#Restore Unique Ragdoll Sounds

3 messages · Page 1 of 1 (latest)

ornate mirage
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For some reason in surfaceproperties_base.txt, flesh uses Flesh_Bloody.ImpactHard instead of Flesh.ImpactHard, making it use the squishy watermelon/zombie ragdoll sounds instead of the proper ones. I don't know if this was intentional or somehow accidental, but it's very strange.

tacit elk
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Probably because it came from live TF2 and the devs forgot to change it?

green bay
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noticed it too