#RRS animation

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hollow marsh
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Just wondering if it’s possible before i even try…

Let’s say i rigged a model and made a eating animation for example like a ignited eating animation

Would there be a way to track were the parts of the animation are with Cv2? or a way to somehow make a seat follow the animation?

or even some sort of workaround… i could maybe sync up a animation with a seat with the studio animation…???

It’s not needed what i’m doing because i haven’t even started yet, so what is needed is just for me to know if it’s possible and if it is possible how…..

odd seal
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The only way you could detect the object as a whole is with the usual raycast, trigger volume, collision, etc of course but you cannot place a point on it and decide "i want to know where this part is" unfortunately. Maybe with Rooms2.0 you can since you can interact more with an container's children?
Your best bet at the moment if you really need this, would be to have a small grid of raycasts constantly checking for the object, and when the distance to the part that it hits changes, you could have some logic set up to interpret that as movement and try to move the raycast grid accordingly. Good luck, it is probably not worth the effort 😅