#Haxpack
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Highscores for Wish upon a shooting star (HAX-SI-A-00-01): 00: DarkStuff? - 121.000 01: kkstrong - 119.100 02: Eddy - 117.783 03: NiceDay - 114.867 04: Kostucha - 114.683 05: [REDACTED] - 107.033 06: NateyPooPoo - 88.017
@carmine summit You were foolish to believe a route that does not get all-gold could best me 

This forum is now highscoring again, so gonna bid ppl adieu here
Its always funny to me when schmole rages at puff puffs announces he is leaving a thread he is not actively participating in anyways
well I improved by .200 because I didn't want to stop until I was 2 seconds above you, to really rub in that you had missed a gold
I also retook Tumble and broke the next second barrier, got a 111.050 (you're at 110.617)
Family flew into town this morning. I probably wont have much ninja time until next week
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Monday July 10 at 02:36:50 (+0000):
00: kkstrong - 134
01: DarkStuff? - 15
02: Eddy - 1```
Took back what I had, and got some more ;)

@void musk screenscores for hax-si-c-00
Screenshot for HAX-SI-C-00 in palette vasquez:
Highscores for HAX-SI-C-00: 00: DarkStuff? - 389.233 01: kkstrong - 387.583 02: Kostucha - 382.017 03: NiceDay - 353.083 04: [REDACTED] - 308.900 05: NateyPooPoo - 182.983
Went and got the episode too, so I have this episode ownage
I actually have two episode ownages... nice
@void musk screenscores for haxsia14
Screenshot for Angle Threads (HAX-SI-A-01-04) in palette vasquez:
Highscores for Angle Threads (HAX-SI-A-01-04): 00: kkstrong - 132.017 01: Eddy - 132.000 02: DarkStuff? - 132.000 03: NiceDay - 131.367 04: Kostucha - 131.333 05: [REDACTED] - 126.917 06: NateyPooPoo - 104.733
holy moly 800 attempts just for CKC
Maybe I'm just bad my friend! :P
I’m not your friend, buddy!
@void musk scores for haxsia14
Highscores for Angle Threads (HAX-SI-A-01-04): 00: kkstrong - 132.017 01: DarkStuff? - 132.017 02: Eddy - 132.000 03: NiceDay - 131.367 04: Kostucha - 131.333 05: [REDACTED] - 126.917 06: NateyPooPoo - 104.733
I'm not your buddy, pal!
I’m not your pal, guy!

Now that I have a functioning profile (thanks to REDUX tab in a roundabout way), I can actually show my progress with gold badges!
I of course had to play the episodes again to get them, and along the way I decided to take A-00's episode 0th
First 3 episodes not that bad
In doing so I achieved 01 on Finish it off with a death defying stunt, which was a level I wasn't gonna go for because it's a thwump-clip level, but I decided that if I have 01 I gotta commit so I got 0th on that. And then I realized that meant that the only level between me and owning every episode I've thus far completed was A-00-00, so I went and got that as well :P
It doesnt start to get that hard until L made by E row and 4’s column
I mean I already saw it a while back when Haxpack was blowing up
Theres lots of good stuff to not spoil
Sure, I won't spoil any of the rest
And there is another episode ownage by mwah~
I should probably talk about the maps more, y'know
My favs from every episode thus far have been:
Wish upon a shooting star
Tumble (this can't possibly be a reference to my map av L anch, could it?)
Mystery Shopper (though shoutout to Turn Into the Sun for the fantastic tile art and the best hand I've seen yet)
And this last episode, it's quite a split between Split Ascent and Maintain Composure, I just love the concept of the first and the second was really fun to route.
Screenshots really help those of us (almost everyone) who is not gonna boot up the game just to understand
These
They feel very userlevel but work very well in episode structure as well
Split ascent is the okay one with cool tech there
It's hard for me to not enjoy levels after I highscore them because highscoring levels really puts most levels on even playing field
Which is why it's hard to differentiate what levels I like the most
Personally disagree with that sentiment. Highscoring it’s full of stars made me angry. But I like the level for gameplay

If you can’t picture that level from the name alone are you even a ninja
It's very hard to turn my highscorer brain off and try to enjoy things other ways
And it's not like there's no variance in how much I like things
But I just love the movement of this game so much that approaching every level as a highscorer just shows me how enjoyable the game is to play at every opportunity
So it elevates everything all at once, in my experience
With some exceptions.
As I said, not no variance.
Love++...
@void musk screenscores for it's full of stars
Well firstly you’d have to tell outte HAX
It's Hax?
Screenshot for it's full of stars (S-A-02-01) in palette vasquez:
Connection to the server failed, sending local cached scores.
Full highscores for it's full of stars (S-A-02-01): *00: jp27ace - 178.633 😎 01: golfkid - 178.117 😎 *02: Eddy - 176.683 😎 03: SimVYo - 176.667 😎 04: [YETI] Yeti Rev - 173.067 😎 05: NateyPooPoo - 172.800 😎 06: kkstrong - 170.383 😎 07: Frycek - 168.817 08: lifdoff - 166.267 09: MaelstroM - 164.450 10: overlordlork - 163.683 11: Deunousen - 157.967 12: Personman - 154.667 13: Guybrush - 154.000 14: Melancholy - 153.300 15: Dunedane - 153.183 16: ska - 151.633 17: Eviltim1700 - 148.983 18: vector7 - 148.633 19: AlphaEspy - 147.567
Yea no that's what I thought
Speedrun route?
Do you really have episode ownage if you don’t speedrun the episode too?
For my purposes, yes

I now own this whole column!!
This final episode was a DOOOOzy
Gonna go play by play for this one
Really like this level, both in aesthetic and in playstyle. It's a very simple, very fun mine jumper, not hard to get through but very visually pleasing and with a couple fun jumps. Originally beat this level by only two frames before the episode run, but then got a really good run, improving over kk by .400~!
Good aesthetic, neat all-gold, not very interesting highscore, got this by a frame while doing level runs, didn't improve it in my episode.
This was where I hit my first snare while doing the level run-throughs. So, I did do the episode first, getting all-gold, but I did it casually. Then I was running through the levels to get 0ths there, get my routes, and then head back to get the episode 0th. My philosophy on this one was that I'd go through the bottom chamber again when coming back from the switch, so I could leave some gold there to get on my way back. kk does not do this -- he gets all the gold from the bottom chamber, then all the gold from the top.
I think a route using my philosophy might be better, but I don't think I actually made a route that outdoes kk. It took me hundreds of tries to get 0th off of kk with my route, and I only snagged it by less than .100. Thankfully, I kind of figured out how to do the horrible jump at the beginning that was killing most of my runs, and improved to .400 better than kk, so I feel better about that! Still, I think I need to somehow optimize my gold collection in the top chamber. kk's looks much cleaner, but he gets a jump with height that I can't using my route -- well... I can, but it's incredibly difficult. I won't go into too much detail unless someone is interested and prompts me, but, the idea of discovering that my route for the bottom is the best scares me a bit because that means there's a horribly difficult jump in the 0th route and ugh.
Oh, the shape and feel of the level is great though, very fun!
Ow this level x_x
Nice back-and-forth action level for a casual run-through and all-gold. Quite difficult to highscore! Took me a long while to catch up with kk -- my first route ended up about two seconds off. My routing philosophies were: motion side to side isn't as fast as motion along one side, and, falling motion is better than climbing motion, so I wanted to do the least amount of switching sides and the most amount of falling possible. I don't think I truly maximized these, and I'm convinced there's a faster route in here. This level frustrated me, because the route I came up with had some rough choke points at the end, where it felt like the gatling drone just decided whether I live or die, and most often chose death. I ended up scoring .150 better than kk, but after watching his route, I'm rather convinced his is better. It's easier, and seems to have less stalling necessary.
And that's what I discovered! When I went back through in the episode, I realized that I needed to stall early on, to get the gatling drone to target me one more time than it otherwise would if I was going the fastest possible, and that set its cycle up correctly to make the ending work instead of killing me. That realization made getting the route much easier in the episode run than it was to get when going for the level 0th. That said, still didn't improve my time in the episode -- I think this is my weakest score of the bunch.
I didnt think my runs would be so hard to compete against
They arent that good
I’d love to see what you do with the zenith speedrun, my ending is pretty damn slick
This level~! After Beneath the Sparks, I was so burnt out that I broke my rule. Usually, I try to highscore before watching anybody else's route, but here I just felt like I had no idea how to route a level so open, so I watched kk's run. Kk, of course, does a vertical bounceblock triple, and I tried to copy his route and was just not getting the jump, and I went "okay fine, I've learned my lesson, I'll still go and make my own route," 'cause I really didn't want to grind out the triple necessary.
And then I did! I made my own route that has basically no bounceblock fuckery (except the usual doubles), and I beat him by .100. I was pretty sure my route was worse but I'd just performed it better, because kk even has an obvious mistake in his replay that he has to correct, so he probably deserved another whole second or so, but of course, it was enough for me.
Then, while doing the episode run, I discovered an innovation on my route at the beginning. Played it out, and I got a magical improvement of one second! This made me very happy, but of course, with kk's mistake, I still figured my route wasn't better, merely that I'd innovated on it. But then, while watching the episode run, I thought "oh shit, I see a jump I didn't think of that is both faster and easier than what I was doing," which innovates on the ending and cuts out a spot of rocket bullshittery present in my episode version. I went and got that, and that was an improvement by another second, so I finally feel like my route is worth something -- I think that definitely would have beat kk's run, even sans the mistake, so I'm very satisfied with that!
that's definitely not mythic
definitely :3c
I generally consider you a better player than I
Huh I think the opposite
We go toe to toe because I make up for the gap by putting in more attempts, and you're close enough ahead that that puts us even
Oh! Well I'm flattered 💚
I think you are better on the backend and I am better on the front end
Meaning, I'm better at execution, you at routing?
Not what I meant, but thats also true
anyone who thinks kk isn't goated hasn't gone toe to toe with him on "your wife"
I’m saying if we both put 10,000 attempts into any level, you’d come out ahead
This made me actually laugh out loud, congrats
I don't know if I agree with this assessment, but I accept the compliment! I don't necessarily disagree either, I just don't know
I feel like you of all people cause me a great deal of trouble >:P
And I feel like I discover with regularity that I have to put in a fair deal more attempts to take a score of yours than you had to do to get it
There has been alot more times where you beat me than I beat you, after back and forths
Well! I am done with column 00, and I'm very excited about it. The highscoring has been terribly enjoyable, and I'm ready for a new adventure. On the one hand, I have a head start -- I already have A-01-00! But... my work is cut out for me. In this column, there's also A-00-04, which is the level my wrists started hurting on where I've only tied kk, and it has an Eddy score that is drone locked right at the end. I don't think he has max, but yeesh.
@void musk hax top 20 rank
Rankings - Highscore overall top 20 rankings for HaxPack mappack [MAX. 150] on Thursday July 13 at 08:16:29 (+0000):
00: kkstrong - 150
01: NiceDay - 132
02: [REDACTED] - 72
03: Kostucha - 36
04: NateyPooPoo - 34
05: DarkStuff? - 33
06: Eddy - 12
07: HamSandwich - 3```
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Thursday July 13 at 08:17:23 (+0000):
00: kkstrong - 118
01: DarkStuff? - 31
02: Eddy - 1```
Gonna tackle those last 18 you're missing l_d?
