#DESTAB

1 messages ยท Page 2 of 1

thin mason
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yeah mysteriousness doesn't unlock

heady mortar
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Oh thats why, I wasnt understanding

lilac sleet
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you only get it after 25 nppgold episodes and once youve beaten A-00 through E-19

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thats why im currently making a tab thats gonna be an entire N++ tab

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40 levels into it currently

heady mortar
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Destiny could have made dummy levels to allow mysteriousness to unlock

lilac sleet
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I considered adding challenges to ALKALINE but decided not to as I thought it would be best if it was a chill experience that could be beaten in a day

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one of my best projects to date

thin mason
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smaller tabs are better

lilac sleet
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is that I am making an entire tab

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there wont be any dummy levels

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600 levels

thin mason
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yeah and I'm telling you to make a small tab

lilac sleet
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im aiming big though

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im not stopping

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ive already started

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ive made 8 episodes

thin mason
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with challenges?

lilac sleet
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yes

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cus thats the fun part

thin mason
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it's gonna be super low quality lol

lilac sleet
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you seem kinda negative

thin mason
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600 levels with challenges is a lot of effort

lilac sleet
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exactly, but anything is possible if you put your mind to it

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ill probably have help along the way sure

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i had the goal in mind of a full tab a while ago

thin mason
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hope it's good :)

lilac sleet
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most of the levels in the tab will be somewhat metanet styled, just simple ideas

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ive grown to love metanet levels for their slick and clean design

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it wont be anything like CTP

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as far as difficulty at least

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i might make a discord server related to it like I did with ALK

thin mason
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personally I prefer small tabs but I wish you well

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it'll probably take like a year+

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if you put in effort

lilac sleet
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i can get it done in less than a year

red thistle
lilac sleet
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you know what Emm

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if it makes you happy

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then yes

red thistle
lilac sleet
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I give you my full permission

lilac sleet
cold quartz
lilac sleet
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i wish there was a way that you could just change the code of the game in a situation like this

uneven meteor
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it's just a different type of experience where levels are probably simpler and shorter, not a worse one

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I do agree that shorter tabs are nice and consumable

pure galleon
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That'd be my recommendation as well, a full tab is a huge commitment that might be overwhelming for a lot of people, who could then simply choose to not bother playing. I wouldn't be surprised to see less activity, rather than more. Just my 2 cents.

uneven meteor
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on the other hand, imagine a full tab but with mostly <20s framewars ๐Ÿค”

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where a casual playthrough can breeze through multiple episodes a minute

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could be satisfying

stable cipher
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Framewar tab moleGasm

pure galleon
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Yeah if they are indeed quite simple, it would be more manageable

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Could be a nice concept

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Probably not easy to avoid being repetitive if it's all simple concept though I think

cold quartz
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filled my tab with filler - look forward to seeing challenge components when I enable mysteriousness at tab conclusion

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250 levels of this

cold quartz
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i alt+f4'd out of panic before seeing a confirmation, but a heads up all the same

pure galleon
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Haha yeah don't worry, since that level is outside of the pack's range, it was being redirected to Metanet, so as long as their checks are in place, there's no issue.

pure galleon
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Also, how was this done in Redux again? Do the levels actually need to have gold or even a ninja?

cold quartz
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i think a save was edited - the levels are completely empty/blank

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but 'present'

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i don't know the specifics, but couldn't figure out how to use that tab's setup as a base

pure galleon
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Ah, I see. Perhaps something worth experimenting, I guess they at least need to be marked as "completed" in the save

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In which case I was probably the one who did the editing, lol

cold quartz
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yeah - all levels marked as completed, with 00/00 gold collected + 0/0 attempts, and I assume no flags to say any challenge components completed

red thistle
# uneven meteor could be satisfying

i think that would appeal to a lot of people nightdelight - simple levels are most frequently highscored by the most active highscorers. but if they're simple levels i probably won't get stuck

red thistle
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challenge moleHolmes (not sure if there was an intended method i didn't do)

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||also 1/2 expected e-4-4's labels to be a troll, but they weren't tearsofjoy||

red thistle
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i have no idea what i could do in e-8 -4 nightterror

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the second the level starts i die endme

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and it doesn't matter whether i hold left or right either

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watched the replay, might not even be physically possible for me to get through the first part nightterror

topaz gulch
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and also making sure these are of bearable quality, too

topaz gulch
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As much as this tab is forcing you to play long I expected more people to just give up or take this down later

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@delicate oriole screenshot for DESSE84

delicate orioleBOT
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Screenshot for Belly of the Beast (DES-S-E-08-04) v1 in palette classic:

topaz gulch
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Im pretty sure you have to hold nothing at the start

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And then once your ninja reaches to the shwump with the toggle

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you have to jump

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@red thistle

idle zenith
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???

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It's much easier than it looks

topaz gulch
idle zenith
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But it is

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You press jump once

thin mason
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it is annoying but it's easy enough

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the start at least

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the level not so much

topaz gulch
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You can press things randomly and it might work too

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So before youre sure to know what to do that will sink you some attempts if youre less knowledgeable

thin mason
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much better (thanks Schmole moleThanks )

cold quartz
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Awesome, glad it worked. Hope you didn't mind the jump button mashing - I didn't want the filler levels to be marked as G++ or G-- (not that it matters without the Scodes file I don't think)

thin mason
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it only take a couple minutes to mash through the levels - it's fine

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much better than playing without mysteriousness

ruby jasper
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yet another coincidence? don't think so ๐Ÿง

topaz gulch
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LOL

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okay this is honestly incredible

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im actually shook rn ๐Ÿ˜ญ

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this literally looks like your design wtf

ruby jasper
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LOL i literally gasped when i saw it

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thought maybe you took inspiration or something?

topaz gulch
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i first made the mine golds

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then i wanted to use normal squares as tiles you can travel on

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but it all looked kinda bland

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so i went with the idea of making squares out of halftiles

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and just filled the gaps with the mines so it had a cool look lmao

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this really just looks like i stole your design wtf ๐Ÿ˜ญ

lilac sleet
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my tab will now be 720 levels

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with the addition of ? tab

cold zephyr
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you serious?

lilac sleet
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yes

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? tab will just be remixes of the N++ tab

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like how they do it in the main game

cold zephyr
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damn

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can i help out with playtesting @lilac sleet

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i swear ill do more than 5 levels

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(sorry dest1ny)

lilac sleet
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lemme talk about this somewhere else

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I might make a discord server in a bit for it

topaz gulch
heady mortar
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abho level C-9-4

topaz gulch
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@delicate oriole screenshot for DESSC94

delicate orioleBOT
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Screenshot for over 200 mediocre levels later... (DES-S-C-09-04) v1 in palette classic:

topaz gulch
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also abho has 3 levels moleSmirk

uneven meteor
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only way to tell it isn't is the two normal doors ๐Ÿ˜ค

topaz gulch
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it was inspired by some metanet level

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i dont remember it tho

heady mortar
topaz gulch
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GG

pure galleon
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@delicate oriole des g++ rank

delicate orioleBOT
#

Rankings - Level G++ rankings for Destab mappack [MAX. 9822] on Thursday July 18 at 19:22:03 (+0000):

00: aight          - 9822
01: CeramicBlue    - 9822
02: kkstrong       - 9822
03: SimVYo         - 9822
04: Slomac         - 9736
05: Kostucha       - 9599
06: Schmole        - 6547
07: dest1ny        - 5919
08: Sky!           - 3969
09: Emmoji         - 3863
10: xetto          - 3174
11: [REDACTED]     - 3018
12: WheatyTruffles - 2406
13: lily           - 1334
14: Frycek         -  641
15: Eddy           -   24```
pure galleon
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Nice

thin mason
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Right, had a failed submission on one episode

heady mortar
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@pure galleon did you already consider putting the ng rank on the "Mine" tab?

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I feel like we talked about it once...

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*Scores Around Mine

pure galleon
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The problem is that putting a 3rd board there wouldn't work very well because the game will plaster your local hs score on there instead, at least if it's higher.

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I don't remember the specific details from when I tested it, but only the Friends one ignores the local stuff and simply prints what I send from the server.

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None of the 3 boards work in the same way, surprisingly. They each have their own quirks, but the Friends one is the most normal and predictable one.

heady mortar
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Is there option for changing what is put on friends board?

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flip a switch locally and it becomes changes from a speedrun to a NG board?

stable cipher
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I have an idea

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If eddy could host three boards like that, perhaps it would be possible to have two different installers depending on what board you want visible? As in, one installer for SR boards and another for NG boards (A jank solution for sure)

heady mortar
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Flipping a switch would certainly be more elegant

pure galleon
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Also that's not how the installer works, this is all determined server-side

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I could probably do it with an outte command you have the execute to choose your default board

heady mortar
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Oh yeah that would work well

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No GUI needed

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So uhhh... whats going on there?

topaz gulch
# heady mortar

I had same thing happened to me but I couldnt recreate it!

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I was curious too since I have never encountered this, lmao

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I guess the velocity of ninja is too low to be able to pursue further but at the same time youve made it to the top

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So youre put in a limbo state of being unable to climb it up but then you actually did climb it up

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? no clue

pure galleon
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Lol

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Yeah, I guess you keep falling back down to the platform on alternate frames or something

heady mortar
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map so long I that I had to figure out how many gold to get instead of how to miss all the gold

idle zenith
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That's funny

topaz gulch
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i wanted it to feel nerve racking and like a final boss of sorts

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well, one of them, atleast lol

ruby jasper
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i love the shorter, more laid-back ones

topaz gulch
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A challenge of sorts

ruby jasper
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ye that's fair

cold quartz
ruby jasper
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oh jeez, schmole's at it again

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one more video and he'll beat the whole tab

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i gotta hurry up lol

cold quartz
topaz gulch
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Yooo

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Just as I ordered food

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Hell yeah

silver juniper
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@topaz gulch mistake on the challenge spreadsheet level number 210. says the level name is 'these blocks want drama', but ingame its 'bumpy road'

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obviously not urgent but just making you aware :)

topaz gulch
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that was a last minute change, will change it right now

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funny how you mention this just as im watching schmole complete this level lmao

silver juniper
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haha yeah it seems schmole and i have been going at around the same pace. i just finished column 08 challenges, and was at the same spot as his last progress screenshot when it was posted too

topaz gulch
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Dayum another 100% is cooking up!

