#Engineer QOL feature.
27 messages · Page 1 of 1 (latest)
actual W suggestion. an option for a little wrench icon like the med auto-call above damaged buildings would go really hard
actually cool idea
I always thought it would be neat if "dispenser/sentry/teleporter here" would actually highlight the spot on the floor that you're looking at for engineers
kinda like the callouts in Portal 2
I think this is unnecesary for the most part
Game doesnt need more visual hud clutter than it already has and when we do want to add something there has be really good reasoning for it
Base game is intuitive enough with how it handles helping other engies
When you play engie for the first time you learn how buildings works and all the dynamics behind that including fixing and upgrading them, so when you see other peoples buildings the first thing that comes to your mind isnthat you can do the same for them
One benifit to this would be like a wallhack showing you exactly where are other teammates buildings but its not as neccesary as with medic where him healing others is core mechanic behind his class
As engie you can help other engineers but first of all you need to focus on your buildings supporting the team
No clue what you're talking about if it's a HUD element that would only be displayed when playing as Engineer & if you opt in similar to the Medic autocallouts option that only play at a threshold you set & when playing as Medic.
You make it sound like you will always get this regardless of what class you're playing as + you also make it sound like you would have no control over this i.e opting out.
Encouraging Engineers to be aware of other Engineer's buildings and keep them topped up is nothing but a good thing in near all case scenarios outside of perhaps two very specific scenarios: 1# not stealing metal from dispensers that the owner engineer needed urgently or 2# perhaps and even more niche situations of him trying to "ninjaneer" behind the enemy team and doesn't want to draw attention to himself or another teammate doing so.
However I'd much rather have the former than watching buildings die to a poorly placed single roller nade when a different engineer could have saved it.
Would this really be QoL? I feel like it'd be a pretty major nerf to spy if a team has multiple engis, even moreso than normal
I don't really agree with making such a strong feature hidden in the settings menu, and I don't really agree with the change as a whole.
Putting this on would put you at an immediate and significant advantage towards other players who may not be aware of it or able to ascertain whether or not you have it enabled.
Tbh I could see this being an upside to an unlock so you can tell who has it and who doesnt
Reduce the proximity checks / distance of the callouts + ensure there's LOS to the building.
Easy. The whole idea is to encourage engineers to repair other engineers buildings rather than just staring at a damaged level 3 sentry or tele and watching it die to something easily preventable. Same thing if a spy waltzs in saps right infront of that other engi and he does nothing to save your stuff.
So long as its a very short range I suppose
This video is a simple look at the things that make the Engineer a weaker class, as well as what sometimes makes the Engineer a bit... too good of a class. If game balance rants are your thing, you'll probably enjoy this one.
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There's a case to be made that engineer stacking is way too powerful (or at least unfun to be on the opposite team of), and therefore, having QoL features in service of coop engineering might be detrimental to the game.
i agree with this
don't think this would be a good idea
there's a real material impact on the game for the enemy team when you delegate mental effort to automated "QOL" mechanics
idk, skill issue on part of the engie there tbh
solo engie has a lot going against him in tf2 classified, but honestly, in the context of live tf2, i kind of agree with uncle danes take that engies shouldn't be able to repair/upgrade buildings other than their own at all. stacked engies is already very strong, it does not need to be stronger
it's my earnest truth that i think people being able to switch to engineer to remove a sapper from a teleporter is an unfortunate consequence of necessary mechanics