#1700 Ken/Akuma/Ryu Player Offering Coaching

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sweet grove
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don't panic and press other buttons

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really think about using these tools and why you're using them

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if your opponent is jumping, think about not using your neutral tools for a sec, and focus on anti air

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if your opponent is DI a lot, focus on stopping your pressure short to counter DI

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lastly, we need a punish combo

cursive wren
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so m. jinri to lk, hadoden (does it have to always be hvy?), the third video skips, jumps then skips, and then mk, hk, target to the jinri,
last one is hvy hado to drive rush to mk,hk, jinri?

sweet grove
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if someone does something unsafe and you're in range, try to punish like this

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here, i'll add notation to the videos so you know what i'm pressing

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Forward Jump Heavy Punch, St. MP > St. HP (target combo) xx medium kick jinrai > light kick (low ender)

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this is that jumping video that was skipping ^^^^

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so including this jumping video with the rest of the videos, use those tools in neutral

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and use that punish video to punish when people do something unsafe on block

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and remember to anti air with cr. hp or light shoryuken

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for now, let's simplify your gameplay to this

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and adapting to if your opponent jumps a lot

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or does DI a lot

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and we'll add more buttons as your gameplay evolves and gets more comfortable with the tools you are using

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oh yeah, if you land a counter DI, do the punish combo video

cursive wren
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ok

sweet grove
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where u located? maybe we could do some friendlies rq

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and ill play u using only these tools

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so you can see what i mean

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i'm east coast and ur central but, maybe we're not too far

cursive wren
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texas

sweet grove
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hrm, i'm toronto canada

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i think that's pretty far right

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oh yeah

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that's far lol

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well we could still try

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with a bit of latency

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if u want

cursive wren
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I can later, was about to go to bed

sweet grove
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np

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hope these tools help u

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u just need to simplify your moveset

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but this time around, you know exactly why

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and what ur doing

cursive wren
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ok, Ill try all this later today, thank you

main anvil
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hey coach @sweet grove (do i even need to tag you, probably not? :D)

can you give me a specific combo that's a good and easy setup for the Super 1&2? (hope i'm not confusing super and special again)
For the Super 3 i will just go with 2lp 5lp, 623hp, 236236hp

or should i just do it after the m jinrai? I mean an alternative to the running Dragonlash, because i kinda struggle with the very close distance running to dragonlash

Because i realized i resort to spontaneous ideas when i try to utilize some of the supers, that result in loosing control by resorting to some mashing, which just brings me away from calm neutral

Also, what should i do when I have a enemy that just runs away and waits for me? Or generally plays very defensive?
Throw some fireballs and chill for a bit?

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Btw, my personal to-do list:

  • Cleaning up combo (esp. P2 side)
  • Cleaning Fireball input, especially for fast input/combo
  • Anti air training

In Matches:

  • more block on wakeup
  • Calmer plays
main anvil
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HW5W7D4SM
Would be a match where i would be very interested in feedback

sweet grove
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if ur having trouble with the run dragonlash it's going to be a bit tough integrating super 1 & 2 tbh

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that's generally the best route to combo into supers 1 & 2

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for now just do this

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and maybe don't worry about using level 1 for now

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as for opponents that just run away and wait for you, just slowly walk them down, while crouch blocking every now and then when they are in range to hit you low. as you walk them down, you are looking for 2 main things:

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jump in

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drive rush (or any kind of horizontal movement the opposing character has)

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choose one and try to use most of your mental stack to counter it

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if they jump, anti air

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if they drive rush, exdp or check it with a button (such as cr.mp) if you feel confident

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also, i just watched your replay, you actually played this really well!

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u caught on to his DI, and you started countering

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but you lost in the 3rd round because you started throwing out too many DI yourself, and preemptively trying to catch his DI

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if you think your opponent is mashing DI, it's better to wait and counter than to preemptively do it

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a good way to bait it out, is to end your pressure short, instead of commiting to your entire combo/blockstring

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for example:

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this video has 2 examples:

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in the first example, i commit to my entire string and i eat the DI because i committed

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in the 2nd example, i end it short by stopping with st. mp, which gives me time to counter DI

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if you notice your opponent has the tendency to DI, you need to adapt by modifying your gameplan

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otherwise, good stuff in that replay!

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@main anvil

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and remember to use a punish combo when you land a DI!

