Here's the general concept (1/2)
18 people will be a part of a complex game with any twist that can happen in 10 minute intervals starting from the moment the game is declared to have begun. With a 6 dice roll determining the twist that may happen.
In the starting phases. For context, you will be assigned to a starting team. Red team, yellow team, or Blue Team.
Here are a few examples or twists you may face by the diceroll that happens every 10 minutes [after each event]
Forced Battle
1 rep from each team will face off in a challenge. The loser is eliminated.
Forced Duo Battle
Same as above but with 2 per team. Losers are out
Forced Trio Battle
Same as above but with 3 per team. Losers are out
Forced squad Battle
4 people from each team will face off. Losers are out
Team Purge
All members of the teams face off. The losing team iseliminated. Any teams with extra members get to sit out players and thus, making them immune from elimination. Random draw decides if they cant.
Team shuffle
Everyone disbands from their team and is assigned to a new team. If there are less than 14. There will be 2 teams. Host decides if there are 2 or 3 teams depending on how many are left.
[The remaining teams have a choice to reshuffle to 3 teams or not. Majority rules]
If a player leaves during the 10 minute wait. The group will have a decidion whether to continue to initiate the twist roll anyways. Majority rules.
If a team cannot make a decision. a random number chooser will decide for them.
Volunteer call out Battle
If you feel someone is generally bothering you on your own team, you may choose to battle them alongside another player. The team must be in a majority consensus as they can only do this once.
Although a team shuffle will allow it to happen again as they are a new team. [This will cancel the twist for that round and allow the Battle to happen]