#Engineer revolver

111 messages · Page 1 of 1 (latest)

sullen sable
#

Its a revolver, for engie.

lavish quiver
#

Primary or secondary?

sullen sable
lavish quiver
sullen sable
#

I mean

#

Revolver secondaries CAN work

#

They just need to be done right

#

But sure

#

I can make this a primary

lavish quiver
#

What would you say its damage range is from far to close range? Remeber tf2 ain’t a long range game at all X3

lavish quiver
# sullen sable Uh

Cmonnnn ya gotta have CONFIDENCE!
Just throw something out like… 31-60 :3

sullen sable
lavish quiver
#

Noh

#

Too much qwp

sullen sable
#

what about just

#

at max falloff

#

24

lavish quiver
#

Good!

#

4X engineers normal long range damage (8 with pistol) so that’s good!

#

Now what about max rampup:3? moments where the shotgun would normally do 97 damage ish :3

sullen sable
#

69 max rampup

#

compared to revolver

#

But

#

Since I don't wanna do that

#

I'll round it up to

#

hm

#

70 to 75

lavish quiver
#

Okay so small problem with 70-75 :3….

#

One that’s so much that people won’t really be in a position where there like “I wish I had the shotgun” tf2 weapons are supposed to be side grades
2 with Kritz that means you have a little to no spread hitscan weapon that does 225 damage which is FAR OUTERSPACE FAR AWAY from being balanced at all
Imagine engineer with a medic just killed 6 soilders in seconds QwQ

sullen sable
#

However that is maximum rampup, its regular, mid damage is round 65 to 60

#

But

#

Your point is still making sense

lavish quiver
sullen sable
lavish quiver
#

Meaning if we wanted a revolver that didn’t one shot medics when kritz we would have to make its max rampup 49 but then the revolver sounds like shit qwp

sullen sable
#

Which

#

Is why this was supposed to be a secondary

#

I wasnt prepared to make this a primary mann

sweet forum
#

pretty sure the devs aren't allowed to use paid stuff from Live

lavish quiver
#

I get that

lavish quiver
#

MAKE IT A MELEE AND ENGIE PISTOL WHIPS BUILDINGS X3
okay total meme idea but hear me out worse repair for hit and it takes 3 swings to take off a sapper BUT
Everytime you upgrade a building 1shot gets added to the melee an engineer can either shoot it for like 50 ish damage or he can use the revolver wrench to shoot sappers off buildings X3

sullen sable
#

But that just makes it a glorified jag basically with a niehce (no offense it could've been a good idea)

lavish quiver
#

I’m curious :3.. I get the it takes 3 hits to take off a sapper but other then that how is it the jag?

#

It dosent have faster swing speed

sullen sable
#

the whole repair rate thing

#

Tho I think theres like

lavish quiver
#

Besidessssss look at the guillitine and brick side by side then look at how much people love the brick

sullen sable
#

Something similar to this?

#

Maybe

#

Anyways

#

I just wanted this to be a gun

#

And honestly, lets be real for a moment

lavish quiver
# sullen sable Tho I think theres like

The difference is the jag swings faster so if I remember correctly you heal 97 hp on average when making a gun tank damage
This dosent have a swing speed bonus and would give engie a ranged way to deal with sappers which could maybe be broken but that could be fixed with a 3 shot clip so or something idk :p

sullen sable
#

nearly every weapon becomes an overpowered damage dealer when kritz

#

besides the bat

#

Wait no nvm

#

the bat becomes stronger too

#

But sure

#

1 shotting soldiers with this is op

#

I can make it so it can only minicrit

#

like the freakin

#

COW MANGLER

#

(3000)

lavish quiver
sullen sable
#

its supposed to be a finisher

#

the flareguns a combo weapon

#

the sandvich isnt a weapon it doesnt count

#

the dynamite is

lavish quiver
#

I know I know X3

sullen sable
#

well its on a timer

#

obviously its gonna be weak with crits

#

twinbarrel

#

well close range shots are still

#

deadly af

lavish quiver
#

Just saying most secondaries aren’t insane with kritz

sullen sable
#

long range shotgun shots are supposed to be weak

#

Revolver does a damn large amount of damage on crit, but its on a none combat class (spy)

#

So its gonna be weak, the knife is basically his main weapon

#

the smg shreds people with crits if landing hits

#

only on light or mid classes tho

#

Coilgun

#

The charged shots are freakin STRONG with crits

#

flamethrower

#

well

#

that one is bad with crits sorta

#

Tranq is cause

#

Well

#

its a supportive, single shot weapon

lavish quiver
sullen sable
#

that can also be used to shank people to death

sullen sable
#

which is why people usually never crit engies!

#

Usually

#

even tho some infact do

#

this primary revolver thing

#

could like, be a great mid to semi-long range tool

#

And it would be REAL strong with its alt fire

#

But

#

I'll give up on this idea

#

Like

#

ALL the rest

#

except my fists of hurting

#

that somehow turned out pretty well