#Heilminenwerfer (Medigun) - Healing Mine Launcher [Rejuvenator + Stickybomb Launcher]

35 messages · Page 1 of 1 (latest)

barren hazel
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so its like the rejuvenator but it works more like stickybomb launcher but they would look like mines

you can have up to 4 mines at once
the weapon has a default clip size of 4
and weapon reloads its clip one by one like the shotgun or grenade launcher

the healing mines pass through players
they are sticky

you can detonate the mines and the longer the mine existed the more health it gives and the bigger the radius is
by default the radius is 25% smaller than the normal rejuvenator and does 15% less healing
the mines would only be able to be detonated if they are sticked to something like a floor or wall
the mines would also be able to be used more than 1 time, maybe like 3 times but the smaller the time between each detonation is the smaller health it gives and the smaller radius it does

you cant detonate all mines at once, it would work like the scottish resistance except you can only detonate one healing mine at a time
you would be able to see the mines like the scottish resistance

the mines would be making a looping sound kinda like the medigun but doesnt sound like the medigun
the looping sound would be higher and higher pitched until its at max charge/existed for long enough

the ubercharge will just be the rejuvenators one but with kritz, i cant think of anything else

crystal copper
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you lost me at the first sentence

barren hazel
crystal copper
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nah i'm messing with you troll_heavy

crystal copper
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do the mines autodet

barren hazel
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i just thought they would look like mines

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healing stickies would look weird

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they dont auto detonate

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i mean maybe the could like heal a little bit when friendlies walk over them

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or spies

keen thicket
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Interesting idea, but I feel like its healing mechanic is too complex in comparison to the Mediguns and Rejuvie.

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To me, it seems a bit odd to give Medic a Healing Sticky Launcher because the whole point of stickies is to put them in hidden areas to catch the enemy off guard (or spam them, kinda like how the Rejuvie is used).

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HOWEVER, I think the increased healing over time attribute could have potential.

trim crescent
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Makes me think we could just give Medic a placeable healing station such as the one from Garden Warfare. I love the picture, by the way.

weary jewel
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This is like the Medkit idea but instead of pills, you throw down violent cookies of healing

harsh kayak
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I think if they stick, a good counter measure would be that they can be destroyed by enemies.

barren hazel
barren hazel
trim crescent
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I s'pose Engi'd be willing to share.

keen thicket
barren hazel
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Heilminenwerfer (Medigun) - Healing Mine Launcher [Rejuvenator + Stickybomb Launcher]

keen thicket
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i feel like being able to heal from very far away would be a bit unfair to the enemy team(s)

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with the other secondaries, you need to be somewhat close to your patients, allowing the enemy to attack you to prevent you from healing

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this weapon feels like it's taking the 'be effective without putting yourself in any danger' problem from the mine layer and applying it to the rejuvie

keen thicket
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To be fair though, you DID do a great job at reworking the mine layer into a Medic weapon

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You just also replicated its biggest problem

main trail
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Uhh, i don't think, what medic js a demomen

balmy ether
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Mazis custom weapons made a medic weapon before the rejuv was made that does this in practice in a more original way. Launches little healing potions that have to hit a surface to spawn, and linger on the ground until a player picks them up to give them heavy regen for a brief second.

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You could spawn about 6 at a time before the old ones died

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Enemies break them on contact