@void musk screenscores for haxsia13
Screenshot for Jam (HAX-SI-A-01-03) in palette vasquez:
Highscores for Jam (HAX-SI-A-01-03): 00: DarkStuff? - 103.533 01: Eddy - 103.517 02: kkstrong - 103.483 03: Kostucha - 103.100 04: NiceDay - 101.067 05: [REDACTED] - 85.233 06: NateyPooPoo - 82.800
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Thursday July 13 at 18:39:31 (+0000):
00: kkstrong - 118
01: DarkStuff? - 32```
No more Eddy :)
This honestly wasn't so bad, 69 attempts to tie him (nice) and 163 attempts to overthrow.
A cycle skip is so close to possible right at the end but I haven't been able to do it
You'd have to come back for the gold to the right of the door though, so I think it would end up saving ~.100 or .200
I could not manage the cycle skip either, I tried
At some point yeah
3 episodes
Im sure they are the 3 very easy episodes
@void musk screenscores for haxsia14
Screenshot for Angle Threads (HAX-SI-A-01-04) in palette vasquez:
Highscores for Angle Threads (HAX-SI-A-01-04): 00: DarkStuff? - 132.033 01: kkstrong - 132.017 02: Eddy - 132.000 03: NiceDay - 131.367 04: Kostucha - 131.333 05: [REDACTED] - 126.917 06: NateyPooPoo - 104.733
fffffinally!
Just under 2000 attempts. And I truly mean just under. 1998
Okay I got the episode 0th and all the other ones like, many hours ago, but! I wanted all of them before going through level by level
Simple, fun level, good 00, good aesthetic. Got the 0th on this level when I very first started playing the pack, and kk and I had a back and forth! My level run is, if not a second faster, than close to a second faster than my episode run. There's a very annoying ceiling corner bonk in the 0th route, which kk doesn't get in his episode, and so I didn't go for it in my episode either because fuck that, I don't want to grind that hard in the episode when I don't need to!
I really like how this one looks, and I'm a big fan of tight corridors, they're like, my jam. So, this one suits me! I did a pretty different route than kk, which I find interesting because there isn't even that much room for route variation here, but I beat him by about .300 when doing level runs. I was pretty surprised, but I even improved that time in the episode run, so now I have him beat by almost .500. Good level, the gausses pose almost no threat but make the corridor weaving tense.
Corner bonk innov came after my episode run
I like the use of the negative space here, and the soaring jumps you can do out of each chamber. I got within a second of kk's level run here before giving up and looking at his run. I almost had the 0th route, but he did something different in the far right chamber, and once I adjusted there getting 0th wasn't hard. Really enjoyable vertical movement here, 0th route includes some finnicky shwump stuff but that's really unavoidable, the casual clearing doesn't struggle with them really at all. Got almost .200 over kk in the level, and then happened to improve my 0th by a single frame during the episode run, heheh.
I'm curious about how the level to the right plays! Really tight aesthetic on this one, love the smaller in the middle to larger on the edges look, puts you in a visual tunnel, it's really cool. And the snaking motion of the blocks... very good. Gameplay is tight, not terribly remarkable to me but nothing bad, services the tiles well enough. Saw me talk about this earlier, but I beat Eddy by a frame here. Still unsure if that's max, probably not, but there's also the potential drone cycle skip -- it looks so close, I feel like a TAS could do it or something! Nothing notable for the episode run here, made time over kk on this level but I didn't get a particularly great run I don't think.
And this one! Nice, chill episode ender, I like the method of using the 03 to be the big moment and then the 04 is this really clean tileset and very simple level. I saved a lot of time over kk in the episode here because kk used a completely different, much worse route. Still, getting the level 0th sucked. Hardest one thus far. Nearly 2,000 attempts, and I still don't totally know where I was losing time. I can kind of see that my run looks pretty slick and clean, but I'm unsure what clicked into place for me to get the next frame. Got many .017s, and only one .033 minus a gold before finally getting it. Good level regardless!
Did a scouting run of this episode, got 0th on 03
But now I am done
And yea, I kinda figured
I took advantage of it tho :P
Screenshot for HAX-SI-B-01 in palette vasquez:
Highscores for HAX-SI-B-01: 00: DarkStuff? - 245.550 01: kkstrong - 232.883 02: NiceDay - 205.467 03: [REDACTED] - 178.983
That is my biggest lead yet 👀
However, work calls. I'll talk about this episode later.
Only 13 seconds is your biggest lead? Huh.
Yea, I’ve crushed you on very few levels
Okay back from some work shit, able to do my reviews
@void musk screenscores for haxsib10
Screenshot for B2 (HAX-SI-B-01-00) in palette vasquez:
Highscores for B2 (HAX-SI-B-01-00): 00: DarkStuff? - 168.217 01: kkstrong - 167.883 02: NiceDay - 155.500 03: [REDACTED] - 152.183
When doing the level 0ths, I got this score by a single frame, doing a much worse route. It took me 700 attempts to overtake kk. Then I watched his run, saw what he did, and felt real silly. Improved by another .200 just by doing his route, took basically no time at all. Improved by another .100 in the episode.
The level itself is pretty silly. Megagolds canon in Haxpack.
@void musk screenscores for haxsib11
Screenshot for Little Bitty Spider Babies (HAX-SI-B-01-01) in palette vasquez:
Highscores for Little Bitty Spider Babies (HAX-SI-B-01-01): 00: DarkStuff? - 121.717 01: kkstrong - 116.567 02: NiceDay - 110.967 03: [REDACTED] - 100.117
This is a good spider face.
Took me a second to overtake kk in the level, After barely taking him by .100, I looked at his route and saw he was doing something totally different, going left instead of right! That said, his gold collection left a lot to be desired. I toyed with going left for a sec, almost got an improvement -1 gold doing so, but then returned to my route and innovated on the beginning by doing some runs off the slopes instead of jumping off of them, made me fall faster of course, and that got me a much better score, improved by two seconds! Kept going for a sec after finding one other innovation cutting out a jump, made it to 119. That said, did fucking not expect another 2 second improvement in the episode! I honestly don't even know what I did different, I'm a little baffled, but I will take it! The movement in this was pretty fun, I liked the gold collection, and the tiles are goofy.
@void musk screenscores for haxsib12
Screenshot for -LineRunner- (HAX-SI-B-01-02) in palette vasquez:
Highscores for -LineRunner- (HAX-SI-B-01-02): 00: DarkStuff? - 103.483 01: kkstrong - 102.917 02: NiceDay - 99.950 03: [REDACTED] - 96.967
Did what felt natural and that overtook kk in 10 tries. We naturally did the exact same route. I liked the casual run of this level, just some nice fullblock floating tiles, some gausses and gold really only to give you an incentive to explore the space. The bounceblocks into bounce pads is pretty enjoyable movement, even though it unfortunately doesn't make it into the 0th route, heheh. Improved this score in the episode run as well.
@void musk screenscores for haxsib13
Screenshot for The virtue of patience (HAX-SI-B-01-03) in palette vasquez:
Highscores for The virtue of patience (HAX-SI-B-01-03): 00: DarkStuff? - 111.150 01: kkstrong - 104.567 02: NiceDay - 99.017 03: [REDACTED] - 91.467
Patience is a virtue? Fool. My virtue is skill.
🤘
Also, kk didn't even go for all-gold. For fucking shame, my friend, for shame.
@void musk screenscores for haxsib14
Screenshot for Dust Rises ((he)art shipper) (HAX-SI-B-01-04) in palette vasquez:
Highscores for Dust Rises ((he)art shipper) (HAX-SI-B-01-04): 00: DarkStuff? - 103.617 01: kkstrong - 100.950 02: NiceDay - 100.033 03: [REDACTED] - 98.250
I went for all gold, but determined it was faster to not all gold
Honestly surprised there was so much time to be made up on a simple level, but I guess this goes to show that kk really wasn't highscoring this tab so much as going through it and happening to be a highscorer. Satisfying movement, curious what the inspiration for the title was. Didn't improve by too much in the episode, but yea, this caps it off -- I improved every score in my episode run, which is pretty fuckin' neat. That's perfect ownage!
Alright you responded, I should actually elaborate then, I just thought it was funny to not. I actually did do an all-gold route with no fuckery, and beat you by .100. Our scores were so close, I was sure that we had done the same thing. Then I watched your route, and was apalled! If you had gone for all-gold, I wouldn't have gone back and tried to see if I could cheese it, just to make the all-gold route assuredly faster. But yes, indeed, you can cheese it -- you don't have to wait for the shwump to return. When highscoring the level only, I got a 109, because I failed the cheese jump once. In my episode run, I got a run through the level that got it first try, improving by two seconds.I really liked this level, it was probably my fav from the episode.
I got all gold first
And came back around and did not all gold it because the run was faster
Youre only seeing the latest run
I know, I'm being mostly silly, but I'm not saying you didn't get all the gold at all
Yeah because it was a slower route
'Cept I beat you with it
I mean like it still might be, but it didn't take me too long to beat you with it
On my current 0th, yes!
Well then we are talking about apples and oranges
But before that, I beat you just by waiting for the shwump to come back, and going and getting all gold. Beat you by a tenth
So I did beat your not-all-gold-route with the intended-all-gold-route
That is my entire claim
But on my most recent run, yes -- there's a walljump cheese you can pull off to get you atop the one-way without the shwump
Heehee. Fair
I had plenty left in me
But I dont plan to go for it
I’m having a better time reading about your conquests
And playing my PS4 game
What PS4 game?
Hogwarts legacy
Not N++ 😔
It’s a very convincing illusion I must say
@void musk screenscores for hax-si-c-01
Screenshot for HAX-SI-C-01 in palette vasquez:
Highscores for HAX-SI-C-01: 00: DarkStuff? - 250.967 01: kkstrong - 229.200 02: NiceDay - 226.267 03: [REDACTED] - 153.533
I imagine my leads are going to get bigger and bigger from here on out.
@void musk screenscores for haxsic10
Screenshot for Keiko (HAX-SI-C-01-00) in palette vasquez:
Highscores for Keiko (HAX-SI-C-01-00): 00: DarkStuff? - 102.267 01: kkstrong - 101.867 02: NiceDay - 100.950 03: [REDACTED] - 91.817
Cute tiles, unremarkable gameplay but I do like how you're kinda like a rainbow going overtop the orca, that's cute. I beat kk easily on this level, but waited until I was doing the episode run to get a 102. Got even better than I expected, by missing hitting the slope on the way down on the right side towards the exit, which I had done in my 101.933 that I got in the level runs. Nice starter level for an episode.
@void musk screenscores for haxsic11
Screenshot for Slip through the cracks (HAX-SI-C-01-01) in palette vasquez:
Highscores for Slip through the cracks (HAX-SI-C-01-01): 00: DarkStuff? - 102.750 01: kkstrong - 99.683 02: NiceDay - 95.800 03: [REDACTED] - 87.600
Good routing challenge! While doing level 0ths, I got a route that just barely eeked out the triple digits, but I knew there was a drone skip possible. I decided I'd try for it in the episode, so that the glory could be included in that lead. And yep, I did it! I think my run isn't bounded by drones anywhere except right at the very end, and you have to have done the previous route so incredibly good to be truly bounded by the last drone. Very curious if there's a better route, but the freedom of mobility my route provided makes me very, very happy with it.
Very good scenery, glorious trees in this one, nice little hill with a drone cave in it. I ping this as a Ham level, and I do love me my ham. Very well-made drone cycles, very well-placed gold, very good routable level. Wish I could make routing levels as good as Ham and others, but my specialties seem to be linear experiences.
