#An idea for the Fists of Steel

45 messages · Page 1 of 1 (latest)

floral kelp
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I personally feel like heavy is too weak solo. The biggest reason for that (I feel) is the lack of the fists of steel. Comparing my time with Heavy in live tf2 and here made me appreciate how often the fists of steel got my ass out of a bad situation, but at the same time it makes a heavy too tanky when with a medic, so this is my solution: We keep the ranged damage resistance and the melee vulnerability and then we remove heavy's ability to be overhealed. I was inspired by the fact that here Medic's melee unlockables very powerful situational benefits and demand a severe, permanent downside to compensate for it.

primal flare
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"We wont add more weapons from tf2"

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-tf2c dev team

floral kelp
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Oh shit fr? Well that's sad

primal flare
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Also honestly skill issuemegabastard

floral kelp
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Besides it's also good for getting through sniper sightlines

primal flare
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I mean hunting revolver existing already helps that with it's low dmg per shot

floral kelp
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besides if someone finds it frustrating, they can switch to stock

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Also I fucked up with the item card, here's how it ought to be.

vernal jacinth
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He has a shotgun

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Said shotgun means he can engage and disengage from combat without having to slow himself down to rev or unrev

floral kelp
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Shotgun lets him scout out fights before committing, while Fists of Steel let him escape an engagement gone sour

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I think the shotgun is good for pelting people while running, while the fists let you tank more damage and have better odds of escaping

vernal jacinth
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Shotgun is a good deterrent to keep people from chaisng you down

floral kelp
primal flare
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Best way to handle this is suggest a primary that promotes a more ambushing and flank mindset similar to the huo long heater

vernal jacinth
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Like yeah the heavy is tanking more damage but he's not able to retaliate

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The interaction is boiled down to "shoot heavy more because he pressed 3"

floral kelp
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I think that gives him more distance and that distance could bring him back to his teammates, who will chace the assailant away, at least that's what happens in my experience

vernal jacinth
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I also feel like Heavy is a class that should be punished harshly for poor positioning and miscalculating fights

primal flare
floral kelp
vernal jacinth
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For a class that has the ability to wipe large groups of enemies out in one go very easily should he get the setup, being punished for being caught out of position is totally fair

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I think that learning how to avoid being caught out of position or off guard is a pretty big part of heavy's skill curve and I'm not sure I'm a big fan of negating/reducing that

floral kelp
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still, if that's not the case then I think these would be a good addition

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And besides, it's not like you get it for free

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your survivability during a fight drops! I think thats fair

inland hedge
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Are we gonna get an large shield for heavy? Sacrificing offense entirely for defense or something. Originals devs had idea of an class that merely exists to tank (the fanmade class called Brick)

floral kelp
inland hedge
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I mean of course not making brick literally but having an large door shield that blocks attack or something. I could swear i seen an custom weapon like that for heavy before. It will be an both an fresh take on fist of steel while also being an source of protection

primal flare
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Yes every custom weapons server had one

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It's bs and annoying and boring and ruins heavy as a concept

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End of story

inland hedge
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Where can i find those servers? I would like to see it myself

floral kelp
primal flare
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So it might still take a bit

floral kelp
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Besides I think the riot shield reduces heavy to being a simple damage check and I think that's boring.

primal flare
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Exactly