#Menat noob - Wanting to pick up the character
113 messages · Page 1 of 1 (latest)
OH HAI
Oh nice so you've played around with her a bit. Lemme get to my desk and I'll type some stuff up for you
Mhm, take your time.
like with any character what you usually need is:
-your bnbs (light punish, 6f punish, dp punish)
-what your buttons do and when to use each one
-a VT activation combo (and even an air activation if you re feeling cheeky)
-check what your V Reversal does (menat's is a teleport one which will feel different if you previously used a strike one)
-learn at least one block string to use for pressure
Alright so I'm going to explain how menat works at a very basic level. Just so you can get an understanding of what she does fundamentally. and with this understanding youll be able to build off of it and get a feel for how to be successful with menat
im sure Bnu here can tell you about menat's general gameplan aswell so you can know what your goals are during the game
Firstly, menat has two modes. She is either with or without orb. Her orb and keeping track of if you have it or not and where it is on the screen will take time but is necessary. You will notice that without orb her normals become faster, more plus on block and much more stubby. Youll also notice that none of them combo into eachother. Outside of a few lights that can link from point blank range menat has no comboability
With orb menats nromals become much longer range, but much slower and much more minus on block. these buttons also do not combo into eachother
Menat does not have combos without the addition of orb throws
So the way that menat gets damage is by moving between her two modes during the combo
:0
Wow, no combos outside of trigger?
no combos outside of special moves
That's kinda odd
Sounds interesting
shes the only character that does this
So the general game plan that menats go by is this. Round start your opponent wants to get close to you, and your goal is to set up advantageous situations for yourself. Your goal is NOT to keep them out the entire time. Menat isnt a stay away the entire game zoner
can t menat combo with something xx dvs1 into air grab?
this has become a shared learning space
Your gameplan will change depending on who your are fighting. But generally, you will start by poking at them. using your large disjointed buttons to poke at your opponent and damage them for trying to approach normally. Her buttons are large, but they are also slow, and low damage. so its unreliable to just try to win by poke
you are trying to just get damage where you can and try and get your opponent to approach you in different ways
like dash jump or special moves
I see.
you can also poke by throwing an orb and recalling
jsut to have a projectile out on the screen
So it becomes a game of playing around her optimal range and engaging when you set up
Yes exactly! Your main goal is to have your opponent approach you while the orb is down and out in front of you. You are at huge advantage when your opponent is between you and your orb
your forcing them to approach by winning at long range, and then punishing them for being close to you
oooooo I see what happens
yes! so in order to get this combo, yo uwould have successfully hit your opponent with orb recall and then can get big damage
You would poke out with big normals, then you could set up your ball which allows you to use your non-orb normals that are better for pressure ?
so when you dont have orb, you will notice that ALL of your normals are cancellable. your sweep and overhead and all your normals are cancellable into recall
so you can hit them with a button, cancel into recall and then get big damage. the combo enders also usually balst your opponent back to fulls creen so they have to try and get in all over again
eating more poke damage and having to deal with orb
while being at disadvantage
youll see now why people hate fighitng menat
and the best part is that orb recall is plus on block
wait, that's sick AF
so even if they block your normal and recall you are still at advantage
and can do a strike throw mix up
:0
So her gameplay is strike/throw with setup?
That sounds really really interesting
And dope as hell
successful menat play (in my opinion) is very rewarding. Because you have to set all of these scenerios up yourself. kinda a trap character
She is complex, but her gameplan is very limiting as her only pressure tool is a projectile
wait she can sweep cancel?
so she can struggle with characters that counter projectiles, all of these orb throws and big normals are pretty big buttons so shes weak to jumps and active players
isnt she the only character in the game to be able to do that
I see. I wanted to learn another character other than Juri. Being either Poison or Menat.
if you try her in ranked you will feel overwhelemd but it gets better
ye she can sweep cancel
kolin can sweep cancel and posion can too
Poison and Menat seem similar because of the massive buttons they have
but menat can sweep cancel into plus frame strike thrown mix up
lol
yes! similar to poisons big buttons its the same kind of danger
Wonderful. I think I will learn Menat first, she seems MUCH more interesting in terms of gameplay
Poison looks like a simpler Menat right now haha
So, where should I start with Menat?
ok so for basics. For poke buttons you should use stand mp, crouch mp, and stand hp. These are her longer range pokes. For orb throw pokes medium orb throw is the best. Just get used to the ranges and the dangers that can come with these buttons. For wanting to set up advantage you should use low orb throw. and once your opponent is on top or in front of the orb you can use any button to poke and recall with. The best ones for that are probably stand medium kick or crouch medium kick.
if a recall hits the combo to follow up will change depending on how far your opponent is after recall
but the two that i use the most are this
C.HP xx crouch Vskill 1 -> heavy soul throw
xx meaning cancel
you can also do HK -> c.mk xx lphp orb throw
if the orb hits very far away, you can combo a sweep
so just recall into sweep
these combos are somewhat difficult so its best to practice these in training mode and get used toa good distance that orb should be
This would be something I can do after setting up?
ussually ill throw low orb and walk forward a little
yes
these combos are after orb recall hits
so it would be like
would be a common combo i do
but this is with orb set down already
@rose galleon is rose vs menat rose favored? I always felt like I had a slight edge in that matchup
Quite a lot to take in. I will try
depending on the v system rose uses. but if the rose player knows the matchup and uses the proper vsystem it is very rose favored
specifically cards and then the vtrigger thats a giant combo
VT2 VS2 is what I run, you re saying vt1 is better i presume
liek the shadow one
ahh so vs1 vt2
yeah vs1 is card vt2 is mini tengu stones
fair enough, how are the cards relevant? cause of the projectile per screen limit?
roses cards are not a projectile, so menat cant vskill them. it also gives rose another thing to throw at menat which overwhelems her at long range
wow, didnt know that, always been runing the orbs vs
and the vtrigger is basically gg for menat and is 2 bars so she can do it twice
right cause menat V reversal also doesnt reduce my v timer at all like most others
menat has no way to get out
menats v reversal is also very punishable and minus
so mos tof the time the rose is just able to combo her anyway unscaled
damn yea that sucks fr
if a rose runs orbs menat can stand full screen comfortably
she can use her disjoints to hit rose anyway
wihtout getting hit with the orbs
Getting more used to her buttons and ranges
Currently practicing getting this down.
THE CANCEL ORB FROM OVERHEAD IS SO COOL
lol im glad youlike it, its a pretty good mix up and if its blocked its plus >:3
hehehe
Yea man, I was little nervous about learning her, but DAMN. The cancels with the orb recall is sick AF
Also practicing this, damn it's fun
Also, thank you much Bnu for the help
I'm gonna practice her more and try to get games after din din
