#JP Discussion and Help

1 messages Β· Page 3 of 1

past panther
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100 more damage

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and less scaling iirc?

grim lion
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Finally hit the proper sa2 combo today in training mode

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And the LP xx LP 4mp combo

past panther
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nice one dude! i ve been on a bit of sf6 break, Granblue Versus Rising has been pretty cool so i grinded that out recently

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a lot of the coaches are playing it since there s a free demo

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that has online ranked

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and shit

grim lion
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I've been playing a lot of starcraft 2, still stuck at the same place I was a year ago

grim lion
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I'm d1 in both Sc2 and sf6 and i think getting masters is much harder in Sc2

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Also Brian F put out a new video and then put it to private. I was going to watch it over lunch but couldn't

past panther
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ah shiet

oblique forum
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And I'm already down to 1400 Mr lol

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Will wait u til i stop being sick to play again haha

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Missing everything and zero reactions

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So I'm messing around with Marisa on the leverless. Tried cammy but too intense / technical for my current state

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My Marisa leverless was ranked as iron 3 lol

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But it's good to train my DI reaction on the new controller

grim lion
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@past panther what's the stun combo again? I have my notes saying j.HK, 6HK xx M spin into either damage combo (5HP xx OD ghost, L spike, [L spin xx SA3 |OR| SA1]) or setup (5HP xx spike and then OD portal right away)
Do we not portal during the stun and then do something out of it?

past panther
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we do

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i gave you that combo cause it s easier

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H portal, j.mk framekill, sthp xx M ghost, f.hk xx M ghost, sthp xx whatever you want

grim lion
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my current notes

oblique forum
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@grim lion can you put this in a gdoc of sorts?

oblique forum
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@past panther on the burnout sa2 after OD spike. What do I do if the spike hits? I feel like I'm messing up

past panther
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i do H portal, portal activate, M spike

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don t think you get more

oblique forum
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Hmm yeah i tried portal like that

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Felt sub optimal

past panther
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it is, you re not supposed to use sa2 like that haha, but it s more damage than anything else from OD spike

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except raw sa3 or on counterhit spike sa3 link

oblique forum
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And I'd keep it for reference . Searching a thread is very bad on discord haha

grim lion
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The notes aren't synced, I'll look at putting it in a nice format so it's readable and will stay up to date

merry crater
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This character is not going well for me. I'm teetering on the bottom edge of Plat 1, not really sure how to approach a real gameplan with him. I keep dropping his combos. I can't seem to actually use most of his tools without being punished for them.

grim lion
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Just went 3-2 in bracket

oblique forum
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@merry crater If you're in eu i can try and give some tips if Leon isn't around

past panther
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I have a flight today do I can't until laye

oblique forum
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Damn this amnesia corner switch combo looks like something i need.
Same for this corner combo!

https://youtu.be/cjqQBCUcIJw?si=OIATCDUVCFTcPDDs

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β–Ά Play video
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Also safe travels @past panther !

past panther
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that was sick

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there s even a left/right setup after that combo

oblique forum
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interesting

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At least i won haha

past panther
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LOL

orchid turret
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that's crazy

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I need those replays lol

grim lion
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I think lord venom is my favorite player ever. He chose to drop a combo to fish for a stun so he could win while taunting, twice, in street fighter league

past panther
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made a tier list

bitter roost
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muh jamie

oblique forum
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hahaha

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i'd say honda is emore boring than guile

past panther
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it’s fun to get a whiff punish with sthp and deal 60% off that shit

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and then keep doing corner buttslam loops

grim lion
grim lion
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@past panther I see a ton of good JPs use back MP target combo. When is it used, why is it good?

grim lion
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Also why is Brian_F using 5HP (blocked) xx spike?

past panther
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also im not sure if it's a true blockstring or if it has some other benefits

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i think it does better against SA1

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ghosts don't really behave properly to interrupt sa1 like they should

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they whiff a lot

grim lion
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What about the back mp thing?

past panther
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from DR it leaves you closer so throw is a threat unlike after dr crmk

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and other than that it s easy to hit confirm, it s plus on block after DR, hitbox is pretty good, and also it s your main way of converting with DR from lights into something like SA2

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crlk crlp stlp DR crlp b.mp mp xx sa2 and you can go into your usual combo

stark cairn
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not sure exactly what levels you're looking for but ive started messing with JP this last week or so, kinda one combo'd my way into low dia but i CBA to just brute force master again so id love to pick your brain about a few things if you're already full up

past panther
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sure thing man, let me know when you're avaliable

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i can do it tomorrow night or most of friday

stark cairn
lyric cloud
# grim lion What about the back mp thing?

Also on corner can use back MP then DI
The spike after HP is risky as can be reacted to DI if the enemy blocks the HP
Can use the spike when you put the enemy in corner and you are in Oki
Spike then CLP as you will be in plus frames and the spike cancels some S1 on wake up (Ryu-Luke-others)

past panther
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if you DI after blocking st.hp you lose to st.hp xx ghost

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and die

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and that one is way more commonly used

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spike is a way to mix that up when the opponent respects ghost

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after sthp

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also why would you b.mp xx DI ever. his go-to burnout DI cancels are DR stmk xx DI or sthp xx DI

oblique forum
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Oh yeah

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Finally my lp lp xx Dr lp bMP bMP sa2 got good enough to use in matches buffpeepo

past panther
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hell yea

oblique forum
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It was hard to break the habit of crHP after DRC

past panther
grim lion
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Weird discovery:
5HP xx portal activate 5HP 5HP is acombo

past panther
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weird

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i imagine only if the first 5hp hits high

grim lion
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Yeah, but it hits high because portal spike launches them so high

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@past panther what situations do I want to fish for counter hit 2MK? Spaced out it doesn't combo with 5LK, but up close the 9F startup seems like a big risk

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Catch shimmy doesn't combo since it relies on the counter hit

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Shimmy catch I might as well go for 2HK since it's 1F slower but actually gets something besides a bit of damage

past panther
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not sure, probably more likely to get it against a burned out opponent. anyways most of the time you're gonna combo into 5lk it's gonna be close to tip range 5lk

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it helps a lot that 2MK moves you forward a bunch

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for checking shimmy both are good

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for checking walk back 2mk is way better

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and if they walk back to shimmy and press a button like ken doing walk back sthp, you can get the CH on the 2mk and be in range to combo too

grim lion
grim lion
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@past panther portal activates, knocking my opponent toward me. What do I do? I've been doing 5HP xx ghost but that seems like a poor use of the opportunity I was gifted

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Also what are some better ways to start SA2? Right now it's DI into 5HK tc HP xx SA2 and 0 other ways

oblique forum
oblique forum
grim lion
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I can't do those inputs reliably

oblique forum
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Gotta practice though

grim lion
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I am

oblique forum
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I finally got it reliable enough to use in matches this week