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such as, st.mp > st. hp target combo xx run xx shoryuken

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or even st.mp > st.hp target combo xx shoryuken

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i also notice you going for pressure after you knock them down, if you want something safer than doing run kick, try doing raw drive rush xx St. HP

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this allows you to continue your pressure into your BnB combo

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and gives you time to react to DI

main anvil
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I appreciate the feedback a lot, coach @sweet grove as usual! โค๏ธ
I'll properly integrate and reply to it this afternoon! ๐Ÿ™‚

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something i'll also look into this afternoon is wakeup options, also could you give me a short rundown on the best options? (or options in general)
I know we talked about blocking more, instead of mashing/attacking
I got properly outplayed quite a bit yesterday by someone who knocked me down a lot ๐Ÿ˜„

I will check the replay later myself, but also send it in here to understand a bit better the plus and minus on wakeup, because i felt a lot on the losing end ๐Ÿ˜„

sweet grove
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one of the best things you can learn on defense is what we call "delay grab tech" or "delay grab option select"

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it's a technique where you hold down back (so that you are crouch blocking) and as your character gets up, you input grab slightly after your opponent would try to land a meaty attack (a meaty attack is when they place an attack to land right as you get up). this way, if they go for a meaty, you block it because you input grab later, but if they go for a grab, you are still within the window to tech the grab (break the throw).

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in this video i have 2 recordings for a Ryu dummy

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the first 1 he dashes up then grabs me

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then right as I get up, he goes for another grab

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the 2nd recording, he dashes up and grabs me

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then right as i get up, he times st.hp to land as a meaty attack

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pay attention to the frame meter, the top 1 (which represents me, Ken) and see how when i am knocked down, my frame meter turns yellow

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then right as I get up there is barely any space between the animation I spent getting up (when it was yellow) to when I block his next attack/break his throw (a new bar of yellow)

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if you want to replicate this, you need to make sure you record ryu doing both these things right as you get up

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if this is too advanced at the moment, I advise you to just try blocking on wakeup

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and if you really don't want to block, you can invincible reversal (OD Shoryuken)

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i don't advise doing the latter too much

cursive wren
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I know partly, I defaulted back to my bad habit of hvy kick spaming, but even then, Im not sure what to do verse this crouching Cammy
A4AYER8RC 9UAAK9MWX

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@sweet grove

sweet grove
# cursive wren <@177128229864210433>

so i watched your first game. i would say, you really didn't employ any of the tools we talked about. the main reason why you lost is cause you used a lot of unsafe options, like run dragonlash, going through with your light, light, light xx shoryuken string even when it got blocked, using too much DI and you didn't' punish any of her spiral arrows

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i noticed you using more cr. mk which is good, but remember throwing out buttons is about intention

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you didnt cancel it into jinrai

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you also didnt cancel it into drive rush

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you were just sort of randomly throwing it out

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if an opponent is just crouch blocking and spamming crouching medium kick like that, they are probably fishing for drive rush cancel

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but she was sort of similar to you in that, she didn't have any intention with that move other than to poke low, that is to say, she wasn't cancelling it into anything

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utilizing the tools we talked about, i would have jumped on her more

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or did more raw drive rush

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you really don't need to be doing all that extra stuff you're doing

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like run dragonlash

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if you want a horizontal moving move

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that gives you free pressure

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just use heavy dragonlash

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if ur around, we can play a set

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and ill use only the tools we talked about

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so you can see what i mean

cursive wren
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I can, Ivs just been trying to get that hado to drive rush thing to work
I dont use drive rush cause I cant relibly get it to work. I end up either doing a normal dash, or just standing in place and parrying

sweet grove
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one easy way to get drive rush to come out from neutral is to input it like this:

foward, forward + parry

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also, if you're in the middle of animation, such as in the middle of throwing a hadouken

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you can just hold parry through the animation

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and then spam forward

cursive wren
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I can do them MOSTLY apart, but when I try to follow it after the fireball, not so much

sweet grove
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ya, it will take some time to get used to, it's something you'll have to lab and practice

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but try doing my suggestion, which is to just hold parry button through the hado animation

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and spam the shit out of forward

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while ur holding parry

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u want to ideally practice the tools we talked about enough so that you're confident in doing them on each side

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that way you're not wondering why it's not working in a real match

main anvil
# sweet grove if this is too advanced at the moment, I advise you to just try blocking on wake...

I will check it out later, and will say how doable it is ๐Ÿ˜„

I also want to check out frame data a bit, or at least get a better understanding on when do I have enough time to block, parry, throw, punish etc

Just like in which cases I usually have other options, if you have a good idea how to approach understanding that, lmk ๐Ÿ™‚

Although the delay tech is probably the most useful start, I might just play around a bit in the lab with with that stuff

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Also, we at 5500 atm ๐Ÿ™‚
DW, i mostly look at my fundamentals, but the wins just show how the fundamentals are working ๐Ÿ˜„
I dropped from 7200 straight to 5k when I switched to Classic, that it just feels nice that Silver is a great starting point

sweet grove
main anvil
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will do!

sweet grove
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its good that ur tryna understand frame data, it's really important to understanding why u do certain things

main anvil
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Yeah, I want to figure out why I sometimes get punished and sometimes I don't, to help with my decisionmaking ๐Ÿ˜„

