#How would i achieve this?

1 messages · Page 1 of 1 (latest)

mortal patrol
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I want to make a working dalgona system from squid game that both pc and vr and console can use. and i dont want an obby like all the games do. I want it to be like this : https://www.youtube.com/watch?v=Qzn-aIbBt1I

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quick lake
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I would suggest a touchpad for screen players! It is a sorely underused component that would be great for these kinds of things!

mortal patrol
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i definitely will do that but i first i need to create the system. And im trynna to make it exactly like the on in the video but i dont know how i would go about that.

mortal patrol
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quick lake
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I suppose this would restrict the player to start at a specific point and going in a continuous line rather than chipping away at the line just anywhere, but you could have an animation controller with very very low speed moving a trigger volume around the edge of the shape, and for every frame the picking object (for touchpad you will want to see if the user is on screen and set-position the picking object to the touched position yourself) is inside the trigger volume, set the animation controller's current timestamp to be a little further along. You could also if you want make it so that if the user's picking object leaves the trigger volume a certain number of times, the dalgona breaks/you lose!

mortal patrol
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is this the system used on the video?

quick lake
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I can't really tell for sure, but it should perform the same.

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It looks like the one in the video is a bit unoptimised honestly, it starts and ends at different places.

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You could achieve one that doesn't need to be done in any particular order by setting up a list of relative position vectors and a list of the same number of bools, checking which one's closest, and if it is close enough to the nearest position, set the same index bool to true, constantly checking if the whole list is true with "list all true". This way you would be able to carve anywhere on the dalgona in any order as long as you eventually carve every part of the outline, but it would be a bit tricky to detect when they miss the outline and chip it.