#How do i use the ai
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Use the spawner conponent (cv1 or cv2 dosent matter) to spawn the ai and it will move like it does in its origin rro. (Eg goblin targets one person but changes either when target dies or gets stunned) you can damage it with any of the weapon props or make your own using the collision detection volume/projectile launcher and the combatant recieve damage chip. (could be named smth else idk)