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Also, I'd love to see some of your replays, just to see how you play ๐Ÿ˜„ I'd also love to play some sets with you sometime

sweet grove
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id be down but, you're in europe right? the latency would be really bad haha

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but i can definitely send some replays your way if ud like

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but yeah one of the key things to understand about frame data (which will help your decision making) is just understanding the whole concept of + and -

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one of the best ways to illustrate it, is imagine you're facing another Ken player

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and the Ken randomly does heavy shoryuken

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and you block it

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even though his shoryuken puts you in a block state, it's only for a moment

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meanwhile, he's stuck in the entire shoryuken animation

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he's likely -36 or something like that

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that means you have 36f to do anything

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before he's finished his shoryuken animation

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now imagine that when you medium jinrai kick, and you end it with the low ender, but they block it

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it's -5 on block

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it's the same idea as blocking the shoryuken, except on a much smaller scale

main anvil
main anvil
sweet grove
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ya id be down to try

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@main anvil

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just lmk a good time for u

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and ur time zone

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im EST

main anvil
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i'm 6h ahead of you ๐Ÿ™‚ I'm CEST
I could for example offer tomorrow 11pm my time/5pm your time
Usually i can do well in afternoon/evening of my time, roughly 12pm(noon) - 5pm - your time

main anvil
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I got the feeling that i became a bit overconfident, which lead to quite a bit of fucking up and mashing, so I created a good lab plan for myself
To keep myself humble lmao
I usually need some structure and can't go into the lab without a plan ๐Ÿ˜„

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and i will also look into wakeup and throw escape training quite a bit ๐Ÿ™‚

fast rock
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Be careful of autopilot mp target combo -> jinrai on block (not saying dont use it just saying to mix it up). Its a bad habit of mine to autopilot that since it worked so much in lower ranks and i get blown up by di a lot

main anvil
fast rock
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jot, do you struggle with the jamie MU at all i always feel like I just cant get in on him for some reason and basically need a sweep whiff punish to get my pressure started

main anvil
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hey @sweet grove , for the Super you mean target kombo xx Run xx dragonlash, not OD Dragonlash, right?
Because the OD Dragonlash I get, also how to get a Super from it, the run i will practice

chilly pollen
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hello! any advice for a platinum player here? my only way of opening up players is through cMK DR, but once my opponents start blocking lows, I start to have a hard time breaking through their defenses.

also, does ken have combo strings that I can use to create space traps?

sweet grove
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if they are the latter, pick one and try to play around it/react

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instead of trying to whiff the sweep, i usually just try to block it and punish

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but honestly, before they have their drinks, their damage is pretty weak IMO so i'm not too worried if they get in with DR pressure, so I usually don't look for that option

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this is my approach the MU at least

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i also try not to let them get away with cancelling into the rekka for free

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it's sometimes punishable

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if they didn't space it right

hardy parrot
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If the sweep aint spaced, go for the st.hp xx med dragonlash route and make em eat it.Shoryuken

sweet grove
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what this does is it puts them in a juggle state

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and you can follow up with any SA

fast rock
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oh yea i always forget about the PC HP combo, thanks

sweet grove
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yeah i'd say when you can do all the things we talked about very comfortably without much error

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we can start to add other tools

sweet grove
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and if they are really adamant on blocking lows, they might not be looking for other faster options

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if you notice your opponent doing this, try mixing in some raw DR xx light punch

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or try doing run overhead

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if run overhead counterhits, you can combo into cr. lp

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which can combo into target combo

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alternatively, if you're in plat, it's likely that your opponent wants to get in on you too

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so if you notice them blocking your lows

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maybe try defending their offense instead as an opportunity to create your own offense

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for example if they jump and you anti air with light dp

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you get free pressure after with DR xx st. hp

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lot of different ways to approach neutral but, best way to tell is by seeing one of your replays

main anvil
sweet grove
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r u around today?

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maybe we can play a few sets

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i can see how far uve come with those tools

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then we can adjust

main anvil
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yeah, i got time today ๐Ÿ™‚

sweet grove
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kool! what time?

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im free rn if u r

main anvil
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I'm playing someone else for a bit, I'd say in maybe 20-30 min?

sweet grove
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ya np! just ping me here when ur rdy

main anvil
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@sweet grove i'm ready

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with vc or without?

sweet grove
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can't VC

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rn

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my CFN is

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AlwaysPlus

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let's see how much latency we have haha

main anvil
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hahah

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u wanna inv me?

sweet grove
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ya

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ill only use

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the tools

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we talked about

main anvil
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the master crown scares me lmao

sweet grove
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so

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u did a good job adapting

main anvil
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the sa3 was and the drive impact was an accident ๐Ÿ˜„

sweet grove
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and doing some jump ins

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i think you gotta commit

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to your jump in

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like if ur gonna jump

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press jumping heavy punch

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lso

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also

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dont be afraid to do EX hadouken

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when somebody is spamming

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like i am

main anvil
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alright

sweet grove
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u can follow with DR

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good!

