#Player killed player Circuiting

1 messages · Page 1 of 1 (latest)

soft kite
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So basically, how do I make it to where if a player 1 knocks player 2 off of a building or car, or basically anything, and player 2 hits a trigger volume, aka killing them, and giving the kill point to player 1.

In other words, a kill system.

half zephyr
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I think this might work