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Took a looong time

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My brain wants to either mash lp or crHP after DRC

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But it's getting better now

grim lion
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5LP can be canceled at any of the active frames, which explains why I was dropping what I thought was a true combo

oblique forum
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I like it as good side switch, from the Corner when doing sa2 you can do 5hk 5hk Hp qcb Hp jump over and hit again

grim lion
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you really should

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Not on its own, but chaining out of 2LP

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So you can hit 3 jabs instead of 2

oblique forum
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But 5lp also hits

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Ahhh

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Duh

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I read 5lk

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I rarely use LK either 5 or 2, only use it with jumps

grim lion
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I should use 2LK

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2LK chain 5LP is a great low hit confirm

oblique forum
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Btw, i learned the hard way that now 6HK can be cancelled on both hits. It has been messing up a lot for me lately

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Was it always like that or did it change in some patch?

grim lion
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I've never canceled on first hit

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even testing right now

oblique forum
grim lion
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Sometimes first hit doesn't connect though, that might be it?

oblique forum
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I don't think so, when i use in neutral it cancels before launching in the air

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And the second hit is the one that does it

grim lion
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What's an example?

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I can't make it cancel before the second hit

oblique forum
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From the ground hit 6hk and cancel DRC, in a few matches it cancelled before launching

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Happened for the first time a few days ago and noticed it happening more... But didn't try to reproduce in lab

grim lion
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I'm 6HK parry and then hands off the controller, its only doing cancel on second hit

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I'm pretty sure first hit didn't happen or something?

oblique forum
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Hmm maybe, it hit on the tip? So the first one didn't connect? But that should still launch πŸ€”

grim lion
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Do you have a replay of it failing?

oblique forum
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I will try to fi d it later

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Not online now

grim lion
past panther
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after the portal spike hits you do DR f.hk

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that's the optimal way iirc

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dr 5hp works too

grim lion
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which spike

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Do you mean portal spike, 5HP xx spike into PDR 6HK?

past panther
grim lion
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That seems really hard to reactively do

past panther
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it's sort of a hit confirm thing

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you asked what the optimal thing to do is haha, the easy thing is just 5hp into whatever

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sometimes i just 5hp DR 5hp xx od ghost, H spike if I really need the damage

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but it's a shitty cashout for 5 bars

grim lion
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Cool cool

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We've also broken 2000 messages in this thread

oblique forum
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Nice! If you give me access i can add some stuff

grim lion
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The link should let you comment, so you can put in suggestions that way

past panther
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ok nice

past panther
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i'm on my phone so i can't edit

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you're missing the punish counter sideswitch combo

grim lion
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I don't know it

past panther
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i got a link from lemon wait

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@grim lion

grim lion
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Hmm which category to put that under

past panther
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without the sa2

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it's in punishment imo

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so 5hp xx L+H portal, st.lk xx portal activation, dash f.hk xx M spin, st.hp xx stuff

grim lion
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We really should have a category of "you hit 5HP in the air in the corner"

past panther
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yeah

grim lion
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It's crazy how many options there are out of it, and how often we get into that situation

past panther
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tbf it's his main mix and we purposefully get in that situation

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cause it's so good

grim lion
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@past panther for that SA2 blender combo, that has a safejump with portal pressure at the end of SA2. What other options are there that don't go for the reset?

past panther
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what do you mean?

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which combo

grim lion
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Lemon's

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blender 5HP xx SA2, L spin, M spin, what can go after the M spin?

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Lemon did 5LK (framekill) j.HK as a safe jump

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But surely there are other routes

past panther
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he does 5lk cause you can t accidentally get two of them like with 5lp but it's the same

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im not sure there are other routes honestly

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i doubt there's any way to keep the juggle going

grim lion
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No low option?

past panther
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ohh from the safejump?

grim lion
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Oh he does low out of the safe jump

past panther
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yeah u can do empty jump 2lk

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or just empty jump throw if you think they parry

grim lion
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2LK (portal activates) is how it killed

past panther
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wait so i misunderstood

grim lion
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Could you do something like PDR 6MK or 2MK to high/low mix out of the final spin?

past panther
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you can do j.hk 2lk, or just empty jump 2lk 2lp

grim lion
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or is safe jump the optimal result out of the M spin?

past panther
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hmm, not sure on that one but i don t see why it would be better

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also that's not a safejump

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it's just a fuzzy

grim lion
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What does fuzzy mean?

past panther
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the safejump setup is different

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fuzzy means instant overhead

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in this case

grim lion
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What is instant overhead?

past panther
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so when you block something standing, you can switch to crouch block but your model is still standing for some frames

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that's why if they block j.hk then go to crouch block, j.lk hits them

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they re theoretically crouch blocking but practically their model is still standing

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so the overhead hits

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fuzzy setups abuse this by having something else juggle right after you hit the overhead

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since generally you would get no payoff from them

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except for a j.lk worth of damage

grim lion
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so 2LK (low), portal activates (stay blocking), j.LK (high)?

past panther
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no

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then portal pops

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he went for low because he thought ayer would block high expecting the fuzzy

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it was a read

grim lion
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I need a flow chart

past panther
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wish i could send a voice message it's easier to explain

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can I dm you?

grim lion
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Sure

oblique forum
oblique forum
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@grim lion added a bunch of stuff there πŸ˜„

past panther
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this is what you do after portal

past panther
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@oblique forum check your dms

oblique forum
oblique forum
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I expected a launch and then Dr

grim lion
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That looks like the second hit misses, but I'm really not sure

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that's super weird

past panther
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you just cancelled too early

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you can cancel the first hit or the second hit iirc

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@oblique forum

grim lion
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How sure are you in that? Because I couldn't get a first hit cancel

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From supercombo, second hit whiff against crouching opponents and first hit is not cancelable

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That's so weird. Second hit doesn't deal damage but lets you cancel anyway?

past panther
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that's interesting, i remembered it that way too but the clip clearly seems like first hit cancelled yk?

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i wonder what fully cancellable means

grim lion
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No, second part of the move goes and then is canceled

oblique forum
oblique forum
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But this has happened a couple of times

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Maybe fully means for specials/sa?

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But yeah this happens usually in this scenario when I'm trying to whiff punish with it

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Maybe the PC is what makes this possible?

grim lion
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Do you have the replay ID?

past panther
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possibly?