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u probably u could have saved the level 3

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but good job

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commit like that

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on ur jump ins

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every time

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one thing you can do

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is if ken is spamming

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target combo

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into jinrai

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DI after the target combo

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good jumpos

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very good jumps

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good!

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when u commit to ex fireball

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to beat another fireball

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drive rush after it

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so u can get a combo

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so

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when ur in burn out

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its best to just block

main anvil
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i see a lot of good options, but using them in the right moment is sometimes the hard part

sweet grove
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yes! that will come with time

main anvil
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but i see quite a few good options in certain situations

sweet grove
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as u get more comfortable/confident with controls

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and your tools

main anvil
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but it's interesting to play against the playstyle that i learned from you ๐Ÿ˜„

sweet grove
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the one takeaway i wanted u to see

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is that u can even beat opponents

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simply with hadouken

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and shoryuken

main anvil
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also, ping is really nice to us

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true

sweet grove
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so u dont always have to implement all aspects of your gameplay

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its about implementing the one that will beat your opponent

main anvil
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for the hadoukens i have to find the right timing against you

sweet grove
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if they dont know how to answer it

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yes!

main anvil
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i also have a combo idea i will try when i got you against the wall ๐Ÿ˜„

sweet grove
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u started catching on

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with some good jumps

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the next step is

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if you commit to ex hadouken

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immediately follow it

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with drive rush

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cause it will lead into a combo

main anvil
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yeah, right now i feel that i use the drive gauge quite a lot

sweet grove
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thats okay

main anvil
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so i'm sometimes a bit worried of burnout

sweet grove
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if u get low

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lets say 2

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or lower

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then use more conservative options

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like cr. mk xx medium jinrai

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or just hadoukens

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and anti air

main anvil
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yeah, will do

sweet grove
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if a ken is spamming

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cr. mk xx medium jinrai

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DI right after cr. mk

main anvil
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THAT IS THE ONE TIME I DROP THE COMBO

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lmao

sweet grove
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haha

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okay

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we should learn

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what a meaty is

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let's go to a training room

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when we get in

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turn on frame meter

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llmk when ur frame meter is on

main anvil
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is

sweet grove
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okay

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so im going to take u to the corner

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oikay

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what i want you to notice

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is when u r knocked down

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your frame meter

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is going to turn yellow

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do you see that

main anvil
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iirc, meaty is the a meaty hit to the face when the enemy gets up

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yes

sweet grove
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and it says -31f

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so ur stuck in that whole segment

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of yellow meter

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in the knockdown animation

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whereas i have 31f to do whatever i want

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now what i can do

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is place an attack right as you get up

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and what that means

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is that there's nothing you could actually press

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that would be fast enough

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to beat my attack

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i want u to try mashing light punch on wakeup

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u will get hit

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everytime

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if u mash

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there is only one thing that will beat it

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actually 12

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2*

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you can mash EX shoryuken

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OD shoryuken

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try that

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thats the first option

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its risky tho

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watch

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try again

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whoops

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srry

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omg

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srry lol

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u get the idea

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so

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u want to be careful

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about doing that

main anvil
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getting punished from a failed shoryuken is such a bad feeling lmao

sweet grove
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yeah exactly, it's risky

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u will lose a lot of meter

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and a lot of health

main anvil
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because it feels like 3 seconds where you just watch your animation fail ๐Ÿ˜„

sweet grove
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if it gets blocked

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another thing u can try

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is to parry it

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perfect parry

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lets try it

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so

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when u land a perfect parry

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one thing to know

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is that during that screen freeze

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u can hold down a button

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and it will automatically time

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the input

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after the scree freeze

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so what you should do is hold down st. mp

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and after the screen freeze is over

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and you see st.mp come out

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immediately press st. hp to get the target combo

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let's try that

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okay

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i got a better one

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im just gonna dragon lash

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so try to perfect parry it

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ya so

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u wanna hold st. mp

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as soon as u see the screen freeze

main anvil
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alright

sweet grove
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do you see

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how that works now

main anvil
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ye

sweet grove
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so those r 2 options

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that will technically

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beat a meaty

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but there's one option

main anvil
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i just have to figure our the right moment for the parry

sweet grove
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that i mentioned before

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that is way better

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and less risky

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than both these options

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it's delay grab

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what i want you to do

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is hold down back when ur getting up

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and then press grab

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like 5f ish

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after a meaty would come out

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like 5f after u would block

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my meaty

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what this does

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is it will beat both a grab and a meaty

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that was too slow

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a bit faster

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so what should happen

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is u should only input grab once

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and when the meaty comes out

