#Medic Weapon Ideas

21 messages · Page 1 of 1 (latest)

scarlet kraken
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Kraftverstarker is based on an idea I had for VSH. I feel like it makes sense but idk. (In case its not clear, there is supposed to be no passive healing with the Kraftverstarker)

The Wasserschlauch should do about 2 damage at max ramp up. So if you can mag dump someone you can do upwards of 80 damage! :D

fiery mango
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very interesting medigun concept, im unsure about its effectiveness but its a neat concept. the primary seems kinda redundant and weirdly directed at pyros. your medigun already shortens durations and extinguishes fire so i find it kinda pointless especially considering your medigun also heals

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the knockback is interesting but idk how much it fits medic and i think medic could have a more interesting movement options

scarlet kraken
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though the water hose puttig out other effects is kind of limited since there isnt mad milk or jarate

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(i still think having you sacrifice 90% of your damage to be able to help multiple teammates on fire or bleeding would be nice)

frozen grove
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i do also think the medigun concept is unique

zenith summit
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Interesting medigun

celest rivet
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the wasserschlauch's extinguish downside feels like it's just there to allow medics to screw over their pyros and nothing else

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i don't know how you'd even begin to accidentally put an enemy out

scarlet kraken
celest rivet
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why would you bother shooting them with a -90% damage penalty?

scarlet kraken
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its also not supposed to be particularly long range

scarlet kraken
celest rivet
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that's like 1 damage per shot

scarlet kraken
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its supposed to push enemies back

celest rivet
scarlet kraken
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thats literally the entire point it pushes enemies back to give you some space

celest rivet
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you could also y'know, shoot them with the syringe gun

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the whole point of that weapon is to get rid of people chasing you

scarlet kraken
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yeah, and the point of the hose is to sacrifice your CQC power for a bit of movement and helping your teammates