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Glad to see that :D

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Hope youre not suffering too much doing these challenges?

silver juniper
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nope theyve been great so far! a few tough ones for sure but nothing to the point of being miserable to play

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also a good overall balance of difficulty and filler imo

topaz gulch
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nice! good to hear :)

ruby jasper
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does this level have any gold?

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i know about the ||C switch|| but that's about it

topaz gulch
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have fun finding out where it is

ruby jasper
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ooh okay :D

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damn, that was sneaky

heady mortar
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lul

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@stable cipher

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I bet destiny didnt think the glitch tiles would actually help

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@delicate oriole sr anim trace 0 1 for DESSD80

delicate orioleBOT
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Replay speedrun traces for kkstrong and Sky! in DES-S-D-08-00 using palette vasquez:

heady mortar
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@vale gorge I know you didnt implement glitch tiles, but funny trace impacts other runs too

topaz gulch
heady mortar
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I guess thats not that surprising, since there is only one glitch tile use in the pack

topaz gulch
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yep

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you can try guessing who made this :P

heady mortar
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johnes would be by guess

topaz gulch
modern path
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W9

heady mortar
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w9 not a guest mapper

topaz gulch
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lol

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that was a very good guess

heady mortar
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I think 0 gold might be possible here, but I dont have the precision to hit it

pure galleon
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They shouldn't affect each other though, it's a bug on my end with the GIF rendering most likely

topaz gulch
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Overall the OG version of this was incredibly stupid

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I still think the idea is stupid but its not as annoying as it used to be

heady mortar
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This is one of those levels I find really annoying to move in

topaz gulch
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Yea thats the whole point

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I really liked how this stupid idea just works

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Kinda a shot in the knee by myself by putting this in but hey atleast its something uniqur

silver juniper
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all challenges done!

heady mortar
silver juniper
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nah i was just doing challenges, i may have mistakenly done one or two but wasnt going for them

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are you doing lowgold for the whole tab?

heady mortar
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Working on it

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sr and ng at the same time

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Still pretty far away

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Kinda sucks to do without some sort of largest spread function in outte or GUI, but working on it all the same

silver juniper
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nice, goodluck

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largest spread?

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is that the diiference between highest and lowest score

heady mortar
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Yeah its a good way to tell what levels you should put next on your list

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Rather than just going in order

silver juniper
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generates more competition that way im assuming?

stable cipher
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i should be doing NG for levels

heady mortar
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Competition is already pretty low in tabs

stable cipher
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i've just been doing SRs

heady mortar
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Srโ€™s gets you most of the way there

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@delicate oriole DES sr total score rankings

delicate orioleBOT
#

Rankings - Speedrun level score rankings for Destab mappack [MIN. 217282] on Saturday July 20 at 05:50:47 (+0000):

00: kkstrong       - 406537 (250)
01: aight          - 464522 (250)
02: CeramicBlue    - 533976 (250)
03: Kostucha       - 536280 (250)
04: Slomac         - 553946 (250)
05: SimVYo         - 631020 (250)
06: [REDACTED]     - 287898 (215)
07: Schmole        - 552642 (215)
08: Emmoji         - 394457 (210)
09: xetto          - 314804 (195)
10: dest1ny        - 353983 (185)
11: Sky!           - 109451 (120)
12: WheatyTruffles - 186362 ( 75)
13: lily           - 109221 ( 50)
14: Frycek         -  44179 ( 25)
15: Eddy           -   2338 (  5)```
heady mortar
#

@delicate oriole DES NG rankings

delicate orioleBOT
#

Rankings - Level G-- rankings for Destab mappack [MIN. 789] on Saturday July 20 at 05:51:13 (+0000):

00: aight          - 2301 (250)
01: CeramicBlue    - 3182 (250)
02: kkstrong       - 6565 (250)
03: Kostucha       - 7322 (250)
04: Slomac         - 9029 (250)
05: SimVYo         - 9632 (250)
06: [REDACTED]     - 3018 (215)
07: Schmole        - 8211 (215)
08: Emmoji         - 3816 (210)
09: xetto          - 3830 (195)
10: dest1ny        - 5543 (185)
11: Sky!           - 1037 (120)
12: WheatyTruffles - 2384 ( 75)
13: lily           - 1307 ( 50)
14: Frycek         -  640 ( 25)
15: Eddy           -   15 (  5)```
heady mortar
#

@delicate oriole DES rankings

delicate orioleBOT
#

Rankings - Highscore overall 0th rankings for Destab mappack [MAX. 300] on Saturday July 20 at 05:51:18 (+0000):

00: kkstrong       - 168
01: Sky!           -  36
02: Kostucha       -  28
03: dest1ny        -  20
04: Slomac         -  18
05: SimVYo         -  10
06: Schmole        -   8
07: aight          -   6
08: CeramicBlue    -   3
09: Emmoji         -   1
10: WheatyTruffles -   1
11: xetto          -   1```
heady mortar
#

All the boards I'm watching

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2/3 moleSwole

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Im not really putting huge effort into it, just enough

silver juniper
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ah right, seems challenges on their own get you quite far for ng

heady mortar
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Yeah, thats why I asked

silver juniper
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wait how is the minimum calculated then if nobodys actually got that low?

heady mortar
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sum of 0ths

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When you get a new 0th, the sum changes

silver juniper
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gotcha, quite a cool feature indeed

heady mortar
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Everything outte does is amazing

stable cipher
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gonna work on nogolds for a bit

heady mortar
#

I find it pretty fun

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Its a way most levels were never intended to be played, which makes some strategies stand out

stable cipher
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this one is really annoying for NG

heady mortar
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Im on E-6-4, that is really annoying to ng

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Or low gold, rather

stable cipher
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that was rough

heady mortar
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Yeah thats another level that I find annoying to play in general

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Feels like it was made just to be annoying

cold quartz
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I think it's a cool one and done level

stable cipher
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not too hard to get the sr max either

heady mortar
cold quartz
heady mortar
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nope

stable cipher
#

@delicate oriole des screenshot of so-called platformer

delicate orioleBOT
#

Screenshot for so called platformer (DES-S-E-03-03) v1 in palette wyvern:

cold quartz
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Oh that one was cool

heady mortar
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Oh three lol

cold quartz
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This one at least you can tell which one way you're gonna interact with. Thought it was a novel idea

heady mortar
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D-9-3

cold quartz
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Ah. Not there yet then I guess

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Hopefully tonight ^^

heady mortar
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Now you get ||mini drones under the blocks||

stable cipher
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i got 4 here and know I can get 3, 2 would be the limit

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if you can somehow NG the bottom middle gold

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sad that this wasn't a challenge

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this was fun

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i fluked the entire level NGNT lol

heady mortar
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I post the stuff Iโ€™m not sure about and usually bobio gives it a shot

topaz gulch
#

Glad to see Schmole being a man of culture!

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I hope he enjoys the third installment of sloped oneway maps

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Not too sure if you guys noticed but there are some series of maps scattered

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Like the sloped oneways, oneway jumpers, laser trapdoor maps, corrupted episode... etc

heady mortar
#

Its hard not to notice

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But corrupted episode is one Iโ€™m unsure of

topaz gulch
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Its the one where theres levels taken from the tab that are completely rearranged and messed up

thin mason
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I only noticed the corrupted episode

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Can't tell what the 04 is a remix of though

topaz gulch
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its just the 'plot thickening level'

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lol

ruby jasper
cold quartz
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had a blast rainbowninja

topaz gulch
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Yooo GG!!!

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Glad you liked it :)

ruby jasper
ruby jasper
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one more column left

topaz gulch
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good luck!

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i like the abundance of G++ episodes, lmao

cold quartz
topaz gulch
#

Yesss I was wondering whens the video coming out

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Well looks like I wont be making a GD level for now

cold quartz
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i was playing other games, so forgot to take off unlisted...

topaz gulch
#

How did you miss that gold on peekaboo I will never know

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๐Ÿ˜ญ

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And then a switch in what real heist looks like???

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Schmole my guy you need your eyes checked!

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Or maybe you were just tired

cold quartz
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peekaboo is on me

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heist is very busy and sound-heavy; i thought i'd gotten it :(

topaz gulch
#

I have made an important comment with an important question

topaz gulch
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holy crap what is this video quality i just got ๐Ÿ˜ญ

idle zenith
#

Pog

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Looks like 144

topaz gulch
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ye it is

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feels like 78p tho

idle zenith
#

Lol

stable cipher
#

@delicate oriole des ng rankings

delicate orioleBOT
#

Rankings - Level G-- rankings for Destab mappack [MIN. 672] on Sunday July 21 at 02:02:12 (+0000):

00: aight          - 2301 (250)
01: CeramicBlue    - 3182 (250)
02: kkstrong       - 6277 (250)
03: Kostucha       - 7322 (250)
04: Slomac         - 9029 (250)
05: Schmole        - 9628 (250)
06: SimVYo         - 9632 (250)
07: xetto          - 4278 (225)
08: [REDACTED]     - 3018 (215)
09: Emmoji         - 3816 (210)
10: dest1ny        - 5543 (185)
11: Sky!           -  596 (120)
12: WheatyTruffles - 2384 ( 75)
13: lily           - 1307 ( 50)
14: Frycek         -  640 ( 25)
15: Eddy           -   35 ( 10)```
stable cipher
#

drastically lowered my existing gold count

cold quartz
#

Hard to tell how good that is without having finished the pack haha

stable cipher
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i've only gone through about half the levels i've done

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so not great

ruby jasper
#

well, that was the best (and only) tab i've ever played :) fantastic job to destiny, the guest mappers and eddy !!!!!