@void musk screenscores for haxsic12
Screenshot for Politcal compass test (HAX-SI-C-01-02) in palette vasquez:
Highscores for Politcal compass test (HAX-SI-C-01-02): 00: DarkStuff? - 107.200 01: kkstrong - 106.850 02: NiceDay - 105.800 03: [REDACTED] - 104.433
I broke my rule and looked at kk's run before I highscored -- because I wanted to beat him by going the opposite path. :3
That said, I do actually think going to the right as opposed to the left (kk went left) is faster. I could be wrong and I bet they're very comparable, but the setup you get for the curve tiles feels more optimal to the right. By the way, cute level idea, funny title, and decent mine jumping!
@void musk screenscores for haxsic13
Screenshot for One New Ray (HAX-SI-C-01-03) in palette vasquez:
Highscores for One New Ray (HAX-SI-C-01-03): 00: DarkStuff? - 167.550 01: kkstrong - 164.367 02: NiceDay - 157.200 03: [REDACTED] - 126.350
I really like the laser drone in this. This is another type of map I wish I knew how to make -- the really well-crafted open maps. There is so much space to exist in here and it's used very well, and the gold leads you on very nice little lines. I don't have much to say on this one from the highscoring front, it was pretty easy to overtake and I think my route is decent -- I don't know how much variation there can be on the 0th route in this one, honestly, the gold leads you in a very natural and fast path through the level. I can see one really devious possible innovation around the bounceblocks, but I don't even know if it's faster -- getting a bounceblock sidejump through the mines to get from the right one to the left one instead of jumping up and around. But you'd have to then jump up to get the gold, and wouldn't have as good a setup for the bounceblock double jump afterwards... so who knows! Maybe it's not as good. Would look slick, though.
@void musk screenscores for haxsic14
Screenshot for Barry has fallen (HAX-SI-C-01-04) in palette vasquez:
Highscores for Barry has fallen (HAX-SI-C-01-04): 00: DarkStuff? - 131.533 01: kkstrong - 128.367 02: NiceDay - 126.517 03: [REDACTED] - 103.333
I actually got this 0th while doing my scouting run through the episode, so I didn't even go back and improve it until my second run through the episode. I don't think kk nor I really have a "highscore" on the board, I think these are both casual runs by highscoring players, if that makes sense. In other words, this level could go a lot farther. Cute tiles, good use of the circle tiles that are usually difficult to build gameplay around, and the little triangle face dudes are funny. Nice variety of entities, too. Just a good, chill episode ender.
As an afterthought, I think this was my least number of attempts -- split across the levels, and episode specific -- for any episode ownage. This one just came real quick. Only two levels have more than 100 attempts, and not by a lot.

No rule breaking
I think right is faster just looking at it
Because you can hit the 8 tiles top and bottom a bit better on the 8 tiles
But then you have to vote republican… so is it worth it?
😱
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Sunday July 16 at 05:21:11 (+0000):
00: kkstrong - 102
01: DarkStuff? - 47
02: NiceDay - 1```
Screenshot for Thwumps (HAX-SI-D-00-03) in palette vasquez:
Highscores for Thwumps (HAX-SI-D-00-03): 00: NiceDay - 111.100 01: DarkStuff? - 110.417 02: kkstrong - 110.317 03: Kostucha - 110.050 04: [REDACTED] - 80.100
:0
Not my fault you're slow
It could be much faster still so I'm sure you'll nab it back
I’m curious the change because this level is incredibly straightforward — from what I can tell
I’ll try to take your score without watching your replay
I don’t think I lost .700 in my route, though I know I didn’t optimise it much…
Very mysteeeerious
Just jump between the mines
@void musk scores for haxsid03
Highscores for Thwumps (HAX-SI-D-00-03): 00: DarkStuff? - 111.550 01: NiceDay - 111.100 02: kkstrong - 110.317 03: Kostucha - 110.050 04: [REDACTED] - 80.100
😃
@summer flame Only one innovation really, don't think it saved .700, guess I really was just slow!
Time to watch your replay, see if I'm missing something...
Oh you have a different beginning and it is better
111.733 now
Beaten by a second 
Okay I'm done
RIP rickman
Screenshot for HAX-SI-D-01 in palette vasquez:
Highscores for HAX-SI-D-01: 00: DarkStuff? - 379.017 01: kkstrong - 376.450 02: NiceDay - 368.417 03: [REDACTED] - 303.733
My scouting run got the 0th
There is alot of route heavy maps in a row there
Indeed
Woah. Okay that was by far my least attempt count episode ownage. Highest count on a single level being 43 attempts.
@void musk screenscores for hax-si-d-01
Screenshot for HAX-SI-D-01 in palette vasquez:
Highscores for HAX-SI-D-01: 00: DarkStuff? - 422.900 01: kkstrong - 376.450 02: NiceDay - 368.417 03: [REDACTED] - 303.733
And now that is my biggest lead thus far!
Not even 50 seconds 😔
@void musk screenscores for haxsid10 palette "moonbase"
Screenshot for Boulevards (HAX-SI-D-01-00) in palette moonbase:
Highscores for Boulevards (HAX-SI-D-01-00): 00: DarkStuff? - 158.467 01: kkstrong - 150.683 02: NiceDay - 148.333 03: [REDACTED] - 123.017
Was pretty afraid of this level -- a minidrone routing level was almost enough to discourage me from doing this this morning, instead putting it off, but I decided I'd at least get my scouting run of the level done. Of course, it turned out that my scouting run got the episode 0th, which was encouraging enough to decide to hunker down and do it all. Not too much to say about actually routing this level, I went counterclockwise and entered the middle section from the top after getting the doorkey. I already see an innov on my route that would likely save about two seconds, but I'm not going for it right now. After getting the level 0th, I did improve the score doing the episode run, but not by a notable amount -- the 8 second lead ahead of kk is the most interesting improvement. (Though watching kk's run, I don't get the sense that it was meant as a highscore anyhow.)
The level itself, I like! It's more intimidating than actually hard, which is usually how I like my N++ levels to be. That's a favorite sweetspot of mine. There aren't actually that many minidrones, so you're not usually blindsided in the level, and if you take it slow a casual run is easy to make. Visually, eh! But, not bad either.
@void musk screenscores for haxsid11 palette "moonbase"
Screenshot for Germ (HAX-SI-D-01-01) in palette moonbase:
Highscores for Germ (HAX-SI-D-01-01): 00: DarkStuff? - 107.933 01: kkstrong - 104.000 02: NiceDay - 102.617 03: [REDACTED] - 96.000
Thick bounceblocks feel weeeeird. Also, great aesthetic, love the cilia border, good simple level with rocket dodging, but not a lot to say about it. Highscoring, I got two seconds over kk in my level run, and then improved that route by almost two seconds in my episode run. I might go back and get the next few frames, just make a 108 happen. (In fact, did that just now before continuing, now it's a 108.267 and that feels better.)
@void musk screenscores for haxsid12 palette "moonbase"
Screenshot for dorito vortex (HAX-SI-D-01-02) in palette moonbase:
Highscores for dorito vortex (HAX-SI-D-01-02): 00: DarkStuff? - 182.483 01: kkstrong - 168.850 02: NiceDay - 158.700 03: [REDACTED] - 142.750
Bested on dorito level, my shame knows no bounds
This was another very intimidating one when doing the scouting run, which made me think I might come back later. When I finished the scouting run and viewed my score, I was a whole ten seconds behind kk, a little behind Day. However, the route became really clear with some thinking -- in fact, I feel very confident I have the best possible start route to the level, up until the gold to the right of the door. There's just a really obvious order in which you need to get the switches to allow yourself past the door and to the gold, and I don't see a more optimal path to do it. Then I don't see much possible variation on the section where you get the doorkey, though I accept I may not have found the most optimal line there, it was more of an afterthought anyhow. Still, basically every individual maneuver could be done much better than I did mine, I really was just getting the route out there. The execution leaves something to be desired -- though at least I still got everything first try. I could see seconds being shaved off just from better execution.
The level itself, very cute. Doritos canon in N++!? Very good spiral pattern, very pleasing gold placement, very fun movement with the bounce pads and the narrow corridors, then letting you soar through the open space in the middle. It's all very well crafted, probably my favorite level from the episode, and not just because I got a very nice lead out of it~!
@void musk screenscores for haxsid13 palette "moonbase"
Screenshot for Trash Compactor (HAX-SI-D-01-03) in palette moonbase:
Highscores for Trash Compactor (HAX-SI-D-01-03): 00: DarkStuff? - 173.183 01: kkstrong - 172.467 02: NiceDay - 171.333 03: [REDACTED] - 160.667
Like Boulevards, this level is far more intimidating than actually hard. I was very much not looking forward to highscoring this, but it turns out to be incredibly linear, and actually not that hard, and that's pretty cool! Very actiony movements here, lots of close calls that aren't really that close. Having to turn your brain on to jump out of the final spot with the doorkey is a nice ender to the level, and the movement itself feels pretty satisfying. Attained 0th by only very little in the level, but then improved greatly in the episode with a cleaner ending. Also, good name for the concept of this level.
@void musk screenscores for haxsid14 palette "moonbase"
Screenshot for what's crackalackin, mr kraken? (HAX-SI-D-01-04) in palette moonbase:
Highscores for what's crackalackin, mr kraken? (HAX-SI-D-01-04): 00: DarkStuff? - 160.833 01: kkstrong - 153.333 02: NiceDay - 147.433 03: [REDACTED] - 141.300
And this must have been what gave me the episode 0th while I was scouting, because I only beat kk's score by three seconds the first time, and I got a five second 0th on this level when I played it in the scouting run! I really like the movements around the gatling drones and the big open spaces you have to move through to deal with them. Tentacles are a great aesthetic for a flowy map like this one, and the level is pretty aesthetically pleasing. I don't have a lot else to say, cleaned up my ending in the episode run to get another two second improvement by cutting out an unnecessary jump I did. Not a very clean score at all, could be much better still.
Ohh, looks like you and I had mostly the same route but you bunged up the second to last jump and had to recover!
Improved my scores on Boulevards and dorito vortex
Now I feel I've given this episode the respect it deserves, and I am done.
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Sunday July 16 at 19:34:50 (+0000):
00: kkstrong - 96
01: DarkStuff? - 54```
And I now have a third of all the 0ths. :3
Got all the 0ths on E-01 except episode 0th, but I'm a bit tight on time this morning so it will have to wait. Hopefully I'll find time later :3
@void musk screenscores for hax-si-e-01
Screenshot for HAX-SI-E-01 in palette vasquez:
Highscores for HAX-SI-E-01: 00: DarkStuff? - 357.750 01: kkstrong - 330.383 02: NiceDay - 309.117 03: [REDACTED] - 145.817
Screenshot for Linear Alchemy (HAX-SI-E-01-00) in palette moonbase:
Highscores for Linear Alchemy (HAX-SI-E-01-00): 00: DarkStuff? - 95.917 01: kkstrong - 94.433 02: [REDACTED] - 82.633 03: NiceDay - 78.367
Y'know, I actually never went and got the c-switch to the left. Let me do that and come back... Ohh I see. Okay, it's for nooby babies. 