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i ll go in and test it out now

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okay boys

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i tested it out

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found the spacing to make it consistent

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so this is inbetween the spacing of f.hk catching both hits and closer than the spacing where f.hk has only the second hit

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you are indeed empty cancelling the second hit

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if you don t DRC there, the second hit doesn t connect at all

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i recorded it

oblique forum
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Aha

past panther
oblique forum
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Ha

past panther
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@shy vine did you come across this? why does it happen?

oblique forum
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Such a weird thing

past panther
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it s a very specific spacing too

oblique forum
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Why would the first hit connect and the second not? Feels buggy

past panther
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yeah also if i just let it rip like in the second part you can see how far away they are pushed

oblique forum
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Yeah

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So, 6hk isn't that good for some whiff punishing when at the end of the range

past panther
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i think for gief sthp, your sthp will be by far the best option

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i don t really whiff punish with 6hk, either 5hp, 2mp, or 5mk

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or 5lp/lk

shy vine
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the 1st hitbox hits an extended hurtbox

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2nd hitbox doesn't reach far enough to hit the body

past panther
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why does it cancel though

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like i would get it if it were just that but you get DRC for a weird reason

shy vine
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that would be easier to tell if i saw your buttons

past panther
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this is what happened to david in ranked that led to me testing

shy vine
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it drc'd cause he hit MP+MK

past panther
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well yeah but the second hit didnt connect and it s the only one that s cancellable no?

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that s what i was asking

grim lion
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Some moves can cancel only on hit/block, some can cancel always

past panther
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that s lights tho

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i can t think of any move that goes into DRC on whiff

grim lion
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6hk apparently

shy vine
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you're saying the 1st hit isn't DRCable?

past panther
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i mean I went and tried it a lot of times

grim lion
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Unless you can prove otherwise

past panther
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it doesn t look like it is

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i tried it on normal hit, ch, PC

oblique forum
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I also tried and failed

shy vine
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could be a weird script situation

past panther
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FAT says only the second hit is "fully cancellable" but im not sure what that means

grim lion
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First hit on standing toggles the cancel flag?

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Can you DRC on crouch block?

shy vine
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since the way moves are programed, sometimes it goes into different scripts to resolve the button

oblique forum
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While 5hp if it hits the armor tanks and I get PCd

past panther
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so if they block no

grim lion
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We're seeing second hit whiff and still be cancelable

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So on crouch block second hit also misses

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Does it cancel still?

past panther
grim lion
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Wacky

oblique forum
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Btw the burnout SA2 combo is the one from combo trials? Or a variation of it?

past panther
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nah it's different

shy vine
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i do level 2, st hp, dash, st hp xx hp portal, step back a little bit st HP xx DI, DR HP xx DI

oblique forum
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Nice because i can't get the trial one consistently haha

shy vine
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in the corner you don't need to step back, you just do HP xx DI, DI

oblique forum
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I'll try that one out then!

shy vine
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if the opponent is at 2 bars, you can do level 2, st LK xx DI, HP portal, whiff cr LP for a safe jump into high low mix

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or level 2, st HP xx DI, whiff cr LK OD portal jump HK

past panther
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the trial one is needlessly hard for less reward

grim lion
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@oblique forum what does 6HK xx PDR xx BNB mean? Is it a parry drive rush (not a cancel) or a drive rush cancel out of 6HK?

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Also what does HM mean?

oblique forum
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Should be High medium P

grim lion
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what does that mean?

oblique forum
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Od portal with HP and mp

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Since the portals matter for it to work

grim lion
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Can you explain the jMK section for the bnb?

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"You can also jMK before the 5HP for a little extra dmg", no 5HP in the bnb section

oblique forum
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When you do heavy spin in the corner, you can juggle with jmp

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Then when you land 5hp spike

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It was supposed to be in the bullet point above explaining it doesn't work in the corner

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But smh formatting got messed up

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So option one is heavy spin jmk 5hp, option two is heavy spin medium spin 5hp

grim lion
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What about the "Then PDR 6HK xx Spike for extra corner carry, and if this puts in the corner, do the above"?

oblique forum
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On the BNB combo, if you don't do 236mk after heavy spin, you can PDR 6hkxx spike

grim lion
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The structure of this section has gotten completely confusing

oblique forum
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And if it's close to the corner after 6hk can h spin again, jmk 5hp blender

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Indeed haha

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I'm not on PC now

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But can try another pass tomorrow

grim lion
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What about the 2MP 5HP part?

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I'm basically taking your notes and fixing it to match the rest of the document

oblique forum
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That one I'm a bit confused why I wrote πŸ₯²
Can you do that instead of the PDR 6hk?
Remove that bit and i will look again

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I liked your doc and started one for cammy as i learn her now πŸ˜„

grim lion
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I saw that

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I'm glad the format is useful

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What is counter throw oki?

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Do you mean after throw oki?

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or throw tech follow ups?

oblique forum
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Corner

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Not counter

grim lion
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Ahh

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Also DR 5HK can't throw unless you introduce some delay

oblique forum
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If they block on corner you can

grim lion
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It's not too plus and whiffs?

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+6 on block, 5f startup

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I guess it is active for 3f

oblique forum
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It works

grim lion
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"C/PH"?

oblique forum
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Counter/punish counter hit

grim lion
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That's not a good shorthand

oblique forum
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Ch/PC is better ?

grim lion
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CH/PC is better

oblique forum
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And hard to look in the phone

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Since i play from the couch on big screen i don't use a laptop for that

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Only the phone

grim lion
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Spreadsheet isn't enough is why I made this doc

oblique forum
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Supercombo has some good guides as well

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But too much text/theory

grim lion
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All the suggestions should be brought in now

oblique forum
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Nice! How's the grind going?

grim lion
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I'm so close to masters in SC2

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currently 4076 and I just need 4200

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So not much sf6 recently

oblique forum
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Γ…h nice!

grim lion
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Not quite

oblique forum
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Need such a chart for sf

grim lion
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SC2 has really good community created tools

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things like aligulac, sc2pulse, and sc2replaystats are amazing

past panther
grim lion
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Can you elaborate?

past panther
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what part do you need me to expand on?

grim lion
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The three sequences, and when each one is used

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They all start with DR 2HP xx H spin, sometimes you j.MK, M spin, or M ghost

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Is it just - faceplant wall = M spin, slightly further back = j.MK, way further back = M ghost?

past panther
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so the options after H spin depending on distance and drive are

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DR late f.hk xx m spin, sthp;
dash DR f.hk xx m spin, sthp;
dash sthp;
j.mk st.hp;
M spin sthp

grim lion
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And what are the associated contexts?

past panther
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it would be easier to show really. it's all based on what you wanna spend and get

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and distances from the wall

grim lion
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Could you structure it as - at these distances here's the optimal resource free option, and if there is a resource investment available include that for those distances?