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u block it

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and ur grab doesnt come out

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if i grab u

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ur grab input

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will tech my grab

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so im watching ur inputs

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๐Ÿ‘€

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dont spam it

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too early that time

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good

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now im going to mix in

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some grabs

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and u will see

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that no matter

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if i grab

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or meaty

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ull win

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u gota

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let me knock you down

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first

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its only on wake up

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haha

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dont spam

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dont want the grab to actualyl come out

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when u block

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my meaty

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just a tad

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early

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its like

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block on frame 1-5

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then grab

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on f 6

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close

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u get the idea tho

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this is really good to learn

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because it will make u

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inpenetrable

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for a long time

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until u get to higher ranks

main anvil
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yeah, i think i will just try it with a dummy later to get the right timing ๐Ÿ˜„ and to learn this specifically

sweet grove
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yeah it's a great defensive tool to learn

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last thing i want to show u

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is i want u to get comfortable

main anvil
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for a meaty, what is the right point for the next hit?
i assume it's usually a st hp?

sweet grove
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with going for your BnB

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after you knock them down

sweet grove
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confused what u mean by this

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r u talking about when you are on offense?

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when u knock them down?

main anvil
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yes

sweet grove
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okay yeah lets go over that next

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so i want you to observer

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how plus i am

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after i knock you down

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with our bnb that we learned

main anvil
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like how to get the right timing to not wiff, and also be early enough

sweet grove
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+36

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actually +42

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srry

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i was using light

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for now

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i want you to get used to

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timing drive rush

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to come out right as they ge tup

main anvil
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may i?

sweet grove
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u try

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so

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dont finish it

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if it hits

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dont do the ender

main anvil
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gimme a sec ๐Ÿ˜„

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brain switching between stuff ๐Ÿ˜„

sweet grove
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nice!

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that was good

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so this is the first example of a meaty

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but let me show you something now

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so u can manually time

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like we just did

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but u can also learn what are called frame kills

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so that you get the right timing every single time

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i want you to observe

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what i do

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as u r knocked down

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did u notice me

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whiffing

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2 buttons

main anvil
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yes

sweet grove
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the reason i do this

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is because it sets up my meaty

main anvil
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are they as fast as my getup?

sweet grove
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to come out on frame 1

#

of their wakeup everytime

#

rather than me trying to

#

guess

#

and manually time

#

when i do this

#

i get my meaty to come out on the first frame of their wakeup

#

and i have the confidence

#

that there is nothing they can do

#

to beat it

#

unless they do OD reversal

#

like OD shoryuken

#

or perfect parry

#

so to get good at meaty attacks

main anvil
#

how do i turn on your inputs? somehow i cant find it

sweet grove
#

u either need to really get comfortable with timing your attack

#

or you need to learn frame kills

main anvil
#

nvm got it

sweet grove
#

so im gonna teach you

#

2 ways

main anvil
sweet grove
#

we can time our meaty

#

first thing we wanna do is

#

when we land our BnB on hit

#

lets add the heavy kick ender

#

to our options

#

actually nvm

#

i forgot this one has a delay

#

forget what i just said

#

lol

#

so for now

#

if u notice it hits

#

u stop after the first jinrai hit

#

then manually time your DR xx st. hp

#

like we did

#

good

#

now

#

look at the frame meter

#

you left me

#

a 5 frame gap

#

so it has to be a bit tighter

#

there

#

that time

#

it was on frame 1

#

this time

#

3f gap

#

if it's anywhere

#

between 1-3f

#

that's fine

#

good

#

look at this one

#

look at the frame meter

#

your active frames

#

completely cover

#

and surround

#

the moment i get up

#

do you see it?

#

right where it says 100

#

that's when i get up

#

and right where it says 5

#

and colored red

#

that's your active frames

#

so all those active frames

#

are frames that can hit me

#

so there's no gap

#

or way for me

#

to press anything

#

so now that you've learned this

#

what could you follow it up with?

#

nonon

#

here

#

let me show u

#

u can just

#

keep looping it

main anvil
#

is that also the normal amount of gouge that i get back outside of training mode with the combo?

sweet grove
#

oh ya

#

we're in training

#

so

#

right now ur getting ur gauge back

#

but its okay

#

u can choose when u want

#

to continue ur offense

#

for now let's make this ur main option to get meatys

#

anytime u end with our BnB on hit

#

end at the first hit of jinrai

#

then follow with a drive rush st. hp

#

and that allows you to keep this offensive loop

#

the other reason this is good

#

is because

#

dr xx st. hp is + on block

#

so even if they block

#

you can follow through with your BnB

#

can you try it again?

#

u see?