In any case, some fun movement here -- well, mostly unremarkable movement, but shooting past the rockets is very satisfying, and the avoidance of the toggle to get the gold and come back up is also satisfying. This is probably my strongest score of the bunch, which is saying something because it is not a very strong score at all. At this point, though this level doesn't demonstrate it very well visually, the kk scores are becoming clearly more casual (I do wonder if that will change when we wrap back around to A-row again), and taking them is not requiring real highscoring strategies. Kk's score on this level exemplifies that by him simply missing a jump, and that was his 0th. I still innovated in a way that I think would beat him even had he not missed that jump, but my point is, until I have to really try for a highscore, my dialogue here will be mostly just about how much I liked the level, not what struggles I had, heheh. Anyways, this level is aight.
@void musk screenscores for hax-si-e-01-01 palette "moonbase"
Screenshot for cold blooded (HAX-SI-E-01-01) in palette moonbase:
Highscores for cold blooded (HAX-SI-E-01-01): 00: DarkStuff? - 177.750 01: kkstrong - 171.467 02: NiceDay - 169.117 03: [REDACTED] - 147.800
Some wacky aesthetics on this one, as well as some wacky gameplay, I don't dislike nor do I love either, but I do find it kinda funny! Gatling drones are inherently fun, I liked baiting them and getting around them in this level. For highscoring, I skipped getting the last c-switch with a specific gatling bait, saved me a lot of time over kk. Not much else to say here, funky little tiles.
@void musk screenscores for hax-si-e-01-02 palette "moonbase"
Screenshot for D.D.D. (HAX-SI-E-01-02) in palette moonbase:
Highscores for D.D.D. (HAX-SI-E-01-02): 00: DarkStuff? - 215.483 01: kkstrong - 210.617 02: NiceDay - 208.200 03: [REDACTED] - 119.717
Now this has a great aesthetic. Am I correct in thinking this is a hooz level? Some really good geometry here, very intimidating gauss center that doesn't actually pose that much of a threat if you're going through the level naturally and with a little speed. The gold leads you in fun directions, nothing here is too hard, just a fun romp around the perimeter of a level. Really good.
@void musk screenscores for hax-si-e-01-03 palette "moonbase"
Screenshot for Horsepower/Mycrologics (HAX-SI-E-01-03) in palette moonbase:
Highscores for Horsepower/Mycrologics (HAX-SI-E-01-03): 00: DarkStuff? - 97.433 01: kkstrong - 96.167 02: NiceDay - 86.717 03: [REDACTED] - 77.150
Also really liked this one! There are definitely still drone cycles to be skipped here, and I know where, too, I just didn't go tryhard on this one like I probably should have. Anyhow, it's not a hard level, has some fun drone movements, good aesthetic, highly approved.
@void musk screenscores for hax-si-e-01-04 palette "moonbase"
Screenshot for advance to the next level (HAX-SI-E-01-04) in palette moonbase:
Highscores for advance to the next level (HAX-SI-E-01-04): 00: DarkStuff? - 133.650 01: kkstrong - 126.850 02: NiceDay - 126.717 03: [REDACTED] - 78.517
Got this 0th while on my scouting run, heehee. Best level of the bunch here. Really tight movement, great aesthetic, great entity palette, really enjoyed the repeating motif of the floorguards and crowded bounceblocks, I'm always a fan of dodging rockets in small spaces so this ticks that box. Having o-switches open doors that let you get enough momentum to get to a place that wasn't necessarily "blocked off" is a trick I see rather often but it always feels really slick.
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Monday July 17 at 18:38:48 (+0000):
00: kkstrong - 90
01: DarkStuff? - 60```
This is lookin' niiice
Ive done the bare minimum to get 0th on many
I went ahead and improved some scores in the next column
Nothing hard to take, just less embarrassingly bad
The levels next column will be a bit harder
heeheee
Gotcha gotcha
Although I do look forward to when you start retaking stuff of mine
Got the drone cycles I wanted on this one
Ohhh just under 100 attempts, just noticed that. Nice
I was thinking I’d let you get tab ownership before even attempting anything
Because honestly who gets to say they’ve owned a tab
💚
i was hoping to get tab ownership :3
Sure, I accept
You got your ownership, I'll get mine and then we'll duel
Have to beat it all first :)
Indeed!
right whats all this then
Haven't been keeping up?
Leaderboards went up for this tab, kk did a replay of it getting all the 0ths, had some back and forths with Eddy and NiceDay, and now I'm coming through and doing my first ever playthrough of the tab while also highscoring it
And writing about the thought process of each level
Which is a highlight for me at least
Improved a few more levels in DS's next column
Oh yea that's my fav part is writing my thoughts
Unfortunately
When I was better at the game
It is actually probably my favourite map I made for Hax
But it is just hard for me now
You made the hardest levels in a pack for me
which one
multiple
Yeah probably fair
I made most the easiest and hardest maps
Though most of the column enders are @silk bluff maps
pursuit of perfection, such agrression, clickity clack
Oh interesting about clickity clackin
Some people find it not too bad, others find it really hard
Yeah we talked about htis once before
I did it during this episode and it was ok for me
But on pursuit of perfection I can't even get halfway atm XD
vilewire wasreally tough the first time too
Yeah
vilewire had a lot of very different iterations
Originally there were mini drones all around the outside, and it looked like they were travelling along the one ways
ofc the rest of the level was very different
I cant wait until DS gets to stalatightrope and realizes what he has to do for pack ownership
I hope he cries
haha
I think he might enjoy it
He is perverse like that
Also mandatory escort mission is probably maxable
So someone could nab that first and prevent/maintain pack ownership
I did get lost at the end and lost 2-3 seconds
So its def beatable, just annoying as shit to highscore
overtaker is probably also maxable
I'm pretty sure I have every drone skip possible
But the ending is not that long, so def maxable
heehee
perhaps >:)
But I do reserve the right to be extremely frustrated as kk expects
Its last column, you’ll be frustrated plenty before then
played some of the levels again
mainly mine cuz i remember how to do em
and i took some 0ths 😎
i think 2 😎
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Tuesday July 18 at 00:39:15 (+0000):
00: kkstrong - 88
01: DarkStuff? - 60
02: HamSandwich - 2```
HamSandwich has 2 out of 150 highscore overall 0th scores for HaxPack mappack.
00: HAX-SI-A-04-01 - 108.483
00: HAX-SI-A-04-03 - 107.200```
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Tuesday July 18 at 01:11:34 (+0000):
00: kkstrong - 90
01: DarkStuff? - 60```
kk do what now?

Cleaned up another couple levels in DS's next column
25 seconds on glue factory
That coulda been embarrasing lol
Daaaaamn wow xD
I’ll try to do the next episode today, A-02, but I didn’t get to do it this morning like my usual routine
Time to take another pass at A-02 then?
If you wanna, go for it
Added 3 seconds to -1 with a little bit of an annoying jump
I wasnt happy with the drone cycles, so I just decided to go faster 
Added 6 seconds to -2
Added 2 seconds to -3
I dont want to do -4, its not fun for me
I really hope I put up some times that makes DS scratch his head on the route
(and does not look at my runs)
-1, -2, -3 all had pretty interesting non-obvious innovations that were big time saves
I'll try my best not to look at your runs o7

If I have to to beat you, I may have the 0th, but I will not retain my dignity
So you will still have won on a level
Can you have tab ownership without dignity?
Not real tab ownership, no 
Havent you already looked at one of my runs?
On the chaingun side to side map?
@void musk screenshot for HAXSIE03
Screenshot for Beneath the Sparks (HAX-SI-E-00-03) in palette vasquez:
I mean I've looked at your runs after I beat them
And sometimes I improve my own run after I see your run
The challenge is to beat you all on my own
But optimization, I take all comers, all strats I can
(I'm often still diehard for my own routes just out of pride, even when I know they're worse :P)
Because of the times I put up or because long levels or something else?
Because of the levels themselves
They're all quite open and routable
Well except -02
And -03 is more linear than it looks
You have alot of little things to figure out in your -3
Sum of 0ths for the episode is 259, current episode 0th at 216
I put in some work on the levels lol
Considering I had redone the episode a few days ago and even then put up like 30 seconds additional
Alright, 3 of 5 but I suspect the last two will be the worst of it...
Almost got it, just minus the one gold from the hardest maneuver
awww cmon!
Oh wait it's one more second
_>
Ooookay! okay! That's .400 away
A level this long, that gap can be closed by cleaning
(There was an innov between my .083 and now)
But I feel like kk must have one more trick up his sleeve than I
There must be at least one other innov on this level...
Let me look at your run
Yep, big trick
At least a second
Oh I dont do that hard piece of gold either
I do an extra jump there
Its really slick
Hmm
It will be my reward for getting the last 0th :3
Man I just bought new controllers and they're already broken
I bought the cheapest available but I've bought cheaper that lasted longer
I wonder if it's partly my dumb computer
Maybe they're perfectly fine on other comps and they interact poorly with mine. I wouldn't doubt it. This thing's a P.O.S.
Your -2 is a completely different route
-1 is kinda different too, not that drastically
I didnt even redo -4 from my initial playthrough
-4 should be a easy get
this controller is quickly becoming unplayable
it at random moments cuts out and I have to unplug and replug it
yep! yep
Nope
When I get back home I can use my old controller that is broken but in a way that doesn't just randomly kill runs
Wow
I need to invest in nice controllers.
feck
Got within .100 of your -04 score but then I couldn't play anymore
So now I'll check your other replays
I watched your replay... you talkin' gettin' under the thwump in the top right corner?
It’s pretty nice, I don’t know how much time it saves over my method
Probably some
Maybe. Sometimes you get horizontal speed from corner jumps which I don’t understand, so maybe not.
Its definitely faster
You maintain top speed AND its a shorter path
Corner jumps are a total crapshoot when it comes to maintaining momentum
Added 9 seconds with a great skip on B-2-4
Okay let's see if my controller was being moody and now it will inexplicably work
I'm still getting a new controller but I don't wanna leave this episode hanging
Just added 5 seconds to C-2-4
There has to be another laser skip but I cant find it
Okay!! There we go
Time to try to get the episode run before my controller explodes
Yup okay it exploded. I will instead use one of my other, older, broken controllers
Or a keyboard
I'm not proficient with keyboard
Screenshot for HAX-SI-A-02 in palette vasquez:
Highscores for HAX-SI-A-02: 00: DarkStuff? - 231.500 01: kkstrong - 216.683 02: NiceDay - 171.467 03: NateyPooPoo - 34.467
@void musk screenscores for hax-si-a-02-00
Screenshot for Destiny Density (HAX-SI-A-02-00) in palette vasquez:
Highscores for Destiny Density (HAX-SI-A-02-00): 00: DarkStuff? - 128.417 01: kkstrong - 127.883 02: NiceDay - 122.917 03: NateyPooPoo - 96.133
Got 0th here by very little, was doing some real silly stuff around the exit switch that put me several seconds behind and made me get very scared for whatever corner jump fuckery kk had routed in -- but no, I just wasn't thinking, heheh. You can just jump to the switch from the bottom left gold area, and then perp to the right. My route here is different than kk's, but they seem rather equivalent, I do think my lead is mainly by better execution. I just get the middle-left gold before the switch in my run, whereas he gets it after in his. Improved 0th in the episode run -- well, what I thought was the episode run, but I'd accidentally started from the level select menu -- and then improved again in the real episode run. I like this level! The movement is fun. It's very akin to its invert in A-01, not too much has changed here, but the larger playing space and the gold bunches make it feel quite different. Still, it's all about perps, slopes, and fitting through tight gaps.
