Hand Tracking could be fun and it’s good for a couple of reasons like if ur in golden trophy for example and your controller dies mid game u can use ur hands to play it he rest of the game. And for games that require you to shoot or throw stuff like dodgeball u have to grab ur hand that ur using to throw the ball with and then throw it. But what about paintball or other games that require shooting? Well I’m still thinking a way to make shooting work with hand tracking so when someone loads into paintball or any shooting game the players watch will open and get a message or a pop up that hand tracking isn’t supported in this room.
#Hand Tracking For Quest Players
4 messages · Page 1 of 1 (latest)
Just by my experience using Virtual Desktop controller emulation this sounds like an absolute shit show
Quest hand tracking is too flawed for something like this
The headset struggles to track your hand when it's not dead center in front of you let alone throwing objects or shooting