the upward facing thwump. bleh. at least it looks really sexy.
....and putting two long miserable levels side-by-side is just cruel
B-01
-00: this was nice. simple and easy, fun to jump around, looks nice to route and highscore, too
-01: weird. another instance of seekers being used as more of a routing influence than an active enemy. i would have prefered it to be more chaotic (and more clear on the tiles; i didnt like the weird oneway shit here, was kinda confusing.) it was an interesting idea, but im not sure how well it worked.
-02: a very normal, easy map. does not feel very destiny. nothing special, but it was nice to play.
-03: super cool stuff. those diagonals were super scary, but its a short enough map that i didnt mind. good pressure all around, very very fun. kinda ugly gold.
-04: another normal map! how strange. i never knew where the laser could reach, which was unfortunate; and the topmost gold was awkward and just kinda sucked. i feel like i might have been missing some flow/jumps. it was overall decent, but not as fun as it looked. not really sure how i would improve on it, tho
A-1-4, why boostersโฆ probably for challenge, but if not that because destiny made the map and likes clutter
i believe its the latter, but we shall see. i cant see how they would be part of a challenge
C-01
-00: it's fine. i feel like i should be able to go fast, but i cant get thru that middle section well if i try. so i have to wait around a bit, which isnt great.
-01: surprisingly fun. dont usually care much for shwumps, but there were a lot of fun little jumps here. they worked well with the 8 tiles. challenge looks fun too. lovely little map.
-02: i was so prepared to love this. 147 attempts later, im just glad i dont have to play it again. that first outer gold is just such a bitch to get. the gauss are soooo overtuned, holy shit, they just murder me forever and always. i especially hate the one that can see that outer gold. i just died a lot and it was never satisfying, and it's always cuz im just too stupid for this fucking game, just me jumping into lasers over and over again. its probably a good map.
-03: very nice. i didnt like having to wait for that first thwump to get the first gold every single attempt, but, well, i see the highschorers dont do that, so i just suck, as per usual. the rest was a blast, very nice mechanics, good use of thwumps and chimneys
-04: kinda uninspired. closing lasers is fine and all, but this just feels really generic.
D-01
-00: easy little jumpy map, fun
-01: that is.... a lot of setup for a dead simple map. a lot of effort for something i spent ten seconds on and left behind. i dunno, just seems weird. wasnt bad, by any means.
-02: kinda long. i liked the spinny drones. second chaingun was an asshole, killed me like three times where i swear it shouldnt have. eh. it was a passable level. i wasnt impressed, but i didnt mind playing it.
-03: ugh. what a great level, but also, fuck you. why do we have to put super hard jumps at the end of long maps. it just makes me cry. drone-diving was a ton of fun at first, but after doing it enough it was just frustrating and tedious. i also had to look up a demo to figure out how to get to the exit because im a fucking idiot and it just made me feel so dumb that i wanted to cry which is totally not your fault. im gonna take a break after this. great map, i just really hate that backloaded difficulty. 5/67
-04: good survival. i think i did t-- which was fun. but i didnt get anything, and if its g--t-- then holy shit that looks brutal. anyway, what i did was fun. i wish there hallway didnt have a single-tile entrance. always feels like shit to flub that and die.
time to not play n++ for a while
It makes me happy when people say things like โ8 tileโ
I don't rly think I saw a level with clutter?