@void musk screenscores for hax-si-a-02-01
Screenshot for Neutral Lines (HAX-SI-A-02-01) in palette vasquez:
Highscores for Neutral Lines (HAX-SI-A-02-01): 00: DarkStuff? - 112.083 01: kkstrong - 110.950 02: NiceDay - 96.583 03: NateyPooPoo - 82.250
20 second dirty episode run, for shame.
Nevermind my math is really bad
only 2 seconds
Thats fine
tsk tsk tsk kk
Yea I thought I didn't lose 20 seconds
Those two seconds I lost are probably on -02, but I'll get to that
This level is fun! I really like it. I think the tiles feel a bit better on its invert, this does look like it was designed second (even though it might not have been), but the way the gold leads you around is fun. Another level about slopes and perps, pretty much. I got half a second better than kk on my first go of it. We have only barely different routes, getting the hanging gold above the clump of three to the right at different points in the run, and I think we basically make the same drone cycle at the end. I got a very good ending on my run in the episode though, improving by another half a second! Very happy with this run. I feel like there might be some way to take the climb to the door key faster -- I didn't do a bounce pad boost because when I did I couldn't position myself correctly -- but that's pretty much the route improvement I can see. Otherwise, I think I pretty much have the 0th route. Good level, really like the movement here!
it. We have only barely different routes, getting the hanging gold above the clump of three to the right at different points in the run, and I think we basically make the same drone cycle at the end. I got a very good ending on my run in the episode though, improving by another half a second! Very happy with this run. I feel like there might be some way to take the climb to the door key faster -- I didn't do a bounce pad boost because when I did I couldn't position myself correctly -- but that's pretty much the route improvement I can see. Otherwise, I think I pretty much have the 0th route. Good level, really like the movement here! doesn't have any high scores! Either you misspelled the name / alias, or they're exceptionally bad...
Screenshot for In Need of Occupation (HAX-SI-A-02-02) in palette vasquez:
Highscores for In Need of Occupation (HAX-SI-A-02-02): 00: DarkStuff? - 107.717 01: kkstrong - 107.650 02: NiceDay - 95.683 03: NateyPooPoo - 65.750
Kk and I go in opposite directions here at the start, and I think that kk's route is actually better, it gets a better setup for the ending, but I happened to execute my ending better. I kind of forgot what exactly the ending to my route was while in the episode, and so I think I lost time here -- I forgot how I handled the far right gold and the rightmost switch. As for the actual gameplay, nothing I haven't seen before, but nice nonetheless. Chaserdrone / floorguard baiting through a tunnel with play area above is signature N++ design. Besides, the tiles look really good.
@void musk screenscores for hax-si-a-02-03
Screenshot for Slam (HAX-SI-A-02-03) in palette vasquez:
Highscores for Slam (HAX-SI-A-02-03): 00: DarkStuff? - 118.600 01: kkstrong - 118.150 02: NiceDay - 108.583 03: HamSandwich - 107.700 04: NateyPooPoo - 68.883
I did kk's innovation in my episode run, and yet I didn't improve my score! Herecy!! This level is really good though, I think it's my favorite of the bunch. The tiles are fantastique, the thwumps are used very well, the gold placement really works, nothing here is very difficult and despite being actually quite linear if you take a closer look it feels very open, which is a nice balance to strike. I can't tell you how many times, when I was first routing and executing this level, I autopiloted to the upper right door key and then suicided to try again. It looks like what I must do it was so hard not to do it! Anyhow, a true 0th route would have some thwump fuckery, but I think only with the bottom-middle thwump. I sometimes would graze its side and get boosted by a lot to the right, but I never got it on a run with all the gold, or if I did I would then fail because my sense of timing for the jump over the mines was off. But that's about the only thwumpery I can see. The last thwump bait is the funkiest and the weird slow approach it forces you to do for an optimal ending is neat. I like it. I like this whole level. A+
@void musk screenscores for hax-si-a-02-02
Screenshot for In Need of Occupation (HAX-SI-A-02-02) in palette vasquez:
Highscores for In Need of Occupation (HAX-SI-A-02-02): 00: DarkStuff? - 107.717 01: kkstrong - 107.650 02: NiceDay - 95.683 03: NateyPooPoo - 65.750
Screenshot for Angel Treads (HAX-SI-A-02-04) in palette vasquez:
Highscores for Angel Treads (HAX-SI-A-02-04): 00: DarkStuff? - 125.933 01: kkstrong - 124.933 02: NiceDay - 118.567 03: NateyPooPoo - 81.450
There are some real standout cool maps, and you have mostly not gotten to them yet
Out of curiosity are you vasquez gang? That will come into play
Improved this level in my episode run on my first try of it. There's clearly a lot more time to be made up here, but I'm good with this for now, hehehe. I like the tight movements around the gausses, but I otherwise don't have too much to say about this level. Nice tile patterning, nice use of the space, nice routable level, I liked the bounceblock movement as well, I dunno. Solid level. Kk didn't put too much effort into this one, so it was pretty easy to 0th, and for that I'm glad, because I struggled a bit in other parts of the episode! Specifically -01 and -03. Nice episode, glad to be done with it... and... I think I will be taking a highscoring break until I get a new controller. All of mine are broken in some fashion, because I get cheap controllers. I think it's high time I invest in a really good controller, so you'll hear from me again when I get that. Assuming I can stay away from this game on purpose, heheh. (But my controllers may prove too great a disincentive, and I may actually stick to my word.)
Absolutely not
vasquez ugly
In that case you should know about this command
@void musk my palette is supernavy
Great, from now on your default screenshot palette will be supernavy.
@void musk my palette is moonbase
Great, from now on your default screenshot palette will be moonbase.
@void musk screenshot for HAXSIA00
Screenshot for Trees of Green (HAX-SI-A-00-00) in palette supernavy:
Oooo
Thank you!
plus and moonbase are the best, closest palettes to vasquez. plus is the classic colors but warm and good. moonbase is the same type of simple-gray palette, but... not bad, heheh.
@void musk my palette is vasquez
Great, from now on your default screenshot palette will be vasquez.
Great, from now on your default screenshot palette will be plus.
plus is my baby
Huh weird
Ace is my baby
Added two seconds on -1 of the next episode
Added .2 seconds to -2
My 2nd favorite level in the pack
Hopefully I made it tight enough to put some pressure on DS
@void musk screenscores for haxsib22
Screenshot for Cutout Park (HAX-SI-B-02-02) in palette plus:
Highscores for Cutout Park (HAX-SI-B-02-02): 00: DarkStuff? - 172.833 01: kkstrong - 172.650 02: NiceDay - 170.017 03: [REDACTED] - 128.400
@carmine summit 420 attempts to overtake you by a frame, then I watched your replay and your route of the final gold box seemed better than mine so I took it. Now I have you by about .200 :)
470 attempts
(I couldn't stay away so I'm using my older broken controller that has drift -- thankfully this level doesn't require any neutral frames so it's fine)
@void musk screenscores for hax-si-b-02
Screenshot for HAX-SI-B-02 in palette plus:
Highscores for HAX-SI-B-02: 00: DarkStuff? - 212.333 01: kkstrong - 187.983 02: NiceDay - 166.617 03: [REDACTED] - 63.583
I actually got episode 0th during my scouting run by about 10 seconds, but I figured I didn't wanna have that be my standing run so I went back and improved upon it. Here we go!
@void musk screenscores for hax-si-b-02-00
Screenshot for Inflamed in the Membrane (HAX-SI-B-02-00) in palette plus:
Highscores for Inflamed in the Membrane (HAX-SI-B-02-00): 00: DarkStuff? - 79.033 01: kkstrong - 78.933 02: NiceDay - 76.250 03: [REDACTED] - 73.950
I don't have anything interesting to say about this level, but I do enoy the tiles and the gameplay. Good gauss placement, good pressured mine jumper. Just realized I never watched kk's replay for this one, but I didn't have to, it's a very straightforward level.
@void musk screenscores for hax-si-b-02-1
Screenshot for meteor (HAX-SI-B-02-01) in palette plus:
Highscores for meteor (HAX-SI-B-02-01): 00: DarkStuff? - 96.433 01: kkstrong - 96.317 02: NiceDay - 78.033 03: [REDACTED] - 69.167
Loooovely tiles on this one, interesting gameplay with the bounce pads. Really liked the movement around the door key (with the evil ninja in tow, never played this without getting the gold) , fun movement around the end too, just a really tight short one here, I greatly enjoyed it.
@void musk screenscores for hax-si-b-02-02
Screenshot for Cutout Park (HAX-SI-B-02-02) in palette plus:
Highscores for Cutout Park (HAX-SI-B-02-02): 00: DarkStuff? - 172.833 01: kkstrong - 172.650 02: NiceDay - 170.017 03: [REDACTED] - 128.400
Hearing kk talk about this being his second favorite level and that he'd improved his score in hopes of causing me trouble is what got me to come back before getting a new controller. In truth, I'm using my old broken controller that has some serious drift, but it didn't cause me any issues in this level because it asks for basically no neutral frames ever! (The drift did cause me trouble in -01 and -04, though, either sending me into mines or making me cling to the wall. -03 also had some problems in the falling part.) This level is indeed very good, not a new concept but a well-executed concept (though honestly if I were to have been around in the NUMA days I figure nothing would ever feel new anymore, so maybe that ought not be a criteria of mine). The beginning of the level actually kills you if you go too fast, so you're bounded by the shwump cycle until about a third of the way through, and then it's all in the ending bits. There's actually an innovation... I don't know if it's faster, but it might be, and it's really stupid precise. On the perp jump from the gold on the 45 degrees, if you take the perp far to the left, you can nick the boost pad there. It does get you high enough to grab all three of the gold on the wall... if you can weave between the obstacles. So it would cut out a walljump.
Yet again, I'm unclear on whether it's faster, seeing as you have to take a later perp jump and the walljump certainly isn't slow. But if it is faster... woof.
When I first got the 0th, I got it by a single frame, using my own route for the final gold room. After that, I watched kk's run, and figured he probably had a better route for that room -- because our scores were so close, and I made up time by having a better climb to the door. So I went back, and improved by about .200! I think 173 is possible here with immaculate execution, but it's definitely possible if my innov saves time.
@void musk screenscores for hax-si-b-02-03
Screenshot for Running Out of Ink (HAX-SI-B-02-03) in palette plus:
Highscores for Running Out of Ink (HAX-SI-B-02-03): 00: DarkStuff? - 110.017 01: kkstrong - 110.000 02: NiceDay - 109.583 03: HamSandwich - 109.250 04: [REDACTED] - 106.683
This is one of those frame war levels where I don't really care to try for 0th without watching the replay, so I got to 109.750 before watching kk's run and copying what he did. The level itself is rather unremarkable, though it does have good tiles. I think this level is one that just doesn't go well with a player whose approach is to highscore, because the highscore route is incredibly simple and skips a lot of the puzzle of the level. I think a more casual player might have a better time, figuring out how to get from the bottom to the top. I think a .050 is possible here.
@void musk screenscores for hax-si-b-02-04
Screenshot for Flower + Teapot B (HAX-SI-B-02-04) in palette plus:
Highscores for Flower + Teapot B (HAX-SI-B-02-04): 00: DarkStuff? - 114.783 01: kkstrong - 114.217 02: NiceDay - 93.200 03: [REDACTED] - 74.667
This was a very good level. The tiles are weird and lovely, very like, modern art abstract geometry. The movement is good and simple, not hard at all but engaging -- well, the highscore route has some really difficult movement at the start around the laser and the top left golds, but that's hardly worth mentioning in terms of level design. This is the only score I improved in-episode, and it was on like, my second or third attempt -- my first attempt having gotten the top left gold and the O-switches well. Kk's run was easily overtaken after getting the hard starting maneuver, though something tells me I could save time by doing something different in the bounceblock area. The ending is pretty neat too, I don't know that I see that very often, but it's a cute gotcha if you aren't paying attention, and a nice tight ending move if you are.
