#Trying to reach Master in SF6 with Ryu (High diamond 4/Low diamond 5)

12 messages · Page 1 of 1 (latest)

vast hollow
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Hello you beautiful person reading this message. As you can see by the title, I am A Ryu player who is close to reaching Master. Many of the people I play with tell me that I can easily hit Master after like 2 hours, but I’ve been stuck around low diamond 5 for 2 months now.

I feel like there’s just a tiny piece of knowledge that I’m missing to hit Master, and it’s driving me nuts that I can’t do it. If there’s any Master Ryu players out there who’s willing to coach me through my games, just send me a reply to this post.

Thank you for your time, and I really appreciate it!

left comet
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Hi mikael, whats your CFN? I’ll look you up later tonight after work and give some replay review advice.

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If you want a faster answer, sf_coaching channel you can post a replay for people who are on to help out

vast hollow
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My CFN is also just “Mikael1305”. I’ll try to also reach out to other people in separate channels.

left comet
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Aight, I watched your set against SaintDolphin and a game against B_Blazin.

Here's what you got going for you,

  • You're very patient
  • You don't have a habit of delay teching everything, which is good.
  • You can hit confirm.
  • Your antiairs are okay, about 50%
  • You know your DP punish combo.

Here's what I think is really missing

  • You spend a lot of time doing absolutely nothing, you're crouch blocking in range where the opponent is just pummeling your block. You don't challenge often even when it's your turn.
  • On defense, I'm not sure what you're looking for but when you are committing to blocking often you're blocking things like sweep. Sometimes you punish it sometimes you dont.
  • You're not pressing buttons to challenge anything.
  • You're not moving enough, allowing the opponent to determine spacing.

Basically, the way you're playing is quite good for unga players who are throwing unsafe things all the time. But it's weak against players who just want to play footsies. How you're playing is, in summary, putting yourself in a defensive position where you are guessing on defense and the risk-reward is very skewed against your opponent. You're not very focused on trying to open the opponent up, but waiting for a mistake you can exploit. Unfortunately, in SF6 defending is a RPS where if you guess wrong you take a lot of damage.

This type of playstyle is okay, but is definitely more suited on a character like Guile, where you are chipping away at someones life being as safe as possible.

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After a DRush normal you're typically going for a cr.lk, cr.lp hit confirm route which is low reward, you should try to go for a basic st.mp/throw/shimmy mix as the reward is significantly higher and risk is not really different.

Something to work on is to challenge space all the time with your buttons and fireballs. Most peoples problem is that they challenge space too often, leading to whiffs and being whiff punished. Your issue is the opposite, you're allowing people to walk into your space for free.

vast hollow
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Bro thank you so much for the advice

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I started challenging more and forcing my opponents to play defensively

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I just hit Master

left comet
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oh LOL

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hey good shit

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Ima just say it was true you had it in you the whole time