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So like
1 - mid map
a - free route
b - 2 bar route
2 - anywhere the wall is in sight
3 - licking the wall

past panther
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ok so it d be like

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wait fuck it im gonna record them

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some of them share categories

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so i gave up halfway writing them

grim lion
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At some point I'm gonna make a giant whiteboard on something like miro and just have the combo routes all chaotically explained

past panther
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yea we can make a big flowchart thing on miro

grim lion
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"This is a human brain on JP"

past panther
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okay done

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so i found a good solution

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i recorded what combo I do nowadays for each half square distance difference on the training mode map

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if that makes sense

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i ll compile em in a sec

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also I recorded a common sequence I do in my games, since I tend to go for a different H spin combo midscreen because I'm pushing the corner very aggressively nowadays

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since good players will work very hard to not get there

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okay @grim lion

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i got it

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so

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i did it in one take and i diiid mess up one of the combos 3 times in a row lol, just as a heads up

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cause it s very manually timed and i ve mostly been playing blanka recently

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that one being the no dash DR f.hk if you want the extra damage in the corner. if you do dash DR f.hk, you will just go straight under them with the DR so you gotta wait or walk back a bit and do DR f.hk

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so here

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the first vid is me showing the flowchart I do sometimes

grim lion
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Gonna take me a few days to translate that into my notes

past panther
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yeah that s why i prefferred video ngl

grim lion
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Why does lord venom go for h spin, ghost, portal instead of h spin, ghost, spike, portal?

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This was vs Juri

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is it jump forward dive kick with the spike portal can weave past the portal and gap close easily?

past panther
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ohh you missed a "cause"

grim lion
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I think I rewrote the start of that sentence and didn't connect the later bits

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But yeah, why no spike ender to that combo?

past panther
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oh, yeah it makes sense, usually she can just Dr back in your face and portal whiffs even if you do it manual cause it doesn't autocorrect at her speed

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so prolly a more meaty portal

grim lion
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Ok that makes sense, prioritizing control over damage

past panther
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yeah, making sure portal is actually a threat

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since basically anything you do juri can punish full screen unless it s a preemptive thing like M spike expecting DR

grim lion
#

sometimes even that because dive kick stalls above spike range

past panther
#

divekick is a risky tool for her

#

-3 at best, almost always punishable

grim lion
#

100% hit rate in my games I swear

past panther
#

i usually punish it with crlp stmk xx m spin to be sure but closer you get even better stuff

grim lion
#

If you want to see JP annihilating ken's drive rushes, check out Naumen vs Jaccy in CPT Japan top 8

#

So many great checks

#

And heavy use of drive reversal on the 2MK drc

#

Also SA1 to check dragonlash, that was silly

#

Apparently Jaccy is a Kimberly main who played JP for this matchup. Dude's secondary was insane

grim lion
#

@past panther when you end a light block string with 5HP as a spacing trap, you can't really be buffering anything out of 5HP because if they're throwing DI out to stop spin you get hit. Do you hit confirm off of the 5HP?

#

The window seems super tight

oblique forum
#

I buffer ghost in that case

#

Or DRC

grim lion
#

You die to DI there

oblique forum
#

If i can afford

#

I don't think 5hp is hit confirmable like that, unless you get a PC πŸ€”

grim lion
#

I've seen a lot of people who like to DI when you're mashing lights at the end of the light range so when you finish with light spin, they kill you

#

And if you mix up and do 5HP xx ghost, you still die

oblique forum
#

Yeah

#

I only finish the string into spin if i have sa3

grim lion
#

burns 35% of a drive bar on block though

oblique forum
grim lion
#

Unrelated 2HK is just plus enough in the corner for a nearly perfectly meaty command grab

#

Brian F had some setup around using it that was much better on his recent video, I should probably learn that instead

past panther
# grim lion You die to DI there

DI is a big risk they take. if I see they press DI before my 5hp then i just don't go for ghost next time until I see DI again

#

if they DI after your 5hp you beat di

#

also if you do sthp xx EX spike/ghost it beats that DI too iirc

#

and both are plus so you get to push offense a bit more

fluid juniper
#

I noticed a lot of the JP discussion on this server happens in here. Hope you dont mind a fellow JP player hoping into this thread.
If you watch the capcom cup qualifer yesterday I am sure this moment stood out for you all too:https://youtube.com/clip/UgkxB6SXYBbPLCfCvrS0JDYMxFsKEMsj4LPZ?si=FJF9VYcwL7jWkLuu

How practical do you think this is? even if they get hit (which like who wouldnt) it doesnt even look like you get that much more dmg compared to a regular option, though admittedly I have not labbed i yet.

YouTube

9 seconds Β· Clipped by Hark! Breadbox Β· Original video "Capcom Pro Tour 2023 - Japan - Top 8" by Capcom Fighters

β–Ά Play video
oblique forum
#

Our old dude isn't doing that well

#

Damn this looks cool haha

#

So cool it looks improvised

fluid juniper
#

is there a sideswap combo that starts with j.lp after teleport? maybe it was spaghetti but it looks too clean imo, unless he is just a situational awareness god

past panther
#

that's a reset for sure

#

and it seems practical

#

the usual one you would go for is this:

#

it's obv 6 bars alltogether

past panther
#

by the way did you lose your original discord account?

fluid juniper
#

yes unfortunately

past panther
#

dayum

#

i remember you had the black creature pfp

#

you still in the 1600 1700 mr range?

fluid juniper
#

This was my old pfp

#

it looks a lot better when small πŸ˜…

past panther
#

i never zoomed on it xd

#

still cool

#

did you make it? lookd like it was made in Procreate

fluid juniper
#

actually whoops, I made a updated version some time ago

#

and yeah, I did draw it. I am not the best at 2d drawing tho, I perfer 3d scuplting.
Anyways, I havent been playing ranked so idk about MR, but I got top 48 at dreamhack which was hype

past panther
#

nice man! I haven't been doing any mr grind at all, still taking different chars to master

#

trying marisa rn

#

halfway D3 so far

#

after I get my 5th one i'll just focus on blanka probably

fluid juniper
#

ah, blanka seems fun to play

#

so many setups

past panther
#

exactly

#

if you get the lab time in, he s super rewarding

fluid juniper
#

I am still really enjoying JP, and have been getting pretty serious about practicing. but there is still a lot to learn

past panther
#

am also enjoying Jp i just find blanka a bit more fun and with JP it gets to be a lot of the same thing at some point for me at least you know?

#

i'm still gonna be playing as a second

fluid juniper
#

I can see that, especially if you enjoy being more proactive blanka seems like the pick.
Overall I am super happy with SF6's balance so ppl can actually play characters they like

grim lion
#

@past panther is this accurate?

past panther
#

hmm, i wouldn t do that against ryu even tho he has a tatsu

#

it s such a gamble for him that im ok with eating a tatsu every now and again if he takes the risk of taking 50% for it

#

but against fast DR like juri/dj then yes

#

or against kim that has run slide and tp

#

those options are scarier to me

past panther
#

but i get the wording

grim lion
#

Higher risk of dropping

#

it's really easy to j.MK too early to too late

past panther
#

well yeah again it s a thing of practicing the route and getting the timing good. same with the DI sideswitch with OD portal

#

j.mk is the same timing there as it is here

grim lion
#

I just replaced it with easier/harder

past panther
#

good

grim lion
#

That was a lot less complex than I thought

#

Now to figure out where to put it

past panther
#

honestly you re good at making these, mine wouldn t be this clear

grim lion
#

It's cus I'm an idiot, I gotta write it so I can read it :)

past panther
#

ELI5 type beat

#

boys

#

i wrote out something useful so I will paste it here too

#

"What also helps is to think about what your win condition is.
for example
when I was marisa, when I was going for something risky, my thought process went something like this.