@void musk scores for haxsib24
Highscores for Flower + Teapot B (HAX-SI-B-02-04): 00: DarkStuff? - 115.367 01: kkstrong - 114.217 02: NiceDay - 93.200 03: [REDACTED] - 74.667
It wasn't in the bounceblock section :P
I mean I did do one thing different there but it was an innovation later that actually saved the time
Aw man! Just watched your run, kk, on this level, and you actually should've had a much better score, you made a big mistake in the minidrone gold, daaang.
But now I am done.
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Saturday July 22 at 20:18:13 (+0000):
00: kkstrong - 78
01: DarkStuff? - 72```
close... clooooose
Screenshot for HAX-SI-C-02 in palette plus:
Highscores for HAX-SI-C-02: 00: DarkStuff? - 377.183 01: kkstrong - 356.767 02: NiceDay - 302.250 03: [REDACTED] - 138.333
@void musk screenscores for hax-si-c-02-00
Screenshot for detergency (HAX-SI-C-02-00) in palette plus:
Highscores for detergency (HAX-SI-C-02-00): 00: DarkStuff? - 231.000 01: kkstrong - 229.450 02: NiceDay - 224.817 03: [REDACTED] - 175.300
Really lovely tiles and movement in this one, real weird and I kind of feel the reason this was named after detergent. It's bubbly. And chemically. It looks like it's gonna be a race map with really clearly defined route, buuuut... if it is, I don't think kk nor I figured that out. The one-ways seem to imply that what kk and I end up doing first is meant to be last, and the minidrones on the little platforms really make it look like you're expected to jump across those at some point, but I never did. It really sets up this subversion by making the top right space completely useless, despite the bounce pads and what looks like a path to the exit switch. I really liked figuring out the route for myself. Kk and I do slightly different things, but not very notably. I think my run succeeded more based on execution and confidence than route. Good level, very nice 00 for an episode, feel like this could go much higher.
@void musk screenscores for hax-si-c-02-01
Screenshot for Tunnels (HAX-SI-C-02-01) in palette plus:
Highscores for Tunnels (HAX-SI-C-02-01): 00: DarkStuff? - 110.383 01: kkstrong - 108.783 02: NiceDay - 104.500 03: [REDACTED] - 85.200
Really nice simplistic level, really like the open spaces and then the tight spaces. The gauss at the end is so very finicky but other than that this is a very predictable gauss map, which is not a complaint. Despite the linear nature, there are decisions to be made on what order to get gold in as you dip in and out the same way of the tunnels, and on the highscoring side of things there are some difficult corner jumps that do save time that I ended up not doing because they weren't necessary to beat kk. I also really like levels with no mines, it just does it for me.
@void musk screenscores for hax-si-c-02-02
Screenshot for file_stolen (HAX-SI-C-02-02) in palette plus:
Highscores for file_stolen (HAX-SI-C-02-02): 00: DarkStuff? - 97.850 01: kkstrong - 97.717 02: NiceDay - 93.583 03: [REDACTED] - 27.867
This might be my favorite level from this episode. I'm kinda brain-strugglin' right now, so this won't be as articulate as I want, but the laser pattern is really fun to look at, the vertical half tile jumps make for some very good movement, the way the tiles across the map coalesce is very nice, the focus (the lasers) being along the one-third line is some good composition... I like the gold above the door key, it's just all pretty damn good. I lost a ton of time to a poor corner jump at the end of this level, I think that there's almost a whole second left with this route (which is basically exactly the same between kk and I).
Um I gotta drive home I'll do the last two when I get back~!
Barely beat me on the last one
Yeap, laser cycles will do that
I’ve got a sneaking suspicion for a cycle skip very early in the level but it’s reallllly tough and I didn’t wanna grind it out. It might not even be possible but if it is it’s tight as fuck.
@void musk screenscores for hax-si-c-02-03
Screenshot for fish in da sea (HAX-SI-C-02-03) in palette plus:
Highscores for fish in da sea (HAX-SI-C-02-03): 00: DarkStuff? - 121.200 01: kkstrong - 120.400 02: NiceDay - 79.517 03: [REDACTED] - 57.133
I felt a bit cheated on this one! I was over ten seconds behind kk doing my own thing in the scouting run, and I was like "woof, how am I gonna make up all that time?" and so I refined my route and innovated on it until I was up to 118 (well, the best I got with that route was 117.500 but I knew 118 was in reach), and I was like, that's still not enough! Where are these two seconds coming from? And of course I was challenging myself a little, I was doing an all-gold route when at least one of the golds is very definitely not worth it, but it was simple enough to remove the grabbing of that gold so I finally gave up and stopped grabbing it, but that didn't save enough time either. So then I was like "hey... maybe if I get the O switches in two separate trips along the top and end with the locked off gold, that'll do something." I had resisted this because it seems the natural, casual route so of course I figured something else must be faster.
But then I got within half a second of kk with a really dirty run doing that. And I was like "...ugh." 'Cause that means this actually wasn't a very hard level to route, I was just being stubborn and my own worst enemy. Taking this level after figuring that out was really easy, easy enough I feel there must be some seconds more here. As for the actual enjoyment of the level, this is a good one. I like the fish motif, I like the simplicity, it plays really well and the open space is really capitalized on. Love me some good gold placement.
...After watching kk's replay, I gotta say, I should have beaten this score by a lot more, there were so many mistakes in his run got dam... now I feel pretty insecure about the scores in this episode.
@void musk screenscores for hax-si-c-02-04
Screenshot for st george and the dragon (HAX-SI-C-02-04) in palette plus:
Highscores for st george and the dragon (HAX-SI-C-02-04): 00: DarkStuff? - 177.100 01: kkstrong - 176.883 02: NiceDay - 159.833 03: [REDACTED] - 152.833
It strikes me, after the fact, that these tiles are wild for the gameplay of this level. Truly a weird one, and the gameplay is this very enjoyable kind of awkward as well! Just strafing a corridor while trying to get around the laser optimally. I ended up not beating kk by much here, most definitely because of laser cycles bounding this level, but it's a good ender to the episode. Not much else to say!
Update after watching kk's replay: he got the skip that I thought might have been possible, but then got held up by a mistake later on!! There's a lot more time to go in this level!
@simple kite Erm, seems I've been cheating!
@void musk screenscores for haxsib11
Screenshot for Little Bitty Spider Babies (HAX-SI-B-01-01) in palette plus:
Highscores for Little Bitty Spider Babies (HAX-SI-B-01-01): 00: DarkStuff? - 121.717 01: kkstrong - 116.567 02: NiceDay - 110.967 03: [REDACTED] - 100.117
The replay is actually for a 119.083, I thought making up two seconds out of the blue was crazy... and it was! I have no idea why outte even took this score or where it came from.
Any way you can fix this?
OH AND I FORGOT (so sorry to hog this place as much as I do)
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Sunday July 23 at 05:29:18 (+0000):
00: DarkStuff? - 78
01: kkstrong - 72```
We're past halfway!!
Both of those maps I spent a good amount of time routing
Theres no laser cycles on that map
You were referring to this map?
Sorry, I didn't understand your command.
Thought by "last one" you meant the -04
Yea I did not beat you by much at all on -02
@void musk screenscores for haxsic24
Screenshot for st george and the dragon (HAX-SI-C-02-04) in palette plus:
Highscores for st george and the dragon (HAX-SI-C-02-04): 00: DarkStuff? - 177.783 01: kkstrong - 176.883 02: NiceDay - 159.833 03: [REDACTED] - 152.833
Got the laser skips I wanted here~!
@void musk scores for haxsic24
Highscores for st george and the dragon (HAX-SI-C-02-04): 00: DarkStuff? - 178.167 01: kkstrong - 176.883 02: NiceDay - 159.833 03: [REDACTED] - 152.833
And cleaned up my ending. Now I'm happy with this one
@void musk screenscores for haxsic23
Screenshot for fish in da sea (HAX-SI-C-02-03) in palette plus:
Highscores for fish in da sea (HAX-SI-C-02-03): 00: DarkStuff? - 121.200 01: kkstrong - 120.400 02: NiceDay - 79.517 03: [REDACTED] - 57.133
Screenshot for file_stolen (HAX-SI-C-02-02) in palette plus:
Highscores for file_stolen (HAX-SI-C-02-02): 00: DarkStuff? - 98.983 01: kkstrong - 97.717 02: NiceDay - 93.583 03: [REDACTED] - 27.867
That's a much more respectable execution of this route.
I did in fact go back to this
Sorry, I didn't understand your command.
@void musk scores for haxsic23
Highscores for fish in da sea (HAX-SI-C-02-03): 00: DarkStuff? - 121.917 01: kkstrong - 120.400 02: NiceDay - 79.517 03: [REDACTED] - 57.133
That's a muuuuch better lead, considering how fumbly kk's execution is
Improved to a 122.017 but I once got a 119.500 -1 gold so ;-;
Lots of space left to go there
But I'm tired
Ah... just proved something to myself about -04.
Hooooooowee.
There's actually another whole second to go there
But it's hot garbage
The cycle skip I couldnt get 
No actually. The cycle skip you couldn't get is just what I did in my run to beat you :P
Well... okay that explanation might be jumping the gun. Here's the thing: the cycle skip was possible, I got it once, but my toes got nicked in the room to the right with the switch. So I was like "alright, so on the way out I need to do a jump in that room anyways... so I can leave the gold on the left of that room alone earlier, to later have more time to set up the cycle skip!"
But. I proved to myself, you can get the skip fast enough that your feet don't get nicked in that room. And thus you can get that gold earlier, so my run wastes time getting that gold later.
But getting the cycle skip that fast is already harder than just doing the cycle skip normally... and the reason I left that gold there for later was because it gave me so much more time to set up for the cycle skip and get it much more consistently.
Sooo... reverting back to the old ways... sounds... frustrating.
@void musk screenscores for hax-si-d02
Screenshot for I want my NTV (HAX-SI-D-00-02) in palette plus:
Highscores for I want my NTV (HAX-SI-D-00-02): 00: DarkStuff? - 167.383 01: kkstrong - 165.450 02: Kostucha - 161.917 03: NiceDay - 159.650 04: [REDACTED] - 154.833
Screenshot for HAX-SI-D-02 in palette plus:
Highscores for HAX-SI-D-02: 00: DarkStuff? - 393.067 01: kkstrong - 328.367 02: NiceDay - 263.850
I did this yesterday actually but I didn’t end up posting about it. Biggest lead yet!
@void musk screenscores for hax-si-d-02-00
Screenshot for Samurai Zeus (HAX-SI-D-02-00) in palette plus:
Highscores for Samurai Zeus (HAX-SI-D-02-00): 00: DarkStuff? - 188.217 01: kkstrong - 185.867 02: NiceDay - 163.367
Some pretty strange movement in this one, I might even call it awkward. The rocket chamber with the gold is not nearly as hard as it looks, but still is very capable of fucking up a run, especially the little half tile corner in the bottom right, I made many moves where I expected to do a full jump there and instead got really piddly low corner jumps and died to the rocket. I beat kk's run without even really doing anything, and then improved once again in my episode run with some pretty subpar execution. There's plenty of space still to go here, I wouldn't be too surprised by 200 being possible but more realistically I'm thinking a 195. Not my favorite from the episode.