i assume we have different defenitions
thats not how u spell that
like i found this a bit distracting, even, with all the decorative oneways and shwumps and stuff. just busy enough that my eyes arent sure whats happening if im not actively looking at it
this one was really hard to tell what was going on. sure, it looks nice, but there are a ton of entities that could be cut if readability was more important than aesthetics, which it is to me. that's a personal take, of course, and im not gonna tell destiny to stop making things pretty
the oneways here, like what is happening
its only a few levels so far, really. i was afraid it would be much worse. destiny usually goes hard on decoration
Interesting. All of those levels were clear to me. I got more annoyed when the aesthetic inadvertently interrupted my gameplay (weird one way/tile interactions, etc)
I've also played levels though with crazy busy exteriors, but I only rly noticed it at the start/end
One exception was a level with boost pad walls now that I think of it. I got lost because it was distracting / made it hard to tell the path. Very big map (playable area big)
As someone who tries to go fast most of the time, the weird one way/tile interactions bothered me so so much
Haven't noticed any of those yet, thank goodness
It happened to me a bunch
One ways in tiles where they killed speed
Theres a whole level dedicated to that concept
But it happened alot
yea the goal of last level was to hide the thwumps so youd have to learn where they are
As someone who keeps building overdecorated maps, it has helped me a lot in navigating through them
Nowadays its hard for me to not notice something or having a hard time figuring out what to do in a map
that is bananas
Apples to oranges or whatever they say
noooooooo, bananas
tbf I just hate memorization and routing. I much prefer to just improvise. So not being able to do that... hurts, especially cuz my memory kinda sucks
Also one of the main reasons I can't stand evil ninjas
okay back to the grind
have fun!
hmmm

E-01
-00: spoons are nice. i like spoons. nice little playground
-01: this is cool. quite easy, but i dont mind.
-02: nice evil ninja use, ive always liked small amounts of them. not fantastic, but its pretty, and the lasers and ninja work well together. very solid.
-03: i dont like those little spinny drones, but its quick and theyre near the beginning, so you get a pass from me. easy once again. hilarious how much easier and shorter this episode is than A-01
-04: i gave in early and looked at a demon, and thank FUCK for that. once i knew the route it was a solid map. the tough jump is near the beginning, instead of the very end, like i initially thought. thank you. not sure how i feel about the gimmick. i would never have gotten this without replays. i tried getting past the door a couple times; i feel like it should be possible, but it takes a long while to reach, and then theres two really hard jumps at the end... yeah.... hm
A-02
-00: i dont like the embedded gold, but i guess thats just aesthetics. plays very well, very fun little map
-01: oh i didnt even notice the faces til i came back to this. cute. probably a fast way to do this, but i just chilled and took it slow and it was still pretty satisfying. i like the thwump inversion, makes both gold areas play totally different
-02: well thats messy. super simple map, tho, so i didnt have any problems with it. pretty fun, looks nice
-03: fine. tiles were a bit overwhelming, but the flat bits were kindly positioned. not terribly exciting
-04: not sure how i feel about three laps, but the gimick was cool and i got it first try, so i got no room to complain. i quite liked both the ascent and descent.
honestly not sure if this makes it better or worse. i am morally outraged.
i dont like ur goals, sir
is there any way to figure that out without demos, tho? thats the part that gets my goat. im usually firmly anti-demo until im reeeeally stuck, like, at the point of tears
(i cry easy so thats not so outrageous, but still)
i think some palettes can reveal the oneway but otherwise not really unless you have the knowledge beforehand that you can do tech like this in a level
i showed this before to some people if they could figure out without playing and some did so
its really an experience each to thier own
nah dont feel stupid it is niche knowledge afterall
i think looking at replays to figure out how to get stuff, especially in this tab, isnt cheating
No, it was really unfair of destiny
it is trold afterall
I found it using an unpublished custom palette, none of the metanet palettes I tried revealed
shouldnt console or whatever the palette is called reveal it tho?
