#raycast (Surface Normal)
1 messages · Page 1 of 1 (latest)
Where are you trying to rotate
Like rotation of player body and up vector of surface
I see
Just add the two vectors
I think
One sec
I’m on bus bro circuits are impossible atm 😭
Put the players forward, vector into upwards and put the surface normal into forward
I think
Did it with a vector component and it pointed the right way so
Just reverse the inputs on the quaternion create look if you need to