@void musk screenscores for hax-si-d-02-01
Screenshot for Arcave climb (HAX-SI-D-02-01) in palette plus:
Highscores for Arcave climb (HAX-SI-D-02-01): 00: DarkStuff? - 82.200 01: kkstrong - 81.683 02: NiceDay - 56.100
Oh not-worth-it gold! How I lament not taking you!! It pains me. But, it must be done... I got to about 78 with the gold, and then finally gave in and stopped getting it. The laser gold, that is. And the laser gold! It's very fun! I really like this level. It's several very simple things in a really eyepleasing setting. The little spiny shrubs, the cave... I really like the puzzle of the laser gold. It's a very simple puzzle, but I still was trying to get it from the right, doing a corner jump, and that just didn't work, and then I realized I had to come in from the left and do a perp. I like how the really industrial feeling pipe section gets broken into by a fault in the cave in the bottom right... very good confluence of aesthetics, very good simple level. Vibey. From a highscoring perspective, ow chimneying, ow the specific optimal corner jumps up to the door, but ah well. It's a good one.
@void musk screenscores for hax-si-d-02-02
Screenshot for glue factory (HAX-SI-D-02-02) in palette plus:
Highscores for glue factory (HAX-SI-D-02-02): 00: DarkStuff? - 220.317 01: kkstrong - 219.700 02: NiceDay - 193.900
This level was really stressful actually! From a highscoring standpoint, the beginning matters, and the very end matters, but there's a big section in the middle that almost doesn't matter except for a few frames lost for unoptimally resetting the shwump. It's a long level. Over a minute long. And waiting to get to the end, to see if I was gonna execute the final maneuvers well enough for a highscore... was actually kinda stressing! Heheh. Not a lot of things stress me in this game, but I guess that put me closer to my speedrunner mindset that I had for when I did Pixel Quest runs, and those did truly stress me out. It's just, when a level gets long enough, the feeling of buildup to the ending gets worse and worse!
As for the level itself, it's a fun one, it's weird in a good way. The beginning is probably my favorite part, because when you learn the route for getting all the gold on the inside that part isn't very exciting. Of course, from a casual player's standpoint, you probably don't even really route it, you just go, grab what you can, and return to the shwump reset position in the bottom left. Unfortunately, I, a highscorer, can't really turn off the router part of my brain, so I never really had that experience. I was always finding consistent paths through it, and not scrambling for what I could and hurriedly making it back in time by the skin of my teeth. So, a lot of waiting, and a lot of guarantees because even if I did a part suboptimally I was on a cycle. Not the most fun experience, but also a result of my own approach and not the mappers' fault.
@void musk screenscores for hax-si-d-02-03
Screenshot for Drop and Sway (HAX-SI-D-02-03) in palette plus:
Highscores for Drop and Sway (HAX-SI-D-02-03): 00: DarkStuff? - 108.700 01: kkstrong - 108.583 02: NateyPooPoo - 87.617 03: NiceDay - 69.900
This level is the one that gave me the most trouble! Kk did a pretty good job on this one, and once I'd achieved a 104 I was really feeling like... "where in the fuck are four more seconds?" But some clever rerouting gave me the answers I sought. Lots of really finicky maneuvers, but once you've got them all, I don't actually think you're bounded by any drones in this run! (Except at the very beginning, but like, by a few frames, it's not really worth mentioning.) I mean maybe there's a way to go so fast you need to wait for the upper right drone instead of just gunning it, but I would be interested in seeing that run because holy cow.
As for the level itself, really aesthetically pleasing, love when mappers push the map alllll the way to one side or the other, just leaving a bunch of negative space. The mechanic here, of the strange drone chambers with awkward entrances and exits and switches you ought to grab (though the 0th route only grabs one switch, muahahaha, cheese!!) makes for a unique level. The cheese of grabbing the door key early is... very obvious, and I think even casual player viable. But if you humor the level -- or go for all-gold -- it's a good experience.
Oh and I should say, kk and I do the exact same stuff on this level. I just had to figure out how to find kk's route.
@void musk screenscores for hax-si-d-02-04
Screenshot for Macula (HAX-SI-D-02-04) in palette plus:
Highscores for Macula (HAX-SI-D-02-04): 00: DarkStuff? - 154.733 01: kkstrong - 152.450 02: NiceDay - 140.583
Now this level is the best of the episode. Really into all the movement here. Lots of big, satisfying jumps, speedy runs down and up slopes (well, the one runnable slope), lots of perceived danger where it's not really that dangerous, and -- other than the gauss section -- you just keep a lot of speed the whole time. Jumping big, falling a lot, running down slopes, chimneying, you're always at a high velocity. And the threats here are fun! The gauss and the gatling drone each aren't actually in a position to bother you much, but naturally dodging them as you're doing your thing (with the exception of getting the high gold in the gatling chamber, which does require a bait at least in my route) feels good. Makes you feel like a ninja. Really enjoyable level, really good slanty aesthetics, like actions lines, inspired entity placement, fantastic episode ender.
You seem to like all the levels I am super meh on
heheheh
And much more interesting
Probably gonna be a bit, I’m getting ready for a one week visit to my parents and my old friends
@void musk screenscores hax-si-e-02
Screenshot for HAX-SI-E-02 in palette plus:
Highscores for HAX-SI-E-02: 00: DarkStuff? - 216.533 01: kkstrong - 197.800 02: NiceDay - 142.783The cleanliness of HAX-SI-E-02's highscore 0th is 12.150 (729f).
Got this as part of my scouting run! Will be going back over it once I have 0th on all the levels. That said, I picked up -03 and -04 on the way as well, so I just have the first three levels to figure out!
Now with cleanliness stats as well!
Ohhh we have that now? 👀

@void musk cleanliness for hax-si-e-02
mm?
Well I was trying to use the new feature in a cool way, to show that I improved every level score in my episode run, so the cleanliness should be 0f.
@void musk screenscores for hax-si-e-02
Screenshot for HAX-SI-E-02 in palette plus:
Highscores for HAX-SI-E-02: 00: DarkStuff? - 244.050 01: kkstrong - 197.800 02: NiceDay - 142.783The cleanliness of HAX-SI-E-02's highscore 0th is 0.133 (8f).
@void musk screenscores for hax-si-e-02-00
Screenshot for feel the algorhythm (HAX-SI-E-02-00) in palette plus:
Highscores for feel the algorhythm (HAX-SI-E-02-00): 00: DarkStuff? - 82.867 01: kkstrong - 81.783 02: HamSandwich - 79.733 03: NiceDay - 68.367
Really enjoyable level, great title, great tiles, great use of negative space, just overall great. There's the obvious route, which kk took, which goes down to collect the bottom gold first. I thought I might have a clever reroute, and so I executed that and only saved a second -- it gets the bottom gold after getting the gold to the right. I do think it's faster, but I don't think it's as much faster as I thought, and also my execution was pretty lacking (I honestly might go back and redo this one). Good Gauss placement, good mine placement, very satisfying map, very good episode opener. Also, my level score was my episode score -- I realized that if, when I do the level by level highscoring, I leave the -00 for last, I can just do the level highscoring during my episode highscore run, so that's what I did here.
@void musk screenscores for hax-si-e-02-01
Screenshot for Street (HAX-SI-E-02-01) in palette plus:
Highscores for Street (HAX-SI-E-02-01): 00: DarkStuff? - 111.483 01: kkstrong - 108.800 02: NiceDay - 103.767
Really cute little map! Good tree, good "street," good houses, I love how this looks and feels. Plus, the bounceblock and oneway combination makes for some unique but not janky movements. There's a one-way clip at the end so obvious that I think it might have been intentional, but cheese or no, I like the tight space rocket-dodging head-bumping flow to this one. Also, the way the drones come back right at the end, to make the trek back (should you not cheese it) less symmetrical. Very nice touch there. (Also, they are cars -- vroom vroom.)
Oh, and from a highscoring perspective, pretty much all I did different from kk is that I got a better oneway clip at the end, and I think my trek left to right was faster because I jumped to hit my head on earlier bounceblocks.
@void musk screenscores for hax-si-e-02-02
Screenshot for A Sudden Realization (HAX-SI-E-02-02) in palette plus:
Highscores for A Sudden Realization (HAX-SI-E-02-02): 00: DarkStuff? - 101.600 01: kkstrong - 99.467 02: NiceDay - 85.617
Not my route on -0, it was the authors route
Heheh, so I was right then! The intended route.
I changed my route, after ham beat me
Oh I said "obvious" not "intended."
Good clarification -- and oh, that's the map Ham beat you on? Fun :)
Returning to A Sudden Realization -- nice tilework, took me a second to see it, which then made me have "a sudden realization," which is reflected in what the tiles say... it's good humor. The level itself is really well constructed around the tiles, it makes almost all of it look utilitarian as opposed to artistic. Nice minejumping plus gauss -- hey, this is a gauss heavy episode, isn't it? I guess this is all nice foreshadowing for the final level -- nice fast corridors on the top and bottom, I always love when you have access to a space but you have to go somewhere else to get enough momentum to clear the gap -- in this case the climb to the top middle switch, as well as the top right.
I only really did one thing different from kk, and then the rest I think I just executed better. I did a perp on the corner below the gauss to get up to the top right, which I believe to be faster than dropping down and walljumping up there.
@void musk screenscores for hax-si-e-02-03
Screenshot for Up to a Science, Down to a Point (HAX-SI-E-02-03) in palette plus:
Highscores for Up to a Science, Down to a Point (HAX-SI-E-02-03): 00: DarkStuff? - 158.950 01: kkstrong - 140.950 02: NiceDay - 132.183
I felt very proud of how much time I saved here, though looking at kk's run you can tell it wasn't meant as a highscore in the slightest. I actually nabbed this 0th during my scouting run, with a 155, and didn't revisit it for level highscoring, just improving it again in the episode. (I actually improved every score in the episode, which is fun!) To speak of the route differences between kk and I would be superfluous because yeah. However, I will note what I felt most proud of -- I really enjoyed my gold collection, all of the topmost bend, and how I only got the first switch at the mouth of the first bend, which, while it makes you have to slow down at the ending, I do think saves time over going and obtaining the other switch deeper in the bend.
It did take me a moment to interpret the puzzle of this level correctly, but it was rewarding. I really, really like the geometric aesthetic here, it is incredibly pleasant to look at. (Is this a yahooz?) It's also nice that the level is not merely a puzzle -- after you already know what switches to hit and avoid, the movement itself is also very satisfying, and none of it too hard. I do find it unfortunate that if this pack got highscored even a fraction as hard as Metanet, I would lose this 0th inevitably to the chimney at the end, but oh well.