its a bright white one with gray outlines
I might not have them all unlocked on this save
dammit im gonna have to quit out and turn on sound for wall of perish lmao
For me, your levels started at a base level of ugh, so troll levels that go up and over that just disgust me
theres a gamification platte pinned in uh... uh... the custom tab info thread
get trolled noob /j
i can see it on most palettes, it juts out a pixel or two
it's easiest to see when the oneway is a much brighter color than the floor
the levels may be a little silly sometimes
admittedly i know to look for stuff like that because of some old userlevels pixl/halica/ava made that used weird interactions like that
nvm got it, phew
i just purely messed around and glued everything together to try to make an unique experience >_<
No no, the pack is well done and polished
Doesnt stop me from hating parts of it
as long as the maps arent neutral or meh, i am all good receiving love and hate
Its just not for me
B-02
-00: huh, havent played that in a while. amusing, good job
-01: gorgeous! wow, i love this, dont even know why. looks really cool, easy little jumps. did t-- because idk looked more satisfying, but i went back and did normal g++ and it was still very fun. great map
-02: oh man i love it when irritating bounceblock mechanics are done right! this was a ton of fun. very pretty, very fun to wriggle thru, liked the launchpads, great map
-03: huh. i really enjoyed this, but if it had taken me another thirty tries i would probably despise it. lucky me, i guess! didnt even turn on my sound!
-04: oh very nice, its easy but the lasers are INTIMIDATING, looks very cool haha. what a great episode, probably the best so far, very nice
aaaand breakfast time!
wow a fully enjoyable episode
nice
thats hype
enjoy breakfast!
C-02
-00: it's fine. jump jump jump. chaingun is nonthreatening, but i think thats for the best, honestly. probably more fun to do fast; took me quite a while to get all the gold, which wasnt thrilling
-01: very boring
-02: eh... looks really cool, and the laser concept is great, but those tiles are completely unfun to move on. they only really work when your doing perps; the ascent on the right is fun, but the rest is just frustrating and obnoxious. too bad, cuz this is otherwise a really cool map. just aint fun as is, tho
-03: oh jeez, gross. more awkward tiles, little awkward one-tile gaps on jagged slanty tiles, and laser pressure to top it off. it's mostly just the central corridor that ruined this for me, but even the "better" sections were not fun. pretty tiles do not always make fun movement
-04: why is this so long? and why, for the love of god, is the last switch in the exit, not the exit switch? luckily for me, i assumed you were being a right bastard and went to the exit first. very rude tho, not fun or funny, especially on such a long map. it was especially irritating when a drone ended up going into the chimney and i just had to waaaaaaaaaaaaait it out. i really really liked the actual map and gameplay of this one; i think if you'd reconsidered the chimney and the last switch, i would have loved it
01 at first had laser drones... then i thought they slow you down too much so i decided to delete them
not attack on anyone, but one thing that i dont understand from all of the judgement ive got from this tab is that people dont treat G++ as a challenge in itself in some levels and then they get mad that its very hard (in any way possible), since I stated myself that G++ isnt the easiest task and you really need some determination and preparation in order to get them all, and I highly recommend base-clearing the level instead of all golding it on your first try because the judgement might be a bit off. atleast thats what i think, maybe im wrong but i wanted to throw an observation i had
not saying that the judgements are not right because any judgement is however it feels to me like people are judging the levels based on their first clear which is mostly G++
thats probably true. i dont really know why, but thats generally how people play map packs, though. i know i do, until it gets too hard. maybe im just lazy and dont wanna play em twice, idk
yeah ive come to notice that that most people just go straight for G++
i get the approach because i do it myself however if i feel like im going to struggle in a level because the G++ feels like its gonna take me a long time I just dont do it and come back to it treating it as a challenge
i would like to enjoy myself even when going for the gold, though. i dont mind difficulty. i just dont like frustration, idk
all good, i understand that
aight i took your advice
D-02
-00: nice and simple and looks cool. challenge seems fun.
-01: wow, this really should have been fun, but it sucked ass. completion is fine, if uninteresting. the real pain point here is the intersection between the orthogonal and diagonal oneways, just miserable, killed me many a time. besides that, it's just so... big, and the sides arent fun -- i don't like having to just run across the floor and climb up the bare walls and stuff, feels very... i dunno, bland. its much more fun to have stuff to climb (even if that stuff has shitty stupid corners that murder you).
-02: solid rocket map, platforms worked well. dying to launchpads felt bad, but was entirely self-inflicted. fun.
