Some choppy pyro concepts I thought up of based on some famous playtested cut weapons.
Afterburner:
'Pressure' increases through fire damage done. (Full meter requires 200dmg)
Alt-Fire: Use 25% of pressure or 50 ammo to spray a high-pressured burst of gas which reflects projectiles and extends close-range enemies' afterburn duration by 10s
(+) 30% faster weapon deploy and holster speed
(-) -40% alt-fire rate
(-) 15% damage penalty
Spitfire:
Flares explode on impact
(+) +35% self-damage force
(+) Mini-crits burning targets
(-) -25% damage penalty
(-) +30% damage to self
SOME combo potential with the switch speed . . .
Since this is plane themed in the Airborne Arsonist pack, this is obviously mobility based. The Afterburner stays true to its name, exchanging airblast utility for gas spray-based crowd control. The Spitfire is a mobility weapon like the detonator, reject it all you want
feedback appreciated!