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proud to see that such a beautiful creation was brought to life by someone who shares a nation with me lol

topaz gulch
#

glad you enjoyed :)

ruby jasper
topaz gulch
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Hell yeah

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Cant wait to see it

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:D

ruby jasper
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@topaz gulch LOL that was a jumpscare and a half

topaz gulch
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in gd

lilac sleet
modest mural
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*plugs own tab here*

heady mortar
#

The best tabs have names that start with the first half of the alphabet

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||Except tab which shall no be named||

topaz gulch
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only clever people can get this joke

stable cipher
#

@delicate oriole des ng rankings

delicate orioleBOT
#

Rankings - Level G-- rankings for Destab mappack [MIN. 610] on Sunday July 21 at 23:54:31 (+0000):

00: aight          - 2301 (250)
01: CeramicBlue    - 3182 (250)
02: xetto          - 4661 (250)
03: kkstrong       - 6277 (250)
04: Kostucha       - 6840 (250)
05: Slomac         - 9029 (250)
06: Schmole        - 9628 (250)
07: SimVYo         - 9632 (250)
08: [REDACTED]     - 3018 (215)
09: Emmoji         - 3816 (210)
10: dest1ny        - 5543 (185)
11: Sky!           -  205 (120)
12: WheatyTruffles - 2384 ( 75)
13: lily           - 1307 ( 50)
14: Frycek         -  640 ( 25)
15: Eddy           -   35 ( 10)```
stable cipher
#

there we go, i've gone through everything i've played now

heady mortar
#

Thats a pretty significant improvement

stable cipher
#

one of my largest improvements was on the heist level

vale gorge
pure galleon
vale gorge
#

Oh I didn't see it, I was the one that felt like blaming you actually, my bad

pure galleon
#

Heh no worries, I'm playing, I'm curious why it's happening, will look into it

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Also the GIF stops playing altogether after the ninja goes out of bounds if I open it in Firefox, that's another issue

heady mortar
#

Seems like an appropriate time to #blamegolfkid

vale gorge
#

Yes. If there's a problem with the tool and you're not sure whether to blame me or Eddy, blame Eddy. If you're not sure if Eddy deserves the blame, blame golfkid.

pure galleon
#

D:

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For even extra safety, I suggest to revert that order

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First blame golf, and in the rare cases where that doesn't solve the issue, double check to ensure golf isn't at fault

gritty wedge
#

I accept the blame

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I accept no responsibility for fixing the problem, however

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That is between Sim and Eddy to work out

topaz gulch
#

Symbiosis

heady mortar
#

@delicate oriole sr anim inputs for DESSB60

delicate orioleBOT
#

Replay speedrun trace for kkstrong in DES-S-B-06-00 using palette vasquez:

heady mortar
#

Definitely not the fastest possible, but funny demo because I thought I have effed the run, so the ending is almost entirely neutral frames

ruby jasper
#

do i just run the .exe to uninstall the tab?

cold quartz
#

Yep!

heady mortar
#

@delicate oriole NG scores for DESSA33

delicate orioleBOT
#

G--s for my only goal is to be confusing (DES-S-A-03-03): 00: Schmole - -3 01: CeramicBlue - 0 02: aight - 0 03: Kostucha - 0 04: Sky! - 0 05: Emmoji - 1 06: [REDACTED] - 7 07: xetto - 8 08: Slomac - 28 09: SimVYo - 32 10: dest1ny - 32 11: kkstrong - 32Scores: 12.

heady mortar
#

@pure galleon be warned schmole haxx

gritty wedge
#

haha how does that happen?

heady mortar
#

I told you, its because Schmole haxx ||definitely not because ๐Ÿฅฉ ๐Ÿฅœ ||

topaz gulch
#

i just placed some evil gold im sorry

stable cipher
#

anti gold sounds hilarious

#

takes away 2 seconds if you touch it

heady mortar
#

I was just thinking about how much fun that idea sounds

#

Not anti-gold though. Something relevant to ninja-lore

stable cipher
#

fool's gold

heady mortar
#

Amazing that @delicate oriole screenshot for DESSA31 is not a no gold challenge

delicate orioleBOT
#

Screenshot for snakeskin reverse (DES-S-A-03-01) v1 in palette vasquez:

modern path
heady mortar
cold quartz
#

Given I've only played it the once, for all gold, that's pretty funny droneXD

heady mortar
#

Dont believe him, he played for haxx

gritty wedge
#

Playing haxpack in destab?

#

What madness is this

heady mortar
#

@delicate oriole DES NG rankings

delicate orioleBOT
#

Rankings - Level G-- rankings for Destab mappack [MIN. 417] on Thursday July 25 at 07:15:16 (+0000):

00: kkstrong       - 2278 (250)
01: aight          - 2301 (250)
02: CeramicBlue    - 3182 (250)
03: xetto          - 4661 (250)
04: Kostucha       - 6672 (250)
05: Slomac         - 9029 (250)
06: Schmole        - 9628 (250)
07: SimVYo         - 9632 (250)
08: [REDACTED]     - 3018 (215)
09: Emmoji         - 3816 (210)
10: dest1ny        - 5543 (185)
11: Sky!           -  267 (130)
12: WheatyTruffles - 2384 ( 75)
13: lily           - 1307 ( 50)
14: Frycek         -  640 ( 25)
15: Eddy           -   35 ( 10)```
heady mortar
#

Finally got there, 2 columns left

cold zephyr
#

why have 8 people gone g-- for 250 levels

#

thats so many

#

wait thats not what it is

heady mortar
#

Nobody have gone for full G-- yet

cold zephyr
#

so what is it counting

topaz gulch
#

Many levels cant be G-- anyway

heady mortar
#

Minimum gold among submitted scores for full pack

heady mortar
#

I think the max might be just barely sub 400, but unsure still

#

There was a couple in the 7-9 column that I didnt tryhard that could yield good results

#

9822 is the max gold, and nobody went for all gold and nothing else moleHolmes

stable cipher
#

i'm still missing about half the tab

#

my 267 score is pretty solid for doing as many levels as i have i think

heady mortar
#

Ive put a few lower gold down than you in the levels you have done

#

I think all in the 4's columns?

#

Unsure

#

Felt like you hadnt put in as much effort in your last column yet

stable cipher
#

i was busy taking back a neon white record the past few days

#
  • swamped with work lately
#

so not much time to do stuff

heady mortar
#

Oh I have 3 columns left

#

Since I'm on E2 running backwards

#

Its okay, you can stay away and not worry about anything I've been doing last few days

stable cipher
#

@delicate oriole des ng rankings

delicate orioleBOT
#

Rankings - Level G-- rankings for Destab mappack [MIN. 414] on Thursday July 25 at 07:58:45 (+0000):

00: kkstrong       - 2278 (250)
01: aight          - 2301 (250)
02: CeramicBlue    - 3182 (250)
03: xetto          - 4661 (250)
04: Kostucha       - 6672 (250)
05: Slomac         - 9029 (250)
06: Schmole        - 9628 (250)
07: SimVYo         - 9632 (250)
08: [REDACTED]     - 3018 (215)
09: Emmoji         - 3816 (210)
10: dest1ny        - 5543 (185)
11: Sky!           -  232 (130)
12: WheatyTruffles - 2384 ( 75)
13: lily           - 1307 ( 50)
14: Frycek         -  640 ( 25)
15: Eddy           -   35 ( 10)```
stable cipher
#

cleaned up a couple levels

stable cipher
#

@delicate oriole des ng rankings

delicate orioleBOT
#

Rankings - Level G-- rankings for Destab mappack [MIN. 411] on Thursday July 25 at 10:41:50 (+0000):

00: kkstrong       - 2278 (250)
01: aight          - 2301 (250)
02: CeramicBlue    - 3182 (250)
03: xetto          - 4661 (250)
04: Kostucha       - 6657 (250)
05: Slomac         - 9029 (250)
06: Schmole        - 9628 (250)
07: SimVYo         - 9632 (250)
08: [REDACTED]     - 3018 (215)
09: Emmoji         - 3816 (210)
10: dest1ny        - 5543 (185)
11: Sky!           -  232 (145)
12: WheatyTruffles - 2384 ( 75)
13: lily           - 1307 ( 50)
14: Frycek         -  640 ( 25)
15: Eddy           -   35 ( 10)```
stable cipher
#

managed to nogold the next three episodes

ruby jasper
delicate orioleBOT
#

Sorry, I didn't understand your command.

topaz gulch
#

15 people played this, not bad

#

Im glad yall played it โค๏ธ

#

Thats a lot in my books

ruby jasper
#

and i bet all 15 of them loved it :)

thin mason
stable cipher
#

this was a disgusting mingold

pure galleon
#

@delicate oriole trace 3 DES-S-A-03-03

delicate orioleBOT
#

Replay highscore trace for Schmole in DES-S-A-03-03 using palette vasquez:
(Warning: Trace for Schmole is likely incorrect).

pure galleon
#

Perhaps worth a ping to @vale gorge , seems to be purely one-way subtlety

#

Looks correct for the first gold 3 patches

stable cipher
#

i wonder if it might be an error with how the ninja sometimes snaps to the oneways

#

this level is annoying

#

cool concept tho

heady mortar
#

Is NG trace a thing?

stable cipher
#

@delicate oriole des ng anim 0 1 for s-a-05-03

delicate orioleBOT
#

Traces are only available for either highscore or speedrun mode.

heady mortar
#

@delicate oriole NG trace 0 1 for DESSA53

delicate orioleBOT
#

Traces are only available for either highscore or speedrun mode.

heady mortar
#

:(

cold quartz
# delicate oriole Replay highscore trace for Schmole in DES-S-A-03-03 using palette `vasquez`: (**...

