#weird behavior with On Local Player Wall Climb Started (event)

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hidden niche
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i've set up a system that detects when a player starts climbing. issue is, it completely fails when grabbing two things in a row. after some tests, i narrowed it down to this event requiring you to touch the ground before it registers another grab. is this intended behavior? if so, are there ways to get around this?

humble bluff
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Have a look for if there's any kind of "Player Is Climbing" chip instead of the event, maybe that one would behave because this doesn't sound like intended behaviour.

solid merlin
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Maybe grabbed event might work.

Never tried climbing event, but I'd imagine it executes Everytime you grab a climbable wall.