Okay, he has 2 bars of drive gauge, so my sa3 will put him in burnout and corner him. he also has 0 super meter so he will have no reversal. Even though you were at like 80% health, i knew marisa damage was high, so my mind went to this option.

I have to get ANY hit and confirm it into sa3, from there I know my autotimed attack and I can do a blockstring into DI, and then stun corner combo to get the kill
so even when you are losing hard like you are 20% and they are 90%, the way you have to think about it is, what would have to happen for me to win this round? and how can I maximise those chances? sometimes that is done by taking more risks, other times it s done by being more safe if you know the opponent likes to take risks.
so as an example, say they are 60% health and you are 10% health and knocked down in front of them. at that point you have two options to get you close to the win. you can wake up with SA3 if you think they will be greedy and this will leave you at an advantage or at least equal, or you can block on wakeup if you think he expects you to do something risky (since he would also think that you have to do something risky/drastic to win the round at that point). so knowing this you would instead choose to wake up with crouching medium kick or something to check him shimmy-ing your super that he was so afraid of
in this way, this game is a big mindgame between you and your opponent's expectations"

grim lion
#

I think the biggest buff JP could use is just making his weird combos more consistent. Kakeru has lost multiple critical games off of it dropping for being in the wrong pixel.

#

But also his stuff just not working properly is basically built into the design. Cammy can spin knucle through a grab

#

Losing the scuff would be a little tragic

fluid juniper
#

I would give up a lot of stuff for JP's ghosts to be real projectiles

#

Is there a use for 236PP that I am not aware of? Probably the move I see the least often and I am 80% sure most of the times I have seen it were misinputs XD

#

that or sweep, dont really see many JP's go for that unless it's a hard shimmy read

past panther
#

not really. I kinda use it sometimes to extend my pressure since it's +2 but that s about it

#

it's actually the least used special in the whole game lol

#

arguably the only 90% useless one

#

spend 2 bars for....worse shit

#

mainly that the diff between 2 bars on that shit or 3 bars on drc is so big

fluid juniper
#

Gotcha.
Overall kinda impressive that they have given practically every move some purpose or niche. 236PP stands out because they did such a good job everywhere else

past panther
#

yeah

#

i only see 236PP on modern JP cause it s his sa1 autocombo

#

HK HP xx 236PP, sa1

#

it s just worse than doing hk hp sa1 tho

#

cause 2 wasted bars

fluid juniper
#

for jump ins with j.hk, I find I annoying that sometimes I am only +10-11 on hit because I pressed too early so my st.hk doesnt come out. I am wondering where i should look to improve. Should I try to delay the j.hk so that I am always plus enough on hit, try to react when I think I hit high, or maybe just ditch st.hk and just do cr.mp on hit which sacrifices dmg and SA2 conversions?

#

I feel like I am just pressing too early, but getting reversaled out of a combo suuucks

past panther
#

i always press it pretty late but you can just go into b.mp mp if you re not sure and you keep the sa2 possibilities

#

since the route is the same after sa2

#

for the win i go pretty often for stuff like crlp stlp DRC crlp b.mp mp SA2 into a command grab reset

fluid juniper
#

also similarly, I usually go for the the st.hk tc for my dr extension, but I know st.hk cr.mp is more dmg but it requires a link and sometimes you are too far so I am not sure if it is something I should focus on atm

past panther
#

sthk crmp is a pretty easy link if you get it down. I use it a lot especially in the sa2 corner conversion

#

if you re too far you should def go for the TC

#

since it whiffs very rarely if the sthk hits

fluid juniper
#

fair, If I want to get better I gotta start improving stuff I currently am afraid to go for. I am good enough to start to recognize these things in match I think, I just gotta try it a bunch and build it into my plan. I can't be avoiding free dmg becuase of stuff like that.

past panther
#

yeah definitely. i personally just started going for it even if i was droppin em. eventually you re not gonna drop and you will also skip having to adapt it from training mode to ranked

fluid juniper
#

I gotta get back into the right mindset for improving. I found myself thinking "I am good enough, I can just not learn this" and that's not the right mindset

#

are these options out of SA2 legit still? or have bettter routes been found

#

also, is there some kind of gameplna document this is from? I saw this and was impressed

past panther
#

yeah curiosikey is writing it

past panther
#

hmm, never seen that, but i don t see why not

#

no patches made after all

fluid juniper
#

true, what lvl 2 stuff do you usually go for?

past panther
#

usual bnb route with hk, hk hp H portal hk hp L spike H spin that I adapt in the corner for od portal oki

#

or command grab reset

#

or the corner sa2 juggle stuff

#

for instant overheads and safejumps

#

that’s mostly it

fluid juniper
#

ah is this all in that sheet?

past panther
#

i think so

#

for 2 of them i don t think they are, i will send em here

#

got clips

oblique forum
#

I think the doc is missing the corner one

fluid juniper
#

could i have a link to the doc? couldnt find it by scrolling

past panther
#

@fluid juniper

fluid juniper
#

what are your options after they block st.hk?

past panther
#

-finish the TC in high/low either with the TC or ghost (can be mashed on/dp tho)
-throw
-crlk crlp
-stagger to chip drive

#

these are the ones i can think of rn

oblique forum
#

Stagger?

past panther
#

ye

#

like

#

sthk sthk etc

#

doing heavies to chip drive cause they re scared to press or parry

oblique forum
#

Ah

#

My leverless Smurf JP is almost diamond

#

Finally getting decent at it

grim lion
#

@fluid juniper if you have any suggestions for the document, you can either put it in the doc as a comment or let me know here and I'll try to add it in

oblique forum
#

Oh yeah won my first set on Master with the leverless

#

I guess the training wheels time is over

fluid juniper
#

I gotta work on my counter hit confirms. this is crazy value

past panther
#

yeah that s only off of DR tho. from normal ch light you get jack shit

#

i usually use stmk/crmp in these situations cause im afraid i ll drop and im only losing 100 dmg

hearty hill
#

this is just what I'm looking for.

fluid juniper
#

I meant more generally, just recognising when cr.mk or st.hp counters or punish counters.
Tho in that video I think he went for cr.lp due to how close they were/reacting to juri DR

past panther
#

crmk is very important there imo

#

to react to ch/pc

#

cause the difference between ch and pc is stlk and crmp

fluid juniper
#

yeah, plus distance matters so one more thing to consider

past panther
#

yea

fluid juniper
#

rn, I find myself whiffing whenever I go for the link

#

gotta be more mindful

past panther
#

yeah if you re too far it s better to just sthp and do some block mix

grim lion
#

JP is so cool when fully optimized, but it's crazy difficult to do

oblique forum
#

True, but yeah reacting to this is hard!