Looks a tad different to my run :P
https://youtu.be/AJ3r1bIczdw?t=5m34s

Continuing on through dest1ny's DESTAB custom pack.

N++ discord server + DESTAB thread:
https://discord.gg/nplusplus
#1259836732485140562 message

Trailer by dest1ny:
https://www.youtube.com/watch?v=ltlxeD6G_48

Link to download the tab:
https://github.com/edelkas/npp_mappacks/raw/24fd6...

โ–ถ Play video
heady mortar
#

Sky, you missed NG on B23

stable cipher
stable cipher
#

@topaz gulch i'm sorry but this was a miss

#

most convoluted allgold for no reason

stable cipher
#

and painful nogold too

uneven meteor
#

need to update my list of slang I despise with โ€œthis was a missโ€ ๐Ÿ˜”

ruby jasper
#

see kids, this is why my tab won't have any challenges

thin mason
#

redux is the only tab that did the challenges 'right' tbh

#

it's very hard to make them enjoyable in general

topaz gulch
#

i wanted someone to test this tho but no one wanted :(

#

also as a fun fact this was supposed to be a collab map with me n sclews but sclews had no idea what to put here

heady mortar
#

Sky, D13 too

heady mortar
#

This one took me all afternoon

#

@delicate oriole NG scores for DESSA14

delicate orioleBOT
#

G--s for one does not simply see (DES-S-A-01-04):ansi 00: kkstrong - 4 01: Sky! - 6 02: Kostucha - 22 03: dest1ny - 23 04: lily - 23 05: CeramicBlue - 24 06: aight - 24 07: [REDACTED] - 25 08: Emmoji - 28 09: xetto - 28 10: SimVYo - 45 11: Slomac - 45 12: WheatyTruffles - 45 13: Schmole - 45Scores: 14.

heady mortar
#

@stable cipher

stable cipher
#

Nice

heady mortar
#

Aww fuck I got one more gold than I thought I did

#

3 gold is possible

#

Its a stupid one too

#

Easily missed if you can get the route which itself is pretty tough

#

I dunno that I will try anymore

cold quartz
#

wow nice

#

surprised to see the gold left of the exit switch gone, compared to some of the others

#

getting into/out of the bottom right cube looks nasty

heady mortar
#

Yeah thats the stupid one I didnt realize I got

#

It was not intentional

cold quartz
heady mortar
#

Surprisingly the hardest gold to miss is in the 3rd box

#

You have to be going the perfect speed

cold quartz
#

not enough time to bait the thwump, and do a wj off the right side of the one-way?

heady mortar
#

Nope

#

You have to slide off the one way

cold quartz
#

how were you getting through here without collecting that top gold?

#

man. some really tight jumps to link together

stable cipher
#

you can walk on the thwump into that box and sneak under the gold

#

but surviving it seems like the hard part

cold quartz
#

That seems better than trying to beat the thwump down, like I was trying

heady mortar
#

Yeah I did what sky said

#

As long as you hold left, surviving it is not bad

heady mortar
topaz gulch
#

the funniest thing is when i placed the golds i made them intentionally "be in your way"

#

didnt know you can dodge so many

heady mortar
#

Yeah I was pretty proud of figuring out how to beat just one on sky

#

But then I figured out 3 additional

heady mortar
#

@delicate oriole DES NG rankings

delicate orioleBOT
#

Rankings - Level G-- rankings for Destab mappack [MIN. 394] on Tuesday July 30 at 22:13:37 (+0000):

00: kkstrong       -  586 (250)
01: aight          - 2301 (250)
02: CeramicBlue    - 3182 (250)
03: xetto          - 4661 (250)
04: Kostucha       - 6657 (250)
05: Slomac         - 9029 (250)
06: Schmole        - 9297 (250)
07: SimVYo         - 9632 (250)
08: [REDACTED]     - 3018 (215)
09: Emmoji         - 3816 (210)
10: dest1ny        - 5543 (185)
11: Sky!           -  333 (160)
12: WheatyTruffles - 2933 ( 90)
13: lily           - 1912 ( 70)
14: Frycek         -  640 ( 25)
15: Eddy           -   35 ( 10)```
heady mortar
#

@delicate oriole DES sr rankings

delicate orioleBOT
#

Rankings - Speedrun overall 0th rankings for Destab mappack [MAX. 300] on Tuesday July 30 at 22:13:58 (+0000):

00: kkstrong   - 176
01: Sky!       -  79
02: xetto      -  18
03: dest1ny    -   8
04: [REDACTED] -   6
05: Kostucha   -   6
06: Eddy       -   3
07: aight      -   2
08: Schmole    -   1
09: Slomac     -   1```
heady mortar
#

@delicate oriole DES rankings

delicate orioleBOT
#

Rankings - Highscore overall 0th rankings for Destab mappack [MAX. 300] on Tuesday July 30 at 22:14:07 (+0000):

00: kkstrong       - 168
01: Sky!           -  37
02: Kostucha       -  28
03: dest1ny        -  19
04: Slomac         -  17
05: SimVYo         -  10
06: Schmole        -   9
07: aight          -   6
08: CeramicBlue    -   3
09: Emmoji         -   1
10: WheatyTruffles -   1
11: xetto          -   1```
heady mortar
#

Pack done moleSwole

pure galleon
#

Solid effort moleSwole

heady mortar
#

Iโ€™m a bit surprised my no gold total ended up so high

#

Not really sure where that came from, maybe a missed a level or two

#

Unsure, but not enough to go through every level to find the problem levels

topaz gulch
#

next time im going to make a tab every gold will be dodgeable except one

cold quartz
#

@topaz gulch how well do you take unhelpful, unconstructive criticism?

thin mason
#

are you going for the challenges? :P

cold quartz
#

yeah

#

i just want my string of swears directed at someone sooner than when I merge together videos for YT

topaz gulch
#

Scream yell and curse me off

#

๐Ÿ˜ญ

cold quartz
#

this challenge blows chunks, and I hate it.

#

obviously the outcome shown in the video is on me, but I despise this level('s challenge - but I'm not fond of the level in general).
The bottom mine in the starting room with mines all around the outside. All of the inside toggles of the chaingun room. The one-way extending out past the floor in the top right room with the gauss.

thin mason
#

It gets much worse than that

#

The challenges in this tab are just bad, gave up on them on 4th (?) column

#

Sorry dest, don't hate me ๐Ÿ˜ญ

cold quartz
#

they've been mostly fine so far, but a large chunk I'd say feel uninspired? or maybe, they don't change the level enough in a way that's interesting.

#

i did like the no gold on an upwards slope mine jumper level in 00 column

#

this one. that was nice, even if not too bad

thin mason
#

Yeah there are a few fun ones

cold quartz
#

other standout positives from column 00 in screenshots

thin mason
#

But most of them range from trivial to annoying

cold quartz
#

but then there are plenty like this that are just annoying/don't change the level up enough for me

#

many of those being perfectly fine levels/all golds, but where needing to have a challenge actually hurts my impression of the levels

topaz gulch
#

Nah I get it if the challenges arent likeable as much, its both the fact that the levels itself are already very complicated or gimmicky enough so it was hard to jam in atleast one challenge into these

#

And I kinda suck at making these, too

#

But these got progressively better (imo) once you go further into the tab

#

I became much more aware

topaz gulch
#

That could explain why these arent as great

cold quartz
#

G- on spaz coulda been cool - t otally change how it's played!

topaz gulch
#
  • i didnt know switches and trap doors count for challenges even AFTER you finish the level... that kinda annoyed me myself ngl
cold quartz
#

anyway, i am still overall enjoying myself. but i'll just keep chipping away at it slowly :)

topaz gulch
topaz gulch
thin mason
heady mortar
#

NG on levels was perfectly fun, although I am not much for challenges in the first place

#

From my POV its a seriously missed opportunity that tab makers never think outside the box make custom challenges (except w9).

#

challenges like,

*dont touch any thwumps
*hit exactly 4 toggles
*only jump on curved tiles

etc

#

could really push gameplay into something unique and fun

solid sail
#

So you're saying I should make another J-- map for my tab? But yeah, I'm probably never going to do challenges on a tab unless it's clear that they are well done

#

It is really hard to design a unique base, g++ and challenge experience though. It just doesn't work for some types of maps

topaz gulch
#

I wanted to make D++ (door button)

heady mortar
#

I just find the concept of โ€œcollect something // dont collect somethingโ€ generally stale

#

Lots of examples of times its a good challenge, but on the whole usually not that interesting to me

topaz gulch
#

i think it elevates levels enough

thin mason
#

Not every level needs a challenge

#

Forcing one on every level is what makes them stale

topaz gulch
#

i know i could have made it something simple so its done pretty much automatically but thatd be too cheap

heady mortar
#

AG or NG then

topaz gulch
#

I actually dont know

#

Can you make a challenge be purely G++?

