#how do i make a velocity of a thing in every lap decrease baseed on velocity multiplier

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gusty bay
light root
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What is this for

gusty bay
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throwing game

light root
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I don’t think I fully understand what you need

gusty bay
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so, once a object hits the end of the Lap 0, the object goes to lap 1, and based on the velocity it start at lap 0, i want it each laps split velocity until it hits the ground of the lap

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all lap are in the same map

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it starts of based on the y axis on where the object hit the lap