#Cammy assistance, I don't understand this

39 messages · Page 1 of 1 (latest)

hybrid wave
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How does someone play neutral as a rushdown? for Cammy or Ken. I just die when I play against Falke or any zoner. I lack neutral and panic when I'm close range and they aren't budging

tiny stone
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so i think the real question is what are you doing at close range that is causing people to not budge.

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are you effectively threatening your opponent enough by mixing up strikes and throws to make them scared of you when youre up close

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are making good use of your movement speed and plus ob buttons to stagger your opponents and maybe steal some turns

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you want to take full advantage of the "rushdown" in rushdown

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and force your opponent to make correct guesses on defense or else be put in constant pressure.

hybrid wave
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I'd have to get the replay of the guy that stomped me

tiny stone
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yeah that'd be great

hybrid wave
tiny stone
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so from this position here you've already effectively won the round. falke has to be the one to approach you assuming you just sit there and block and you're in the driver seat for the game

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you should use the opportunity you have in the corner to dictate the pace of the game and that pace doesn't have to be "I have to hit them now"

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during the corner sequence the falke gave you multiple opportunities that could've lead to pressure like the whiffed st.hp or the buttons to check movement forward or the jump out that went unpunished because of the missed aa

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so they're not even the type to "not budge" when put under pressure, but are already feeling the pressure and are already cracking because they're faced with the threat of being locked in the corner

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but okay we can't keep people in the corner forever and they fight their way out and we return to neutral

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funnily enough you had the right idea right here but the wrong punish

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which i assume is just from lack of cammy experience

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but yeah you did like vt activate > spiral arrow

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where you could've easily just did like cr.mk or st.hp xx hk spiral arrow

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or even just raw spiral arrow

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but this shows me that you do know how to whiff punish but just don't have the practice playing cammy to do the right punish

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and that interaction was kind of the nail in the coffin for that round

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you did manage to land another hit from the divekick but missed the followup

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moving to round 2 which im assuming is more inexperience with knowing cammy's max range, you attempt to go for st.mk here

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i don't even think a lot of characters buttons reach this far bar dhalsim or poison

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I'll give you the benefit of the doubt and say that you may have been trying to check forward movement

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but even if that was the case you kind of already know falkes gameplan isn't going to be a lot of moving around

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and its mostly just checking you with her buttons.

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and then you kind of give up the rest of the round sending spiral arrows in hopes that you'll catch her swinging like last time

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but she just blocks and punishes and the rest of the round is history.

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so the important takeaways are going to be one work on the your whiff punishes. that was probably the big key thing that made this match hard was not converting on falke missing big buttons. so you didn't get too many opportunities to run your offense

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and two working on your movement, either to make your approaching movement tighter so you can more easily get in range while walking and blocking and/or throwing out counter poke buttons

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also work on hovering around your opponents biggest button range and look for opportunities to strike on the big whiffed buttons

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and third if you wanna add this on is to create a gameplan to keep your opponents in the corner.

earnest wind
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i feel like waiting is so so strong when you corner your opponent

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i see a bunch of higher level players legit just wait and punish you for breathing in the corner

hybrid wave
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Jesus Christ

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This is gonna be one hell of a night after work going through. Thanks alot, its very thorough