#Server option to make Random Melee Crits function like the Gunslinger from Live?

13 messages · Page 1 of 1 (latest)

thorny swan
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Pretty simple suggestion, but it's definitely not that important.

I'm personally a big fan that Random Crits are now Melee only, but their random nature still presents a few issues I imagine. An option/server setting to make Melee hits function like the Gunslinger (Hit 1 > Hit 2 > Crit) from Live TF2 could feel a lot nicer/more consistent/strategic.

Melees that don't get Crits would still obey that rule, but just ignore the 3rd-hit-Crit mechanic I imagine.

calm knoll
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too strong for civ and scout

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not a balanced change for the 65 damage melees

thorny swan
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Im kinda curious, would the math add up for overall damage be better than crits being luck-based?

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Do note that this isn't a request for a basegame feature change, just the option to have it if people don't want Random crits.

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Since you do still have the issue of someone getting 3 crits in a row regardless of their skill level/damage/etc.

dapper coral
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You could instead edit the item schema

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To give the gunslinger stat to every melee

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So on your server you can have this already if you want to

thorny swan
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Oh that's pretty handy to know. Though, I don't really have the possibility to host servers reliably, nor would I want to begin hosting a server, due to other life responsibilities.

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Its definitely a more selfish request, but I figured i'd just put it out there.

dapper coral
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Yeah this info would be useful to whoever is interested in making a server with this idea

thorny swan
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Definitely, I appreciate you posting that info. I kinda figured you could edit items way easier in TF2c, but Global changes like that I wasn't expecting to be able to do I guess lol.