#Menat noob - Wanting to pick up the character

113 messages · Page 1 of 1 (latest)

agile hedge
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IDK how to start learning this character

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I started by playing the Combo trails. I did all 10 for the 2nd Volume.

rose galleon
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OH HAI

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Oh nice so you've played around with her a bit. Lemme get to my desk and I'll type some stuff up for you

agile hedge
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Mhm, take your time.

steady trench
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like with any character what you usually need is:
-your bnbs (light punish, 6f punish, dp punish)
-what your buttons do and when to use each one
-a VT activation combo (and even an air activation if you re feeling cheeky)
-check what your V Reversal does (menat's is a teleport one which will feel different if you previously used a strike one)
-learn at least one block string to use for pressure

rose galleon
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Alright so I'm going to explain how menat works at a very basic level. Just so you can get an understanding of what she does fundamentally. and with this understanding youll be able to build off of it and get a feel for how to be successful with menat

steady trench
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im sure Bnu here can tell you about menat's general gameplan aswell so you can know what your goals are during the game

rose galleon
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Firstly, menat has two modes. She is either with or without orb. Her orb and keeping track of if you have it or not and where it is on the screen will take time but is necessary. You will notice that without orb her normals become faster, more plus on block and much more stubby. Youll also notice that none of them combo into eachother. Outside of a few lights that can link from point blank range menat has no comboability

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With orb menats nromals become much longer range, but much slower and much more minus on block. these buttons also do not combo into eachother

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Menat does not have combos without the addition of orb throws

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So the way that menat gets damage is by moving between her two modes during the combo

agile hedge
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:0
Wow, no combos outside of trigger?

rose galleon
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no combos outside of special moves

agile hedge
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That's kinda odd

rose galleon
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shes the only character that does this

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So the general game plan that menats go by is this. Round start your opponent wants to get close to you, and your goal is to set up advantageous situations for yourself. Your goal is NOT to keep them out the entire time. Menat isnt a stay away the entire game zoner

steady trench
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can t menat combo with something xx dvs1 into air grab?

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this has become a shared learning space

rose galleon
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Your gameplan will change depending on who your are fighting. But generally, you will start by poking at them. using your large disjointed buttons to poke at your opponent and damage them for trying to approach normally. Her buttons are large, but they are also slow, and low damage. so its unreliable to just try to win by poke

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you are trying to just get damage where you can and try and get your opponent to approach you in different ways

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like dash jump or special moves

agile hedge
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I see.

rose galleon
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you can also poke by throwing an orb and recalling

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jsut to have a projectile out on the screen

agile hedge
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So it becomes a game of playing around her optimal range and engaging when you set up

rose galleon
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Yes exactly! Your main goal is to have your opponent approach you while the orb is down and out in front of you. You are at huge advantage when your opponent is between you and your orb

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your forcing them to approach by winning at long range, and then punishing them for being close to you

agile hedge
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oooooo I see what happens

rose galleon
agile hedge
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You would poke out with big normals, then you could set up your ball which allows you to use your non-orb normals that are better for pressure ?

rose galleon
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so when you dont have orb, you will notice that ALL of your normals are cancellable. your sweep and overhead and all your normals are cancellable into recall

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so you can hit them with a button, cancel into recall and then get big damage. the combo enders also usually balst your opponent back to fulls creen so they have to try and get in all over again

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eating more poke damage and having to deal with orb

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while being at disadvantage

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youll see now why people hate fighitng menat

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and the best part is that orb recall is plus on block

rose galleon
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so even if they block your normal and recall you are still at advantage

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and can do a strike throw mix up

agile hedge
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So her gameplay is strike/throw with setup?

