#How do you make a weapon selection UI in rooms 2.0
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You have to use RRS afaik
You could make one with text and interaction volumes but it wouldn’t have the sword icons or box outlines
can you explain it?
You have to have unsynced text and unsynced interaction volumes, and you have to clamp them all to a piston. Then you have to set the position of the piston in front of the players face constantly (which may be choppy) or you could have a way to set it up in front of the player one time, and sit there. If you want this to work with more than one player this may take up a lot of “ink” (I know there’s no ink in r2, but it might lag)
Room Rewards is for Rooms 1.0 as well, just not the 2 bonus categories.