#

Like, nothing else to it

#

Would that work

uneven meteor
#

thatโ€™s part of the reason I donโ€™t like making secret challenges so much

#

if you are making them, every level needs them, and so often it becomes an afterthought

topaz gulch
#

i could not live with the thought of making free challenges

#

not my type of thing to do

solid sail
#

I believe you can just do G++ as the challenge

topaz gulch
#

We can only know it from the source

#

Aka we would have to ask @pure galleon

#

Eddy if youre reading this, are challenges that contain only G++ possible?

pure galleon
#

I haven't tested it explicitly, but I can't see why not, can't think of any problem

#

Unless they're specifically checking against that for some reason

topaz gulch
#

If this could be doable then it would bring a whole new level to the meaning of hard G++ levels

#

Where you put standard G++ as a challenge, then you know that this shi is haaaard

lilac sleet
#

id of thought, if you replaced the codes.txt with other letters than GTOCE then you could in theory make a challenge called A++, but this would also be stupid since its impossible

#

AANT for example A++T--

#

but thats just silly

#

and pointless

cold quartz
topaz gulch
#

real ones know whats up...

lilac sleet
gritty wedge
#

Not frame perfect

#

Just holding the toggle active while finishing the level

#

Counts for both T++ and T--

lilac sleet
#

That simple?

gritty wedge
#

yup

lilac sleet
#

Thats something UnlistedStrats

gritty wedge
#

I believe continuum singularity is where we were first made aware of that

#

With the T-- challenge

#

@delicate oriole screenshot of continuum singularity

delicate orioleBOT
#

Screenshot for continuum singularity (?-C-14) v1 in palette tr-808:

gritty wedge
#

Successful T-- challenge completion despite having the toggle at the bottom right of the exit activated

#

Or upper right

#

Maybe both has happened, can't remember

lilac sleet
#

I suppose it makes sense that T++T-- is the only one since toggles are the only collectable that have three states

topaz gulch
#

T+-

#

state

idle zenith
lilac sleet
#

you havent

#

also go to bed ๐Ÿคฃ

topaz gulch
cold quartz
#

that requires too much effort ^^;;

topaz gulch
#

Lol I could see the editing being pain

#

I like this better, too

#

Atleast myself because I made it so I like to see the thought process

topaz gulch
cold quartz
#

@delicate oriole des screenshot for grate escape

delicate orioleBOT
#

Screenshot for the grate escape (DES-S-E-00-00) v1 in palette supernavy:

cold quartz
#

Oh hm. I like my solution xP

topaz gulch
silver juniper
#

haha i did exactly the same thing, completely missed the ||corner at the start||

idle zenith
#

Did he walljump after the spring?

topaz gulch
#

Nope

pure galleon
#

I guess that, once again, it's a simple test. Just curious if it's been explored already.

topaz gulch
#

time to test i guess

stable cipher
#

I believe this WAS tested, and it counts for both

#

iirc the test was T--/T++

woeful glade
#

no promises im gonna finish this. doesnt really look like my cup of tea, but we'll see

#

oh jeez its big

topaz gulch
#

... trold

#

good luck and have fun!

woeful glade
#

A-00
-00: well that's excessive. thank god its easy.
-01: hm... i love seekers in claustrophobic spaces, but i found these tiles a bit awkward to move around on, so it was more about routing and less about having fun dodging drones. if youre doing it right, you dont actually have to worry about the drones, really. could be different for highscoring, but felt like a bit of a waste to me. still decent, i enjoyed it.
-02: it's really ugly, and the jumps aren't that interesting. the single-tile gaps are obnoxious; i've already done the jump, give me a bit of wiggle room. i feel like this one was made for the challenge, and completion/g++ suffer for it. not a fan.
-03: weird and ugly, but it plays really well. didnt run into any rendering problems, thank goodness. bottom section is great.
-04: solid minejumper, nice and easy but enough to make you think. launchpads were classy. its messy but readable, i approve

topaz gulch
#

the level before challenge had gold all over the place so it was really just built like that, sadly lmfao

woeful glade
#

welp im stuck

uneven meteor
#

i'm not saying you shouldn't, but don't you think approaching every level with a scrutinizing attitude might make it more exhausting to get through the tab?

topaz gulch
#

i had to look up what scrutinizing meant ngl

uneven meteor
#

good word

topaz gulch
#

noted in my brain for future usage

woeful glade
#

maybe? it doesnt take much effort to say what i think tho, not compared to playing the levels. it was pretty tough for alkaline cuz i didnt have strong feelings about most of them, but thats doesnt look like a problem here, so far

topaz gulch
#

yea its either you hate a level or love it

#

rarely theres a level where you cant say much

woeful glade
#

B-00
-00: had to look at a demo to figure out that one patch of gold, and still struggled with it. 26 attempts is far from outrageous, but it felt a bit weird to have only one spot of difficulty in an otherwise trivial map. nice and boring, overall. nice to look at. palette cleanser. i liked the thwump
-01: very easy, very fun. tiles and gold give it some character. good map.
-02: im really bad at minejumpers on a slant like this. not my cup of tea at all, but i think it was well done. i have to go back for the exit switch. tiles are nice, mines & gold are kinda ugly
-03: i mostly just feel like im missing something here. maybe if you were locked into one attempt? are the challenges supposed to be done in one excursion? i did two trips for g++ the first time, but i tried again and theres plenty of excess time with a single trip. nothing wrong with a loose timer, but felt a bit weird to me, idk
-04: visually excessive, but very unique and fun. i didnt like losing track of the minidrones, but they worked nicely, and the laser was solid. not sure im sold on the aesthetic, but i think that's gonna be a theme here, so i'll shut up about it unless it gets really egregious. fun stuff.

topaz gulch
#

yea im a big fan of aesthetics so prepare for the most outrageous combinations of entities possible

#

i used up all my brain for these

#

yeah i didnt want to make race against time be very tight on the clock

#

so everyone can enjoy it

#

oh and G++ being hard is a common theme so prepare for it

#

even the easiest maps may hold the hardest golds

woeful glade
#

i like aesthetics, i just dont like your aesthetics :p

#

hmmm, maybe i should just do completions for now... i tend not to enjoy myself when im struggling

topaz gulch
#

To each their own I guess soggyToast

heady mortar
#

Honestly thats how I feel about it too

#

I like smooth, destiny likes pointy

woeful glade
#

ur the one who tried to decorate poledancer

#

for me its more about the clutter. readability is important to me

heady mortar
#

This tab might as well be called clutter

lilac sleet
#

i despise spiky levels

woeful glade
#

i despise evil ninjas and boosters holy shit

heady mortar
#

My comment was not so much about poledancer as an excessive number of undecorated maps in the pack

woeful glade
#

u just hate strippers smh

lilac sleet
#

kkstrong, exposed?

topaz gulch
#

I like decoration

#

And levels

#

and maps

lilac sleet
#

do you decorate your christmas tree with evil ninjas? spiky tiles, mines and boosters?

woeful glade
#

C-00
-00: it's fine. it's pretty. it's not great to move around in. part of me wants there to be an enemy, but i suspect that would just lead to excessive suffering. it's fine. it does the job
-01: was difficult to figure out where to go, but it was a slow, unhurried map and i liked exploring it. thwumps and static lasers worked really well. satisfying.
-02: i don't like boosters. i dont like evil ninjas. i dont like backloaded difficulty. guess how i feel about this map
-03: oh look, a map specifically designed to make me miserable. success! serious question, what was the point of this?
-04: sexy. wish it were slightly more fun to move around in, but the lasers were really cool and i loved the big bloops, and the contrast between the big bloops and the kinda digital/corrupt central structure. good aesthetics ๐Ÿ‘

topaz gulch
#

i can confirm when making 02 and 03 i kept in mind to annoy you trold

#

03 was just a gimmick i felt like id give some spotlight

#

really nothing else

topaz gulch
#

its funny you mention corruption for 04... if you keep playing the tab you will see why

woeful glade
#

D-00
-00: very pretty in quench. i kept dying in stupid ways, which wasn't fun, but was also not your fault. thwumps arent my favorite but they worked nicely here. good.
-01: too long. decent, but too long. reduce, and cut out the backtracking
-02: pretty. not excatly interesting, but fun enough to move through that i didnt mind. felt designed for challenges.
-03: surprisingly decent use of stupid bb mechanics. not necessarily fun, but satisfying and interesting enough that i like it. i like the fall for the challenge; not so sure about having to go thru it twice, though
-04: disturbingly reminiscent of that zarah map in ctp. still plenty fun, though, hard to go wrong with oneways and deathballs. easy, but solid pressure.

topaz gulch
#

nice

#

all i gotta say, im eepy lol

gritty wedge
#

no

#

not allowed to be eepy

woeful glade
#

E-00
-00: ....you just really wanted to use those oneways, didn't you? looks cool. no real gameplay, i wouldnt have minded a couple more floorguards or something, but its fine as is, nice and simple. wasnt a fan of the hidden door, but like, its pretty obvious lol so not a real problem
-01: oh fuck this shit. its just not fun. moving around sucks. not horribly long, thank god, but felt like an eternity. bad.
-02: really cool! love the idea, and was definitely fun to play. the uhhh, the positioning/sizing of the oneway passages was sometimes confusing, got me killed once or twice, but that's a minor annoyance at most. very cool stuff.
-03: my brain struggled wiith this one a lot more than i should have lmao, i could not figure out what to do. it was cool though. nice simple concept, executed well
-04: really ugly. very grateful i beat this first try, some of the gold is just kinda meh to collect; the gauss room felt really awkward to me. probably means im doing it wrong. rocket was nice and scary at the end, but i would probably feel differently if it had killed me :p Not my favorite

