#Mace + Shield for Demoman

11 messages · Page 1 of 1 (latest)

chilly bolt
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The Quake Pummeler 🔨

The Ullapol Caber and The Shock Therapy combined into one weapon! Hit a surface to create a shockwave that does no damage but has a strong push force, which increases depending on your current charge. Enemies are also affected by the shockwave and will take significant knockback at maximum charge hit. This weapon has a hidden "no random crit" stat.

A great tool for pushing close-range enemies away from the Demoman, who is very vulnerable in close-quarters combat. It's also a good mobility tool that lets you perform blast jumps that are almost as high as those from sticky jumping, but with the added benefit of no self-damage.

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The Highland Heater 🛡️

A great tool for movement and picks that lets you tank slightly more fire and explosive damage as a bonus. Be careful: if your enemy times their melee swing correctly while you charge at them, you will take critical damage! This shield was inspired by the Charge 'n' Targe and the Tide Turner.

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Mace + Shield for Demoman

peak pilot
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melee is a straight upgrade, the downside of the shield is dumb, why would you melee someone who is rushing towards you and gets melee crits

full idol
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this is looks more balanced towards live tf2 w full demoknight stuff than tf2c

soft jetty
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The problem with 20% slower swing speed is that it rarely means anything for the initial swing, you just left click a half second earlier than you normally would and all

fossil jacinth
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I'm pretty sure slower swing speed penalties only apply to consecutive swings

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your first swing is the same

soft jetty
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Even then with the extended range it’s pretty meaningless

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I mean consider how often you’ve switched off the Ubersaw in live because of its swing speed nerf