-03: pretty cool, looks very nice. i coulda used some more variety, but who doesnt like zoomin around curves, yeah? it was fun
-04: ohhhhh lord that is overwhelming. completion was scary but fair. g++ fucking terrifies me. i'll do my best. i cant say i find it fun; the vertical hallways are unreadable and dying in them feels like shit, and waiting for the drones in the lil halls isnt exactly satisfying. it's far from a bad map, and as far as monotone marathons go, i seems pretty solid. just not my thing.
its growing on me, but that top right gold is rude
three drones in that tiny lil space? aaaa
hehe
imagine theres a challenge, too
(i think you can easily deduct what kind, too)
got it! only 70 tries, not terrible. im not sure i enjoyed it, but its a really good marathon map, ramping up the tension as you try desperately to not die and have to redo the whooole damn things AGAIN
lol
GG
i had fun making and playing this map tbh
its the right amount of confusion imo
absolute garbage. only 26 tries, but every one of them was suffering. god dammit, my g++ didnt even submit cuz it was so much slower than base completion lmao. but like... so. fucking. much. tripping. the gold pieces in the corners fucking suck because i always hit the vertical oneway and get blocked, instead of sliding in on the diagonal. whenever i want to make a perp, i bop into a vertical oneway and ruin my momentum. its just hell. miserable. and the gold on the far sides is just... it takes so long? its completely inconvenient to collect. legitimately the best part of this map was jumping on normal doors, which i never thought i would say. guuuuhhhhhh. very curious if other people enjoyed this; i might just be really bad at managing the oneways
yeah i didnt like how the level turned out in the end
i think i might give some personal commentary of which levels i am not proud of in retrospect
E-02
-00: i already completely forgot this map lmaoooo. pretty pointless, not a big fan
-01: i love this! the gold and mines and tiles look soooo good, and the chaingun is easy but fun. i dont like the lasers they are very distracting but the level is just lovely otherwise
-02: uhhhhh right thats a mess. i feel so, so bad for the poor bastards who play with sound on, holy shit. it many have been more fun if one or two of them did escape, i dunno. it wasnt especially satisfying
-03: uhhhh completion was fun! structure is really cool. but is there any way to make collecting that gold fun? that is a literal fuckton, and its not really satisfying to collect, and then you randomly die. not looking forward to finishing this
-04: pretty good. I hated the last descent before the exit; it was really tight, and i died there so many times. the rest was fine. i dont love the bounceblock shenanigans, but the deathball provides nice pressure for them. it's okay.
got it. only 22 attempts, but my replay is over two minutes long. gold just isnt that fun to collect. cool structure, gold placement just doesnt work for me
wow not appreciating the thought and creativity of 00 ๐
probably the most poetic map yet
explain
inspirational
okay so basically i was listening to https://open.spotify.com/track/2QlGj7JaBv2jggcK99kPKQ?si=8d335c284b3b4a6d this song, and these lyrics came by when i was creating levels, and i liked them so much i changed them a little bit and gave it my own meaning
the song itself is spoken poetry basically
i should have shown this, would be more accurate though
large portion of this tab is inspired by music i listened to when making it, i should make a playlist lol
mm, mm!
A-03
-00: kinda cute, good filler. end gold was cool
-01: fine. forgettable. that's okay tho
-02: i didnt really enjoy this. the first jump was really hard, and the gauss were surprisingly effective. it had some really fun parts; i liked going back and forth at the beginning, and jumping thru the ninja gaps, those felt good. but completion is absolutely trivial and those two patches of gold are pretty darn frustrating to me.
-03: well. thank god its short and enemy-free. pretty fun to mess around with, even if my brain cant process it
-04: oh lordy, that's long. that is long. not my favorite. kinda of a run-of-the-mill minejumper, but with boosters instead, just to add insult to injury. they just make my deaths feel more pathetic lmao. its probably fine
B-03
-00: man, i dunno. first time i tried this, that last gold was such a bitch, i gave up. when i came back i got it first try. im really divided on this one. i think its a very good map, probably. trivial completion again.