#

yeah but u wanna

#

follow immediately

#

so that it combos

#

on hit

#

or on block

#

its a true block string

#

like this

#

yes

#

see tha ttime

#

u got a combo

#

actually for now

#

we'll make this the main way you get meaties

#

midscreen

#

now let's talk about the corner

#

okay

#

when u got them in the corner

#

and you do ur bnb

#

what i want you to do

#

is immediately hold forward jump

#

after the first hit of jinrai

#

and you'll get what is called a safe jump

#

u basically hold the jump input

#

and then input jumping heavy punch right as they get up

#

if it hits

#

you can do your bnb again

#

if they block

#

you are plus

#

yes

#

and also

#

this is safe against

#

OD shoryuken

#

try it again

#

srry

#

i should clarifyt

#

u want to do jumping hp

#

and also immediately hold down back

#

here

#

u try doing OD shoryuken

#

on wake up

#

can u do

#

OD shoryuken on wake up

#

so

#

do u see

#

how i blocked it

#

if u dont block

main anvil
#

ye

sweet grove
#

u get it

#

if u od shoryuken

#

i block it still

main anvil
#

this is btw also great frame meter training ๐Ÿ˜„

sweet grove
#

yeah!

#

its great to learn these things

#

to learn more about frame data

#

so yeah this is ur main way

#

to keep doing pressure

#

if u knock themd own

#

with ur bnb

#

in the corner

main anvil
#

can you pls do both combos with me, so i can record them and save them? ๐Ÿ˜„

sweet grove
#

yeah for sure

#

lmk when ur recording

#

so do you see how both

#

loop into themselves

main anvil
#

ty

#

yeah ๐Ÿ˜„

sweet grove
#

yeah this is how u keep your offensive pressure going

main anvil
#

btw, i actually have a whole notion page for your coaching where i sort all this stuff ๐Ÿ˜„

sweet grove
#

haha nice!

#

i saw the notes u made earlier

#

good stuff

#

but yeah as you get better at the game

#

it's the same thing

#

that ur doing now

#

just with better tools

main anvil
#

its just so i have everything organized, especially with the examples ๐Ÿ˜„

sweet grove
#

that can convert into more damage

#

so like ill show you what i would do

#

in neutral instead

main anvil
#

it's so nice that ping is going so nice, the netcode is amazing

sweet grove
#

so its the same

#

core concepts

#

we're trying to win neutral

#

trying to keep offensive pressure

#

the only difference

#

is my combos convert into more damage

#

so just get good with the tools u know for now

#

and ull train the fundamental

#

philosophies

main anvil
#

i think when i got meaties down i'd love to try the corner combo

sweet grove
#

then when u feel comfortable with them

#

u can add more to you rcombos

#

yeah for sure

main anvil
#

can you do the corner combo with me? ๐Ÿ˜„

sweet grove
#

here try doing the safe jump thing

#

we just talked about

#

sure lets do that after

#

so

#

on block

#

or on hit

#

doesnt mater

#

immediately do your bnb after

#

ur getting closer

#

okay now one more thing i wanna talk about

#

is how do we get ourselves into this situation

#

from neutral

#

ill show you

#

lets say we're playing neutral

#

and im slowly getting you towards the corner

#

do you see?

#

so u do ur midscreen meaty

main anvil
#

ye

sweet grove
#

and eventually when they are close enough to the corner

#

you can start doing this one instead

#

yes!

#

ur getting it

#

nice

main anvil
#

i then have to watch out in the corner, because when i do the bnb combo in the corner i end it with mid

sweet grove
#

nono

#

u dont want that because

#

u want the safe jump

#

the safe jump is more important

#

and again

main anvil
#

ye, thats why i have to watch out now, to prioritize that

sweet grove
#

its safe because

#

it wont lose to OD shoryuken

#

if ur hold down back

#

while ur doing

#

jumping hp

#

so try spamming OD shoryuken again

#

when u wake up

#

see

#

so

#

it's really strong

#

because

#

they cant beat it with any button

#

and they also cant OD reversal

#

but u have to make sure

#

you're inputting down back

#

while ur doing

#

jumping hp

main anvil
#

okay, dumb question, does this work similarly for many others characters (as enemys?) ๐Ÿ˜„

sweet grove
#

try it on me

#

some

#

there has to be

#

exactly 42f

#

of advantage

#

when you knock them down

#

lets drill this a few times

#

im gonna mix it up

main anvil
#

i think on my rank it will be useful a while ๐Ÿ˜„

sweet grove
#

between blocking

#

and od revesral

#

make sure everytime

#

you try to follow up

#

with the BnB

#

so

#

try to visually hit confirm

#

the jump attack

#

but the thing is

#

u dont have to hit confirm hit

#

its hit or block

#

if it hits or blocks

#

you want to do bnb

#

but if they OD shoryuken

#

u just block

#

ya u get the idea now tho

main anvil
#

its just getting used to it ๐Ÿ˜„

sweet grove
#

ya it will take time

#

ur getting it

#

pretty frequently

#

okay

#

now let me show u the corner combo

#

and then maybe we run a few more friendlies

#

and that should be good for now

main anvil
#

sounds good

sweet grove
#

so the corner combo

#

is

#

target combo

#

light jinrai

#

heavy ender

#

medium shoryuken

#

not heavy dp

#

medium

main anvil
#

ye

#

sec

sweet grove
#

nice!