#

oh but of course

topaz gulch
#

people really dislike round ground tiles i have noticed

woeful glade
#

i dont mind round, i hate round + spiky so there arent any smooth curves to use, just gross

topaz gulch
#

some cool trivia about the map is that it had 5 different level names

#

and its inspired by a song titled rivers of another town

#

and these were initially flowers

#

but then i added enemies and they kinda look like satellites or signals of sort

woeful glade
#

its pretty, as art, just not as a map

topaz gulch
#

true

woeful glade
#

gettin real tired of this shit

#

thrice now ive gotten to the last piece of gold

woeful glade
#

whyyyy

heady mortar
#

That level grows on you

woeful glade
#

A-01
-00: very pretty! not sure the enemies made the best use of the tileset. pretty cute tho.
-01: another case of "completely trivial, one tough part at the end" which is just not my favorite. felt very very metanet. not bad, but i wasnt a fan
-02: cute and simple, i enjoyed it
-03: oh jesus christ what an abomination. 62 attempts. it's just... gross. its so hard to tell where the minidrones are, its hard enough to see where the oneways are... trying to keep track of both of them, and then having to collect gold on some preeeetty awkward tiles, it just sucked. i had to change palettes a few times. and it was SO LONG. WHY SO LONG. i really really disliked this.
-04: this level did not, in fact, grow on me. long and mostly boring, with one stupid hard gold at the very end. why are there boosters and bounceblocks in the thwumps? were you trying to hide which direction they faced? cuz that's obnoxious. i had to change palettes to find one where i could see, but i still couldn't tell, peripherally, and made plenty of mistakes. then... 8 of my 56 deaths were due to clipping oneways and getting boosted to oblivion. would i have survived if the boosters werent there? probably, yeah, so that sucked. it was long and boring and had like two or three pain points, including some really boring waiting for the upward facing thwump. bleh. at least it looks really sexy.

#

....and putting two long miserable levels side-by-side is just cruel

woeful glade
#

B-01
-00: this was nice. simple and easy, fun to jump around, looks nice to route and highscore, too
-01: weird. another instance of seekers being used as more of a routing influence than an active enemy. i would have prefered it to be more chaotic (and more clear on the tiles; i didnt like the weird oneway shit here, was kinda confusing.) it was an interesting idea, but im not sure how well it worked.
-02: a very normal, easy map. does not feel very destiny. nothing special, but it was nice to play.
-03: super cool stuff. those diagonals were super scary, but its a short enough map that i didnt mind. good pressure all around, very very fun. kinda ugly gold.
-04: another normal map! how strange. i never knew where the laser could reach, which was unfortunate; and the topmost gold was awkward and just kinda sucked. i feel like i might have been missing some flow/jumps. it was overall decent, but not as fun as it looked. not really sure how i would improve on it, tho

heady mortar
#

A-1-4, why boostersโ€ฆ probably for challenge, but if not that because destiny made the map and likes clutter

woeful glade
#

i believe its the latter, but we shall see. i cant see how they would be part of a challenge

woeful glade
#

C-01
-00: it's fine. i feel like i should be able to go fast, but i cant get thru that middle section well if i try. so i have to wait around a bit, which isnt great.
-01: surprisingly fun. dont usually care much for shwumps, but there were a lot of fun little jumps here. they worked well with the 8 tiles. challenge looks fun too. lovely little map.
-02: i was so prepared to love this. 147 attempts later, im just glad i dont have to play it again. that first outer gold is just such a bitch to get. the gauss are soooo overtuned, holy shit, they just murder me forever and always. i especially hate the one that can see that outer gold. i just died a lot and it was never satisfying, and it's always cuz im just too stupid for this fucking game, just me jumping into lasers over and over again. its probably a good map.
-03: very nice. i didnt like having to wait for that first thwump to get the first gold every single attempt, but, well, i see the highschorers dont do that, so i just suck, as per usual. the rest was a blast, very nice mechanics, good use of thwumps and chimneys
-04: kinda uninspired. closing lasers is fine and all, but this just feels really generic.

woeful glade
#

D-01
-00: easy little jumpy map, fun
-01: that is.... a lot of setup for a dead simple map. a lot of effort for something i spent ten seconds on and left behind. i dunno, just seems weird. wasnt bad, by any means.
-02: kinda long. i liked the spinny drones. second chaingun was an asshole, killed me like three times where i swear it shouldnt have. eh. it was a passable level. i wasnt impressed, but i didnt mind playing it.
-03: ugh. what a great level, but also, fuck you. why do we have to put super hard jumps at the end of long maps. it just makes me cry. drone-diving was a ton of fun at first, but after doing it enough it was just frustrating and tedious. i also had to look up a demo to figure out how to get to the exit because im a fucking idiot and it just made me feel so dumb that i wanted to cry which is totally not your fault. im gonna take a break after this. great map, i just really hate that backloaded difficulty. 5/67
-04: good survival. i think i did t-- which was fun. but i didnt get anything, and if its g--t-- then holy shit that looks brutal. anyway, what i did was fun. i wish there hallway didnt have a single-tile entrance. always feels like shit to flub that and die.

#

time to not play n++ for a while

heady mortar
#

It makes me happy when people say things like โ€œ8 tileโ€

cold quartz
woeful glade
#

i assume we have different defenitions

#

thats not how u spell that

#

like i found this a bit distracting, even, with all the decorative oneways and shwumps and stuff. just busy enough that my eyes arent sure whats happening if im not actively looking at it

#

this one was really hard to tell what was going on. sure, it looks nice, but there are a ton of entities that could be cut if readability was more important than aesthetics, which it is to me. that's a personal take, of course, and im not gonna tell destiny to stop making things pretty

#

the oneways here, like what is happening

#

its only a few levels so far, really. i was afraid it would be much worse. destiny usually goes hard on decoration

cold quartz
#

Interesting. All of those levels were clear to me. I got more annoyed when the aesthetic inadvertently interrupted my gameplay (weird one way/tile interactions, etc)

#

I've also played levels though with crazy busy exteriors, but I only rly noticed it at the start/end

One exception was a level with boost pad walls now that I think of it. I got lost because it was distracting / made it hard to tell the path. Very big map (playable area big)

heady mortar
#

As someone who tries to go fast most of the time, the weird one way/tile interactions bothered me so so much

woeful glade
#

Haven't noticed any of those yet, thank goodness

heady mortar
#

It happened to me a bunch

#

One ways in tiles where they killed speed

#

Theres a whole level dedicated to that concept

#

But it happened alot

topaz gulch
#

As someone who keeps building overdecorated maps, it has helped me a lot in navigating through them

#

Nowadays its hard for me to not notice something or having a hard time figuring out what to do in a map

woeful glade
#

that is bananas

topaz gulch
#

Apples to oranges or whatever they say

woeful glade
#

noooooooo, bananas

#

tbf I just hate memorization and routing. I much prefer to just improvise. So not being able to do that... hurts, especially cuz my memory kinda sucks

#

Also one of the main reasons I can't stand evil ninjas

woeful glade
#

okay back to the grind

topaz gulch
#

have fun!

woeful glade
#

hmmm

topaz gulch
woeful glade
#

E-01
-00: spoons are nice. i like spoons. nice little playground
-01: this is cool. quite easy, but i dont mind.
-02: nice evil ninja use, ive always liked small amounts of them. not fantastic, but its pretty, and the lasers and ninja work well together. very solid.
-03: i dont like those little spinny drones, but its quick and theyre near the beginning, so you get a pass from me. easy once again. hilarious how much easier and shorter this episode is than A-01
-04: i gave in early and looked at a demon, and thank FUCK for that. once i knew the route it was a solid map. the tough jump is near the beginning, instead of the very end, like i initially thought. thank you. not sure how i feel about the gimmick. i would never have gotten this without replays. i tried getting past the door a couple times; i feel like it should be possible, but it takes a long while to reach, and then theres two really hard jumps at the end... yeah.... hm

topaz gulch
#

quite literally!

woeful glade
#

whats literal?

#

oh

#

but yeah, is it possible from the top?

topaz gulch
#

this is a pure trold

woeful glade
#

A-02
-00: i dont like the embedded gold, but i guess thats just aesthetics. plays very well, very fun little map
-01: oh i didnt even notice the faces til i came back to this. cute. probably a fast way to do this, but i just chilled and took it slow and it was still pretty satisfying. i like the thwump inversion, makes both gold areas play totally different
-02: well thats messy. super simple map, tho, so i didnt have any problems with it. pretty fun, looks nice
-03: fine. tiles were a bit overwhelming, but the flat bits were kindly positioned. not terribly exciting
-04: not sure how i feel about three laps, but the gimick was cool and i got it first try, so i got no room to complain. i quite liked both the ascent and descent.

woeful glade
# topaz gulch nope

honestly not sure if this makes it better or worse. i am morally outraged.

topaz gulch
#

hehe

#

thats the goal

#

i didnt take the tab as serious as i (maybe) should have

woeful glade
#

i dont like ur goals, sir

topaz gulch
#

theres plenty of trolls or jokes

#

but nothing SUPER annoying (i hope)

woeful glade
#

is there any way to figure that out without demos, tho? thats the part that gets my goat. im usually firmly anti-demo until im reeeeally stuck, like, at the point of tears

#

(i cry easy so thats not so outrageous, but still)

topaz gulch
#

i showed this before to some people if they could figure out without playing and some did so

woeful glade
#

i mean ive seen it in userlevels before

#

welp

#

guess im just stupid, as usual

topaz gulch
#

its really an experience each to thier own

#

nah dont feel stupid it is niche knowledge afterall

#

i think looking at replays to figure out how to get stuff, especially in this tab, isnt cheating

heady mortar
#

No, it was really unfair of destiny

topaz gulch
#

it is trold afterall

heady mortar
#

I found it using an unpublished custom palette, none of the metanet palettes I tried revealed

topaz gulch
#

shouldnt console or whatever the palette is called reveal it tho?

