#All of my Weapon Ideas for Offense Classes

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lime peak
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All of my weapon ideas are rooted in the idea of adding some missing playstyles from live TF2, no matter how small, back to TF2C in some way, as well as adding new ones to improve game health.
These are my ideas for the offensive classes.
Let me know if you want to see more 💙
(like my Shield & Sickle concept for Heavy)

• Scout
☆ The Sun-Shiner
[Primary] [Force-A-Nature]
The Force-A-Nature's vertical barreled brother, but he's more of a fan of going UP than going.. well wherever Mr. 2008 wants you to go.
The Sun-Shiner's main purpose is to be the polar opposite of the sustained fire Nailgun, as well as adding movement options craved by scunts everywhere. probably.

  • Oh, it just has the same stats as the Lil' Buddy. That's it. You know, the custom Heavy shotgun that has (*only) two shots that are both capable of launching you up and mini-criting you while you're in the air? Yeah that gun. The Sun-Shiner is basically just that.
  • Well, except for one thing. The Sun-Shiner also has a glass tank attached to its stock; holding Alt-fire will fill the tank up with air, as well as any projectile that gets sucked up with it. Once you fire, you'll release everything in that tank. "Blast Away!"

☆ The Cocky Man's Tale
[Secondary] [Throwable]
Sit with me and imagine if Scout had area denial. Or more specifically, what would you do if you had the ability as Scout to block off paths for your Pick-off choice?

  • Time a throw with a jump or double jump to change the molotov cocktail's trajectory. Useful for when to get that bottle just far enough to engulf the enemy engineer's nest..
  • Pressing Alt-fire makes Scout roll the Cocktail, allowing for delayed activation (useful as an enemy-triggered trap or a combo tool)
    "Humpty Dumpty Sat on a Wall.
    Humpty Dumpty Had a Great Fall,
    and Burst into Flames."
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• Soldier
☆ The Direct Support
[Primary] [Direct Hit] [Black Box] [Concheror][Support Soldier]
Many have said that Medic could become less of a must-pick if other classes had some healing options; I think Soldier is a good fit for this request, as he is one of the most picked classes. A supportive weapon for him could contrast the Anchorer's Pick-Power playstile beautifully, as long as the launcher doesn't close any important lanes to achieve it.

  • Gain healing grenades by dealing damage with your faster rockets; however, your rockets are also smaller and have a low blast radius.
    "No war has ever been won by just one man!"
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• Pyro
☆ The Flame Shield
[Primary] [Pyro..knight?!]
"Why is Demoknight not in TF2C?!" thousands cry in confusion of the absence of THE Subclass of Team Fortress 2.
Well, I think I can tell you why. Maybe it'd be better spoken like a caveman.
Boom Guy make Boom. Boom kill Robot Gun die. Robot Gun die = win. Sword no Boom. If Sword replace Boom, Boom Guy no longer Boom. He's just.. Guy?

Mmm.... isn't Pyro just a Guy that only makes things go on fire just so she can distinguish themself? He's not just an ambush class; he can be anything you want him to be because of the ambiguity of both her role and their character.

So why not make Pyro the next Knight?
I can't come up with stats now because of how it may conflict with the Harvester, but I know for sure it should:

  1. Make people go on fire (duh) and
  2. Be a primary.
    "Other than that, what about full Pyroknight?"
    That's even harder to decide. It has to be a passive item that works with both Pyroknight AND Flamethrower Pyro. Maybe give him Flame Boots, like the ones in Terraria? That might work.
    "(screams of the ones flayed alive)"