-01: pretty boring, not fun jumps or anything. not impressed
-02: the top part is great. unfortunately, all the jumps to get to the top part are ass. they're all gross and finicky, not big and cool and satisfying. they all feel awkward. completely trivial completion again. i guess it's not bad to have easy completion for tougher g++ levels, but it feels weird, like im not actually supposed to be going for completion, you know? like clearly the whole point here is the gold. same with snek, and a few others
-03: this was very cute.
-04: glad i watched a demo here; i really didnt think that first jump was possible. pretty easy once i actually gave it a fair shot. its fine i guess
when i made why so mad? it was that time when i realized people would be mad at a level or two so i decided to make a silly joke map about it
and i made it be another level in which someone could get mad over
im a menace, sorry not sorry
wow
C-03
-00: again, trivial completion makes me feel like completion is pointless. the gold is... impressive, but not exactly fun. i didnt like it, but i can see that it has a place here.
-01: trivial and uninteresting and i accidentally took the 0th wheeeee. tiles are super pretty, and its decent filler. i guess.
-02: oh this one is really good. finally lmao. seekers worked nicely here, tiles were great, structure was pretty fun. good idea, good map
-03: i call this one "jump and pray" because i have no fucking idea where the lasers can reach. total crapshoot. pretty easy, thankfully, or i got lucky. not much fun though.
-04:this one just made me feel really stupid. looks like i basically did it right, it was just kinda uncomfortable. didnt feel like i solved a puzzle, i just, i dunno. probably a good map, but my experience with it was not pleasant
wow finally someone who says the map is awesome but i dont agree with it
talking about 02 btw
the curves make it a bit too messy and easy to die on plus the bottom part is a stinker
and i admit it, 01 was focused more on the challenge than the map itself, sorry
lol
its the hardest challenge in the tab too btw
from my experience atleast
yeah that's kinda how it felt lol. it was fine tho, not every map needs to be notable
i liked the curves a lot, thought it was interesting
D-03
-00: wow, this worked way better than expected! big and free and fun, really enjoyed this
-01: this looked super cool and played like shit tbh. just awkward. i had to use the trapdoor, and it was still just gross :(
-02: look, the laser thing is cool, but this is like the most boring implementation of it ever? was this more about the challenge or something? its just... back and forth and back and forth, no enemies, no interesting jumps, just literally walking around
-03: well named, felt like a pleasant throwback to early metanet. the bottom made me think of curvaceous with those launchpads
-04: surprisingly fun to navigate. i only died when the drones took me by surprise; not a fan of hiding those passageways. its nothing as gross as out of the blue, but its just a needless frustration. overall quite satisfying
ah, i see. joy.
yea i felt the same about 02
fortunately, a sequel of this is much more exciting
E-03
-00: i didnt like it. looks cool, but the gold isnt fun to collect. oneway clips are neat i guess, but wasy to mess up and near the end. eh.
-01: very very good, slanty oneways work perfectly here. lots of fun running around in circles, or back and forth and back and forth, you can kinda do whatever and it works, i dig it
-02: its a cool idea i guess. pity the levels are all so empty and boring
-03: well it's easy, at least. it's different.
-04: took me three whole attempts, wow. i infinitely prefer dying. surprisngly tough, and every single bounce felt like a punch to the gut.
you dont know how much i am proud of 04
lmfaooo
surprised you didnt dislike 03
G++ affects ability to complete because it gives time. Its not surprising people go for all gold first run through.
thoght it wouldnt be your cup of tea
it was easy to move in, just kinda slow. there werent any threats. and you could see the oneways, so you could tell what you were standing on
it is surprising to me because i said getting it is a tough challenge
You cant change how people approach the game just because you say so
true, however i thought people would take the advice to their hearts
im terrified to see my attempt count on this one tbh
i did all my warnings i could do
number three. at least im getting faster?
four
what's up with this corner, anyway? half the time i hit it, my momentum completely disappears
ohhh i think i keep hitting the upper oneway, tsk
most likely
oh wow, nowhere near as bad as i thought!
uh oh
Wow thats alot of attempts for such a long level
the vast majority of the deaths are in the first chamber
some of auds has an anger issue <<incoming>>
blame raigan
oh yea that works too

A-04
-00: i dont understand. its boring. i thought it was gonna be a drone race or something. looks cool i guess? nah, not really, but the levers are neat
-01: hard to go wrong with drones and bounceblocks. didnt love the low gold, but it wasnt hard, just uh... uh... what's the word. there werent many ways to get it, so it pushed you into a route. solid map.