#

its a bright white one with gray outlines

heady mortar
#

I might not have them all unlocked on this save

woeful glade
#

dammit im gonna have to quit out and turn on sound for wall of perish lmao

heady mortar
#

For me, your levels started at a base level of ugh, so troll levels that go up and over that just disgust me

woeful glade
#

theres a gamification platte pinned in uh... uh... the custom tab info thread

stable cipher
#

i can see it on most palettes, it juts out a pixel or two

#

it's easiest to see when the oneway is a much brighter color than the floor

topaz gulch
#

the levels may be a little silly sometimes

stable cipher
#

admittedly i know to look for stuff like that because of some old userlevels pixl/halica/ava made that used weird interactions like that

woeful glade
#

nvm got it, phew

topaz gulch
#

i just purely messed around and glued everything together to try to make an unique experience >_<

heady mortar
#

No no, the pack is well done and polished

topaz gulch
#

hehe... polished

#

kurwa

heady mortar
#

Doesnt stop me from hating parts of it

topaz gulch
#

oh yea for sure

#

theres something for everyone in there, both to love and to hate

heady mortar
#

Its like screamo music

#

Its well done in its own right

topaz gulch
#

as long as the maps arent neutral or meh, i am all good receiving love and hate

heady mortar
#

Its just not for me

topaz gulch
#

imagine putting out work and its just meh for everyone

#

i would feel terrible lol

woeful glade
#

B-02
-00: huh, havent played that in a while. amusing, good job
-01: gorgeous! wow, i love this, dont even know why. looks really cool, easy little jumps. did t-- because idk looked more satisfying, but i went back and did normal g++ and it was still very fun. great map
-02: oh man i love it when irritating bounceblock mechanics are done right! this was a ton of fun. very pretty, very fun to wriggle thru, liked the launchpads, great map
-03: huh. i really enjoyed this, but if it had taken me another thirty tries i would probably despise it. lucky me, i guess! didnt even turn on my sound!
-04: oh very nice, its easy but the lasers are INTIMIDATING, looks very cool haha. what a great episode, probably the best so far, very nice

#

aaaand breakfast time!

topaz gulch
#

nice

#

thats hype

#

enjoy breakfast!

woeful glade
#

C-02
-00: it's fine. jump jump jump. chaingun is nonthreatening, but i think thats for the best, honestly. probably more fun to do fast; took me quite a while to get all the gold, which wasnt thrilling
-01: very boring
-02: eh... looks really cool, and the laser concept is great, but those tiles are completely unfun to move on. they only really work when your doing perps; the ascent on the right is fun, but the rest is just frustrating and obnoxious. too bad, cuz this is otherwise a really cool map. just aint fun as is, tho
-03: oh jeez, gross. more awkward tiles, little awkward one-tile gaps on jagged slanty tiles, and laser pressure to top it off. it's mostly just the central corridor that ruined this for me, but even the "better" sections were not fun. pretty tiles do not always make fun movement
-04: why is this so long? and why, for the love of god, is the last switch in the exit, not the exit switch? luckily for me, i assumed you were being a right bastard and went to the exit first. very rude tho, not fun or funny, especially on such a long map. it was especially irritating when a drone ended up going into the chimney and i just had to waaaaaaaaaaaaait it out. i really really liked the actual map and gameplay of this one; i think if you'd reconsidered the chimney and the last switch, i would have loved it

topaz gulch
#

not attack on anyone, but one thing that i dont understand from all of the judgement ive got from this tab is that people dont treat G++ as a challenge in itself in some levels and then they get mad that its very hard (in any way possible), since I stated myself that G++ isnt the easiest task and you really need some determination and preparation in order to get them all, and I highly recommend base-clearing the level instead of all golding it on your first try because the judgement might be a bit off. atleast thats what i think, maybe im wrong but i wanted to throw an observation i had

#

not saying that the judgements are not right because any judgement is however it feels to me like people are judging the levels based on their first clear which is mostly G++

woeful glade
#

thats probably true. i dont really know why, but thats generally how people play map packs, though. i know i do, until it gets too hard. maybe im just lazy and dont wanna play em twice, idk

topaz gulch
#

yeah ive come to notice that that most people just go straight for G++

#

i get the approach because i do it myself however if i feel like im going to struggle in a level because the G++ feels like its gonna take me a long time I just dont do it and come back to it treating it as a challenge

woeful glade
#

i would like to enjoy myself even when going for the gold, though. i dont mind difficulty. i just dont like frustration, idk

topaz gulch
#

all good, i understand that

woeful glade
#

aight i took your advice

D-02
-00: nice and simple and looks cool. challenge seems fun.
-01: wow, this really should have been fun, but it sucked ass. completion is fine, if uninteresting. the real pain point here is the intersection between the orthogonal and diagonal oneways, just miserable, killed me many a time. besides that, it's just so... big, and the sides arent fun -- i don't like having to just run across the floor and climb up the bare walls and stuff, feels very... i dunno, bland. its much more fun to have stuff to climb (even if that stuff has shitty stupid corners that murder you).
-02: solid rocket map, platforms worked well. dying to launchpads felt bad, but was entirely self-inflicted. fun.
-03: pretty cool, looks very nice. i coulda used some more variety, but who doesnt like zoomin around curves, yeah? it was fun
-04: ohhhhh lord that is overwhelming. completion was scary but fair. g++ fucking terrifies me. i'll do my best. i cant say i find it fun; the vertical hallways are unreadable and dying in them feels like shit, and waiting for the drones in the lil halls isnt exactly satisfying. it's far from a bad map, and as far as monotone marathons go, i seems pretty solid. just not my thing.

#

its growing on me, but that top right gold is rude

#

three drones in that tiny lil space? aaaa

topaz gulch
#

hehe

#

imagine theres a challenge, too

#

(i think you can easily deduct what kind, too)

woeful glade
#

got it! only 70 tries, not terrible. im not sure i enjoyed it, but its a really good marathon map, ramping up the tension as you try desperately to not die and have to redo the whooole damn things AGAIN

topaz gulch
#

lol

#

GG

#

i had fun making and playing this map tbh

#

its the right amount of confusion imo

woeful glade
#

absolute garbage. only 26 tries, but every one of them was suffering. god dammit, my g++ didnt even submit cuz it was so much slower than base completion lmao. but like... so. fucking. much. tripping. the gold pieces in the corners fucking suck because i always hit the vertical oneway and get blocked, instead of sliding in on the diagonal. whenever i want to make a perp, i bop into a vertical oneway and ruin my momentum. its just hell. miserable. and the gold on the far sides is just... it takes so long? its completely inconvenient to collect. legitimately the best part of this map was jumping on normal doors, which i never thought i would say. guuuuhhhhhh. very curious if other people enjoyed this; i might just be really bad at managing the oneways

topaz gulch
#

yeah i didnt like how the level turned out in the end

#

i think i might give some personal commentary of which levels i am not proud of in retrospect

woeful glade
#

E-02
-00: i already completely forgot this map lmaoooo. pretty pointless, not a big fan
-01: i love this! the gold and mines and tiles look soooo good, and the chaingun is easy but fun. i dont like the lasers they are very distracting but the level is just lovely otherwise
-02: uhhhhh right thats a mess. i feel so, so bad for the poor bastards who play with sound on, holy shit. it many have been more fun if one or two of them did escape, i dunno. it wasnt especially satisfying
-03: uhhhh completion was fun! structure is really cool. but is there any way to make collecting that gold fun? that is a literal fuckton, and its not really satisfying to collect, and then you randomly die. not looking forward to finishing this
-04: pretty good. I hated the last descent before the exit; it was really tight, and i died there so many times. the rest was fine. i dont love the bounceblock shenanigans, but the deathball provides nice pressure for them. it's okay.

#

got it. only 22 attempts, but my replay is over two minutes long. gold just isnt that fun to collect. cool structure, gold placement just doesnt work for me

topaz gulch
#

probably the most poetic map yet

woeful glade
#

explain

topaz gulch
#

its either white or black

#

tldr

#

too busy to explain rn ๐Ÿ˜ญ

woeful glade
#

inspirational

topaz gulch
#

the song itself is spoken poetry basically

#

i should have shown this, would be more accurate though

#

large portion of this tab is inspired by music i listened to when making it, i should make a playlist lol

woeful glade
#

mm, mm!

#

A-03
-00: kinda cute, good filler. end gold was cool
-01: fine. forgettable. that's okay tho
-02: i didnt really enjoy this. the first jump was really hard, and the gauss were surprisingly effective. it had some really fun parts; i liked going back and forth at the beginning, and jumping thru the ninja gaps, those felt good. but completion is absolutely trivial and those two patches of gold are pretty darn frustrating to me.
-03: well. thank god its short and enemy-free. pretty fun to mess around with, even if my brain cant process it
-04: oh lordy, that's long. that is long. not my favorite. kinda of a run-of-the-mill minejumper, but with boosters instead, just to add insult to injury. they just make my deaths feel more pathetic lmao. its probably fine

topaz gulch
#

heres the playlist

#

it consists mostly of rap

woeful glade
#

B-03
-00: man, i dunno. first time i tried this, that last gold was such a bitch, i gave up. when i came back i got it first try. im really divided on this one. i think its a very good map, probably. trivial completion again.
-01: pretty boring, not fun jumps or anything. not impressed
-02: the top part is great. unfortunately, all the jumps to get to the top part are ass. they're all gross and finicky, not big and cool and satisfying. they all feel awkward. completely trivial completion again. i guess it's not bad to have easy completion for tougher g++ levels, but it feels weird, like im not actually supposed to be going for completion, you know? like clearly the whole point here is the gold. same with snek, and a few others
-03: this was very cute.
-04: glad i watched a demo here; i really didnt think that first jump was possible. pretty easy once i actually gave it a fair shot. its fine i guess

thin mason
#

That -02 made me give up on challenges

#

Pure trash

topaz gulch
#

when i made why so mad? it was that time when i realized people would be mad at a level or two so i decided to make a silly joke map about it

