Her pokes are alright: primarily sMK (although you could argue sHP and cMK, since her counter pokes overlap with her pokes a lot)
Off sMK you wanna buffer into M.Ryo, or M.Fuha release if you have it (anything into mFuha release goes into cMP then L.Ryo)
Off sHP you want M/H/Ex ryo
And off cMK you want L.Tensenrin (you get a little damage and then let them guess on the throw)
Pick Vs2 and VT1. Learn some good combos for VT1 off cLK, cMK and really any normal you use a lot. Don’t waste the VT by just chucking projectiles VT combos are listed in the character guide pinned in #sf_coaching, but largely
If you start with a light, go into cMK then sHk into H.Fuha.
If you start with cMK, go into sHk and then H.Fuha
If you can do sHk into sHP, that’s the best option cause you’ll be able to juggle into hFuha twice
As for how to use Vs2; you can use it to extend H.Fuha juggles longer. Or to make most unsafe stuff safe (aside from Tensenrin)
And just pick vs1 to get around fireballs (you have to charge it, but you should get used to that with her Fuha system anyway)