#

now let me show u how this loops into itself

#

yaaa

#

thats it

#

nice

#

so

#

what happens here

#

insetad of safe jump

#

i do a frame kill

main anvil
#

tbh, the light punch for meaty timing is sooo goood

sweet grove
#

after u get knocked down

#

im doing

#

cr. lk

#

and st. lp

#

but

#

there's a secret here

main anvil
#

ahhh, i didn't see the cr lk

sweet grove
#

what's happening

#

is

#

i'm doing cr.mp as my meaty

#

now normally

#

it's only +3 on hit

#

and 0 on block

#

but this frame kill

#

makes it so that the cr. mp lands

#

on the last active frame

#

when normals hit an opponent waking up

#

on their later active frames

#

they become more +

#

so actually this cr. mp becomes

#

+5 on hit

#

and +2 on block

#

but this is advanced

#

so i would say

#

for now

#

let's not use this

main anvil
#

show me the combo a last time, and i will save the recording, but i think i will focus first on the safe jump ๐Ÿ˜„

sweet grove
#

just get good at the safe jump

#

yeah for sure

main anvil
#

hahah

sweet grove
#

lmk when ur recording

main anvil
#

^ty

sweet grove
#

np

main anvil
#

the frame kill is such a big brain move ๐Ÿ˜„

sweet grove
#

yeah this will be more common

#

as u get higher in rank

#

but dw

#

if u get good with

#

this safe jump

#

and the mid screen

#

dr xx st. hp

#

with the rest of your tools

#

i guarantee

#

u can get to plat

main anvil
#

bathroom break, and then a few sets?

sweet grove
#

yeah for sure

main anvil
#

u know, my fav thing about fighting games is, that i suck at them, or at least compared to shooter. i played fps all my life, i could join new games and win against the average, getting into a game and having to learn every basic thing is so fucking exciting ๐Ÿ˜„

#

brb

sweet grove
#

haha thats awesome

#

im the opposite, i suck at fps

#

only other kind of game im good at is MOBA

main anvil
#

i got 4.4kH in cs ๐Ÿ˜„

sweet grove
#

i have no idea the ranking system in CS but that sounds high

main anvil
#

oh no

sweet grove
#

im so bad at FPS lol

main anvil
#

4.400 hours i meant

sweet grove
#

ohhhh

#

ya im sure u got a lot of legacy skill

#

that translates to other shooters

main anvil
#

but yeah, i was highest rank ๐Ÿ˜„

sweet grove
#

thats awesome

#

and to some extent, im sure its translating here

#

u have a really good self-learning approach

#

i can see the improvements ur making

#

from when we started talking

main anvil
#

but there are many frustrating factors, outside of your own skill. teammates, playstyle of the enemy, communication

And here when i fuck up, it's me who fucks up, not a teammate not having my back, or somebody that plays widely different

sweet grove
#

ya that's the nice thing

#

i hated in League the feeling of losing

#

becuase of other factors

main anvil
#

awww

#

it looked so good for a moment ๐Ÿ˜„

sweet grove
#

close!

main anvil
#

i have no idea where the perfect parries came from, but im proud of them lmao

sweet grove
#

those were

#

some awesome pp haha

#

hoepfully

#

u can review these vods of ours

#

and see how im emplying

#

emlpying*

#

employing*

#

this gameplan

#

we are talking about

main anvil
#

tbh, for a lot of stuff i right now also know the right decision

#

just a lot of info

#

brain tired :DD

sweet grove
#

ya ofc!

#

it will take time to set in

#

but ya u will get it

#

i can already see u

main anvil
#

but i can feel it ๐Ÿ˜„

sweet grove
#

doing a lot of what we talked about

main anvil
#

if that makes sense

sweet grove
#

try adding a few

#

cr. mk xx jinrai

#

1 more?

main anvil
#

sure

#

lets make ft15

#

or 3 more, however you wanna call it ๐Ÿ˜„

sweet grove
#

ya im down

main anvil
#

sounds like a good number to end on

#

i have no idea why i jump instead of dr

#

lol

sweet grove
#

haha

#

its ok

main anvil
#

or why the super for this

#

brain tired

#

๐Ÿ˜„

sweet grove
#

nice!

main anvil
#

AHHH

#

holy shit

#

neat

#

๐Ÿ˜„

sweet grove
#

u did it ๐Ÿ˜„

main anvil
#

hahah

sweet grove
#

ookay

#

last game of the set

#

ill play

#

using all my tools

#

just so u see

#

what it looks like

main anvil
#

damn

#

๐Ÿ˜„

sweet grove
#

gg!

