Weirdish spy weapon set. Whole thing makes your cloak weaker mostly but gives good buffs in turn. The disguise kit is a bit on the strong side, not by much though due to how squishy spy is I would think. The gun is a bottomless clip if you can consistently kill and the knife is a jack of all trades. What could be tweaked? What would you change?
#Spy weapon set
18 messages · Page 1 of 1 (latest)
Spy doesn't really need a revolver that allows him to stay in a fight for long. It's not really sth he is good at nor should be doing and a knife that strictly promotes gunspy is not a good idea.
The knife can be used beyond just gun spy. Also gun spy can be fun, idk why soo many people hate it. Gun can be used as a bottomless clip straggler remover even.
Wanting to keep classes core identity =/= hate
Spy can still do every thing he normally does though.
This whole set trades out your cloak resistance and negative effect duration reduction for stronger disguises, better gun for picking and a knife that does alot for you. The gun spy play style part is optional.
Nerfs your ability to sneak around, have free 35% resistance if you are ambushed and makes your gun have 160 dps. That does kinda strongarm you into gunning
I would make the revolver buffs also a on kill temporary buff
yeah gunspy is not supposed to work
the ambassador exchanges firing speed (sustainment) for a greater pick-off-low-health target cap (102dmg)
Base revolver works
meant amby gunspy, stock gunspy is rlly powerful. manage to get 2+ doms every time I play stock gunspy but I cant hit a headshot for shit
I never learned how to play sniper, the god of luck was drunk driving 3/4ths of my headshots even though I wasn't even looking
At some point I learned to developed tunnel vision for sniping
not a fan of the camo freak for a few reasons, one there isnt a slot currently for disguise kits and two im not a fan of a weapon in slot A fundamentally changing items in slot B, id just rather spy get a primary unlock w a pistol whip
that and taunt killing is fun because its not expected and its intentionally not effective, making an item explicitly boost taunt kills just makes them not interesting since the novelty is lost
the linder loader im not really getting the point of? imo id make it be unable to manual reload and just have all types of kills reload it. like you get a stab and you now have 6 revolver+ bullets, but each shot has to count and you can start chaining gun kills
tasteful tactician: same deal, feels kinda odd that the knife's second selling point is related to something in a different slot. the downside is eh and 20% cloak isnt much