#

I can at best react to a crMK CH when I'm in the corner

#

Because that's where all my head is at

past panther
#

BOOM welcome to the team @oblique forum

#

come a long way

oblique forum
#

With big help from you mate 🀝🏽

past panther
#

made a small update to the doc

#

wrong ghost strength in the amnesia throw combo, also added the first part of the amnesia sideswitch that I remembered

#

i just don t remember the rest

cobalt plume
#

Stuck in D4 😦

#

Would anyone be able to have a look at a few matches and give a few tips on how I could improve?

oblique forum
#

Sure! Can you put it on yt?

cobalt plume
#

Yeah I'll upload a few matches this evening and post tomorrow

oblique forum
#

Cool!

cobalt plume
#

Thanks !

oblique forum
#

@cobalt plume i can also play some sets

#

Now if you're free

cobalt plume
#

yea sure send an invite

past panther
#

yoo i can play too if y all don t wanna run the mirror

oblique forum
#

How sad is this?

#

@cobalt plume i will just do a nother set real quick

past panther
# oblique forum

very, just know if you block the first part of the ball in sa2 and try to super the second, you WILL whiff, because blanka doesn t really have a hitbox when he rebounds in sa2

oblique forum
#

ahh good to know

past panther
#

ye

#

u can amnesia tho

#

sometimes, when it s not a true string

#

others can t do shit, cause DP whiffs

oblique forum
#

Sent inv @cobalt plume

cobalt plume
#

It appeared but then went

oblique forum
#

We can do one mirror and one against my shitty secondary

oblique forum
#

Ggs @cobalt plume

cobalt plume
#

thanks mate ggs!

oblique forum
#

I will send a dm later with some notes!

shy vine
#

are you guys using the midscreen fuzzy setup

cobalt plume
#

Funnily enough Cammy and Marissa are the two characters I want to learn besides JP

shy vine
#

like most of the other ones you probably only want to use it when the opponent is burned out but it's good to have available

cobalt plume
#

which one

shy vine
#

HP spin, MK ghost, Level 2, whiff b MP, whiff jump forward MP, whiff cr MP, HP portal, dash, jump forward HK

oblique forum
#

But you can see my execution there is lacking

#

And only have the very basic comboa

shy vine
#

basic combos are fine with cammy

oblique forum
#

I only have lplplp m arrow crmp h arrow HP h arrow basically haha

past panther
cobalt plume
#

aye need a video of that heh

shy vine
oblique forum
#

This looks so random haha

cobalt plume
#

I think I've seen BK or Brian_F do something similar but always forget to go back and look in the stream replay

grim lion
#

@past panther I added in your changes btw

past panther
#

great

#

@shy vine you ever use this sa2 corner route?

#

seems like a bit more damage then the regular sthk crmp xx portal one for one bar in exchange

cobalt plume
#

Add H spin, PDR 2MP, 5HP xx M spike to document

#

does more damage than H spin, forward dash, PDR 6HK xx L spike

#

2269 vs 2486

past panther
#

woah, never seen that tech, but this is about corner carry not damage

#

how s that looking?

oblique forum
#

Which reminds me, we need a session for Oki after SA3.
I will collect and add there

#

JP has so many options that this doc is getting handy haha

past panther
#

mainly dash up oki and portal oki

#

brian f started using a mix after dash up iirc

#

so he doesn t spend bar for oki

#

ok i looked into it @cobalt plume and that option seems just plain bad

#

because the PDR 6hk xx L spike can be done anywhere on the screen, that combo you mentioned only works at the same range that dash PDR 6hk xx M spin, 5hp xx spike works at, and it s like 600-800 less damage than that

#

or at least i couldn t get it anywhere that wasn t close to the corner

#

if you got a clip of you doing it I'll stand corrected

cobalt plume
#

not sure what you mean

past panther
#

i mean this combo that you sent, in my experiments, only worked at the same range that a more optimal combo worked at

#

the combo you mentioned it s worse at works at any range outside of the corner

#

so it s valuable for corner carry

cobalt plume
#

@past panther should be able to do it almost anywhere

past panther
#

wow it s way more delayed than i thought

#

my bad

grim lion
#

@cobalt plume 2MP does not cancel into 5HP btw, I fixed the formatting

#

We're not Juri SA2

past panther
#

haha

#

anyways that s a good one to adopt

#

i wonder if you still get dash DR crmk oki

#

is that consistent i wonder? since H spin bounces differently at times

oblique forum
past panther
#

after spin dash PDR 6hk xx L spike

#

i did dash dr crmk

#

and it hits meaty if you delay it a bit

oblique forum
#

Γ…h! TIL

cobalt plume
shy vine
#

the nice thing about the dr f HK xx spike is how late the spike hits

#

so you are more plus than usual

#

this knockdown looks like it should be +44 or +45 something like that

#

so you're not too minus on a regular portal

cobalt plume
grim lion
#

You can timestamp the link

#

Or make a clip, much easier for sharing

cobalt plume
#

tried to clip it but it just seemed to break

#

how do you timestamp @grim lion

grim lion
#

Usually right click copy at current time

fluid juniper
#

There is too much jp tech πŸ˜… . everyday I wake up and there is another setup in here

past panther
#

man watching cpt japan kakeru doing some super fuckin weird shit

#

what was super cool was he was entering sa2 from lights a lot

#

so lights xx sa2 stmk jump over sthp xx H portal, sthk sthk xx spike, H spin into stuff

#

he was getting like 1 counterpoke or interrupt and getting sideswitch and setplay from it

fluid juniper
#

what does this mean?

#

also does 6hk beat gladius??? Huge if true

oblique forum
#

It has two hits, regular gladius has only one armor

#

Od gladius is two hits though, so it doesn't work there

#

So it's a bit situational due to ranges, but works for when they charge regular gladius I'm close range

grim lion
past panther
#

but it s risky to use

#

if the first hit doesn’t connect on gladius

#

goodbye lifebar

grim lion
#

it's very manually timed, I think it's not worth it unless you're legend

#

so easy to drop

past panther
#

yea i mean

#

i think it s okay if you lab it out

#

all of his shit is sorta manually timed anyways

grim lion
#

Like the 2MP can hit and the 5HP can whiff, or the 2MP can be slightly to early and whiff, or you can accidentally hit down slightly early

past panther
#

like I rarely ever miss 5hp in the corner regardless of distance cause you get used to it

#

my main issue testing this is i was doing 2mp too early

#

and not connecting 5hp

#

cause i was too far

grim lion
#

The window is so slight

#

and you can't pre-input or anything, the moment you hit down, it stops the forward movement

shy vine
#

Oh yea I like that

grim lion
#

?

past panther
#

the combo i presume

#

@shy vine what do you think of kakeru basically spending sa2 whenever he can?