@void musk screenscores for hax-si-e-02-04
Screenshot for is this the end of me (HAX-SI-E-02-04) in palette plus:
Highscores for is this the end of me (HAX-SI-E-02-04): 00: DarkStuff? - 149.283 01: kkstrong - 141.050 02: NiceDay - 112.850
The first of the hard maps
Now this is a niiiiice level. I love the hidden face in it, and the fungi, and the clean diagonal on which the gausses lie. This is Ham at his best. (I'm assuming Ham here.) Routing this level was incredibly satisfying, none of it too hard... but, I have been told that this pack becomes rather difficult just to base complete by the end, and this feels like the very first inkling of that. It took me a moment, in my scouting run, just to beat this level -- well, with all the gold to be clear, but still! It's challenging. Feels like a followup to the first, easy three-gauss level, and then the gauss plus mine-jumping in -02. I'm pretty proud of my run, not because it's an incredible highscore but because the map is difficult enough that to get a run that even feels like more of a highscore than just a completion, I am happy with. Got this 0th in my scouting run, too, but improved it by seven seconds in my episode highscore by having a much more confident ending. Really, really enjoyable map.
Yup!
If you didnt struggle there you might not struggle much at all
That was a 2 hour all gold map the first time around for me
Oh damn O_O
I mean I struggled enough to comment on it in my review, but definitely not two hours.
I figured this was a mere hint that things are about to actually get difficult
82 attempts overall
Also, I did indeed go back and improve -00
@void musk scores for hax-si-e-02-00
Highscores for feel the algorhythm (HAX-SI-E-02-00): 00: DarkStuff? - 85.367 01: kkstrong - 81.783 02: HamSandwich - 79.733 03: NiceDay - 68.367
That's a much more respectable run, and yes I do think it's due to my route being better.
(I wasn't so sure the first time)
Alright, just spent some time reviewing some of my replays that I most enjoyed. It is pleasant :)
WIth that, I have ownership of the first three columns. I do believe this is where things start to get hard. I am excited. Also, I do have a new controller -- well, a fixed up old controller, that isn't causing me as much trouble anymore.
@void musk cleanest HAX
All cleanest highscore episodes for HaxPack mappack on Saturday August 5 at 16:46:23 (+0000):
HAX-SI-C-01 - 0.333 - DarkStuff?
HAX-SI-A-01 - 0.767 - DarkStuff?
HAX-SI-B-01 - 0.900 - DarkStuff?
HAX-SI-E-00 - 1.100 - DarkStuff?
HAX-SI-D-02 - 1.100 - DarkStuff?
HAX-SI-A-02 - 1.250 - DarkStuff?
HAX-SI-B-02 - 1.350 - DarkStuff?
HAX-SI-C-00 - 1.433 - DarkStuff?
HAX-SI-E-04 - 1.633 - kkstrong
HAX-SI-D-00 - 2.050 - DarkStuff?
HAX-SI-A-00 - 2.400 - DarkStuff?
HAX-SI-E-02 - 2.633 - DarkStuff?
HAX-SI-B-00 - 2.667 - DarkStuff?
HAX-SI-D-01 - 3.033 - DarkStuff?
HAX-SI-C-02 - 3.367 - DarkStuff?
HAX-SI-E-03 - 4.950 - kkstrong
HAX-SI-E-01 - 6.117 - DarkStuff?
HAX-SI-D-04 - 10.983 - kkstrong
HAX-SI-A-03 - 17.800 - kkstrong
HAX-SI-B-03 - 17.983 - kkstrong```
Not yet :)
So THERE’S the cleanliness function at work!
It wasn’t working for me yesterday
@void musk screenscores hax-si-c-01
Screenshot for HAX-SI-C-01 in palette plus:
Highscores for HAX-SI-C-01: 00: DarkStuff? - 250.967 01: kkstrong - 229.200 02: NiceDay - 226.267 03: vector7 - 221.050 04: [REDACTED] - 153.533The cleanliness of HAX-SI-C-01's highscore 0th is 0.333 (20f).
There was a bug I fixed. You also used "cleanliness" rather than "cleanest", which funny enough, I also implemented
@void musk cleanliness for clasia0
The cleanliness of CLA-SI-A-00's highscore 0th is 0.717 (43f).
Average per-level cleanliness of 0.143 (8.6f).
@void musk cleanliness for clasi0
The cleanliness of CLA-SI-00's highscore 0th is 249.883 (14993f).
Average per-episode cleanliness of 49.977 (2998.6f).
Average per-level cleanliness of 9.995 (599.7f).
Ah there we go, nice! Thanks Ed
Highscores for Tunnels (HAX-SI-C-02-01): 00: vector7 - 112.867 01: DarkStuff? - 110.383 02: kkstrong - 108.783 03: NiceDay - 104.500 04: [REDACTED] - 85.200
Oh shiiiiit!!
You’re right though it coulda used some spunk
Specifically at the end
Feel free to poke at any other scores of mine you think are bad :3
I appreciate the motivation
@tall fox
Saved about a second, then I watched your replay
You may be right that getting all the gold going one direction is better than splitting it up between getting there and back
I honestly think the second I saved was mostly doing walljumps into the curved corners above the bounce pads
You didn't do that and it increases speed greatly
And I added the first corner jump of which you speak, I found that when I first played the level but it's annoying to get so I forewent it
And you're right about the second corner jump too, it's possible and saves time, just hasn't been added in yet
@void musk hax sr rankings
Rankings - Speedrun overall 0th rankings for HaxPack mappack [MAX. 150] on Monday August 7 at 17:27:52 (+0000):
00: kkstrong - 120
01: NateyPooPoo - 15
02: DarkStuff? - 12
03: Eddy - 2
04: vector7 - 1```
A bit more varied
Happy to see my handful of scores are holding up just fine
I ain't huntin' 'em so
I think you can get a really quick double jump that saves time
But I am pretty sure a triple jump wastes too much time to be worth
I'm not scientific about it though, this is just my feeling
It's the hardest maneuver of the run
Thankfully it's early
And yes
Agreed. But this goes for most Haxpack levels still
I figure some spunk exists, but my ending is now much better than it was in my previous run
Okay. Because of the Sick in my System™️ I will not be doing my big writeups. But, I will be announcing my progress.
@void musk screenscores for hax-si-a-03
Screenshot for HAX-SI-A-03 in palette plus:
Highscores for HAX-SI-A-03: 00: DarkStuff? - 400.617 01: kkstrong - 362.500 02: NiceDay - 327.967The cleanliness of HAX-SI-A-03's highscore 0th is 0.383 (23f).
My biggest time gains were in -02 (over ten seconds) and -03 (about seven seconds). I find it very fun that kk and I did completely different techniques for -04, and I think kk's might be better, but I didn't watch the run until I had beaten it so I made a good run using my own method. Best level of this episode is -03, shwumps can be used in such cool ways.
@void musk screenscores for hax-si-b-03
Screenshot for HAX-SI-B-03 in palette plus:
Highscores for HAX-SI-B-03: 00: DarkStuff? - 451.383 01: kkstrong - 419.117 02: NiceDay - 411.867The cleanliness of HAX-SI-B-03's highscore 0th is 3.783 (227f).
Getting close to my favorite level of the pack
One of few recently where I didn't get 0th during my scouting run, I in fact didn't even beat Day here. However, went back and got it by a good margin. First and third levels are standouts. Second level plays really strangely... -03 is pretty good, -04 is another kind of weird one, but I didn't dislike it. I can see why my scouting run didn't get 0th: none of the improvements here are by very much. Biggest one is in -01 by about 8 seconds, but I only actually got 4 seconds better in my episode run -- it was after doing the episode that I returned to that level, watched kk's replay, and realized that he would have beaten my 120 had he not gone for the gold on the left. So I completely ignored not just the bottom left gold, but all three gold pieces to the left, and saved another four seconds. Crizazy.
Haxpack has some straight bangers no lie
2 episodes away from my favorite
I thought it meant be in C, but its in D
-1 its surely worth it to get at least 2 of those gold
Well, the onus is now on you to prove that
All I changed about my run was not getting those two gold
And I improved my score greatly
Well unfortunately you took too long
With CTP 9 hours and 36 minutes away, that will take my focus for a good long while
Yea fair
Anyways my scouting run got the next episode 0th by 50 seconds so, holy moly, once I'm done with that episode it's probably going to be my biggest lead in the pack thus far
But, I am done tonight
Oh shi
@void musk hax rankings
Rankings - Highscore overall 0th rankings for HaxPack mappack [MAX. 150] on Thursday August 10 at 07:32:40 (+0000):
00: DarkStuff? - 104
01: kkstrong - 46```
Triple digits
Getting close
Indeed
46 levels you could do in the next 9 hours 24 minutes
thanks to the help of wheaty and golf im starting haxpack. here is my fresh save https://i.imgur.com/Q1AB3kj.png
Madman starting haxpack at this exact moment
Fucking deranged
I like it
Do you know about CTP, our lorg and savior, its a pretty massive event happening in the last two days and ongoing for the foreseeable future
ya. been catching some streams. im going by spreadsheet left to right https://docs.google.com/spreadsheets/d/19sPxQ8SdHc_ksA9Z3ye3iAI-8c1w-jjur8PLZyK1zfs/edit#gid=0
Completions
Hax Pack,NEOMETA,NITRO,CLEVER,NOVA,ION,Slomac pack,CLASSIC
Player,Count,Completed,All gold,Completed,All gold,Challenges,Completed,All gold,Completed,All gold,Completed,All gold,Completed,All gold,B-side AGD,Completed,All gold,Base,All gold
Kostucha,24
Schmole,23
WheatyTruffles,21
Ya...
plan it so save ctp for after i finish vanilla
All good, its hard to miss an @ everyone ping
But there is so much activity going on right now, its where the exciting stuff is happening
Haxpack is amazing though... not slighting haxpack in any way
i was gonna just start back up on vanilla after 15 months away but i didn't wanna rage from being rusty picking up at secrets in ? tab
so this seemed like a decent way to ease back into it!
Haxpack does get pretty difficult toward the end, be warned
second person to warn me
it's all good
anything to get a break from vanilla as warmup

lol B2. all the gold stacked on each other
hardest one for me so far. also a cool lvl https://i.imgur.com/AtgrZmq.png
wonder what the purpose of that switch is
https://i.imgur.com/3knDdjn.png
It might never be known
somehow jumped past the exit https://i.imgur.com/cXgHJnR.png 
fun. i'll continue more later https://i.imgur.com/V23Dhre.png
is the hardcore mode part of 'completion' intended from the creators?
Not intended, but you can, and the scores will be submitted
is the right side code for which ones are fake? https://i.imgur.com/7HSH9JY.png
if not i hate guess and check is there a pic of solution?
It's not guess-and-check -- we hate that too
ok cool i'll try to puzzlerize in my ninja game
It took me a second to figure out how to decode it too
is good puzzle
finally figured it out
but have to execute now xd
puzzles in my ninja game https://i.imgur.com/xokFbq5.png
nice!
full on panic choke lol https://i.imgur.com/pYWgOuO.png
That's a good level
got it! fun lvls. good sesh. https://i.imgur.com/h8yoCeo.png
really digging a lot of the lvl designs. derust coming along nicely. might even resume vanilla grind after this. i'll see
this one is fucking me up. trying to figure out the solution https://i.imgur.com/9iJH1fb.png
im stuck here https://i.imgur.com/zjiTLeS.png
if there's a way to get past this floor guard and hit the switch idk how. and it takes minutes to get back here to 'try'
maybe tech i don't understand
nvm finally figured it out
im free https://i.imgur.com/LTJyhAZ.png
Great map, eh?
that took me 45-60 minutes to figure out.
along with a tech i didn't understand on the top left that i got stuck on
and ya pretty sick
imo def. the hardest lvl so far without spoilers. execution wasn't non-trivial either
100% not the hardest level
Now that you know a route, you could probably get it pretty quick
The same is not true for later maps
hard as fuck to find the answer at least xd