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That sounds really really interesting

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And dope as hell

rose galleon
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successful menat play (in my opinion) is very rewarding. Because you have to set all of these scenerios up yourself. kinda a trap character

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She is complex, but her gameplan is very limiting as her only pressure tool is a projectile

steady trench
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wait she can sweep cancel?

rose galleon
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so she can struggle with characters that counter projectiles, all of these orb throws and big normals are pretty big buttons so shes weak to jumps and active players

steady trench
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isnt she the only character in the game to be able to do that

agile hedge
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I see. I wanted to learn another character other than Juri. Being either Poison or Menat.

rose galleon
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if you try her in ranked you will feel overwhelemd but it gets better

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ye she can sweep cancel

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kolin can sweep cancel and posion can too

agile hedge
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Poison and Menat seem similar because of the massive buttons they have

rose galleon
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but menat can sweep cancel into plus frame strike thrown mix up

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lol

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yes! similar to poisons big buttons its the same kind of danger

agile hedge
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Wonderful. I think I will learn Menat first, she seems MUCH more interesting in terms of gameplay

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Poison looks like a simpler Menat right now haha

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So, where should I start with Menat?

rose galleon
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ok so for basics. For poke buttons you should use stand mp, crouch mp, and stand hp. These are her longer range pokes. For orb throw pokes medium orb throw is the best. Just get used to the ranges and the dangers that can come with these buttons. For wanting to set up advantage you should use low orb throw. and once your opponent is on top or in front of the orb you can use any button to poke and recall with. The best ones for that are probably stand medium kick or crouch medium kick.

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if a recall hits the combo to follow up will change depending on how far your opponent is after recall

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but the two that i use the most are this

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C.HP xx crouch Vskill 1 -> heavy soul throw

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xx meaning cancel

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you can also do HK -> c.mk xx lphp orb throw

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if the orb hits very far away, you can combo a sweep

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so just recall into sweep

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these combos are somewhat difficult so its best to practice these in training mode and get used toa good distance that orb should be

agile hedge
rose galleon
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ussually ill throw low orb and walk forward a little

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yes

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these combos are after orb recall hits

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so it would be like

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s.mk xx orc recall -> HK -> c.mk xx lphp EX orb

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would be a common combo i do

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but this is with orb set down already

steady trench
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@rose galleon is rose vs menat rose favored? I always felt like I had a slight edge in that matchup

agile hedge
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Quite a lot to take in. I will try

rose galleon
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it is a lot to take in, she is overwheleming

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so dont feel bad

rose galleon
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specifically cards and then the vtrigger thats a giant combo

steady trench
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VT2 VS2 is what I run, you re saying vt1 is better i presume

rose galleon
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liek the shadow one

steady trench
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ahh so vs1 vt2

rose galleon
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idk which that one is

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ye

steady trench
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yeah vs1 is card vt2 is mini tengu stones

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fair enough, how are the cards relevant? cause of the projectile per screen limit?

rose galleon
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roses cards are not a projectile, so menat cant vskill them. it also gives rose another thing to throw at menat which overwhelems her at long range

steady trench
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wow, didnt know that, always been runing the orbs vs

rose galleon
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and the vtrigger is basically gg for menat and is 2 bars so she can do it twice

steady trench
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right cause menat V reversal also doesnt reduce my v timer at all like most others

rose galleon
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menat has no way to get out

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menats v reversal is also very punishable and minus

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so mos tof the time the rose is just able to combo her anyway unscaled

steady trench
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damn yea that sucks fr

rose galleon
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if a rose runs orbs menat can stand full screen comfortably

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she can use her disjoints to hit rose anyway

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wihtout getting hit with the orbs

agile hedge
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Getting more used to her buttons and ranges

agile hedge
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THE CANCEL ORB FROM OVERHEAD IS SO COOL

rose galleon
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lol im glad youlike it, its a pretty good mix up and if its blocked its plus >:3

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hehehe

agile hedge
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Yea man, I was little nervous about learning her, but DAMN. The cancels with the orb recall is sick AF

agile hedge
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Also, thank you much Bnu for the help

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I'm gonna practice her more and try to get games after din din

rose galleon