Hello. Alright folks, I've got a really simple Mine Layer balancing suggestion, built on the latest patch of Team Fortress 2 Classified and taken from the mod's Steam community hub. Here are the stat changes that I am proposing for it:
🔵 Reduce firing speed penalty from -50% to -25%
⛔ Mines have 1,5 second slower arm time against enemies (can be set off earlier by the user stepping on them).
How's that for a slight tweak on the Mine Layer, ladies and gentlemen? I think it'd be nice as a no 100% overhaul solution to the pre 3.0.3's spam issues while letting Demo keep his Mine Jump mobility intact. Also, it'll be faster to set landmine traps once more at the cost of these mine traps having an enemy detection sensor prep-time increased to reduce instablowing unless the user is willing to sacrifice themselves for setting those advanced detection technology sensors off early.
Here's the original thread from Steam's Team Fortress 2 Classified hub forums: https://steamcommunity.com/app/3545060/discussions/0/758429831032577062/
Hello. Okay, I've got a really simple Mine Layer balancing suggestion, based on the latest patch of this SDK mod: + Reduce firing speed penalty from -50% to -25% - Mines have 1,5 second slower arm time against enemies (can be set off earlier by the user stepping on them). How's that for a slight tweak on the Mine Layer, folks? I think it'd be ni...