#

and i made it be another level in which someone could get mad over

#

im a menace, sorry not sorry

woeful glade
#

C-03
-00: again, trivial completion makes me feel like completion is pointless. the gold is... impressive, but not exactly fun. i didnt like it, but i can see that it has a place here.
-01: trivial and uninteresting and i accidentally took the 0th wheeeee. tiles are super pretty, and its decent filler. i guess.
-02: oh this one is really good. finally lmao. seekers worked nicely here, tiles were great, structure was pretty fun. good idea, good map
-03: i call this one "jump and pray" because i have no fucking idea where the lasers can reach. total crapshoot. pretty easy, thankfully, or i got lucky. not much fun though.
-04:this one just made me feel really stupid. looks like i basically did it right, it was just kinda uncomfortable. didnt feel like i solved a puzzle, i just, i dunno. probably a good map, but my experience with it was not pleasant

topaz gulch
#

wow finally someone who says the map is awesome but i dont agree with it

#

talking about 02 btw

#

the curves make it a bit too messy and easy to die on plus the bottom part is a stinker

#

and i admit it, 01 was focused more on the challenge than the map itself, sorry

#

lol

#

its the hardest challenge in the tab too btw

#

from my experience atleast

woeful glade
#

yeah that's kinda how it felt lol. it was fine tho, not every map needs to be notable

#

i liked the curves a lot, thought it was interesting

#

D-03
-00: wow, this worked way better than expected! big and free and fun, really enjoyed this
-01: this looked super cool and played like shit tbh. just awkward. i had to use the trapdoor, and it was still just gross :(
-02: look, the laser thing is cool, but this is like the most boring implementation of it ever? was this more about the challenge or something? its just... back and forth and back and forth, no enemies, no interesting jumps, just literally walking around
-03: well named, felt like a pleasant throwback to early metanet. the bottom made me think of curvaceous with those launchpads
-04: surprisingly fun to navigate. i only died when the drones took me by surprise; not a fan of hiding those passageways. its nothing as gross as out of the blue, but its just a needless frustration. overall quite satisfying

#

ah, i see. joy.

topaz gulch
#

fortunately, a sequel of this is much more exciting

woeful glade
#

well this is a fucking blast

#

im starting with 162 seconds, holy shit

topaz gulch
#

lmao

#

im curious what you think about this one

woeful glade
#

E-03
-00: i didnt like it. looks cool, but the gold isnt fun to collect. oneway clips are neat i guess, but wasy to mess up and near the end. eh.
-01: very very good, slanty oneways work perfectly here. lots of fun running around in circles, or back and forth and back and forth, you can kinda do whatever and it works, i dig it
-02: its a cool idea i guess. pity the levels are all so empty and boring
-03: well it's easy, at least. it's different.
-04: took me three whole attempts, wow. i infinitely prefer dying. surprisngly tough, and every single bounce felt like a punch to the gut.

woeful glade
#

and again, one frame apart! wow!

topaz gulch
#

lmfaooo

#

surprised you didnt dislike 03

heady mortar
#

G++ affects ability to complete because it gives time. Its not surprising people go for all gold first run through.

topaz gulch
#

thoght it wouldnt be your cup of tea

woeful glade
#

it was easy to move in, just kinda slow. there werent any threats. and you could see the oneways, so you could tell what you were standing on

topaz gulch
heady mortar
#

You cant change how people approach the game just because you say so

topaz gulch
#

true, however i thought people would take the advice to their hearts

woeful glade
#

im terrified to see my attempt count on this one tbh

topaz gulch
#

i did all my warnings i could do

woeful glade
#

number three. at least im getting faster?

#

four

#

what's up with this corner, anyway? half the time i hit it, my momentum completely disappears

#

ohhh i think i keep hitting the upper oneway, tsk

topaz gulch
#

most likely

woeful glade
#

oh wow, nowhere near as bad as i thought!

topaz gulch
#

uh oh

heady mortar
#

Wow thats alot of attempts for such a long level

topaz gulch
#

cant wait for the review

woeful glade
#

the vast majority of the deaths are in the first chamber

heady mortar
#

some of auds has an anger issue <<incoming>>

topaz gulch
#

blame the drones not the creator!!!

#

please

uneven meteor
#

blame raigan

topaz gulch
#

oh yea that works too

heady mortar
#

Theres really only one person to blame

#

And it should be obvious who that is

topaz gulch
woeful glade
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A-04
-00: i dont understand. its boring. i thought it was gonna be a drone race or something. looks cool i guess? nah, not really, but the levers are neat
-01: hard to go wrong with drones and bounceblocks. didnt love the low gold, but it wasnt hard, just uh... uh... what's the word. there werent many ways to get it, so it pushed you into a route. solid map.
-02: whooooa its so pretty! especially cuz i keep playing in green palettes. its about as fun as i expected, which is to say, uh, at least its easy
-03: weird. i feel like im missing something here. it was okay, i ran around an collected things. deathballs were weird. very inconsistent threat, not sure it worked that well
-04: welp lucky for you robot heaven is my favorite metanet map. im of two minds about this. i loved the inner chambers; i hated timing my exits with seekers AND an evil ninja on my ass. honestly, i think that ninja was the source of 80% of my troubles, and i'd like to try the map without to see if i like it better. second room was a little boring, just go in a circle, but the other two were nice and frantic. i might have changed out the drones for minidrones, to help with the visuals; there were a lot of things to keep an eye on. it was still a lot of fun, one of my favorites in the pack, but i think it oculd have been more fun and less awkward

topaz gulch
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nothing else

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just something chill to appreciate art

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wow surprised about the liking of 04

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also 02 is my fav level of the whole tab

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thats right

thin mason
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Otherwise the warning just sounds very generic

topaz gulch
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hmmm

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maybe next time

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... trold

woeful glade
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congrats, i have a new least favorite map

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legitimately miserable holy sfucking shit

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did you actually enjoy this? what is the appealk here?

thin mason
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What's so bad about it

woeful glade
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i cant fucking move

thin mason
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I liked it

topaz gulch
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๐Ÿ’”

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i love how diving the maps are tho lol

woeful glade
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just stutter stutter stutter stuck in a corner stuck in another corner

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yeah im not doing this

topaz gulch
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:(

woeful glade
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and completion is trivial. if you dont want me to get the gold dont make completion so boring, idk

topaz gulch
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didnt know how to grasp the completion. where is it placed in episode

woeful glade
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sorry, im being mean

topaz gulch
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its okay

woeful glade
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its not really, you dont deserve that. im sure its a fine map, im just kinda shaking with anger right now lmao

topaz gulch
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nah i get it dont worry

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all good

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^^

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not all maps are fine, to be fair

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i did find some that feel like mistakes now

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but these might be somebodys faves

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and vice versa

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so i can understand if someone just doesnt like a map here. especially given how complex and gimmicky they are

uneven meteor
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with how experimental the design of your levels seem, i'd say it's expected not everyone will like every level

topaz gulch
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yea

uneven meteor
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doesn't mean the level doesn't deserve a place

topaz gulch
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i knew that when releasing the tab. i was stressed about it that the maps were too much and people will mostly not like it

uneven meteor
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I have a similar notion right now, but with difficulty instead of preference

topaz gulch
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like wow the gameplay SUCKS but damnnn the art is so fine ๐Ÿ˜

uneven meteor
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you can like every map for having this little guy called ninja

topaz gulch
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and dislike for having evil ninja???

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hehe

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get it

uneven meteor
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no that's more ninjas, so more good

topaz gulch
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but theyre EVIL...

uneven meteor
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scientifically confirmed information

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they're just you

topaz gulch
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they do evil stuff

uneven meteor
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that means you're evil

topaz gulch
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they rob

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they commit tax fraud

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etc

uneven meteor
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litearlly that means you do that cause they just copy u ๐Ÿ˜ญ

topaz gulch
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i am contacting my lawyer as we speak

uneven meteor
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evil lawyer

woeful glade
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B-04
-00: really cool and silly, i love it
-01: i find this unplayable
-02: oh my gosh so cute! the floorguards work so well, shifting around and stuff. wasn't super fun, but it did the job while being adorable, so
-03: kinda weird, i dunno. it's cool, but is it fun? eh.
-04: holy shit that's beautiful. looks amazing in so many different palettes. really fun too, nice and easy but satisfying jumps and falls

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time to take a break

topaz gulch
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:3

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you could say 01 is concerning

uneven meteor
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peeps seem to be more critical of custom tabs now, does this mean we can finally get custom tab tier list

topaz gulch
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oh god

uneven meteor
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S
A
B
Clever

topaz gulch
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Sclever

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you mean

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tab tier list would give too many heated conversations, i feel

uneven meteor
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could also be constructive

topaz gulch
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if given constructive feedback about ones choices, that is

uneven meteor
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or just to find out what people actually want in a custom tab

topaz gulch
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most likely levels

uneven meteor
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clever has levels

topaz gulch
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S+

uneven meteor
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great levels in fact ๐Ÿ‘

topaz gulch
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unironically i like clever

uneven meteor
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me too

topaz gulch
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given how quick it was made

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it is good

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we had little to no experience basically lol

uneven meteor
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i don't know if its common knowledge but neometa was made in 1 week

topaz gulch
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thats why it sucks

uneven meteor
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(and then not released for half a year)

topaz gulch
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smh

uneven meteor
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you suck!

topaz gulch
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jk it is good

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from what ive seen schmole playing

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lol

uneven meteor
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jk you're good

topaz gulch
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the longer the tab takes to make, the worse it is

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... trold

woeful glade
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oh that explains ctp