#

i see he gets it twice a match pretty often

#

seems good

grim lion
#

You can roughly build 2 SA bars per round

#

It's way way easier if they hit wall slightly though

#

Or even are just at the wall

#

because 2MP can't push at that stage so 5HP hits easily

shy vine
#

Yeah I love using sa2 right away

#

You need to be very aware of how you play the meter game though

past panther
#

yea

#

is there any combo that just straight cashes out on damage on sa2 juggle with no setup after or anything? just straight milking every single hit point you can to close the round

shy vine
#

On the juggle?

#

Midscreen I think something like hp spin, mk ghost, od spike xx level 2, hp portal, jump forward dash mp spin mp spin?

past panther
shy vine
#

Maybe something like

past panther
#

midscreen sa2 cashout

shy vine
#

Lp spin, portal, mp spin, lp spin, then do something after the portal pops

past panther
shy vine
#

Yeah exactly

past panther
#

makes sense

#

i was thinking about sm like that

shy vine
#

If you're on early scaling

#

A level 1 combo might get pretty close damage wise

#

Since level 2 kills the scaling of the rest of the combo anyway

grim lion
#

how do you get a 5HP mid screen juggle?

#

Departure pop?

shy vine
#

He meant corner

#

Midscreen st hp is usually departure situation yeah

#

And it's usually just od spike into spike or something lol

grim lion
#

What's the guard breaker SA2?

#

Where you start it on block and want to just get damage

#

I think it's 2LP, 2MK, 2MK?

#

but I dunno what to do after that

past panther
#

2lp 2mk 2mk H portal into w/e

#

i d guess H portal sthk hp xx L spike, H spin, etc

grim lion
#

I get it's well intentioned but "into w/e" is the most useless note for writing this document

past panther
#

lol

#

into either M ghost H spike at range or 5hp xx spike in the corner

#

it s freestyle lol

grim lion
#

It's not though, there are realistically three optimal routes at max out of it

#

One for damage, one for oki, and one for portal/control

#

more based on location varients of course

#

this accurate?

#

Do we have a side switch combo btw that doesn't rely on SA or amenesia?

past panther
#

you can also do Drive drain there i think

#

with an alternation

grim lion
#

I don't know the drive drain

#

And it's not in the doc

past panther
#

so whenever u get H portal you can do sthp xx DI right after and the portal will juggle and leave you time for another DI in the corner, or DR st.hp or f.hk xx DI if a bit further out

#

this is good to know if you re freestyling a combo

#

cause you can always route into it

#

like whatever bullshit from sa2 hits, you can do shit like sthp xx H portal sthp xx DI, PDR sthp xx DI

grim lion
#

SA2 is so weird, the route into it is always super basic and it's the route out of it that is total chaos

shy vine
#

well you can go into it however

#

i get what you're saying though

grim lion
#

DI just went through my command grab

#

I would like a refund

#

not sure why the video quality is so shit

past panther
#

lol

#

yeah it would have chipped definitely

#

he coulda just

#

you know

#

jumped and won the round XD

#

he was tryna be a crackhead

#

buffering sa3 waiting for a ghost

grim lion
#

how big is the chip for SA3?

past panther
#

10% i believe

#

ah no

#

1000 damage chip

#

yea

#

10% of life

grim lion
#

what's that look like on the bar?

past panther
#

that was def enough

grim lion
#

Mine doesn't have units

past panther
#

none do, that s like 6% if i had to guess

#

or 7-8%

#

maybe

#

anyways def less than 10%

grim lion
#

How do I deal with Ken? I get hit once and lose the game

past panther
#

welcome to ken

grim lion
#

More accurately, how do I stop sucking at defense?

#

Guiles run me over too

past panther
#

how I deal with him is guess when he s gonna throw and amnesia, try cross him up when he shimmies, perfect parry low qcfk, perfect parry/DI dragonlash

past panther
#

i usually beat guiles by running my offense first

grim lion
#

I get hit once and take 80% in pretty much every matchup

past panther
#

it means you guess badly on defense

#

what s your defensive rotation so to say?

grim lion
#

total confusion

#

Get thrown 6 times in a row and the one time I try to do something about it get punish countered

past panther
#

do you delay tech,

#

?

grim lion
#

Never just as a default option

#

more as a prediction

#

I've taken more damage delay teching than it's saved

#

I got punish countered 3 times, denied it once

#

in the last game

past panther
#

then another question burns

#

do you just not delay tech cause you're afraid of shimmy? do you keep delay teching if you get shimmied? etc

grim lion
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That and neutral jump

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Throw teching has me taking even more damage

grim lion
cobalt plume
past panther
#

yeah it's a matter of practice

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same with most jp shit

cobalt plume
#

tru tru

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on an unrelated note, I played Pingutaro the in Ranked the other day

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He's using Ken because his JP is so high ranked, he only plays the same 2 people every time lol

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What are the must-know option selects we should be using?

past panther
#

delay tech, delay jab, perfect parry DRC on fireballs, also there's a PP/amnesia OS that im not using

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that's about it

cobalt plume
#

Whats the delay jab?I've been practicing PP on fireballs and the PP/amnesia OS

past panther
#

delay jab beats tick throws with no DR and shimmy

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same timing as delay tech

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also beats some options clean like rashid cyclone mixes on block become fake if you delay jab

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also some rekkas

shy vine
#

Normally you delay jab earlier than you delay tech

cobalt plume
#

alright thanks

past panther
#

my bad

oblique forum
past panther
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i don t know it, @grim lion does

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it s in the doc i believe

grim lion
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It is?

oblique forum
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I know two selects with amnesia

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One is for reversal. I go for DD mp mk HK and hold all
If i mistime it a parry goes out
And on safe jump i press HK and then DD hk mk

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I need to find out something good to use after that though

shy vine
#

updated your doc a bit for you @grim lion

oblique forum
#

I usually just step forward stHP xx usual stuff

shy vine
#

f HK xx MP spin into HP

shy vine
#

with all stuff i've told you about

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leon

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what happened to trickle down coaching

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fucking reagan

past panther
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lmao

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to be fair i always gave credit

shy vine
#

no i don't care man i'm just messing around

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i updated some level 2 stuff and cleaned a few things up and added some routes

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also if you guys want to help me test something

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the regular amnesia against DI side switch was weird for me yestesrday i think it was a range thing?