main anvil
#

damn son ๐Ÿ˜„

#

i didn't got perfecte'd, i got my goal ๐Ÿ˜„

#

gg

sweet grove
#

u have definitely improved from

#

the first replay

#

u ever sent me

main anvil
#

it was a pleasure

sweet grove
#

haha yeah u did good

#

im excited to see u level up

main anvil
#

bro, the first gameplay feels like 50h gameplay away ๐Ÿ˜„

sweet grove
#

yeah uve definitely gotten better

#

as u tighten it up

#

and get more consistent

#

ur rank will shoot up

main anvil
#

it's so exciting ๐Ÿ˜„ i really enjoy it, and your support is a big part of this enjoyment ๐Ÿ™‚

sweet grove
#

ya my pleasure

#

if u have any other questions

#

about the things u learned

#

lmk

main anvil
#

yeah, i will do ๐Ÿ˜„
But for right now, i will have a break

#

have a good evening coach โค๏ธ

sweet grove
main anvil
#

i just felt like this was necessary

main anvil
#

A98YHQYBD
i've met this guy 2 or 3 times before, and it's so weird to play against him, cuz his whole mental stack is throws and drive impact (which he doesn't follow up with anything :D)

it's just a weird replay to watch, nothing special ๐Ÿ˜„
(I've won the next two matches, and am silver 2 now :))

cursive wren
#

DQAW3E8CE
I didnt even get a single hit in
I have enough problems with getting ragdolled in the corner, but they were slapping me around everywhere

sweet grove
#

lol

#

i mean you're facing a 1715 MR master player

#

while you're silver

#

you have to set realistic expectations for yourself

#

@cursive wren

cursive wren
#

It's not that I expected to win. But normally I can at least understand enough of what's happening to get one hit in.

sweet grove
#

i mean that's fine but

#

i don't think it's useful to try to replay review this

#

if you just get dunked on by someone must more experienced than you

#

you're not going to learn much

#

for now just focus on trying to improve those points we talked about

#

against players at your experience level

main anvil
#

i was sururpised why an unranked player had sometimes really good combos, but also dropped some stuff
200h Practice
2.5h casual
1.5h ranked
damn son

sweet grove
#

lol ya there are some unranked secret bosses

#

and battle hub secret bosses

#

just don't like playing ranked but still level up in other formats than ranked

main anvil
#

DU5SAL65W
:)))

#

or wait

#

lmao, only when rewatching the video i saw his mashing :DD

Although my inputs could be cleaner, but i'm hyped either way

#

The relevant ones from yesterday were the corner -> safe jump

target combo xx jinrai xx dr xx hp

and the running dragonlash? i feel like there is a third, but cant remember.
Will check the videos later

sweet grove
#

hell yes brother

#

this is awesome

#

u love to see it

main anvil
#

its so hype ๐Ÿ˜„

main anvil
sweet grove
#

not at all

#

its great seeing you level up

#

plus u gotta get all ur coaching in while u can before i jump ship

#

ditching ken so fast when he drops

main anvil
#

Hahahahah

#

But that wouldn't mean that you forget all your Ken knowledge ๐Ÿ˜ข

sweet grove
#

idk the satsui no hado is pretty strong

#

might consume me

cursive wren
#

4ENQNVHRL Juri
So he kept throwing that ground wave thing, and if i jumped it, I got uppercutted, if I blocked it, he would drive rush in and either throw me or pressure me back
and I just got wittled down
not sure what to do

sweet grove
#

well, id say that's not the full story

#

it definitely was the story in the 3rd round

#

but you did a lot of jumping

#

and doing unsafe things

#

you really need to establish what your plan is in neutral

#

your plan can't only be, throw hadoukens

#

and everyone once in awhile do run tatsu

#

which is unsafe on block

#

you have to establish things to do in neutral that are strong and safe

#

and be confident in doing them

#

you played most of the round being scared of their pressure because you don't know what to do

#

so you were doing EX shoryu on wakeup

#

a lot of jumping

#

and a lot of unsafe things

#

and when she checked most of it

#

by the 3rd round you felt cornered

#

i really think you just need to simplify your gameplay

#

pick a few tools

#

some in which we talked about last time

#

and get good at them

#

really understand them

#

simple tools even

#

like cr. mk xx jinrai

#

cr. hp anti air

#

heavy dragonlash

#

you cant do it all at once yet

#

you need to pick a few options and then practice them so that when you're in a real match

#

you don't have to think of it

#

it just comes out naturally

#

im sorry if it sounds like im coming on a bit harsh but, you haven't really employed any of the things we talked about but you're wondering why you're losing in these replays

#

and more or less your gameplan looks the same as the last time