I’m not sure what damage this weapon should deal yet — I’m open to suggestions. This is just a quick concept to give the Engineer a better long-range This is an option for battle engineers, I really like playing this way and I always had problems with enemies at a distance with just a shotgun and a regular pistol , a more effective alternative to the standard pistol. I also haven't yet conceived of a visual design for the weapon I'm thinking about increasing the inaccuracy during movement but I don't know I was also thinking about a shooting animation where after each shot the engineer pulls something from the back of the revolver like in the movies, you know what I mean, and it would look cool Now I saw that someone posted a similar idea 27 minutes ago, but I didn't see it, I'm not stealing the idea, it's just that great minds think alike, and I've been working on this idea since 9:34 p.m., so I'm definitely not stealing it.
#idea for a second weapon for an engineer
9 messages · Page 1 of 1 (latest)
I don’t think Reloading each bullet is an upside. 
This graphic was made by gpt chat, I also noticed it but I can't generate photos anymore
I don't have the ability to edit so this was the simplest and fastest alternative, you know
…I walk.
Instead of resorting to ai, the site gamepro5 has a tf2 weapon card creator that is very easy to use, it is under the programs tab
never resort to ai even if you have no other options just dont have an image or use a stock photo or something
