#Screwdriver (Spy)

19 messages · Page 1 of 1 (latest)

south flame
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I don’t think having a 1 stab-wonder will go very far.

swift tusk
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only really an issue if you're someone who tries to go for chainstabs, this is designed for a slower, more pick-and-choose style of gameplay

forest sentinel
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the upsides dont really benefit you for playing in such a way tho

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all the upsides seem pretty random and dont have anything to do with each other, like what would destroying enemy sappers do for you

swift tusk
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it doesn't do anything for you, it's a supportive act for your engineer

forest sentinel
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why should a spy be able to remove sappers, its the engineer's responsibility to watch his buildings

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and i really dont see how the other upsides work with the downside, its a massive downside for very small random buffs

swift tusk
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ok wait

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i'm reading back through this and realizing this is actually shit

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reworking this

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still busy with the rework

cyan agate
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this looks like you threw 4 random stats together with no reason

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"decloaks and undisguises enemy spys" like WHY

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"taunt for 15s of invis" WHHYYYY

swift tusk
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the idea is meant to be that you're using the screwdriver to like, mess with the technology

cyan agate
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it feels like you threw both of these in there just bc why not

swift tusk
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i kinda did

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but i needed something more for the idea than just neckstabs

cyan agate
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then do sth remotely related