-02: whooooa its so pretty! especially cuz i keep playing in green palettes. its about as fun as i expected, which is to say, uh, at least its easy
-03: weird. i feel like im missing something here. it was okay, i ran around an collected things. deathballs were weird. very inconsistent threat, not sure it worked that well
-04: welp lucky for you robot heaven is my favorite metanet map. im of two minds about this. i loved the inner chambers; i hated timing my exits with seekers AND an evil ninja on my ass. honestly, i think that ninja was the source of 80% of my troubles, and i'd like to try the map without to see if i like it better. second room was a little boring, just go in a circle, but the other two were nice and frantic. i might have changed out the drones for minidrones, to help with the visuals; there were a lot of things to keep an eye on. it was still a lot of fun, one of my favorites in the pack, but i think it oculd have been more fun and less awkward
00 was purely a chill level made for looks
nothing else
just something chill to appreciate art
wow surprised about the liking of 04
also 02 is my fav level of the whole tab
thats right
If you really want to get the point across, make A-00 have some stupidly hard gold
Otherwise the warning just sounds very generic
congrats, i have a new least favorite map
legitimately miserable holy sfucking shit
did you actually enjoy this? what is the appealk here?
What's so bad about it
i cant fucking move
I liked it
just stutter stutter stutter stuck in a corner stuck in another corner
yeah im not doing this
:(
and completion is trivial. if you dont want me to get the gold dont make completion so boring, idk
didnt know how to grasp the completion. where is it placed in episode
sorry, im being mean
its okay
its not really, you dont deserve that. im sure its a fine map, im just kinda shaking with anger right now lmao
nah i get it dont worry
all good
^^
not all maps are fine, to be fair
i did find some that feel like mistakes now
but these might be somebodys faves
and vice versa
so i can understand if someone just doesnt like a map here. especially given how complex and gimmicky they are
with how experimental the design of your levels seem, i'd say it's expected not everyone will like every level
yea
doesn't mean the level doesn't deserve a place
i knew that when releasing the tab. i was stressed about it that the maps were too much and people will mostly not like it
I have a similar notion right now, but with difficulty instead of preference
true, i think even if you dislike a map for one aspect, you can like it for different aspect
like wow the gameplay SUCKS but damnnn the art is so fine ๐
you can like every map for having this little guy called ninja
no that's more ninjas, so more good
but theyre EVIL...
they do evil stuff
that means you're evil
litearlly that means you do that cause they just copy u ๐ญ
i am contacting my lawyer as we speak
evil lawyer
B-04
-00: really cool and silly, i love it
-01: i find this unplayable
-02: oh my gosh so cute! the floorguards work so well, shifting around and stuff. wasn't super fun, but it did the job while being adorable, so
-03: kinda weird, i dunno. it's cool, but is it fun? eh.
-04: holy shit that's beautiful. looks amazing in so many different palettes. really fun too, nice and easy but satisfying jumps and falls
time to take a break
peeps seem to be more critical of custom tabs now, does this mean we can finally get custom tab tier list
oh god
S
A
B
Clever
could also be constructive
if given constructive feedback about ones choices, that is
or just to find out what people actually want in a custom tab
most likely levels
clever has levels
S+
great levels in fact ๐
unironically i like clever
me too
given how quick it was made
it is good
we had little to no experience basically lol
i don't know if its common knowledge but neometa was made in 1 week
thats why it sucks
(and then not released for half a year)
smh
you suck!
jk you're good
oh that explains ctp




