#La Resistance - Hit-and-Run Spy

30 messages · Page 1 of 1 (latest)

green blaze
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my idea for an animation for this would just be the revolver animation, with a folded stock SMG

grand kestrel
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the revolver animation has a lot of recoil, so with the smg's fire rate it would probably look off

green blaze
grand kestrel
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i guess it's alright
it feels like there's maybe too many stats? i get what you're going for, but it feels overcomplicated

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for instance, the cloak move speed buff feels out of place on an smg - it should be exclusive to watches imo

green blaze
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the movement speed thing was just because i felt like it fit the whole "hit and run" aethstetic

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or "schtick" might be the better word

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I guess it isn't really necessary since it's supposed to work hand-in-hand with L'escampette

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something more like this without the movement speed bonus

grand kestrel
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i personally don't like the focus on destroying engie's buildings
the revolver has a damage penalty against buildings to prevent the spy from quickly destroying the building he just sapped, so designing a weapon specifically to ignore that penalty doesn't sound like a great idea
it also falls into the danger shield / razorback trap of only being effective against a single class, which is generally not fun for either the user or victim

green blaze
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like there are just those stupid spots on maps (especially where Engineer can now just jump around with the jump pad) that Spy is kind of screwed against Engineer (and if the engineer has teammates actively protecting him spy can't do much, and neither can a lot of other classes) so having the anti-Nest camping weapon for Spy I feel would be nice

grand kestrel
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it's not even that much better at destroying buildings
you might as well play demoman or soldier if your goal is to pump as much damage into a nest as possible

green blaze
grand kestrel
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spy's main job is to disable buildings to let his team finish them off, and to kill the engineer if he's unaware of the spy
he does sometimes have a good opportunity to destroy them himself, but he's generally not the guy who destroys entire nests - especially if there's multiple engies or a pyro in the nest

green blaze
grand kestrel
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again, it's only slightly better than the revolver at destroying buildings, so it's still not good against nests

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you'd be infinitely better off just switching off spy to play as an explosive class

green blaze
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being able to spam an engineers building at mid range to the point where he cant just sit back and let a pyro deal with you while smacking away at it would be nice

grand kestrel
green blaze
grand kestrel
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why are you on about the jump pad now? we're discussing this weapon, not engie

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stay on topic

green blaze
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well you're talking about balance and the whole point of the weapon is to stop engineer from doing stupids hit like that with the jump pad and a pyro

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the amount of times i've found engineers out camping in front of spawn in elevated areas with like 5 other teammates holding off anyone from actually focusing on them is ridiculous

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christ i am having way too many brain farts

fossil stone
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A weapon specifically for messing with an engineer wouldn't be very strong nor fun to play against