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but it should work against all characters at close range at least

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the question is are there any characters where their DI leaves them further away even point blank?

past panther
#

how do you want this tested

shy vine
#

idk ideally somebody would just know for sure that all DIs leave them the same distance lul

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it was probably where the DI started actuall now that i think about it

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probably should just go with the cr HP combo that doesn't side switch

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since if they're too far you can't get under

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this is the side switch i'm talking about

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i guess distance post-DI changes based on how far the DI starts

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seems obvious but i didn't realize how much it would impact the side switch

oblique forum
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Wow um having the worst day

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I think i lost 80 Mr I'm the last hour

shy vine
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5 wins to get it back ez work

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don't sweat it

oblique forum
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Yeah, it's the controller learning curve i hope

shy vine
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5 2-0 win i mean lul

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but MR can change easily as you get more comfortable

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so you don't need to worry about like, grinding or anything for it

oblique forum
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But on the other direction

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I keep missing my AA and DI inputs

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Because it didn't become muscle memory yet

shy vine
#

@grim lion the combo and routes stuff would work better as a map

grim lion
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Yeah

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You want to draw it?

shy vine
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like a mindmap

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it would save me from having to answer any JP questions ever again

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i'll help fill it in and review it but i don't want to make it lul

grim lion
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We've talked about that format before, but nobody has actually put in the time

past panther
shy vine
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nah this is real shit

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obviously digitally it would work better tho

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also that one is super incomplete do not reference

grim lion
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I'm still not sure if I'm gonna include the opinions stuff you've added

shy vine
#

which

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i don't remember adding opinions

grim lion
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pretty much anything written in first person

shy vine
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Burnout combo, removes 3.5 bars, 4.5 if started from counter DI: 5HP xx H Portal 2MP xx DI DI
I use HP, dash HP xx HP portal, walk back a tiny bit HP xx DI, dr HP xx DI (or just DI in the corner)

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oh like this

grim lion
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I also have to re-write most of your modifications

shy vine
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yea

grim lion
#

Just to keep it following the standard everything else uses

shy vine
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that's just a different combo that does more damage

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Almost unblockable setup using SA2 (often for just getting some extra damage to close out a round)
Any cancelable normal into SA2 on block, then 2LP, 2MK, 2MK, H portal, 5HK tc HP xx L spike, H spin (most of t

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this comment is more just

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a counterpoint to calling it almost unblockable

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i added a few setups that really are basically unblockable since the high and low hit like 2-3 frames apart

grim lion
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Doesn't it have a high and low hit at almost the same frame?

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Which is the one that does that?

shy vine
#

this one there's a bit of a bigger gap

grim lion
#

I know brian f was showing one with that

shy vine
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i added of them

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the throw into level 2 empty jump cr mk

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and the one where you do HP xx portal juggle to end a combo then you do target combo xx level 2, cr lp xx pop portal, cr mk

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both of those i hvae never seen anybody block

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the full screen level 2 portal teleport HK one is too

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it hits within 3 frames for sure of the low

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or the reset on hit where you do st HP, jump LK (high so the combo drops) cr MK or something like that

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during level 2

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cr lp cr mk cr mk is good too though cause it's hard to block and it's a true string

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it's just not as guaranteed as those toighter ones

grim lion
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Put it in there as guard breaker setups with notes on difficulty and frame gaps and I'll rewrite it to match the standard

past panther
#

like they can jump out at a point

shy vine
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yeah but it's in the doc

grim lion
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I like how I'm the one managing the doc and I still can't hit the BNB regularly

past panther
#

lol

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coaches dont play

past panther
#

done boys

shy vine
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Good work

oblique forum
grim lion
#

How do projectile supers trade?

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Like does JP SA1 beat or lose to Luke SA1? What about Guile SA2?

past panther
#

luka sa1 beats almost everything. guile sa2 projectiles lose even to regular OD projectiles

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i think on FAT it will tell you how many projectiles a projectile super eats

fluid juniper
#

Am I bad or is this quite the overstatement? I find I am often unable to get cr.p 5p 5p to work. At this range it's whiffing and cr.p 5p hits from like twice that range

grim lion
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yeah it is

fluid juniper
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cr.p 5p hits from here

grim lion
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I hate how you're writing it so much

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That notation is bad multiple ways

fluid juniper
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XD, I did realize that

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but it got the point across hopefully

grim lion
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If I had to guess, 5LP is maybe 20-50% longer?

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Like 1 and a half pushbacks extra distance

fluid juniper
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hitboxes dont really tell the whole story, since it's mainly about the # of "pushbacks" between you and your opponent when you hit the first one.
Either way for like 200dmg I dont find myself risking it in match on purpose too often. tho if I get a hit point blank I probably should

grim lion
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Yeah if you're at absolute max range of the 2LP, I don't think 5LP 5LP will work

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the question is where does it start working

fluid juniper
#

My meatys are really wack rn. Mainly I am just manually timing DR st.hk if I dont have portal oki. I noticed there is not a dedicated "oki" section of the guide. I get that there are a loooot of situations to consider but something based of how + you are might be good

oblique forum
#

I wonder if there's an autotimed DR crMK/fMK in the corner...
I noticed that the basic dr HK after stuff doesn't work too well when they catch up with it

grim lion
#

@oblique forum links to discord don't work for anyone not in this discord, and will not work long term. Can you rehost the video on something like youtube?

oblique forum
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Sure will do!

cobalt plume
#

Finally D5 lets goooo (to bed)

shy vine
#

Letsgo

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The weird one lol

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I think it works on quick rise too but it's a little weird

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Looks so stupid but it's so good

past panther
#

sick dude

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that s actually amazing

fluid juniper
#

How do I manual portal activate mid combo? I'm getting screwed by random pops and I know you can avoid those

past panther
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just cancel into it

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it s timed in instances like

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H portal, DR crmk, crmp xx portal activate

H portal, sthk crmp xx portal activate

grim lion
#

BananaKen (and I'm guessing more pros, just watching him now) uses lows really well to open blocks

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I should try doing that

past panther
#

crmk is a super super good button

grim lion
#

I'm talking about 2LK

past panther
#

also defaulting to starting lights strings with crlk is very important

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also crlp crlk crlp type strings

grim lion
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Yup

#

That's the one I see

past panther
#

people usually let go of down back after they block the first hit

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cause you walk out of microwalk throw range that way

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so it checks backward movement

grim lion
#

He's also so good at confirming PC LP into a medium

#

Dude is just funny, he put his vtuber avatar as his official photo

cobalt plume
#

Still reeling from him losing. Du got to him big time and crumbled πŸ˜”

fluid juniper
#

Whats your thought process behind waking up OD amnesia vs lvl1? Is it just your drive meter?

past panther
#

level 1 beats meaty jab

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so it's mostly that

#

also if i see a move that i can react to like dragonlash / spin knuckle oki, I'm not gonna amnesia, im gonna lvl 1

grim lion
#

After SA3, is dash forward 6MK meaty enough that 2LP links out of it?